Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 6 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by BaD_HeX~rb
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Possible bug for Xbox compile
Jedi Knight : Jedi Knight - Jedi Academy
Located in q_shared.hCode Sample #ifdef _XBOX#define MAX_CLIENTS 16#else#define MAX_CLIENTS 32 // absolute limit#endifin cg_local.h:Code Sample score_t scores[MAX_CLIENTS];Lastly in cg_servercmds.c:Code Sample if (readScores > MAX_C... [more]
2 849 Jan 7, 2004 07:20 pm
by BaD_HeX~rb
MP SDK
Jedi Knight : Jedi Knight - Jedi Academy
I keep getting the following message with the update and the new file on a fresh SDK:Code Sample [badhex@localhost codemp]$ lsbotlib  ghoul2             jamp_game-2_upd.patch  qcommon  win32cgame   icarus             namespace... [more]
12 4698 Nov 30, 2003 01:09 am
by BaD_HeX~rb
What needs to be patched
Jedi Knight : Jedi Knight - Jedi Academy
Quote (Caine @ Nov. 05 2003, 11:05 pm)Not sure if this is actually a bug or not but I have to reset my last lvl of saber everytime.Yep, that's the exact bug I was talking about with the last force point.  It just happens that it's killing you... [more]
69 3544 Nov 6, 2003 01:12 pm
by BaD_HeX~rb
What needs to be patched
Jedi Knight : Jedi Knight - Jedi Academy
It should be totally possible when they track down exactly what is causing the issue.  If it is indeed spec related then it should be as simple as fixing the spec saber bugs in jk2.... [more]
69 3544 Nov 6, 2003 04:34 am
by BaD_HeX~rb
What needs to be patched
Jedi Knight : Jedi Knight - Jedi Academy
Quote (Myth @ Nov. 05 2003, 2:29 pm)- Speeder problem in mp/siege_desertSometimes in mp/siege_desert when another player goes on a speeder the pov switched between that player and your player rapidly, causing it extremely hard to move, see, and complete o... [more]
69 3544 Nov 5, 2003 09:10 pm
by BaD_HeX~rb
Wow... what is going on with the forums?
Jedi Knight : Jedi Knight - Jedi Academy
Interesting look at the 1 point not saving bug.  But if in fact it is this way so people have to check their force powers out, then why even have it save your old force configs at all?  From a programmers standpoint it just seems like a bad for loop in ... [more]
10 2083 Nov 5, 2003 06:22 pm
by BaD_HeX~rb
What needs to be patched
Jedi Knight : Jedi Knight - Jedi Academy
Any chance of making this sticky so duplicate topics don't pop up?  Feel free to delete this reply  ... [more]
69 3544 Nov 5, 2003 04:37 pm
by BaD_HeX~rb
What needs to be patched
Jedi Knight : Jedi Knight - Jedi Academy
- Major glitch allowing players to enter solid structures (on ctf maps even!)There is an issue where a player can use jump+duck+forward (tapping all) to step into solid brushes on various maps.  Below I pointed out 1 of them.repeat jump+duck+forward ... [more]
69 3544 Nov 5, 2003 02:31 pm
by BaD_HeX~rb
What needs to be patched
Jedi Knight : Jedi Knight - Jedi Academy
Putting this back up as it's not a personal issue. It's a real bug in the game!- Returning saber suck in floor (makes looped clanging noise)This time I have included a screenshot of the saber suck in the floor.  It loops the clanging noise an... [more]
69 3544 Nov 5, 2003 01:56 pm
by BaD_HeX~rb
What needs to be patched
Jedi Knight : Jedi Knight - Jedi Academy
If it's helping anyone, here is the color scanner I wrote for xmod a jk2 mod.Code Sample void wCleanName(char *name, char *out, int outlen){ qboolean valid = qfalse;    char *wp = out, *rp, *rap;    //write, read, and readahead    for... [more]
69 3544 Nov 4, 2003 12:41 pm
by BaD_HeX~rb
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»