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minimap and loadscreen Call of Duty 4 : CoD4 MP Mapping I do believe that CoD4 compile tools will automatically create mp_.gsc for you when you update the zone file and build the fast file.... [more] |
3 | 1899 | Mar 12, 2010 12:52 am by Vistrum ![]() |
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MODScon 2010 - L4D2 Valve's Source : L4D2 Mapping I would work up a map, but I'm not a L4D fan. It's one of those games that you play through each level once or twice (maybe three times) and then move on to another game. That and I'm still mapping for CoD4 because I refused to purchase CoDWW, and CoDM... [more] |
17 | 3416 | Mar 12, 2010 12:51 am by Vistrum ![]() |
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Nightvision in MP Call of Duty 4 : CoD4 MP Mapping Still messing around with worldspawn values with no success.. Anyone else have any suggestions? I can get nightvision to increase vision enough to barely see, but not enough to play. Thanks, Vistrum... [more] |
7 | 1474 | Mar 12, 2010 12:38 am by Vistrum ![]() |
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Custom Bomb Site problem Call of Duty 4 : CoD4 MP Mapping I dont know if this is copy+paste error or what but: "Loading map file C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfa re\map_source\mp_test6.map" has a space in the middle of Warfare, but in other spots where it is loaded it does n... [more] |
3 | 1429 | Mar 9, 2010 03:34 am by Vistrum ![]() |
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animated props Call of Duty 4 : CoD4 MP Mapping what do you mean by a palm tree "moving"? swaying or literally moving from point A to point B?... [more] |
6 | 1707 | Mar 8, 2010 07:55 am by Vistrum ![]() |
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Nightvision in MP Call of Duty 4 : CoD4 MP Mapping I've been messing around with the ambient settings (I'm cautious to mess with sunlight because I got it set up perfectly) and I havent gotten quite the results I wanted. It works okay, but not as well as I'd like. I used Strike's worldspawn and it work... [more] |
7 | 1474 | Mar 7, 2010 01:13 am by Vistrum ![]() |
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Nightvision in MP Call of Duty 4 : CoD4 MP Mapping I'm making a night map with a full moon so parts of the map are in moonlight; however, I want inside buildings to be dark so you need nightvision to see unless I place a light in the room. I've tried shadow casters, but that made it even worse. And pla... [more] |
7 | 1474 | Mar 6, 2010 06:45 am by Vistrum ![]() |
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Nightvision in MP Call of Duty 4 : CoD4 MP Mapping I've been searching the forums for hours and I can't find anything. I've seen this done in MP maps before so I know it is possible. How do you get dark sections of a map for Nightvision? Thank you!... [more] |
7 | 1474 | Mar 6, 2010 01:47 am by Vistrum ![]() |
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Need help with terrible light bleeding Call of Duty 4 : CoD4 MP Mapping Maybe try texturing the bottom of the wall with caulk_shadow?... [more] |
5 | 1812 | Mar 6, 2010 12:35 am by Vistrum ![]() |
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FX Error Call of Duty 4 : CoD4 MP Mapping Fixed. The problem was one of two things: 1) Somehow the text in my script (not copy+pasted) was saved in a format that wasn't readable by CoD4. 2) You must use "/" and not "\". Thank you all ... [more] |
2 | 1225 | Mar 4, 2010 09:44 am by Vistrum ![]() |
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FX Error Call of Duty 4 : CoD4 MP Mapping So I've tried everything I can think of and its not working for me. I'm making a castle map and I created a torch prefab. I'm trying to make fire play at every torch in the map but I only get the Missing FX image playing instead of the fire fx. Here... [more] |
2 | 1225 | Mar 4, 2010 05:39 am by Vistrum ![]() |
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Custom Textures IWI file Call of Duty 4 : CoD4 MP Mapping So I've been searching around for a solution to this, but can't seem to find one.. For some reason, asset manager isn't creating .iwi files for my custom textures. The textures show up in radiant perfectly, but no .iwi files are produced so I cannot lo... [more] |
2 | 1292 | Dec 20, 2009 03:18 am by Vistrum ![]() |
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CoD4 OnlyHeadshots mode Call of Duty 4 : CoD4 MP Mapping I still cant seem to figure this one out so... REALLY late bump ... [more] |
4 | 1913 | Jul 7, 2008 08:05 pm by Vistrum ![]() |
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Simple portal questions Call of Duty 4 : CoD4 MP Mapping Awesome, thanks! ... [more] |
3 | 1650 | Jul 7, 2008 07:19 pm by Vistrum ![]() |
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Simple portal questions Call of Duty 4 : CoD4 MP Mapping I just did about 30minutes' work worth of portaling on my map and radiant crashed . The one time I decide to not save my work every 5 minutes Radiant crashes. Anyways on to the questions: 1. I have a hill map (mp_silenthill). Because terrain is auto... [more] |
3 | 1650 | Jul 2, 2008 10:15 am by Vistrum ![]() |
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[WIP]MP_Dam Call of Duty 4 : CoD4 Map + Mod Releases Ahh I just noticed my water looks like crap.. I havent added portals yet, so maybe that's my problem. I have a few reflection probes spaced about the map, but my water seems to not look like water, thats my biggest problem.:P Thanks, ~Vistrum. ... [more] |
18 | 2498 | Jul 2, 2008 08:34 am by Vistrum ![]() |
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[WIP]MP_Dam Call of Duty 4 : CoD4 Map + Mod Releases Very very nice!! I am personally jealous of your water.. Any tips? :D :D... [more] |
18 | 2498 | Jul 2, 2008 02:21 am by Vistrum ![]() |
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Two questions Call of Duty 4 : CoD4 MP Mapping LPRay is right about #1.. Please reword #2.. Do you mean you have the different textures for the prefabs? or do you have pictures of the prefabs for the prefab viewer feature?... [more] |
8 | 1847 | Jul 2, 2008 01:32 am by Vistrum ![]() |
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Map wont load for testing Call of Duty 4 : CoD4 MP Mapping If you havent already tried, after it goes to the stock map (after it loads) type /map mp_mapname in the console.. Be sure to be updating your zone file and then building your fast file for your map. ... [more] |
11 | 1175 | Jul 2, 2008 01:15 am by Vistrum ![]() |
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[WIP]Unnamed??? Call of Duty 4 : CoD4 Map + Mod Releases Quote:For your road I would suggest using the same non alpha grass texture on the road, but then just select the patches that make up the road, copy them, select a nice looking dirt alpha texture, hit Y and alpha blend the edges, its simple and does the t... [more] |
9 | 1544 | Jun 17, 2008 09:35 pm by Vistrum ![]() |
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[WIP]Unnamed??? Call of Duty 4 : CoD4 Map + Mod Releases More screenshots taken today. edited on Jun. 16, 2008 10:37 pm by Vistrum... [more] |
9 | 1544 | Jun 17, 2008 02:34 am by Vistrum ![]() |
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[WIP]Unnamed??? Call of Duty 4 : CoD4 Map + Mod Releases Quote:looks awesome, is mp_unnamed the final name? :P No, I'm actually open to suggestions for names... I am hoping for something that would be significant, not just a simple little name... Quote:you see how there's atmospheric perspective (the furthe... [more] |
9 | 1544 | Jun 11, 2008 12:34 am by Vistrum ![]() |
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[WIP]Unnamed??? Call of Duty 4 : CoD4 Map + Mod Releases Been working off and on for a while now on my map. Sofar I think its coming along great, I just need to come up with a name for it before I put it on my clan server for beta testing. What do you all think of my map: If you ha... [more] |
9 | 1544 | Jun 10, 2008 07:12 am by Vistrum ![]() |
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Will not build mp_mapname_load file! Call of Duty 4 : CoD4 MP Mapping If your map is single player, I dont believe there is a _load file for sp. It may be reading your map as a SP map.. make sure that your map name starts with a LOWERCASE "mp_" the compile tools are picky, I had that problem before because I had capitali... [more] |
4 | 1743 | May 31, 2008 04:07 pm by Vistrum ![]() |
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Explodable Tanker Call of Duty 4 : CoD4 MP Mapping No I did not... Though, in the exploding barrels script you dont have to place the barrel pieces in the map in order for them to load, all you have to do is include it in your map's .csv file. I figured I'm doing something very similar with this, so it... [more] |
7 | 2064 | May 30, 2008 12:39 am by Vistrum ![]() |
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