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| Topic | Replies | Views | Last Post | |
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free posters textures Call of Duty : CoD+UO General thanks swampy.. this will be helpful to many.... [more] |
4 | 1124 | Jul 14, 2004 06:40 pm by SnakePit ![]() |
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Compiling newb Call of Duty : CoD Mapping yes you compile over and over.. first time you compile you create your bsp.. recompiling is just like updating your new things in your map for testing... [more] |
4 | 1338 | Jul 13, 2004 01:23 am by SnakePit ![]() |
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dissapearing brushes Call of Duty : CoD Mapping i know that this causes this problem.. but why are the dissapearing in the first place.. what do i need to do to make them stop doing this..... [more] |
4 | 1081 | Jul 13, 2004 12:50 am by SnakePit ![]() |
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dissapearing brushes Call of Duty : CoD Mapping sometimes when i click a brush and manipulate its sides using 'e'.. my brush dissapears.. i have to restart radiant and it will work.. this is annoying.. whats wrong? how do i fix this?... [more] |
4 | 1081 | Jul 13, 2004 12:42 am by SnakePit ![]() |
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missing brushes and xmodel? Call of Duty : CoD Mapping how do i get rid of the float planes?... [more] |
4 | 852 | Jul 11, 2004 06:41 pm by SnakePit ![]() |
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missing brushes and xmodel? Call of Duty : CoD Mapping ~~BSP compile~~ Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- q3map ---- ----- FS_Startup ----- Current search path: C:/Program Files/Call of Duty/\main\paka.pk3 (41 files) C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files) ... [more] |
4 | 852 | Jul 11, 2004 06:33 pm by SnakePit ![]() |
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windows glass Call of Duty : CoD Mapping heh please do.. i need it as well... [more] |
4 | 1200 | Jul 4, 2004 07:01 pm by SnakePit ![]() |
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flickering lights? Call of Duty : CoD Mapping well if i cant have flickering lights.. can i create lights that are able to be turned on and off?.. like make a lightswitch to turn the lights on or off in a room?... [more] |
6 | 1066 | Jul 2, 2004 12:52 am by SnakePit ![]() |
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mg42 Call of Duty : CoD Mapping ahhh i left "xmodel/" in my weaponinfo.. thanks!!... [more] |
4 | 882 | Jul 2, 2004 12:17 am by SnakePit ![]() |
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mg42 Call of Duty : CoD Mapping what is the weaponinfo i need for my mg42!?.. i cant read what wyatt typed in his tut.. i have weaponinfo xmodel/mg42_bipod_stand_mp this didnt work.. what do i need to have for weaponinfo?... [more] |
4 | 882 | Jul 1, 2004 02:54 pm by SnakePit ![]() |
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flickering lights? Call of Duty : CoD Mapping is this totally out of the question? or can i actually have flickering lights?... [more] |
6 | 1066 | Jul 1, 2004 05:44 am by SnakePit ![]() |
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Castle 2.0 nearing completion Call of Duty : CoD+UO Map + Mod Releases DAMN THATS A SICK MAP!! awesome work!... [more] |
8 | 2271 | Jul 1, 2004 04:45 am by SnakePit ![]() |
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Lights Call of Duty : CoD Mapping what are some indoor lamp brightnesses that are reasonable and not too bright but not too dark?.. just enough to lighten up the room a little bit..... [more] |
10 | 1383 | Jun 30, 2004 12:50 am by SnakePit ![]() |
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Unrecoverable Error...NEED HELP! Call of Duty : CoD Mapping and wyatt is my new best friend!!!!! thanks alot!!!... [more] |
16 | 777 | Jun 21, 2004 10:00 pm by SnakePit ![]() |
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2 sky textures!?!!?! Call of Duty : CoD Mapping im not quite sure.. i just recaulked my skybox as a whole.. and then went back and threw a sky texture on it.. and it worked.. simple i know.. but hey im a moron and now i know.. now.. all i need is to do worldspawn.. my models are black.. and i need to d... [more] |
11 | 1185 | Jun 20, 2004 09:28 pm by SnakePit ![]() |
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2 sky textures!?!!?! Call of Duty : CoD Mapping wow thanks stryder!! it works now!.. as always.. i fully appreciate your help!... [more] |
11 | 1185 | Jun 20, 2004 07:57 pm by SnakePit ![]() |
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2 sky textures!?!!?! Call of Duty : CoD Mapping im sorry.. but im still not able to find it! ... [more] |
11 | 1185 | Jun 20, 2004 05:04 am by SnakePit ![]() |
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2 sky textures!?!!?! Call of Duty : CoD Mapping i apply one sky texture... and after compiled.. it says i have two skys and i can only use one.. its saying i am also using a previous sky texture that i tested earler.. what do i do to get rid of this previous sky and change it? Thanks!!... [more] |
11 | 1185 | Jun 19, 2004 06:11 am by SnakePit ![]() |
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HELP! Builder problems!! Call of Duty : CoD Mapping Quote: Possibly - alot of improper clipping and what i suspect is using csg subtract recklessly im lost.. sorry.. what do i do? thanks for your help!... [more] |
12 | 1248 | Jun 14, 2004 05:27 am by SnakePit ![]() |
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HELP! Builder problems!! Call of Duty : CoD Mapping So just remake the same brushes that are bad?... how will this change them from being bad?.. will they be bad again?.. why were they bad in the first place?.. sorry for so many Q's.. im just a sad poor little noob to this.. thanks for your posts guys.... [more] |
12 | 1248 | Jun 14, 2004 04:24 am by SnakePit ![]() |
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HELP! Builder problems!! Call of Duty : CoD Mapping im guessing something with the bsp.. it wont let me launch the map.. sigh.. ... [more] |
12 | 1248 | Jun 13, 2004 07:37 pm by SnakePit ![]() |
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HELP! Builder problems!! Call of Duty : CoD Mapping im very new to mapping.. ive made most of my map.. and i threw my spawn points, sky box.. everythings done.. i am using CoD builder and as im trying to 'build' my map. im getting this... BSP COMPILE CONSOLE Q3Map v1.1 (c) 2002 Id Software Inc. / Infin... [more] |
12 | 1248 | Jun 13, 2004 07:24 pm by SnakePit ![]() |
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