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Latest Posts by Alexraptor~rb
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wow, dead
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Wow this place has shure died down over the last year  ... [more]
36 1345 Dec 24, 2005 07:53 pm
by Alexraptor~rb
Deep Space 9 Map
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
How many ppl do map anymore? i still got tools and all installed but i havent mapped latley cause i lead a too busy life currently(real life and clan life lol)... [more]
12 1580 Nov 13, 2005 08:42 pm
by Alexraptor~rb
3D Explorer
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
3Dexploration dosent exist anymore, well maybe some old Beta version copies dobut now they have a program called Deep Explorer... [more]
8 1362 Sep 24, 2005 05:52 pm
by Alexraptor~rb
3D Explorer
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
3D explorer is old and outdated, thats why you cant find it, besides i find Milkshape3d superior  ... [more]
8 1362 Sep 20, 2005 07:32 pm
by Alexraptor~rb
Emergency bulkhead?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
sounds complicated....... [more]
18 772 Apr 3, 2005 10:17 am
by Alexraptor~rb
Emergency bulkhead?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
*sends distress call on all frequencies*... [more]
18 772 Apr 2, 2005 03:41 pm
by Alexraptor~rb
Emergency bulkhead?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
im using the func_usableit works to the point where the bulkhead has been lowerd, i use a wait -1 for it to stay down, but when i press the switch again i cant get it to go up again, nothing happens... [more]
18 772 Apr 1, 2005 12:36 pm
by Alexraptor~rb
Emergency bulkhead?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
help?... [more]
18 772 Mar 31, 2005 07:24 pm
by Alexraptor~rb
Emergency bulkhead?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
i map for 1.2 :P... [more]
18 772 Mar 31, 2005 01:16 pm
by Alexraptor~rb
Emergency bulkhead?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
well i can get it to go down but i cant get it to go back up when i press the switch again... [more]
18 772 Mar 30, 2005 11:20 pm
by Alexraptor~rb
Emergency bulkhead?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
but from what i know doors only work horizontally, while a emergency bulkhead that i need has to work vertically... [more]
18 772 Mar 30, 2005 05:47 pm
by Alexraptor~rb
Emergency bulkhead?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Does anyone know how i can create a emergency bulkhead, like in engineering to seal off the core in case of coolant leaks and such.... [more]
18 772 Mar 30, 2005 04:14 pm
by Alexraptor~rb
GTK 1.5
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
because i just havent :P... [more]
23 1198 Mar 16, 2005 09:26 pm
by Alexraptor~rb
GTK 1.5
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
i didnt like 1.5 either, alltho atm i still use 1.2 :P... [more]
23 1198 Mar 16, 2005 06:36 pm
by Alexraptor~rb
New map!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
thanks Alpha i still remember my last map, the drydock infastructúre had tons of invisible brushes and stuff, this map dosent have a single one  ... [more]
22 597 Jan 28, 2005 09:31 pm
by Alexraptor~rb
New map!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
all right guys, major screenshotfest http://66.223.7.192/alexraptor/subp1.jpghttp://66.223.7.192/alexraptor/subp 2.jpghttp://66.223.7.192/alexraptor/subp3.jpghttp://66.223.7.192/alexraptor /subp4.jpghttp://66.223.7.192/alexraptor/subp5.jpg... [more]
22 597 Jan 28, 2005 05:08 pm
by Alexraptor~rb
new fog?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
hey thanks scooter it looks even better now, before i had a few bugs apperaring in gameplay wich i got wired out now ... [more]
9 604 Jan 27, 2005 09:44 am
by Alexraptor~rb
new fog?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
erm ignore the last one, i solved it, the mapname didnt match the  "map textures/subpen/water1f.tga" part lol,... [more]
9 604 Jan 25, 2005 07:23 pm
by Alexraptor~rb
new fog?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
ok now i am having problem with writing a new water shader :P when i run i can jump into the water, but the water dosent have waves and its not transperant either, what am i doing wrong?this is what the shader looks likeCode Sample textures/subpen/water1f... [more]
9 604 Jan 25, 2005 06:57 pm
by Alexraptor~rb
new fog?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
umm no :Pbut is the shaderlist.txt only for radiant?... [more]
9 604 Jan 25, 2005 05:34 pm
by Alexraptor~rb
new fog?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Can anyone help me out here, i wanted to add a new fog to my map, so i created a new shader, copied one from one of the stock shaders and changed value and name of shader, but when i go into GTKradiant its not there. i cant seem to figure out what ive don... [more]
9 604 Jan 25, 2005 01:02 am
by Alexraptor~rb
New map!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
hmm funny how easy it is to make a new type of texture buy just tweaking a existing one already lol.took and edited the concrete texture i use for the beams and supports lolhttp://66.223.7.192/alexraptor/subpen8.jpg... [more]
22 597 Jan 24, 2005 03:37 pm
by Alexraptor~rb
New map!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
i kno, but still i am a bit overly paranoid about it lol... [more]
22 597 Jan 24, 2005 10:06 am
by Alexraptor~rb
New map!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
your right btw, non-ef textures can look awesome, im a bit carefull with things like that because of copyrights lol, but i took and made a new texture for the main bay doors out of a pic my dad had taken out at the locks around here.http://66.223.7.192/al... [more]
22 597 Jan 24, 2005 12:36 am
by Alexraptor~rb
New map!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
thanks guys, ive rescaled the whole bay considerably to fit the sub since i have now scaled it up to proper scale, about 60 meter lenght and 6.2 across i also noticed its larger than Highnoon so i have decided to make it in that fashion, meaning combat ta... [more]
22 597 Jan 23, 2005 10:53 pm
by Alexraptor~rb
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