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How many can share 512k adsl? Soldier of Fortune : SoFII General I put my sv_maxrate on 4000 and can hold 16 players on a MAX_down/512_up dsl connection from bbned > holland.But server needs to run on a fast comp then ofcorse.I tried to do this on my own system but then it start laggin when 4 people joined. ... [more] |
13 | 992 | May 29, 2003 07:52 pm by 5.45caliberguy~rb ![]() |
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player sounds when they get hit... Soldier of Fortune : SoFII Mapping I found this in cg_main.ccgs.media.waterLeave = trap_S_RegisterSound( "sound/pain_death/mullins/water_surface"); cgs.media.armorHitSoun d[0] = trap_S_RegisterSound( "sound/pain_death/mullins/armor01"); cgs.media.armorHitSound[1] = ... [more] |
4 | 703 | May 21, 2003 06:07 pm by 5.45caliberguy~rb ![]() |
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server side sounds Soldier of Fortune : SoFII Mapping k ty guys... [more] |
16 | 837 | May 14, 2003 06:16 pm by 5.45caliberguy~rb ![]() |
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server side sounds Soldier of Fortune : SoFII Mapping Still wondering where some of the sounds are in Xmod,osp,Sneaky mod!!!They are all serverside mods but i cant find any wav,mp3 or other sounds files in package. So how can i add a sound to a gametype without letting a client download an pk3 fi... [more] |
16 | 837 | May 12, 2003 06:04 pm by 5.45caliberguy~rb ![]() |
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server side sounds Soldier of Fortune : SoFII Mapping okay thx... [more] |
16 | 837 | May 10, 2003 07:12 pm by 5.45caliberguy~rb ![]() |
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server side sounds Soldier of Fortune : SoFII Mapping is it possible to add new sounds to a gametype and keep them serverside so clients only need to download the scripts the game use ??... [more] |
16 | 837 | May 10, 2003 07:06 am by 5.45caliberguy~rb ![]() |
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Check if Flag is at Spawn Point Soldier of Fortune : SoFII Mapping k that make sense to me ... [more] |
3 | 658 | May 5, 2003 10:18 am by 5.45caliberguy~rb ![]() |
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Check if Flag is at Spawn Point Soldier of Fortune : SoFII Mapping How do i write a code that checks if an flag is at his spawnpont.I need this for in my ctf gametype script.i tried somethin as > if ( ITEM_BLUEFLAG == blue_capture_point ) )Can any1 help me with this?... [more] |
3 | 658 | May 4, 2003 05:51 pm by 5.45caliberguy~rb ![]() |
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Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping Okay i tried again and now its compiling and also tested it on the server and its working ty for the support.So whats next ?A classic CTF? gametype I see they using it on jolt and its pretty fun to play but they wont give out the code ... [more] |
38 | 4158 | Apr 30, 2003 09:36 pm by 5.45caliberguy~rb ![]() |
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Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping hehe even when i change that its not compiling, but i am gonna do this tut again tomorrow ... [more] |
38 | 4158 | Apr 30, 2003 09:10 pm by 5.45caliberguy~rb ![]() |
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Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping Is there someone ho tried this tutorial and have it work?... [more] |
38 | 4158 | Apr 30, 2003 08:01 pm by 5.45caliberguy~rb ![]() |
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Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping this is my gt_local.h// Copyright © 2001-2002 Raven Software.//// gt_local.h -- local definitions for gametype module#include "../../game/q_shared.h"#include "../gt_public.h"#include "../gt_syscalls.h"typedef struct game... [more] |
38 | 4158 | Apr 30, 2003 07:33 pm by 5.45caliberguy~rb ![]() |
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Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping 25: vmCvar_t gt_flagReturnTime;;145: gametype.currentleader = clients[gametype.leader];170: if(arg0 == gametype.currentleader)U can do anything with this info?gt_flagReturnTime??? in elim?... [more] |
38 | 4158 | Apr 30, 2003 05:56 pm by 5.45caliberguy~rb ![]() |
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Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping My problem now is that after editing gt_main.c ,the code wont compile anymore and then if i replace the gt_main.c with origenal then it compile again ,so maby there is somethin wrong in the code ??... [more] |
38 | 4158 | Apr 30, 2003 03:10 pm by 5.45caliberguy~rb ![]() |
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Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping Is it normal that the output qvm file size only 44k ?And what about the file gt_assassinate.q3asm in gt_assassinate folder? need to edit this file to?... [more] |
38 | 4158 | Apr 30, 2003 07:40 am by 5.45caliberguy~rb ![]() |
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Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping Doh still doesnt work!!i got a pk3 file with scripts folder and vm folderscripts folder got assassinate.gametypevm folder got gt_assassinate.map & gt_assassinate.qvmI put this on a server in the map assassinateAnd start server with this comman... [more] |
38 | 4158 | Apr 29, 2003 10:42 pm by 5.45caliberguy~rb ![]() |
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Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping Okay i found the problem, i needed to edit gt_assassinate.Q3ASM in gt_assassinate folder ... [more] |
38 | 4158 | Apr 29, 2003 09:29 pm by 5.45caliberguy~rb ![]() |
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Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping No its just compiling the whole thing like normal ,only its not generating the files it should do ... [more] |
38 | 4158 | Apr 29, 2003 07:53 pm by 5.45caliberguy~rb ![]() |
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Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping Well first i want to thank u for ure nice tutorial Hoovilation ,but i got a little problem with it.I have done everything as u said in tut.But after the compiling i dont have gt_assassinate.map & gt_assassinate.qvm in my C:\SoF2SDK\base\vm... [more] |
38 | 4158 | Apr 29, 2003 06:49 pm by 5.45caliberguy~rb ![]() |
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