
Members Online»
0 Active | 5 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 259 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1777 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1099 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 899 Voting menu on maps
CoD+UO General by
Posts: 0 / 790 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping To be specific this thread: http://forums.ravensoft.com/ib/ikonboard.pl?act=ST;f=4;t=3... [more] |
38 | 4158 | May 21, 2003 03:25 pm by Hoovilation~rb ![]() |
![]() |
I'm a newbie with a question Soldier of Fortune : SoFII Mapping Yeah this should be possible sounds pretty cool too.... [more] |
5 | 1044 | May 8, 2003 04:17 pm by Hoovilation~rb ![]() |
![]() |
Server-side mod question Soldier of Fortune : SoFII Mapping That is too bad to hear, I am still working off and on, on my class based mod but also the lack of interest keeps me away from it.As for your question I think they would have to dl the 'sof2mp_ui.qvm' and I am pretty sure that a server side mod on... [more] |
8 | 1100 | May 6, 2003 03:46 pm by Hoovilation~rb ![]() |
![]() |
Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping @5.45caliberguy: With this tutorial you should be able to create your own CCTF like the one on the jolt server and Goldrush mod.I've created a flamethrower (uses RPG7 model w/no rocket) so I don't know if the next tutorial will be for that or some... [more] |
38 | 4158 | Apr 30, 2003 10:01 pm by Hoovilation~rb ![]() |
![]() |
Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping I already answered this question please go look at your code and compare it to what you have defined in 'gt_local.h'... [more] |
38 | 4158 | Apr 30, 2003 07:38 pm by Hoovilation~rb ![]() |
![]() |
Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping You can remove vmCvar_t gt_flagReturnTime;; from 'gt_main.c' for it is not even defined in cvarTable_t nor used.As for your currentleader error did you set it up in 'gt_local.h'? If you did you probably defined it asCode Sample int c... [more] |
38 | 4158 | Apr 30, 2003 07:20 pm by Hoovilation~rb ![]() |
![]() |
Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping When you go to run gt_assasinate.bat what errors are you getting? If you are just double clicking on the .bat file then go to a dos prompt and run it from there so you can get a display of what is happening and where the error occurs and why.... [more] |
38 | 4158 | Apr 30, 2003 05:31 pm by Hoovilation~rb ![]() |
![]() |
Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping Edit the 'gt_assassinate.q3asm' so that the first line reads -o "gt_assasinate"What problems are you having exactly? If you have your pk3 ready try to just drop it in the base folder temporarily and then run sof2 and go to create s... [more] |
38 | 4158 | Apr 30, 2003 02:01 pm by Hoovilation~rb ![]() |
![]() |
[code] How to show xtra counters to the cl screen? Soldier of Fortune : SoFII Mapping If I was working on a gametype that needed this I would have looked on my own.I agree that you can learn a lot more on your own although most people don't come into the whole area of modding for a game with 3-4 coding tutorials.... [more] |
8 | 1122 | Apr 30, 2003 12:38 am by Hoovilation~rb ![]() |
![]() |
Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping I'm glad you guys enjoyed this tutorial.Sorry I haven't seen all the posts but to fix your problems, Arkule is right, although you should create a directory called Assasinate under your sof2 folder since you are running your shortcut as sof2mp + s... [more] |
38 | 4158 | Apr 30, 2003 12:17 am by Hoovilation~rb ![]() |
![]() |
[code] How to show xtra counters to the cl screen? Soldier of Fortune : SoFII Mapping Cool, would you be interested in letting us know what changes you made to what files?... [more] |
8 | 1122 | Apr 29, 2003 03:10 pm by Hoovilation~rb ![]() |
![]() |
[code] Strange knife problem when using outfits Soldier of Fortune : SoFII Mapping I as well am not sure about what this means exactly. I would think when they say not the variable that there is somewhere a g_availableWeapons defined as something other than a cvar.All I found was the following two definition lines for g_availableWeapo... [more] |
13 | 678 | Apr 26, 2003 02:32 pm by Hoovilation~rb ![]() |
![]() |
[code] Strange knife problem when using outfits Soldier of Fortune : SoFII Mapping Quote (spike232 @ April 25 2003, 9:53 am)this also happend in 1.02 when there was the conflict with g_avalibleweapons and the disablesdid u implement the 1.03 weapons fix? or did u use ur own?So what is the fix that should be implemented?... [more] |
13 | 678 | Apr 25, 2003 09:38 pm by Hoovilation~rb ![]() |
![]() |
Sound question Soldier of Fortune : SoFII Mapping Your code looks good to me. I don't see what could be going wrong, are you sure you are sending the right entity to your function?... [more] |
3 | 681 | Apr 25, 2003 02:10 pm by Hoovilation~rb ![]() |
![]() |
[code] Strange knife problem when using outfits Soldier of Fortune : SoFII Mapping I'm not sure why this could be happening to you but I could try and post some code that might fix your problem. Give me a little time.Edit:For a temporary fix try this, in the g_client.c file go to the G_UpdateOutfitting function. You will fin... [more] |
13 | 678 | Apr 25, 2003 01:40 pm by Hoovilation~rb ![]() |
![]() |
Obituary messages Soldier of Fortune : SoFII Mapping Hello, So what is it exactly you are trying to achieve here?... [more] |
3 | 1126 | Apr 21, 2003 03:52 pm by Hoovilation~rb ![]() |
![]() |
Help Getting Bolt-on into game Soldier of Fortune : SoFII Mapping I look forward to seeing the answer for this ... [more] |
30 | 1314 | Apr 1, 2003 08:28 pm by Hoovilation~rb ![]() |
![]() |
Code - Gametype Code Soldier of Fortune : SoFII Mapping I believe I found the solution from the help of the Mandown source code.In the GT_RunFrame() function I should be able to do the following to fix my problem:Code Sample int clients[MAX_CLIENTS];int count, i;//When the time occurs to give points to... [more] |
3 | 823 | Apr 1, 2003 03:41 pm by Hoovilation~rb ![]() |
![]() |
Code - Gametype Code Soldier of Fortune : SoFII Mapping Hello everyone I'm new to posting but I have been watching these boards for some time, I hope to be able to contribute to this community. Well here goes my first question:I am creating a new gametype and I was wondering if within the GT_RunFrame() f... [more] |
3 | 823 | Apr 1, 2003 02:16 pm by Hoovilation~rb ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware