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Latest Posts by jmcall10
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Connect Vertices
Call of Duty 2 : CoD2 MP Mapping
I select two vertices and press "control k" and they dont connect. Whats wrong? Thanks in advance jmcall10... [more]
3 1050 Jun 17, 2006 01:50 pm
by jmcall10
Walkthrough xmodels
Call of Duty 2 : CoD2 MP Mapping
Ok, so I have my xmodel folder taken from the iwd file and placed it in the main folder. I then right click on my map and pick the model I want from the list. When I pick a xmodel I can walk through them when I test my map. What have I done wrong... [more]
10 1103 Jun 16, 2006 03:30 pm
by jmcall10
No Tools Yet : COD2 Mapping Tools
Call of Duty 2 : CoD2 MP Mapping
If its annoying, why are you adding to it?... [more]
97 5284 Jan 12, 2006 08:39 pm
by jmcall10
Running a good clan.
General Gaming Topics : General Gaming
I admire your OPINION when you say all rest failed! However no-one failed as they are all opionions. My personal opionion is that I have never ran into the problems that you state above therefore you cannot be 100% correct. Does this mean you fai... [more]
22 1295 Nov 7, 2005 11:31 pm
by jmcall10
Running a good clan.
General Gaming Topics : General Gaming
My Two cents. 1. Possible (makes training hard tho, and matches must be on opponents server) 2. Successfull without being in a league? you mean just play scrims? Finding members to participate in a clan that does not venture into the war will be tou... [more]
22 1295 Nov 7, 2005 03:22 am
by jmcall10
BSP to map or gmm
Call of Duty : CoDUO Mapping
Is it poss to convert bsp to map or gmm. The reason I ask is I know it was poss for SOF etc using WINBSPC but that doesnt work for cod. Also I have seen the winter version of Brecourt and wanted to know how the guy done it as Im sure he didnt recrea... [more]
7 1772 Apr 18, 2005 02:15 am
by jmcall10
GSC file problem
Call of Duty : CoDUO Mapping
lol, sorry guys. I just took out the second c and correct my spelling... All is good. ... [more]
7 1084 Apr 16, 2005 05:05 am
by jmcall10
GSC file problem
Call of Duty : CoDUO Mapping
The map wouldnt even load got an error so will try these and see, ty... [more]
7 1084 Apr 16, 2005 04:26 am
by jmcall10
GSC file problem
Call of Duty : CoDUO Mapping
What is wrong with this file? First time mapping so be gentle :) Code: main() { thread taken_greande_damage(); ambientPlay("ambient_mp_brecourt"); maps\mp\_load::main(); } taken_grenade_damage(){ c= getent ("floor_damage... [more]
7 1084 Apr 16, 2005 03:40 am
by jmcall10
Football/Soccer Mod
Call of Duty : CoDUO Mapping
Hey, does anyone fancy making a footbal/soccer mod. I believe there was one for Half-Life and was wondering if someone either new of one for COD or new how to make one. I can make maps and have built a very basic Stadium for the mod, however I have ... [more]
5 1267 Apr 14, 2005 09:22 am
by jmcall10
Adding spot light
Call of Duty : CoDUO Mapping
ok, I have a light and I have an info null. Now i placed the light and the info null, highlighted the two and connected them (ctrl + k). It doesnt seem to have worked. Is there anything else I should do?... [more]
7 1345 Apr 12, 2005 08:46 pm
by jmcall10
CODUO MAKER
Call of Duty : CoDUO Mapping
lol, someone shoot me. I must be lacking sleep or brains.... you decide. I reformatted my comp installed all of cod and uo then the patches and mods then maps etc etc... then installed coduomaker....... forgot to install coduo tools. ... [more]
3 1622 Apr 1, 2005 07:43 pm
by jmcall10
CODUO MAKER
Call of Duty : CoDUO Mapping
Ok, i have installed CODUO MAKER and set it up for the "Work Around" I have changed all the options in the "options" section to correspond correctly (used default as that looks right). When I build my map I get these errors Code: C:\Program Files... [more]
3 1622 Apr 1, 2005 06:26 pm
by jmcall10
Help! fire.gsc file help!
Call of Duty : CoD Mapping
Im no scripter also but I would check your .map file to locat exactly all coorinates again as you may be under the map with your fire. hope this helps... [more]
10 1409 Nov 23, 2004 08:54 pm
by jmcall10
script_brushmodel
Call of Duty : CoD Mapping
Ok, heres the problem. I have a platform that moves up so many units when a trigger is used and moves down so many units when the trigger is used again. The problem is I have a v2 rocket that I want to be on the platform at all times. However the pl... [more]
3 1118 Jun 19, 2004 10:52 am
by jmcall10
How?
Soldier of Fortune : SoFII Mapping
Just paint what you need using the common>caulk texture and he presto you can't walk thru it ... [more]
7 1114 Jun 14, 2004 03:05 pm
by jmcall10
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