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| Topic | Replies | Views | Last Post | |
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wow, dead Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Wow this place has shure died down over the last year ... [more] |
36 | 1345 | Dec 24, 2005 07:53 pm by Alexraptor~rb ![]() |
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Deep Space 9 Map Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support How many ppl do map anymore? i still got tools and all installed but i havent mapped latley cause i lead a too busy life currently(real life and clan life lol)... [more] |
12 | 1580 | Nov 13, 2005 08:42 pm by Alexraptor~rb ![]() |
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3D Explorer Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support 3Dexploration dosent exist anymore, well maybe some old Beta version copies dobut now they have a program called Deep Explorer... [more] |
8 | 1362 | Sep 24, 2005 05:52 pm by Alexraptor~rb ![]() |
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3D Explorer Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support 3D explorer is old and outdated, thats why you cant find it, besides i find Milkshape3d superior ... [more] |
8 | 1362 | Sep 20, 2005 07:32 pm by Alexraptor~rb ![]() |
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Emergency bulkhead? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support sounds complicated....... [more] |
18 | 772 | Apr 3, 2005 10:17 am by Alexraptor~rb ![]() |
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Emergency bulkhead? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support *sends distress call on all frequencies*... [more] |
18 | 772 | Apr 2, 2005 03:41 pm by Alexraptor~rb ![]() |
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Emergency bulkhead? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support im using the func_usableit works to the point where the bulkhead has been lowerd, i use a wait -1 for it to stay down, but when i press the switch again i cant get it to go up again, nothing happens... [more] |
18 | 772 | Apr 1, 2005 12:36 pm by Alexraptor~rb ![]() |
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Emergency bulkhead? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support help?... [more] |
18 | 772 | Mar 31, 2005 07:24 pm by Alexraptor~rb ![]() |
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Emergency bulkhead? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support i map for 1.2 :P... [more] |
18 | 772 | Mar 31, 2005 01:16 pm by Alexraptor~rb ![]() |
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Emergency bulkhead? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support well i can get it to go down but i cant get it to go back up when i press the switch again... [more] |
18 | 772 | Mar 30, 2005 11:20 pm by Alexraptor~rb ![]() |
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Emergency bulkhead? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support but from what i know doors only work horizontally, while a emergency bulkhead that i need has to work vertically... [more] |
18 | 772 | Mar 30, 2005 05:47 pm by Alexraptor~rb ![]() |
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Emergency bulkhead? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Does anyone know how i can create a emergency bulkhead, like in engineering to seal off the core in case of coolant leaks and such.... [more] |
18 | 772 | Mar 30, 2005 04:14 pm by Alexraptor~rb ![]() |
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GTK 1.5 Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support because i just havent :P... [more] |
23 | 1198 | Mar 16, 2005 09:26 pm by Alexraptor~rb ![]() |
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GTK 1.5 Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support i didnt like 1.5 either, alltho atm i still use 1.2 :P... [more] |
23 | 1198 | Mar 16, 2005 06:36 pm by Alexraptor~rb ![]() |
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New map! Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support thanks Alpha i still remember my last map, the drydock infastructúre had tons of invisible brushes and stuff, this map dosent have a single one ... [more] |
22 | 597 | Jan 28, 2005 09:31 pm by Alexraptor~rb ![]() |
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New map! Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support all right guys, major screenshotfest http://66.223.7.192/alexraptor/subp1.jpghttp://66.223.7.192/alexraptor/subp 2.jpghttp://66.223.7.192/alexraptor/subp3.jpghttp://66.223.7.192/alexraptor /subp4.jpghttp://66.223.7.192/alexraptor/subp5.jpg... [more] |
22 | 597 | Jan 28, 2005 05:08 pm by Alexraptor~rb ![]() |
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new fog? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support hey thanks scooter it looks even better now, before i had a few bugs apperaring in gameplay wich i got wired out now ... [more] |
9 | 604 | Jan 27, 2005 09:44 am by Alexraptor~rb ![]() |
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new fog? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support erm ignore the last one, i solved it, the mapname didnt match the "map textures/subpen/water1f.tga" part lol,... [more] |
9 | 604 | Jan 25, 2005 07:23 pm by Alexraptor~rb ![]() |
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new fog? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support ok now i am having problem with writing a new water shader :P when i run i can jump into the water, but the water dosent have waves and its not transperant either, what am i doing wrong?this is what the shader looks likeCode Sample textures/subpen/water1f... [more] |
9 | 604 | Jan 25, 2005 06:57 pm by Alexraptor~rb ![]() |
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new fog? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support umm no :Pbut is the shaderlist.txt only for radiant?... [more] |
9 | 604 | Jan 25, 2005 05:34 pm by Alexraptor~rb ![]() |
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new fog? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Can anyone help me out here, i wanted to add a new fog to my map, so i created a new shader, copied one from one of the stock shaders and changed value and name of shader, but when i go into GTKradiant its not there. i cant seem to figure out what ive don... [more] |
9 | 604 | Jan 25, 2005 01:02 am by Alexraptor~rb ![]() |
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New map! Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support hmm funny how easy it is to make a new type of texture buy just tweaking a existing one already lol.took and edited the concrete texture i use for the beams and supports lolhttp://66.223.7.192/alexraptor/subpen8.jpg... [more] |
22 | 597 | Jan 24, 2005 03:37 pm by Alexraptor~rb ![]() |
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New map! Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support i kno, but still i am a bit overly paranoid about it lol... [more] |
22 | 597 | Jan 24, 2005 10:06 am by Alexraptor~rb ![]() |
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New map! Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support your right btw, non-ef textures can look awesome, im a bit carefull with things like that because of copyrights lol, but i took and made a new texture for the main bay doors out of a pic my dad had taken out at the locks around here.http://66.223.7.192/al... [more] |
22 | 597 | Jan 24, 2005 12:36 am by Alexraptor~rb ![]() |
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New map! Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support thanks guys, ive rescaled the whole bay considerably to fit the sub since i have now scaled it up to proper scale, about 60 meter lenght and 6.2 across i also noticed its larger than Highnoon so i have decided to make it in that fashion, meaning combat ta... [more] |
22 | 597 | Jan 23, 2005 10:53 pm by Alexraptor~rb ![]() |
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