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Latest Posts by Hoovilation~rb
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Code Tutorial - How to create a gametype
Soldier of Fortune : SoFII Mapping
To be specific this thread: http://forums.ravensoft.com/ib/ikonboard.pl?act=ST;f=4;t=3... [more]
38 4158 May 21, 2003 03:25 pm
by Hoovilation~rb
I'm a newbie with a question
Soldier of Fortune : SoFII Mapping
Yeah this should be possible sounds pretty cool too.... [more]
5 1044 May 8, 2003 04:17 pm
by Hoovilation~rb
Server-side mod question
Soldier of Fortune : SoFII Mapping
That is too bad to hear, I am still working off and on, on my class based mod but also the lack of interest keeps me away from it.As for your question I think they would have to dl the 'sof2mp_ui.qvm' and I am pretty sure that a server side mod on... [more]
8 1100 May 6, 2003 03:46 pm
by Hoovilation~rb
Code Tutorial - How to create a gametype
Soldier of Fortune : SoFII Mapping
@5.45caliberguy: With this tutorial you should be able to create your own CCTF like the one on the jolt server and Goldrush mod.I've created a flamethrower (uses RPG7 model w/no rocket) so I don't know if the next tutorial will be for that or some... [more]
38 4158 Apr 30, 2003 10:01 pm
by Hoovilation~rb
Code Tutorial - How to create a gametype
Soldier of Fortune : SoFII Mapping
I already answered this question please go look at your code and compare it to what you have defined in 'gt_local.h'... [more]
38 4158 Apr 30, 2003 07:38 pm
by Hoovilation~rb
Code Tutorial - How to create a gametype
Soldier of Fortune : SoFII Mapping
You can remove vmCvar_t gt_flagReturnTime;; from 'gt_main.c' for it is not even defined in cvarTable_t nor used.As for your currentleader error did you set it up in 'gt_local.h'?  If you did you probably defined it asCode Sample int c... [more]
38 4158 Apr 30, 2003 07:20 pm
by Hoovilation~rb
Code Tutorial - How to create a gametype
Soldier of Fortune : SoFII Mapping
When you go to run gt_assasinate.bat what errors are you getting?  If you are just double clicking on the .bat file then go to a dos prompt and run it from there so you can get a display of what is happening and where the error occurs and why.... [more]
38 4158 Apr 30, 2003 05:31 pm
by Hoovilation~rb
Code Tutorial - How to create a gametype
Soldier of Fortune : SoFII Mapping
Edit the 'gt_assassinate.q3asm' so that the first line reads -o "gt_assasinate"What problems are you having exactly?  If you have your pk3 ready try to just drop it in the base folder temporarily and then run sof2 and go to create s... [more]
38 4158 Apr 30, 2003 02:01 pm
by Hoovilation~rb
[code] How to show xtra counters to the cl screen?
Soldier of Fortune : SoFII Mapping
If I was working on a gametype that needed this I would have looked on my own.I agree that you can learn a lot more on your own although most people don't come into the whole area of modding for a game with 3-4 coding tutorials.... [more]
8 1122 Apr 30, 2003 12:38 am
by Hoovilation~rb
Code Tutorial - How to create a gametype
Soldier of Fortune : SoFII Mapping
I'm glad you guys enjoyed this tutorial.Sorry I haven't seen all the posts but to fix your problems, Arkule is right, although you should create a directory called Assasinate under your sof2 folder since you are running your shortcut as sof2mp + s... [more]
38 4158 Apr 30, 2003 12:17 am
by Hoovilation~rb
[code] How to show xtra counters to the cl screen?
Soldier of Fortune : SoFII Mapping
Cool, would you be interested in letting us know what changes you made to what files?... [more]
8 1122 Apr 29, 2003 03:10 pm
by Hoovilation~rb
[code] Strange knife problem when using outfits
Soldier of Fortune : SoFII Mapping
I as well am not sure about what this means exactly.  I would think when they say not the variable that there is somewhere a g_availableWeapons defined as something other than a cvar.All I found was the following two definition lines for g_availableWeapo... [more]
13 678 Apr 26, 2003 02:32 pm
by Hoovilation~rb
[code] Strange knife problem when using outfits
Soldier of Fortune : SoFII Mapping
Quote (spike232 @ April 25 2003, 9:53 am)this also happend in 1.02 when there was the conflict with g_avalibleweapons and the disablesdid u implement the 1.03 weapons fix? or did u use ur own?So what is the fix that should be implemented?... [more]
13 678 Apr 25, 2003 09:38 pm
by Hoovilation~rb
Sound question
Soldier of Fortune : SoFII Mapping
Your code looks good to me.  I don't see what could be going wrong, are you sure you are sending the right entity to your function?... [more]
3 681 Apr 25, 2003 02:10 pm
by Hoovilation~rb
[code] Strange knife problem when using outfits
Soldier of Fortune : SoFII Mapping
I'm not sure why this could be happening to you but I could try and post some code that might fix your problem.  Give me a little time.Edit:For a temporary fix try this, in the g_client.c file go to the G_UpdateOutfitting function.  You will fin... [more]
13 678 Apr 25, 2003 01:40 pm
by Hoovilation~rb
Obituary messages
Soldier of Fortune : SoFII Mapping
Hello, So what is it exactly you are trying to achieve here?... [more]
3 1126 Apr 21, 2003 03:52 pm
by Hoovilation~rb
Help Getting Bolt-on into game
Soldier of Fortune : SoFII Mapping
I look forward to seeing the answer for this  ... [more]
30 1314 Apr 1, 2003 08:28 pm
by Hoovilation~rb
Code - Gametype Code
Soldier of Fortune : SoFII Mapping
I believe I found the solution from the help of the Mandown source code.In the GT_RunFrame() function I should be able to do the following to fix my problem:Code Sample int clients[MAX_CLIENTS];int count, i;//When the time occurs to give points to... [more]
3 823 Apr 1, 2003 03:41 pm
by Hoovilation~rb
Code - Gametype Code
Soldier of Fortune : SoFII Mapping
Hello everyone I'm new to posting but I have been watching these boards for some time, I hope to be able to contribute to this community.  Well here goes my first question:I am creating a new gametype and I was wondering if within the GT_RunFrame() f... [more]
3 823 Apr 1, 2003 02:16 pm
by Hoovilation~rb
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