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Latest Posts by efheath~rb
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Gladiator III.VI.0-BETA released!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
That is the server I play on, Im on as:[UFO]EFHEATH... [more]
3 1482 Jan 21, 2006 12:17 pm
by efheath~rb
Gladiator III.VI.0-BETA released!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Thanks for all your great mods Salinga... [more]
3 1482 Jan 16, 2006 04:56 pm
by efheath~rb
EF Radiant Texture Problems
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Is anyone going to help?... [more]
3 1325 Jan 15, 2006 03:26 pm
by efheath~rb
EF Radiant Texture Problems
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Heres what I do:I load EFRadaint... Open my Map... I go to: 'Textures>Show In Use'And the problem is, the textures shown, are EXACTLY half of the correct amount in my map. Just to check, I open my map up in GTK, it shows all the textures in my ... [more]
3 1325 Jan 12, 2006 08:52 pm
by efheath~rb
Deep Space 9 Map
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Thanks for that.... [more]
12 1580 Nov 16, 2005 08:38 pm
by efheath~rb
Deep Space 9 Map
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I know.I am still 15 doing GCSEs,have only about 1hr a day, not good enough but hey, thats schoollife ... [more]
12 1580 Nov 14, 2005 08:03 pm
by efheath~rb
Deep Space 9 Map
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
There was one started, but it got too complicated so I am taking over.... [more]
12 1580 Nov 12, 2005 09:31 pm
by efheath~rb
Deep Space 9 Map
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I am doing a rather big project for Elite Force 1.DEEP SPACE 9.I need 3 or 4 mappers to take on the project with me. It will be based around a circular corridor (3 rings on 3 floors) including the rooms:OPS With Office, Turbolift, transporter, Security, S... [more]
12 1580 Nov 12, 2005 05:30 pm
by efheath~rb
My func_door is a Spammy Trunkard - Help Needed
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
LOLYou were!Thanks ... [more]
8 1036 Nov 11, 2005 07:14 pm
by efheath~rb
My func_door is a Spammy Trunkard - Help Needed
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Yes it is something to do with the 'team':Select both the func_doors, press 'n' and at the bottom there are two textboxes, put the following in:Key: teamValue: namewhere name is some name you want ot call the doors. Both doors need that ke... [more]
8 1036 Nov 9, 2005 07:42 pm
by efheath~rb
My func_door is a Spammy Trunkard - Help Needed
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I am modding for EF1, a HM Match...I need some help on the doors. First of all My Tools:EFRadiant or GTK Radiant (Both installed  )Q3Map2I have sucessfully added 'func_door' they open in the correct direction using the 'angle' in the ... [more]
8 1036 Nov 8, 2005 09:36 pm
by efheath~rb
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