Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 44 Guests
Online:

LATEST FORUM THREADS

»
run artillery on maps
CoD+UO Map + Mod Releases
Call of DutyŽ: WWII
CoD WW2 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by tomalla
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
CoD Font Explorer - wanted
Call of Duty 4 : CoD4 General
Just as above. The only link I always find is this one: http://www.diegologic.net/CoD/CoD4%20Fonts%20Explorer.zip The problem is, this link is pretty much dead and I can't seem to find it hosted anywhere else. Is anyone in possession of this app? I'... [more]
2 1971 Jun 10, 2012 02:04 am
by tomalla
D3DBSP file
Call of Duty 2 : CoD2 MP Mapping
serthy writes...Quote:in radiant u only can open uncompiled files (.map-files) there is no way to recreate a .map-file out of an b3bsp-file so u never can edit compiled maps! only 1 thing u can do: open b3bsp with editor and search for ex. targetnames... [more]
3 3098 Feb 21, 2011 12:39 pm
by tomalla
Please Help
Call of Duty 2 : CoD2 General
Done! ... [more]
2 1717 Feb 21, 2011 12:28 pm
by tomalla
Lerp the player?
Call of Duty 4 : CoD4 Scripting
There is no sense making a script_origin in Radiant and moving it by script. You can make it faster and cleaner way by spawning the script_origin via script: Code: dummy = spawn("script_origin", player getorigin()); player playerlinkto(dummy); ... [more]
6 2036 Feb 8, 2011 09:58 am
by tomalla
Advanced Programming In Cod2
Call of Duty 2 : CoD2 Scripting
You'd be surprised. There are pointers in CoD2, but as far as I know you have no power managing them at all. Pointer is automatically created when you create a structure or spawn an object ( or make a reference to the existing one by getent(), getentarray... [more]
7 3281 Feb 4, 2011 03:06 am
by tomalla
Press F to climb
Call of Duty 4 : CoD4 MP Mapping
DownloadAcc writes...Quote:Yay! Forum fights! You're not stubborn, I was suggesting the ones who would try to make it a harder way are stubborn. Well, it's getting *little* offtopic here so maybe let's continue our *relevant* discussion somewhere e... [more]
13 2105 Feb 2, 2011 03:42 am
by tomalla
Press F to climb
Call of Duty 4 : CoD4 MP Mapping
You may be stubborn and not want to do it easy way. Isn't it logical? Yeah, whatever.... [more]
13 2105 Feb 1, 2011 02:38 pm
by tomalla
Press F to climb
Call of Duty 4 : CoD4 MP Mapping
sam_fisher3000 writes...Quote:Even with a script, you won't be able to climb. Mantle texture is your best bet. If you're stubborn enough you can always link a player who triggered the trigger_use to i.e. script_origin and move it over the obstacle. So... [more]
13 2105 Feb 1, 2011 12:53 pm
by tomalla
And Another Error yay...
Call of Duty 2 : CoD2 MP Mapping
Quote:map_so, line 34635: MatchToken: ( != ) I wonder whether this line number refers to your map file or Radiant's source code. Maybe try to post your line 34635 of your map source file with "surroundings" ( like ... 5-10 lines on each side? ). It mig... [more]
14 2113 Jan 31, 2011 03:34 am
by tomalla
Custom Xmodel problem
Call of Duty 2 : CoD2 MP Mapping
Your skin isn't correctly exported. Try to save your DDS as DXT5, there are rumors DXT1 is not supported most of the times Also if this won't work, try to use Targa format ( *.tga ) and tell whether it works or not.... [more]
9 2662 Jan 31, 2011 03:29 am
by tomalla
rangefinder
Call of Duty 2 : CoD2 MP Mapping
"binocular_exit" notification is sent in this case. Just have tested it. ... [more]
16 1714 Jan 23, 2011 05:27 am
by tomalla
rangefinder
Call of Duty 2 : CoD2 MP Mapping
First of all, you don't have to define vectorScale function, because it already is! At the top of your *.gsc just place a following line: Code:#include maps\mp\_utility; Then every 'vectorScale' WILL be defined. Don't forget to delete your version (... [more]
16 1714 Jan 23, 2011 05:02 am
by tomalla
fast_restart map
Call of Duty 2 : CoD2 Scripting
As far as I know: Code:exitLevel(); ... makes the level to EXIT. Just remove it and all should be just fine ... [more]
