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Latest Posts by vect0r~rb
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DUAL UZI'S
Soldier of Fortune : SoFII Mapping
is the cod sdk even released yet?... [more]
8 1243 Jan 18, 2004 09:13 pm
by vect0r~rb
enabling prone?
Soldier of Fortune : SoFII Mapping
has anyone added prone capability to mp? is it difficult?... [more]
3 821 Jan 18, 2004 09:09 pm
by vect0r~rb
CVAR_Update: Handle out of range
Soldier of Fortune : SoFII Mapping
:cries:#### so i guess i need to redo everything from my last version one step at a time?.. :cries again:... [more]
11 1862 Dec 4, 2003 06:15 am
by vect0r~rb
CVAR_Update: Handle out of range
Soldier of Fortune : SoFII Mapping
no they are basically "stock" with a few modifications (like to use different weapons--before they just used the m590, and i changed it to the AK74).... [more]
11 1862 Dec 2, 2003 11:30 pm
by vect0r~rb
Adding coloured names?
Soldier of Fortune : SoFII Mapping
... [more]
6 656 Dec 2, 2003 03:34 am
by vect0r~rb
CVAR_Update: Handle out of range
Soldier of Fortune : SoFII Mapping
every once-and-a-while, when a bot dies, it displays this message and shutsdown the server.it has to do with the botlib not being setup before it gets used (but it only seems to happen sometimes).does anyone else get this and/or know howto resolve it?tia... [more]
11 1862 Dec 2, 2003 03:31 am
by vect0r~rb
New Server-Side Mod (PSYCHO)
Soldier of Fortune : SoFII Mapping
hey man.. #### that was a long post.haven't tried it yet but gj so far... i will try it when i get back from where i'm going.feel free to try mine http://adminmod.sof2files.com/... [more]
14 1405 Sep 20, 2003 09:45 pm
by vect0r~rb
help with pause: intermission style
Soldier of Fortune : SoFII Mapping
well that's most of it.. still need to figure out howto make the time not count while a pause is engaged.... [more]
5 1313 Aug 23, 2003 07:50 pm
by vect0r~rb
help with pause: intermission style
Soldier of Fortune : SoFII Mapping
thank you all for your replies   anyway.. here is the solution that i have found:Code Sample void MOD_Cmd_Adm_pause( gentity_t *ent ){ if (level.paused) { trap_SendServerCommand( -1, va("print \"^3%s^7 has unpause... [more]
5 1313 Aug 23, 2003 07:49 pm
by vect0r~rb
Shameless Plug
Soldier of Fortune : SoFII Mapping
nice stats. gfj... [more]
2 889 Aug 19, 2003 10:06 pm
by vect0r~rb
help with pause: intermission style
Soldier of Fortune : SoFII Mapping
this is what i have so far, and when i try to resume it, it restarts the round for ex. in inf.anyone know what i can do to make it resume correctly?Code Sample // added 'qboolean paused' to the level structvoid MOD_Cmd_Adm_pause( gentity_t *en... [more]
5 1313 Aug 19, 2003 04:26 am
by vect0r~rb
help with ClientTimerActions()
Soldier of Fortune : SoFII Mapping
nm    i think i figured it out... for the most part anyway... [more]
2 555 Aug 19, 2003 03:27 am
by vect0r~rb
New Sticky Needed
Soldier of Fortune : SoFII Mapping
all the things you need to make a server-side mod are there anyway... they tell you how to update the source to 1.03 etc. all you do next is.... code.i made my mod alone and it is my first... if you know programming, you should catch on very quickly.... [more]
7 1335 Aug 19, 2003 03:26 am
by vect0r~rb
A SEQUEL!!! MAYBE???
Soldier of Fortune : SoFII Mapping
i would like to see a new addon with more weapons... but teamicons and a hud aren't really that realistic to me.. and sof2's default damage where you can get shot in the head with an ak74 point-blank isn't really realistic either... games like... [more]
7 1259 Aug 19, 2003 03:19 am
by vect0r~rb
ICS mod team taking map submissions for v.2.0
Soldier of Fortune : SoFII Mapping
... [more]
4 1005 Aug 19, 2003 03:13 am
by vect0r~rb
help with ClientTimerActions()
Soldier of Fortune : SoFII Mapping
in the comment describing the code above the function ClientTimerActions it says that this is ran once every 1 second.. but i think it happens as fast as the function gets called... do i have to put an if statement to check the time to see if a second wen... [more]
2 555 Aug 16, 2003 06:45 pm
by vect0r~rb
[GENERAL] Role-call, sign in.
General Gaming Topics : General Gaming
cyphixi just started modding (server-side).. AdminMOD is my first... you can find it at http://AdminMod.sof2files.com/  and registered on http://AdminMod.moddb.com/ also.currently over 100 commands..feedback would be nice :-)voting would be nice too ... [more]
83 5799 Aug 3, 2003 10:34 am
by vect0r~rb
new mod out...
Soldier of Fortune : SoFII General
check it out at:http://AdminMod.sof2files.com/... [more]
1 513 Aug 3, 2003 10:23 am
by vect0r~rb
my mod "turns off" when the map changes...
Soldier of Fortune : SoFII Mapping
i don't get it; when the map changes, the mod basically turns "off"... i check the cvar fs_game, and its still set correctly, but NOTHING at ALL from the mod it workingany ideas at all?... [more]
4 713 Jul 21, 2003 10:51 pm
by vect0r~rb
New Sticky Needed
Soldier of Fortune : SoFII Mapping
technically the maker of the tut would be the first to read it ... [more]
7 1335 Jul 20, 2003 07:33 pm
by vect0r~rb
how do you add support for colored names
Soldier of Fortune : SoFII Mapping
wow i even looked at that function before... i wish now i looked at the parameters before  that was so easy i feel stupid now heh ... [more]
4 636 Jul 3, 2003 12:02 am
by vect0r~rb
For all modders to read
Soldier of Fortune : SoFII Mapping
RTFS works for me  ... [more]
11 1816 Jul 1, 2003 07:18 am
by vect0r~rb
how do you add support for colored names
Soldier of Fortune : SoFII Mapping
how do you add support for colors in inf, ctf, etc; where the team colors are put in the name instead of the user-defined colors?... [more]
4 636 Jun 30, 2003 10:06 pm
by vect0r~rb
how to add colored names for inf, ctf, etc
Soldier of Fortune : SoFII Mapping
how would i add colored names in the gametypes that don't support it (inf for example)? ... [more]
1 518 Jun 23, 2003 05:50 am
by vect0r~rb
Server-side MOD question
Soldier of Fortune : SoFII Mapping
in game/g_client.c @ *ClientConnect, where it references the guid, how would i check a file "admins.cfg" in the root mod directory to their connecting guid?i have tried fopen etc, but because i make qvm's later, they don't work.when i tr... [more]
2 1046 Jun 14, 2003 09:02 pm
by vect0r~rb
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