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Latest Posts by Jimbeau
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Custom Water Texture
Call of Duty 2 : CoD2 MP Mapping
Yep. Simplest would be to load up the GDT for mwaterbd in the Asset Manager and review the settings. Have you put the mud under mwater yet? Hmm, I may have to try that. I'm wondering whether it will take on the lightness like mwaterbd does. Assumi... [more]
39 1407 Jul 24, 2007 07:22 pm
by Jimbeau
I can barely see anything on my map
Call of Duty 2 : CoD2 MP Mapping
I remember having this problem. I can't remember where I read it, but this is what worked for me. Use Entity manager to make a world spawn. This just sets up the top section of your .map file. Go here Here and pick an existing map that you like ... [more]
9 1148 Jul 22, 2007 05:07 pm
by Jimbeau
Custom Water Texture
Call of Duty 2 : CoD2 MP Mapping
Go back and get mwater.zip again. It now has the other files for the materials folder. Again. Apologies for my blunder. ... [more]
39 1407 Jul 18, 2007 11:53 pm
by Jimbeau
Custom Water Texture
Call of Duty 2 : CoD2 MP Mapping
Sorry for delay. I'm at work. I'll check this evening. It certainly sounds like you found the missing stuff. Since the other files were created for me from the Asset Manager, I was unaware of the existance. If you're in a hurry, you could open Ass... [more]
39 1407 Jul 18, 2007 03:13 pm
by Jimbeau
Custom Water Texture
Call of Duty 2 : CoD2 MP Mapping
Not sure. I'd think that as long as you have the IWIs in a folder named - images - which is in your - main - folder, it would work regardless of drive. Radiant won't find textures if you are asking for something not included in the texture. For th... [more]
39 1407 Jul 14, 2007 02:38 pm
by Jimbeau
custom texture help
Call of Duty 2 : CoD2 MP Mapping
I, too, am at a loss. Could some knowledgeable person check what is under the thread 'Custom Water Texture' - Maybe even test it to make sure I haven't messed up? I see them fine with just the IWIs in the C:\...main\images folder. Used them to make... [more]
2 909 Jul 14, 2007 03:46 am
by Jimbeau
Custom Water Texture
Call of Duty 2 : CoD2 MP Mapping
Help. Could we get someone else to try this out. Put the files in as specified, open up some map, and see if you can put the textures on some brushes. In this way, we can figure out whether I've messed up or Fried has a booboo. I'm at a loss u... [more]
39 1407 Jul 14, 2007 03:36 am
by Jimbeau
Custom Water Texture
Call of Duty 2 : CoD2 MP Mapping
Put the IWIs in your (default) c:\program files\activision\call of duty 2\main\images\ folder. If you don't have it, create it. Sorry, but I didn't mention this since it's covered in the tut. (important lower case for the new folder - images. Dunno ... [more]
39 1407 Jul 11, 2007 09:26 pm
by Jimbeau
Custom Water Texture
Call of Duty 2 : CoD2 MP Mapping
Nuts. Shoulda known I'd leave out something important. I put all three under locale - industrial. Simply because there isn't much in there. Sorry about that.... [more]
39 1407 Jul 8, 2007 09:22 pm
by Jimbeau
Floor issues
Call of Duty 2 : CoD2 MP Mapping
Well, here's my best guess. In Radiant click View - Show. Make sure Clip is checked. What may have happened is that at one point you made a clip brush that disappeared the minute you deselected it. With Clip unchecked in your view settings, it jus... [more]
4 1075 Jul 4, 2007 05:12 pm
by Jimbeau
Custom Water Texture
Call of Duty 2 : CoD2 MP Mapping
Yep. The work yall do is much appreciated. I don't think we express that gratitude nearly often enough. Keep preventing this -- and giving us this -- -- Heh, back on topic: I really should avoid composing messages after midnight. Anyone interes... [more]
39 1407 Jul 4, 2007 02:36 pm
by Jimbeau
Custom Water Texture
Call of Duty 2 : CoD2 MP Mapping
Ok. Done and tested. You may or may not like the finished product. Dunno. I won't reinvent the wheel with a load of explanations. The best water tut I found is over on CoDUtility. If interested in graphics, the two here are tops. Grab this zip. ... [more]
39 1407 Jul 4, 2007 04:28 am
