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Gladiator III.VI.0-BETA released! Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support That is the server I play on, Im on as:[UFO]EFHEATH... [more] |
3 | 1482 | Jan 21, 2006 12:17 pm by efheath~rb ![]() |
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Gladiator III.VI.0-BETA released! Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Thanks for all your great mods Salinga... [more] |
3 | 1482 | Jan 16, 2006 04:56 pm by efheath~rb ![]() |
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EF Radiant Texture Problems Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Is anyone going to help?... [more] |
3 | 1325 | Jan 15, 2006 03:26 pm by efheath~rb ![]() |
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EF Radiant Texture Problems Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Heres what I do:I load EFRadaint... Open my Map... I go to: 'Textures>Show In Use'And the problem is, the textures shown, are EXACTLY half of the correct amount in my map. Just to check, I open my map up in GTK, it shows all the textures in my ... [more] |
3 | 1325 | Jan 12, 2006 08:52 pm by efheath~rb ![]() |
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Deep Space 9 Map Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Thanks for that.... [more] |
12 | 1580 | Nov 16, 2005 08:38 pm by efheath~rb ![]() |
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Deep Space 9 Map Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I know.I am still 15 doing GCSEs,have only about 1hr a day, not good enough but hey, thats schoollife ... [more] |
12 | 1580 | Nov 14, 2005 08:03 pm by efheath~rb ![]() |
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Deep Space 9 Map Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support There was one started, but it got too complicated so I am taking over.... [more] |
12 | 1580 | Nov 12, 2005 09:31 pm by efheath~rb ![]() |
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Deep Space 9 Map Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I am doing a rather big project for Elite Force 1.DEEP SPACE 9.I need 3 or 4 mappers to take on the project with me. It will be based around a circular corridor (3 rings on 3 floors) including the rooms:OPS With Office, Turbolift, transporter, Security, S... [more] |
12 | 1580 | Nov 12, 2005 05:30 pm by efheath~rb ![]() |
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My func_door is a Spammy Trunkard - Help Needed Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support LOLYou were!Thanks ... [more] |
8 | 1036 | Nov 11, 2005 07:14 pm by efheath~rb ![]() |
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My func_door is a Spammy Trunkard - Help Needed Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Yes it is something to do with the 'team':Select both the func_doors, press 'n' and at the bottom there are two textboxes, put the following in:Key: teamValue: namewhere name is some name you want ot call the doors. Both doors need that ke... [more] |
8 | 1036 | Nov 9, 2005 07:42 pm by efheath~rb ![]() |
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My func_door is a Spammy Trunkard - Help Needed Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I am modding for EF1, a HM Match...I need some help on the doors. First of all My Tools:EFRadiant or GTK Radiant (Both installed )Q3Map2I have sucessfully added 'func_door' they open in the correct direction using the 'angle' in the ... [more] |
8 | 1036 | Nov 8, 2005 09:36 pm by efheath~rb ![]() |
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