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| Topic | Replies | Views | Last Post | |
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DUAL UZI'S Soldier of Fortune : SoFII Mapping is the cod sdk even released yet?... [more] |
8 | 1243 | Jan 18, 2004 09:13 pm by vect0r~rb ![]() |
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enabling prone? Soldier of Fortune : SoFII Mapping has anyone added prone capability to mp? is it difficult?... [more] |
3 | 821 | Jan 18, 2004 09:09 pm by vect0r~rb ![]() |
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CVAR_Update: Handle out of range Soldier of Fortune : SoFII Mapping :cries:#### so i guess i need to redo everything from my last version one step at a time?.. :cries again:... [more] |
11 | 1862 | Dec 4, 2003 06:15 am by vect0r~rb ![]() |
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CVAR_Update: Handle out of range Soldier of Fortune : SoFII Mapping no they are basically "stock" with a few modifications (like to use different weapons--before they just used the m590, and i changed it to the AK74).... [more] |
11 | 1862 | Dec 2, 2003 11:30 pm by vect0r~rb ![]() |
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Adding coloured names? Soldier of Fortune : SoFII Mapping ... [more] |
6 | 656 | Dec 2, 2003 03:34 am by vect0r~rb ![]() |
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CVAR_Update: Handle out of range Soldier of Fortune : SoFII Mapping every once-and-a-while, when a bot dies, it displays this message and shutsdown the server.it has to do with the botlib not being setup before it gets used (but it only seems to happen sometimes).does anyone else get this and/or know howto resolve it?tia... [more] |
11 | 1862 | Dec 2, 2003 03:31 am by vect0r~rb ![]() |
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New Server-Side Mod (PSYCHO) Soldier of Fortune : SoFII Mapping hey man.. #### that was a long post.haven't tried it yet but gj so far... i will try it when i get back from where i'm going.feel free to try mine http://adminmod.sof2files.com/... [more] |
14 | 1405 | Sep 20, 2003 09:45 pm by vect0r~rb ![]() |
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help with pause: intermission style Soldier of Fortune : SoFII Mapping well that's most of it.. still need to figure out howto make the time not count while a pause is engaged.... [more] |
5 | 1313 | Aug 23, 2003 07:50 pm by vect0r~rb ![]() |
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help with pause: intermission style Soldier of Fortune : SoFII Mapping thank you all for your replies anyway.. here is the solution that i have found:Code Sample void MOD_Cmd_Adm_pause( gentity_t *ent ){ if (level.paused) { trap_SendServerCommand( -1, va("print \"^3%s^7 has unpause... [more] |
5 | 1313 | Aug 23, 2003 07:49 pm by vect0r~rb ![]() |
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Shameless Plug Soldier of Fortune : SoFII Mapping nice stats. gfj... [more] |
2 | 889 | Aug 19, 2003 10:06 pm by vect0r~rb ![]() |
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help with pause: intermission style Soldier of Fortune : SoFII Mapping this is what i have so far, and when i try to resume it, it restarts the round for ex. in inf.anyone know what i can do to make it resume correctly?Code Sample // added 'qboolean paused' to the level structvoid MOD_Cmd_Adm_pause( gentity_t *en... [more] |
5 | 1313 | Aug 19, 2003 04:26 am by vect0r~rb ![]() |
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help with ClientTimerActions() Soldier of Fortune : SoFII Mapping nm i think i figured it out... for the most part anyway... [more] |
2 | 555 | Aug 19, 2003 03:27 am by vect0r~rb ![]() |
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New Sticky Needed Soldier of Fortune : SoFII Mapping all the things you need to make a server-side mod are there anyway... they tell you how to update the source to 1.03 etc. all you do next is.... code.i made my mod alone and it is my first... if you know programming, you should catch on very quickly.... [more] |
7 | 1335 | Aug 19, 2003 03:26 am by vect0r~rb ![]() |
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A SEQUEL!!! MAYBE??? Soldier of Fortune : SoFII Mapping i would like to see a new addon with more weapons... but teamicons and a hud aren't really that realistic to me.. and sof2's default damage where you can get shot in the head with an ak74 point-blank isn't really realistic either... games like... [more] |
7 | 1259 | Aug 19, 2003 03:19 am by vect0r~rb ![]() |
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ICS mod team taking map submissions for v.2.0 Soldier of Fortune : SoFII Mapping ... [more] |
4 | 1005 | Aug 19, 2003 03:13 am by vect0r~rb ![]() |
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help with ClientTimerActions() Soldier of Fortune : SoFII Mapping in the comment describing the code above the function ClientTimerActions it says that this is ran once every 1 second.. but i think it happens as fast as the function gets called... do i have to put an if statement to check the time to see if a second wen... [more] |
2 | 555 | Aug 16, 2003 06:45 pm by vect0r~rb ![]() |
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[GENERAL] Role-call, sign in. General Gaming Topics : General Gaming cyphixi just started modding (server-side).. AdminMOD is my first... you can find it at http://AdminMod.sof2files.com/ and registered on http://AdminMod.moddb.com/ also.currently over 100 commands..feedback would be nice :-)voting would be nice too ... [more] |
83 | 5799 | Aug 3, 2003 10:34 am by vect0r~rb ![]() |
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new mod out... Soldier of Fortune : SoFII General check it out at:http://AdminMod.sof2files.com/... [more] |
1 | 513 | Aug 3, 2003 10:23 am by vect0r~rb ![]() |
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my mod "turns off" when the map changes... Soldier of Fortune : SoFII Mapping i don't get it; when the map changes, the mod basically turns "off"... i check the cvar fs_game, and its still set correctly, but NOTHING at ALL from the mod it workingany ideas at all?... [more] |
4 | 713 | Jul 21, 2003 10:51 pm by vect0r~rb ![]() |
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New Sticky Needed Soldier of Fortune : SoFII Mapping technically the maker of the tut would be the first to read it ... [more] |
7 | 1335 | Jul 20, 2003 07:33 pm by vect0r~rb ![]() |
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how do you add support for colored names Soldier of Fortune : SoFII Mapping wow i even looked at that function before... i wish now i looked at the parameters before that was so easy i feel stupid now heh ... [more] |
4 | 636 | Jul 3, 2003 12:02 am by vect0r~rb ![]() |
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For all modders to read Soldier of Fortune : SoFII Mapping RTFS works for me ... [more] |
11 | 1816 | Jul 1, 2003 07:18 am by vect0r~rb ![]() |
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how do you add support for colored names Soldier of Fortune : SoFII Mapping how do you add support for colors in inf, ctf, etc; where the team colors are put in the name instead of the user-defined colors?... [more] |
4 | 636 | Jun 30, 2003 10:06 pm by vect0r~rb ![]() |
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how to add colored names for inf, ctf, etc Soldier of Fortune : SoFII Mapping how would i add colored names in the gametypes that don't support it (inf for example)? ... [more] |
1 | 518 | Jun 23, 2003 05:50 am by vect0r~rb ![]() |
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Server-side MOD question Soldier of Fortune : SoFII Mapping in game/g_client.c @ *ClientConnect, where it references the guid, how would i check a file "admins.cfg" in the root mod directory to their connecting guid?i have tried fopen etc, but because i make qvm's later, they don't work.when i tr... [more] |
2 | 1046 | Jun 14, 2003 09:02 pm by vect0r~rb ![]() |
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