by Jimbeau
Custom Water Texture
Call of Duty 2 : CoD2 MP Mapping
Thx Stryder. Good to know. Hmm, won't be much use here, though. Ran into a snag. Apparently, making the texture for the bed 'water' (for sound) automatically makes it see through. I'm looking for an elegant workaround, but if push comes to shove, ... [more]
39 1407 Jul 3, 2007 03:31 am
by Jimbeau
Custom Water Texture
Call of Duty 2 : CoD2 MP Mapping
No scripting needed. Once you have a workable .dds graphic file, you still have to use the Asset Manager to generate the IWI file. As far as I know these can't be decompiled, so having the map wouldn't do much good. I think I have a pretty good ha... [more]
39 1407 Jul 2, 2007 03:51 pm
by Jimbeau
Custom Water Texture
Call of Duty 2 : CoD2 MP Mapping
Heh, well if you research the board, you'll find that I spent a LOAD of time on this. I'm glad you're showing interest. Yeah, I get really sick of the blue neon water, especially on the night maps. First up: Will you be making your own custom textu... [more]
39 1407 Jul 1, 2007 09:43 pm
by Jimbeau
Custom Water Texture
Call of Duty 2 : CoD2 MP Mapping
Sorry for the delay. I haven't been on the board in quite some time and haven't even been checking my email much. Here's a vid I put together a while back. http://jcooper120.home.insightbb.com/carre42.wmv Yes, you can see folk beneath the water. ... [more]
39 1407 Jul 1, 2007 04:16 pm
by Jimbeau
Serious Blowup
Call of Duty 2 : CoD2 MP Mapping
Well, it was a load of work, but it did, indeed, work. Bit of advice: If you ever need to uninstall and reinstall CoD2 - Back up all your map and mod files. (don't forget images) Uninstall the mod tools first. Then uninstall CoD2. Dump whatever is l... [more]
6 910 Apr 30, 2007 02:29 am
by Jimbeau
Serious Blowup
Call of Duty 2 : CoD2 MP Mapping
Nope. No mods. I guess I'll try uninstalling/reinstalling again.... [more]
6 910 Apr 29, 2007 11:14 pm
by Jimbeau
Serious Blowup
Call of Duty 2 : CoD2 MP Mapping
Did a reinstall of COD2. Map quit working. Tried an uninstll/reinstall of tools. Still a no go. Radiant saves - NP. Compiles ok - NP. Try to run it console ends in error. Last bit below. gamename: Call of Duty 2 gamedate: Oct 6 2005 ----------... [more]
6 910 Apr 29, 2007 02:12 am
by Jimbeau
Preventing Spawn camping
Call of Duty 2 : CoD2 MP Mapping
Spyder, Yah, I saw that. Guess I wasn't clear enough with my 'interesting' comment. Heh. Actually, I was really addressing about everyone except you. I was thinking that other mapmakers would get into the thread and maybe start something they rea... [more]
16 1826 Apr 23, 2007 06:31 pm
by Jimbeau
Preventing Spawn camping
Call of Duty 2 : CoD2 MP Mapping
My 2 cents: Although this sounds interesting, it may cause people to avoid the map. Most players don't want to learn new rules for a specific map. Map design is the best idea for deflating campers. A good CTF map provides a variety of paths. Plac... [more]
16 1826 Apr 22, 2007 02:11 pm
by Jimbeau
Solid texture...
Call of Duty 2 : CoD2 MP Mapping
Making your base brush out of NoDraw should work. If this is a custom texture, you should be able to make it clip players and nades, but let bullets through. I think you do blend func as Add Choose what gets clipped under special properties. Stryde... [more]
4 1207 Apr 11, 2007 10:42 pm
by Jimbeau
Decals
Call of Duty 2 : CoD2 MP Mapping
You probably saw his 101. The link is for 102 which tells how to do alpha channels. This is the secret to decals. Pay special attention to how they differ in Asset Mgr. ... [more]
4 918 Apr 8, 2007 06:16 pm
by Jimbeau
Curved Road
Call of Duty 2 : CoD2 MP Mapping
After viewing this tut, I was able to make a road that not only bent, but sagged simultaneously. Earp did a great job. Video Tutorial You'll learn some other stuff, too. ... [more]
9 1588 Apr 8, 2007 03:10 pm
by Jimbeau
Decals
Call of Duty 2 : CoD2 MP Mapping
Video Tutorial An incredibly good tut from Stryder. If you don't have the plugins for DDS, you'll need to get them from Nvidia.... [more]
4 918 Apr 8, 2007 02:55 pm
by Jimbeau
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