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bsp to map Soldier of Fortune : SoF Mapping kuijpers007 winbspc converts bsp to map for Kingpin. Q1, Q2, Sin, HL1 and Heretic 2 and works quite well. Time wasting is what computer gaming is all about!! Thanks for the replies Ahumado... [more] |
6 | 3578 | Aug 20, 2007 03:16 pm by Ahumado ![]() |
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bsp to map Soldier of Fortune : SoF Mapping In all my searches I can't find where this can be done for this game. Am I right? Ahumado... [more] |
6 | 3578 | Aug 20, 2007 01:27 am by Ahumado ![]() |
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Radiant 1.5 Doom 3 and Texture loading DOOM III : DOOM III Mapping I'm not a virgin when it comes to Radiant but this one is killing me. I've searched many sites and read many replies but no use so far. I can't get the textures to load in Radiant 1.5 for Doom 3. I've edited every text file I could find but nothing works.... [more] |
1 | 1322 | Nov 7, 2005 05:13 pm by Ahumado ![]() |
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ai_enable/disable Valve's Source : Source General Gaming Ever gone to get something fixed and they tell you it's the wachit? Well, when they do I wonder what made the wachit go bad. It was the ai that wasn't working but it was caused by the nodes needing rebuilding all the time. I searched that aspect and ... [more] |
2 | 1387 | Oct 3, 2005 01:01 am by Ahumado ![]() |
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ai_enable/disable Valve's Source : Source General Gaming I bought an International version on ebay from a reputabale guy. I have bough other games from him as well. HL2 though has a problem though when it come to the AI. It's not always enabled. Sometimes(mostly) the characters act as if I'm not around a... [more] |
2 | 1387 | Oct 2, 2005 03:30 am by Ahumado ![]() |
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need my bsp and txt file for Siberian Urinal and Cake Co. map for SoF Soldier of Fortune : SoF Mapping I recompiled the map. It was just luck and a lot of looking around that I found it. If you never played it Siberian Urinal and Cake Co. then you can download it here: Siberian Urinal and Cake Co. Just follow the SoF link There is no text file ... [more] |
2 | 1357 | Aug 12, 2005 11:08 pm by Ahumado ![]() |
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need my bsp and txt file for Siberian Urinal and Cake Co. map for SoF Soldier of Fortune : SoF Mapping I released a sp map in march 03. My server crashed I lost the map and the text file. The map was called sib4.bsp Does anyone have the bsp or map? I'm uploading all my stuff again but don't have that bsp. I have another that maybe it but it has a dif na... [more] |
2 | 1357 | Jul 19, 2005 02:46 am by Ahumado ![]() |
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If you decompile maps.. Soldier of Fortune : SoFII Mapping Gotta weigh in on this...just a thought or two. Stealing? No Way. With the release of tools, source code and everything else the tools were put there for our use. Education...A significant amount can be learned even of you're NOT making the brushes.... [more] |
15 | 3457 | Sep 22, 2004 04:09 am by Ahumado ![]() |
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Textures look fine in editor but in game they are very small Soldier of Fortune : SoFII Mapping Been using that. So that won't solve the problem since it is. Tried all the compile variations. Perhaps I have too many versions of Radiant installed. Could be. Thanks for the reply Ahumado... [more] |
4 | 1226 | Sep 22, 2004 03:56 am by Ahumado ![]() |
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Textures look fine in editor but in game they are very small Soldier of Fortune : SoFII Mapping in other words. The texture is tiling itself 20 times on a face when I didn't tell it to( ayt least I think) Anyone seen this? Any solutionss? Thanks!! Ahumado Of course this a a SoF 2 map I'm working on... [more] |
4 | 1226 | Sep 21, 2004 03:33 am by Ahumado ![]() |
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Radiant 1.5 and Quake Textures and I know this is the wrong place to ask but General Gaming Topics : General Gaming The textures need to be extracted from the bsp's. I used Texmex and compiled into wad files which are placed in the ..quake/id1 directory. Alternatively, one can download wads from various sites and use those instead. Ahumado ya find the answers in ... [more] |
4 | 1610 | Sep 16, 2004 10:27 pm by Ahumado ![]() |
