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Possible bug for Xbox compile Jedi Knight : Jedi Knight - Jedi Academy Located in q_shared.hCode Sample #ifdef _XBOX#define MAX_CLIENTS 16#else#define MAX_CLIENTS 32 // absolute limit#endifin cg_local.h:Code Sample score_t scores[MAX_CLIENTS];Lastly in cg_servercmds.c:Code Sample if (readScores > MAX_C... [more] |
2 | 849 | Jan 7, 2004 07:20 pm by BaD_HeX~rb ![]() |
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MP SDK Jedi Knight : Jedi Knight - Jedi Academy I keep getting the following message with the update and the new file on a fresh SDK:Code Sample [badhex@localhost codemp]$ lsbotlib ghoul2 jamp_game-2_upd.patch qcommon win32cgame icarus namespace... [more] |
12 | 4698 | Nov 30, 2003 01:09 am by BaD_HeX~rb ![]() |
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What needs to be patched Jedi Knight : Jedi Knight - Jedi Academy Quote (Caine @ Nov. 05 2003, 11:05 pm)Not sure if this is actually a bug or not but I have to reset my last lvl of saber everytime.Yep, that's the exact bug I was talking about with the last force point. It just happens that it's killing you... [more] |
69 | 3544 | Nov 6, 2003 01:12 pm by BaD_HeX~rb ![]() |
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What needs to be patched Jedi Knight : Jedi Knight - Jedi Academy It should be totally possible when they track down exactly what is causing the issue. If it is indeed spec related then it should be as simple as fixing the spec saber bugs in jk2.... [more] |
69 | 3544 | Nov 6, 2003 04:34 am by BaD_HeX~rb ![]() |
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What needs to be patched Jedi Knight : Jedi Knight - Jedi Academy Quote (Myth @ Nov. 05 2003, 2:29 pm)- Speeder problem in mp/siege_desertSometimes in mp/siege_desert when another player goes on a speeder the pov switched between that player and your player rapidly, causing it extremely hard to move, see, and complete o... [more] |
69 | 3544 | Nov 5, 2003 09:10 pm by BaD_HeX~rb ![]() |
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Wow... what is going on with the forums? Jedi Knight : Jedi Knight - Jedi Academy Interesting look at the 1 point not saving bug. But if in fact it is this way so people have to check their force powers out, then why even have it save your old force configs at all? From a programmers standpoint it just seems like a bad for loop in ... [more] |
10 | 2083 | Nov 5, 2003 06:22 pm by BaD_HeX~rb ![]() |
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What needs to be patched Jedi Knight : Jedi Knight - Jedi Academy Any chance of making this sticky so duplicate topics don't pop up? Feel free to delete this reply ... [more] |
69 | 3544 | Nov 5, 2003 04:37 pm by BaD_HeX~rb ![]() |
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What needs to be patched Jedi Knight : Jedi Knight - Jedi Academy - Major glitch allowing players to enter solid structures (on ctf maps even!)There is an issue where a player can use jump+duck+forward (tapping all) to step into solid brushes on various maps. Below I pointed out 1 of them.repeat jump+duck+forward ... [more] |
69 | 3544 | Nov 5, 2003 02:31 pm by BaD_HeX~rb ![]() |
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What needs to be patched Jedi Knight : Jedi Knight - Jedi Academy Putting this back up as it's not a personal issue. It's a real bug in the game!- Returning saber suck in floor (makes looped clanging noise)This time I have included a screenshot of the saber suck in the floor. It loops the clanging noise an... [more] |
69 | 3544 | Nov 5, 2003 01:56 pm by BaD_HeX~rb ![]() |
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What needs to be patched Jedi Knight : Jedi Knight - Jedi Academy If it's helping anyone, here is the color scanner I wrote for xmod a jk2 mod.Code Sample void wCleanName(char *name, char *out, int outlen){ qboolean valid = qfalse; char *wp = out, *rp, *rap; //write, read, and readahead for... [more] |
69 | 3544 | Nov 4, 2003 12:41 pm by BaD_HeX~rb ![]() |
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