10 2214 Jan 19, 2011 12:41 pm
by tomalla
special pulsating texture
Call of Duty 2 : CoD2 MP Mapping
No problem That's what forums are for, right? Cheers... [more]
20 1512 Jan 18, 2011 11:56 am
by tomalla
special pulsating texture
Call of Duty 2 : CoD2 MP Mapping
Silly me, I forgot the locales are disabled for Objectives Well then, choose anything in 'usage' list. Then open Radiant and choose Textures > Usage > [option you chose]. It should be there ...... [more]
20 1512 Jan 18, 2011 09:09 am
by tomalla
special pulsating texture
Call of Duty 2 : CoD2 MP Mapping
serthy writes...Quote:yh asstemanager isnt that problem only the colormap which picture-file i have to use there? i tried .tga and .dds files and it gaves me the error Invalid GDT loaded. mhh ^^ its not this neccesary ah ehm, with other colormap, th... [more]
20 1512 Jan 18, 2011 08:55 am
by tomalla
special pulsating texture
Call of Duty 2 : CoD2 MP Mapping
I'm damn glad you made it Some info about creating your own flashing textures: open Assets Manager, create new material. Now choose 'objective' option in "materialType" list. Then 'colorMap' will describe base texture which will be glowing in orange c... [more]
20 1512 Jan 17, 2011 02:45 pm
by tomalla
special pulsating texture
Call of Duty 2 : CoD2 MP Mapping
Firstly, what red frame are you talking about? And secondly ... it's impossible and probably you're doing something wrong. The 'obj' material is just like every other texture: 1. Select brush ( SHIFT + left mouse button ) 2. Choose the obj texture ... [more]
20 1512 Jan 17, 2011 02:12 pm
by tomalla
special pulsating texture
Call of Duty 2 : CoD2 MP Mapping
You're messing things up a little ... however I'll try to explain it: in Radiant choose 'tools' in textures list. There should be one, tiny, invisible texture titled "objective_base_obj" - apply it to the faces you want to be glowing. There are also few o... [more]
20 1512 Jan 17, 2011 01:47 pm
by tomalla
special pulsating texture
Call of Duty 2 : CoD2 MP Mapping
Oh, I used to love this map! Pure awesomeness ... Anyways, the pulsating texture is a bit tricky. It's nowhere in a pack, because the author used the already existing "pulsating" material, which is: objective_base_obj As you can see, this materia... [more]
20 1512 Jan 17, 2011 01:04 pm
by tomalla
Prevent AI from being alerted
Call of Duty: World at War : CoDWW SP Mapping
Makes sense, although it doesn't work. From what I see this command: ai pushPlayer(true); ... makes them choose path ignoring the player, while calling this functions with "false" argument, makes actors choose path avoiding the player. "dontavoidpla... [more]
19 3083 Jan 16, 2011 06:21 am
by tomalla
Prevent AI from being alerted
Call of Duty: World at War : CoDWW SP Mapping
'dontavoidplayer' parameter exists in every other prior CoD game, like CoD4, CoD2. The 'pacifist' parameter makes AI not shoot to other actors; 'ignoreme' & 'ignoreall' makes an actor ignore the others. 'dontavoidplayer' has something to do with choosi... [more]
19 3083 Jan 15, 2011 11:51 am
by tomalla
Prevent AI from being alerted
Call of Duty: World at War : CoDWW SP Mapping
May I ask one thing: what does this line: Code:guardidle.dontavoidplayer = false; is responsible for exactly? It's present in some of the original missions and I can't find out what does it do to AIs ... [more]
19 3083 Jan 15, 2011 03:33 am
by tomalla
HUD menus
Call of Duty 2 : CoD2 Scripting
bump bump So ... you wanna open a new menu by clicking on a weapon button? And THERE choose a particular one? bump bump... [more]
9 1638 Aug 21, 2010 03:46 pm
by tomalla
HUD menus
Call of Duty 2 : CoD2 Scripting
It's quite ease overall. Go to folder \ui_mp\scriptmenus\ and there are four files which you might find interesting: weapon_american.menu weapon_british.menu weapon_german.menu weapon_russian.menu Go ahead and modify these. But don't forget t... [more]
9 1638 Aug 21, 2010 07:26 am
by tomalla
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»