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2 players have access to a function at the same time, how? Call of Duty 2 : CoD2 Scripting omg i tried such complicated scripts ... and it was the most simple thing possible :D ty :)... [more] |
3 | 1073 | Aug 3, 2009 09:52 am by newbie11 ![]() |
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2 players have access to a function at the same time, how? Call of Duty 2 : CoD2 Scripting hi guys i havent asked for your help for a long time but i got a question now i have a function in my script and i want all players to have access to it at the same time for example someone hits a trigger and a long-time action starts, while the action... [more] |
3 | 1073 | Aug 2, 2009 07:21 pm by newbie11 ![]() |
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Climbing Zombies [Tutorial] Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping ty for the fast reply :) PS you have to fix the dl link in the tutorial too --> starkkmapping.com/download.php?view.3... [more] |
11 | 1035 | Feb 2, 2009 09:24 am by newbie11 ![]() |
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Climbing Zombies [Tutorial] Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping @ starkk Can you please post the tutorial here or at least tell the basics how to do it? The link you've given leads to a buy-domain site (maybe you haven't paid for your site) ... [more] |
11 | 1035 | Feb 1, 2009 04:32 pm by newbie11 ![]() |
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Radiant error Call of Duty 4 : CoD4 MP Mapping oh thanks i actually searched about 10 minutes but didnt find any related topic ... [more] |
3 | 955 | Jul 21, 2008 10:12 am by newbie11 ![]() |
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Radiant error Call of Duty 4 : CoD4 MP Mapping hey I'm trying to make my 1st cod4 map but when i try to insert some prefabs i get an error: FATAL ERROR: Can't find shader shader_bin/vs_3_0_(this part is different for different prefabs so diferent shaders maybe) i get this mostly on house prefabs an... [more] |
3 | 955 | Jul 21, 2008 09:20 am by newbie11 ![]() |
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How to stop a looping effect? Call of Duty 2 : CoD2 Scripting Hi How to stop a looping effect? for example I have a fire in my map and when a trigger is activated i want to stop the fire. ... [more] |
2 | 1286 | Mar 1, 2008 05:34 pm by newbie11 ![]() |
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trigger_damage not working Call of Duty 2 : CoD2 MP Mapping Well, I continued trying .. I got a small map with terraine, water, 3 trees, trigger damage and an object to be moved by the trigger. The trigger didnt work.. so I started deleting things and compiling the map 1st I deleted the terraine but didnt work aga... [more] |
5 | 1062 | Jan 6, 2008 02:04 pm by newbie11 ![]() |
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trigger_damage not working Call of Duty 2 : CoD2 MP Mapping I thought it may be connected to the size of the map because all maps i've used it in are big with lots of brushes etc. so I cut just the part which contains the trigger and the brushmodel made a spawn and compiled it... the same problem Then I thought t... [more] |
5 | 1062 | Jan 5, 2008 10:08 pm by newbie11 ![]() |
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trigger_damage not working Call of Duty 2 : CoD2 MP Mapping hi all I've got a really weird problem. All damage triggers i make dont work unless the player touches them. I've tried this in 3 maps where i have to shoot at targets which are unreachable and the triggers dont work unless I use noclip to reach them. ... [more] |
5 | 1062 | Jan 5, 2008 09:16 pm by newbie11 ![]() |
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will it start on my pc? Crysis : General Crysis Yay it works the game is really well optimesed because it started even on my pc. I even get a higher framerate than on some other games - 15-20 fps. (i get the same on cod 4) the funny thing is that in the editor i have about 5 fps (much lower than i... [more] |
7 | 3339 | Oct 29, 2007 09:00 pm by newbie11 ![]() |
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script for elevator with 2 switches Call of Duty 2 : CoD2 Scripting thanks a lot :D ... [more] |
5 | 1547 | Oct 29, 2007 08:54 pm by newbie11 ![]() |
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will it start on my pc? Crysis : General Crysis hi my pc meets the min requirements for crysis but my video cars has only 128 mb ram so i dont think the game will start :( but i played it at a friend and the only thing i can say is the game is awesome and the editor rocks too. is there any chance th... [more] |
