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curved sidewalks Call of Duty 2 : CoD2 MP Mapping FFA_zero writes...Quote:excellent help guys, I got it now. thanks for the map bigdave. You're welcome fella :D Just so you know, I wouldn't copy that from the map file to put into your map. I took like 3 minutes making that, and some of the brushes... [more] |
7 | 1558 | May 19, 2006 04:53 pm by bigdave876 ![]() |
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Custom decal problems Call of Duty 2 : CoD2 MP Mapping Nope, never worked In the tutorial you've made, you also have the RGB, R, G, B, A. (Although we don't get to see you save, except for a ready-made one :P ) Also, I think you have a different plugin. Mine looks smaller than yours (The layout etc).... [more] |
23 | 1986 | May 19, 2006 04:50 pm by bigdave876 ![]() |
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curved sidewalks Call of Duty 2 : CoD2 MP Mapping I think this is what you mean. When the road is for example 120 units wide, and after the bend, it's like half the size? It's better to make the road first, at a 90 degree angle, then line up the curbs with the road when it has the 90 degree turn an... [more] |
7 | 1558 | May 19, 2006 12:35 am by bigdave876 ![]() |
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Custom decal problems Call of Duty 2 : CoD2 MP Mapping I'm using Adobe Photoshop CS2. Should I have the RGB at the top, as well as the rest? ... [more] |
23 | 1986 | May 19, 2006 12:05 am by bigdave876 ![]() |
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Custom decal problems Call of Duty 2 : CoD2 MP Mapping I've been trying to get this to work for ages now. I've followed Stryders tutorial and I just can't save a .DDS file if I have the alpha channel. When I do try to save it with the alpha channel, I get the error: Too many channels to export (5) Can... [more] |
23 | 1986 | May 18, 2006 04:34 pm by bigdave876 ![]() |
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Upload finished map? Call of Duty 2 : CoD2 Map + Mod Releases Couldn't edit my other post, But here's my map!! ---> Download Here!! ... [more] |
5 | 1454 | Apr 28, 2006 04:02 am by bigdave876 ![]() |
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Upload finished map? Call of Duty 2 : CoD2 Map + Mod Releases Seems I'm just a 'Free' member, am I able to upload maps etc to modsonline? If I am, how? Does it have to have a readme too? edited on Apr. 27, 2006 11:14 pm by bigdave876... [more] |
5 | 1454 | Apr 28, 2006 03:13 am by bigdave876 ![]() |
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Custom Textures? Call of Duty 2 : CoD2 MP Mapping Thanks!... [more] |
4 | 1044 | Apr 27, 2006 11:55 pm by bigdave876 ![]() |
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Custom Textures? Call of Duty 2 : CoD2 MP Mapping Anybody? please! Would be great if someone could help!... [more] |
4 | 1044 | Apr 27, 2006 09:50 pm by bigdave876 ![]() |
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Custom Textures? Call of Duty 2 : CoD2 MP Mapping I was following StrYdeR's tutorial on creating custom textures. Is it possable to have parts of it 'see-through' on the material? Also, when it came to save the image as a .dds it doesn't look like it should: This is what I was trying to ... [more] |
4 | 1044 | Apr 27, 2006 04:29 pm by bigdave876 ![]() |
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hmmmmmmmmmmmmmmmm Call of Duty 2 : CoD2 MP Mapping http://www.modsonline.com/Forums-top-19555.html%23109406 There ya go! ... [more] |
23 | 1584 | Apr 27, 2006 03:38 am by bigdave876 ![]() |
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[TUTORIAL] Creating a .iwd Call of Duty 2 : CoD2 MP Mapping Does the .arena file have to be in mp > .arena? Because I left mine with the bsp (maps > mp > .arena) and it worked fine there. Cool tut btw ... [more] |
5 | 1136 | Apr 25, 2006 07:21 am by bigdave876 ![]() |
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problem to join dm test after compile Call of Duty 2 : CoD2 MP Mapping Sorry, Double post! edited on Apr. 25, 2006 03:09 am by bigdave876... [more] |
16 | 1727 | Apr 25, 2006 07:09 am by bigdave876 ![]() |
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problem to join dm test after compile Call of Duty 2 : CoD2 MP Mapping You have no .arean file!!! mp_MAPNAME.gscCode: main() { setExpFog (0.00007, .75, .84, .86, 0 ); setCullFog (1300, 16000, 0.78, 0.84, 0.86, 0); maps\mp\_load::main(); ambientPlay("ambient_mp_bleh"); game["allies"] = "british"; game["a... [more] |
16 | 1727 | Apr 25, 2006 07:07 am by bigdave876 ![]() |
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max windings error Call of Duty : CoD Mapping might seem a noob questoin... but what are n-sides? i get the same error, then it says it can't read the .bsp... [more] |
4 | 1480 | Sep 4, 2004 02:25 am by bigdave876 ![]() |
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Controlling lights with scripting... Call of Duty : CoD Mapping I'm no scripter or anything... but... (Very long shot) i used a bomb to blow a hole in a wall for a map, witch hides the blown up wall till the trigger has been used (placing the bomb) when that cycle finishes, it then deletes the first wall, and unhi... [more] |
5 | 1300 | Aug 31, 2004 09:57 am by bigdave876 ![]() |
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S&D and models question Call of Duty : CoD Mapping If you right click, script > model (and enter the model : xmodel/whatever) The clipping isn't done for you (textures > common > clip metal) and do the clipping your self... Or File > load > C:Program FilesCall of DutyMaintexturescollmaps (find the ima... [more] |
4 | 1341 | Aug 31, 2004 09:35 am by bigdave876 ![]() |
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