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Experimental X4 Tactical Version Call of Duty 4 : CoD4 General Hey guys We are very happy with the modifications that we have for our servers, 1st-Rangers is a group of older guys who just like to play the slower pace gametypes what some of you call Tactical and Realism.. 1st-Rangers server IP is 66.55.142.17... [more] |
1 | 727 | Apr 26, 2008 12:57 pm by Copper-Head ![]() |
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Soundaliases and csv files Call of Duty 2 : CoD2 MP Mapping Thanks M8 It's really appreciate......... [more] |
9 | 933 | Sep 23, 2007 08:17 pm by Copper-Head ![]() |
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Soundaliases and csv files Call of Duty 2 : CoD2 MP Mapping Hey hey I found the problem, it's my Excel version who is in trouble, I edit the file with Notepad++ and everything work just fine.. Geeze... [more] |
9 | 933 | Sep 23, 2007 01:21 pm by Copper-Head ![]() |
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Soundaliases and csv files Call of Duty 2 : CoD2 MP Mapping Just sent you a email ... [more] |
9 | 933 | Sep 23, 2007 01:09 pm by Copper-Head ![]() |
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Soundaliases and csv files Call of Duty 2 : CoD2 MP Mapping Hi I made a map and a csv files for my soundaliases without any trouble and it work fine.... then I add a bell with a script and sound... I tried to copy the part of text from mp_demo.csv to mymap.csv... and test it no sound, then I brought back mp-de... [more] |
9 | 933 | Sep 23, 2007 11:43 am by Copper-Head ![]() |
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Soundaliases and csv files Call of Duty 2 : CoD2 MP Mapping Hi I'm looking for a tutorial on how to add to a existing file and save it properly.... If you know a where I can read about it, or where I can download a tutorial... Thanks... [more] |
9 | 933 | Sep 23, 2007 02:19 am by Copper-Head ![]() |
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Doors opening Call of Duty 2 : CoD2 MP Mapping Thanks Caretaker I'll have a look. Copper... [more] |
17 | 1675 | Aug 20, 2007 02:57 pm by Copper-Head ![]() |
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Doors opening Call of Duty 2 : CoD2 MP Mapping Hi I really dont understand your last post 94sniper, why that post.....? you must have a very good imagination. Anyway It's door.swf done by Wyatt... That's where I took that info. edited on Aug. 10, 2007 11:51 am by Copper-Head... [more] |
17 | 1675 | Aug 10, 2007 03:48 pm by Copper-Head ![]() |
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Doors opening Call of Duty 2 : CoD2 MP Mapping Hey guys Sorry then, it's because on Modonlines Tutorials about doors they are using that feature, and I tought that i was missing something or I had a old version.... I'll find another way. Copper... [more] |
17 | 1675 | Aug 10, 2007 02:00 pm by Copper-Head ![]() |
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Doors opening Call of Duty 2 : CoD2 MP Mapping Can someone send me the link where I can download a good version of Radiant and all the tools.? I'll try it... [more] |
17 | 1675 | Aug 10, 2007 11:20 am by Copper-Head ![]() |
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Doors opening Call of Duty 2 : CoD2 MP Mapping Hi Guys I think when I reinstall Radiant, I miss something from my previous installation.. Before making my door open, I watch some tutorial and they say to right click on it then func/door_rotating... Now when I look inside func/ I only have cul... [more] |
17 | 1675 | Aug 10, 2007 04:23 am by Copper-Head ![]() |
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xmodel problem Call of Duty 2 : CoD2 MP Mapping Thanks guys Really helpfull... [more] |
7 | 1560 | Apr 24, 2007 08:04 pm by Copper-Head ![]() |
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xmodel problem Call of Duty 2 : CoD2 MP Mapping Hey thanks a lot cybershot I finally found my problem, is it normal that in the entity of the xmodel, I have to write under classname "misc_model".. When I do that it work, also when I choose a halftrack_mg_brush in Radiant it's a half track, but wh... [more] |
7 | 1560 | Apr 23, 2007 03:20 pm by Copper-Head ![]() |
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xmodel problem Call of Duty 2 : CoD2 MP Mapping Hi guys It's really weird, I built houses, lake, import prefabs with furniture in I see it in radiant, compile and I see it in the map... If I'm adding a vehicle, furniture or others like sandbag, I see it in Radiant no problem, I compile the map, t... [more] |
7 | 1560 | Apr 23, 2007 03:39 am by Copper-Head ![]() |
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