7 | 3339 | Oct 29, 2007 04:49 pm by newbie11 ![]() |
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script for elevator with 2 switches Call of Duty 2 : CoD2 Scripting the upper switch works ONLY if the lift is up and 1st you press the bottom switch and then the upper. ... [more] |
5 | 1547 | Oct 29, 2007 03:51 pm by newbie11 ![]() |
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script for elevator with 2 switches Call of Duty 2 : CoD2 Scripting hey I'm trying to make a script for elevator with 2 switches. here's what i've done but it doesnt really work well. help? Quote:main() { thread move_brushmodel(); level.counter_num=1; // lift starts at bottom } move_brushmodel() { trigger = g... [more] |
5 | 1547 | Oct 29, 2007 07:32 am by newbie11 ![]() |
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rain goes into houses (mp) Call of Duty 2 : CoD2 Scripting I tried but then the rain doesnt appear. highest point of my map is 2850 so when i spawned the efx at 2900 it didnt appear anywhere. The lowest point is -510 . I wrote this Code:pos = player.origin +(x,y,2900) ; trace = bulletTrace(pos,pos +(0,0,-55... [more] |
6 | 1823 | Oct 2, 2007 11:22 am by newbie11 ![]() |
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rain goes into houses (mp) Call of Duty 2 : CoD2 Scripting I tried this but it works very strange. I made (x,y,2000); (finish point x,y,-2050) and there wasnt any change. Then I changed the finish point to -2005 and rain appeared only in some rooms e.g. no rain in the house but rain in the garage next to the h... [more] |
6 | 1823 | Sep 28, 2007 06:03 pm by newbie11 ![]() |
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rain goes into houses (mp) Call of Duty 2 : CoD2 Scripting hi I added rain to my mp map but there is a problem - the rain goes everywhere in my map even in houses and other places such as tunnels etc. How can i fix that? ... [more] |
6 | 1823 | Sep 28, 2007 10:57 am by newbie11 ![]() |
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How to disable trigger for a while and then enable it again? Call of Duty 2 : CoD2 Scripting oh i just accidentally found the solution I didnt find it while I was searching the forum before Quote:Try: trigger thread maps\mp\_utility::triggerOn(); and trigger thread maps\mp\_utility::triggerOff(); _utility.gsc is in iw_07.iwd if you wanna... [more] |
2 | 884 | Sep 20, 2007 12:54 pm by newbie11 ![]() |
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How to disable trigger for a while and then enable it again? Call of Duty 2 : CoD2 Scripting How to disable trigger for a while and then enable it again? Is it possible to do it? I tried with hide(); show(); but it doesnt work ... [more] |
2 | 884 | Sep 20, 2007 12:38 pm by newbie11 ![]() |
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mp triggers help Call of Duty 2 : CoD2 Scripting @monkey , that's nice too but i dont need to respawn the trigger because it is trigger damage and when u shoot it an object gets destroyed and it wont be realistic to respawn. I needed to add thread firsttrigger(); because if the player activated trigger ... [more] |
7 | 1485 | Sep 18, 2007 07:54 pm by newbie11 ![]() |
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mp triggers help Call of Duty 2 : CoD2 Scripting edit: There was a small problem with the script because the player could activate trigger 1 only once. I fixed it by adding thread firsttrigger(); So the code will look like this Code:firsttrigger() { trig = getent("door1_trigger","targetname")... [more] |
7 | 1485 | Sep 18, 2007 07:20 pm by newbie11 ![]() |
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mp triggers help Call of Duty 2 : CoD2 Scripting THANKS a lot !!!! ... [more] |
7 | 1485 | Sep 18, 2007 06:46 pm by newbie11 ![]() |
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mp triggers help Call of Duty 2 : CoD2 Scripting I need a little help . Here's my idea. I have 2 triggers. I want to make this: if the 2nd trigger is activated , when the player activates the first , message 1 appears. If the player hadnt activated the 2nd trigger then message 2 appears. Any ideas how t... [more] |
7 | 1485 | Sep 18, 2007 06:11 pm by newbie11 ![]() |
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Decals dont appear? Call of Duty 2 : CoD2 MP Mapping the map is big but there arent a lot of models and why then ONLY decal textures dont appear?... [more] |
7 | 1043 | Sep 15, 2007 07:03 pm by newbie11 ![]() |
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