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Radiant 1.5 and Quake Textures and I know this is the wrong place to ask but General Gaming Topics : General Gaming Thanks foyleman, The textures are actually right in the bsp's in Q1 which is why one doesn't need to include accesory files if using a seperate texture wad. Thanks for the reply though. I recall your invaluable help when I was doing my SoF Siberian Uri... [more] |
4 | 1610 | Sep 16, 2004 01:23 am by Ahumado ![]() |
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Radiant 1.5 and Quake Textures and I know this is the wrong place to ask but General Gaming Topics : General Gaming Planetquake is as useless a site as there is on the net. IMO. For Quake editing I always used Quark but it is no longer in active development and has too many bugs. So I see where Radiant 1.5 offers Quake 1 support. The problem I'm having is with getti... [more] |
4 | 1610 | Sep 15, 2004 07:20 pm by Ahumado ![]() |
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Siberian Urinal and Cake Co./ Single Player SoF map Soldier of Fortune : SoF Mapping I have decided that the map is done. There maybe more that could be done, then again maybe I have done too much already, eh? The map features sexy babe posters throughout so if you don't want to see scantily or non-clad babes don't download it. Th... [more] |
2 | 1208 | Mar 26, 2003 04:37 am by Ahumado ![]() |
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misc_siberia_searchlight Soldier of Fortune : SoF Mapping bummer, but thanks for taking a look. Ahumado... [more] |
5 | 1239 | Mar 24, 2003 04:06 pm by Ahumado ![]() |
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misc_siberia_searchlight Soldier of Fortune : SoF Mapping Outstanding coding on that one, eh? :-) Ok now Ahumado... [more] |
5 | 1239 | Mar 24, 2003 04:04 am by Ahumado ![]() |
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misc_siberia_searchlight Soldier of Fortune : SoF Mapping No matter what I try my spotlight looks like this http://www.coyoterock.net/AgX/spotlight.htm I would like it to point so the light doesn't shine thru the base. I can live with it though Ahumado... [more] |
5 | 1239 | Mar 23, 2003 07:33 pm by Ahumado ![]() |
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Real-world measures in SOF Soldier of Fortune : SoF Mapping I see those values are for SoF2. I can testify that John Mullins grew 6 inches from SoF 1 to SoF 2. I took my SoF 1 map that I am building and dropped it into SoF 2 Radiant and most of the ceilings hit my head. Ahumado... [more] |
5 | 1626 | Mar 23, 2003 04:37 am by Ahumado ![]() |
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Avatar MODSonline : MODSonline Great !! Now....which one shall I choose? Ahumado ... [more] |
4 | 1282 | Mar 16, 2003 03:21 am by Ahumado ![]() |
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Avatar MODSonline : MODSonline ummm, uh. There seems to be some issues with uploading one. I saw a thread discussing e-mail options but????? Is it possible for nme to do so? When I try I find that it isn't permitted. Thank you too much. Ahumado :puke: ... [more] |
4 | 1282 | Mar 16, 2003 01:46 am by Ahumado ![]() |
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m_sib_eoffocer Soldier of Fortune : SoF Mapping That's OK I need someone to stand behind machine guns and look like a dork I hate boxes anyhow Thanks, Ahumado... [more] |
3 | 1161 | Mar 15, 2003 05:22 pm by Ahumado ![]() |
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m_sib_eoffocer Soldier of Fortune : SoF Mapping this guy just stands around with his thumb in his butt. He's on the list of usable guys for sib2 yet he just stands there or rarely takes one shot then goes back to doing nuttin' Any ideas on this guy? Thanks, Ahumado... [more] |
3 | 1161 | Mar 15, 2003 04:23 pm by Ahumado ![]() |
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Any Ideas on These? Soldier of Fortune : SoF Mapping Thanks Again...I'll be studying both of those aspects Ahumado... [more] |
5 | 1225 | Mar 11, 2003 05:15 am by Ahumado ![]() |
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Any Ideas on These? Soldier of Fortune : SoF Mapping I was afraid of all of that :-) Oh Well...I'll do what I can and keep plugging and looking. I think the AI scripting tut is broken as I followed it twice to dead ends...I think that's here Aren't shaders sposed to emit light. I'm not well versed... [more] |
5 | 1225 | Mar 10, 2003 04:52 pm by Ahumado ![]() |
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Oh yeah ! Soldier of Fortune : SoF Mapping It's nice to get a reply and Thanks for the nice words. I'll send you a screenie from what I'm currently doing....sort of a break out of prison from a Siberian Urinal Factory kinda theme..Really. Ahumado... [more] |
3 | 1244 | Mar 10, 2003 05:38 am by Ahumado ![]() |
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