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Topic | Replies | Views | Last Post | |
thisATI problem and other possible bugs and issues Jedi Knight : Jedi Knight - Jedi Academy I think there's something wrong with the MP map loading as well.Things such as setting a custom resolution within the Q3A engine should NOT cause the MP portion of the game to crash.... [more] |
18 | 4922 | Sep 27, 2003 08:25 pm by eekthekat~rb |
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Need Help With GeForce FX Go5600 Jedi Knight : Jedi Knight - Jedi Academy My Inspiron 8600 is a Centrino 1.6 + GeForce Fx Go 5650. JKA works fine outside of the few rendering errors (fog error, a few select multitexturing problems here and there) with the default 44.82 drivers and 45.28 (both sets from DELL).The symptoms ... [more] |
8 | 1175 | Sep 26, 2003 12:23 pm by eekthekat~rb |
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MP game crash (semi reproduceable) Jedi Knight : Jedi Knight - Jedi Academy This crash bug isn't isolated to notebooks : I just reproduced it on a desktop (GeForce FX 5900 Ultra + 45.23 WHQL drivers):to repeat - this will cause JKA to crash every time on Multi Player - but it works great in single player Set a custom resoluti... [more] |
4 | 1001 | Sep 26, 2003 08:47 am by eekthekat~rb |
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Need Help With GeForce FX Go5600 Jedi Knight : Jedi Knight - Jedi Academy The sony notebook was a SiS 6xx (638 or something) chipset I think so the nforce chipset drivers will not help him.Depending on the revision of the GeForce FX 5600 Go drivers he's using, he may bump into the same OpenGL issues several FX owners have n... [more] |
8 | 1175 | Sep 26, 2003 03:21 am by eekthekat~rb |
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Fixes we need in the next patch Jedi Knight : Jedi Knight - Jedi Academy Only thing I'd love to get fixed is the crash/page fault that occurs in MP if you start off with a custom resolution (1680x1050) for example.... [more] |
3 | 1077 | Sep 26, 2003 03:15 am by eekthekat~rb |
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Need Help With GeForce FX Go5600 Jedi Knight : Jedi Knight - Jedi Academy It works fine here with 44.82 drivers or 45.23 on a GeForce FX 5650 GoI had to disable multitexturing in game though to get certain parts to display correctly (set r_ext_multitexture "0") in the console.That has a side effect of disabling the dy... [more] |
8 | 1175 | Sep 25, 2003 05:07 am by eekthekat~rb |
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MP game crash (semi reproduceable) Jedi Knight : Jedi Knight - Jedi Academy Okay the JAMP executable crashes if you try to get into a game while under widescreen mode. Something to do with the transition from the starting game menu to the actual game screen causes a crash while under r_mode -1... [more] |
4 | 1001 | Sep 24, 2003 05:43 am by eekthekat~rb |
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MP game crash (semi reproduceable) Jedi Knight : Jedi Knight - Jedi Academy 'k I got a bit wordy there : The cliffnotes version of that post :Some overlay menus in the multiplayer game does NOT like custom resolutions.I'll need to verify again later tonight which screens are crashing the game. But something is preve... [more] |
4 | 1001 | Sep 22, 2003 11:28 pm by eekthekat~rb |
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fix for missing/odd looking textures w/ GeForce FX Jedi Knight : Jedi Knight - Jedi Academy Well I hope some of you find this bit helpful. The problem : Using a GeForce FX card causes some textures to appear corrupt and or missing. Examples are the cargo crates on Hoth that have somesort of stone(?) like texture on the edge of the c... [more] |
2 | 1083 | Sep 22, 2003 11:26 pm by eekthekat~rb |
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MP game crash (semi reproduceable) Jedi Knight : Jedi Knight - Jedi Academy Hrm well..this is just my attempt at getting this little detail looked at for all owners of notebooks with widescreen resolutions :The hardware :Inspiron 8600 w GeForce FX 5650 GoWell to begin, in all Quake 3 engine powered games it's possible to spec... [more] |
4 | 1001 | Sep 22, 2003 11:19 pm by eekthekat~rb |
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