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Latest Posts by 71M~rb
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Why can't TV ads here be this straightforward?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Haha I stayed in Japan for 6 months.Being 10 years old at the time, and speaking absolutely no Japanese at the time, it was pretty darn confusing, but it's what got me interested in it.   Hrmm, well if you're interested in going for an extend... [more]
19 1134 Jun 22, 2006 04:54 pm
by 71M~rb
Why can't TV ads here be this straightforward?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Woah... that's pretty freaking awesome for 3 years of self-study.I've been studying it on and off for about 10 years now (since I went and lived in Japan) and I only started learning that type of grammar quite recently...Haha, yeah... that's t... [more]
19 1134 Jun 20, 2006 03:59 am
by 71M~rb
Dog brain cells play Quake 3
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
If that actually is real, that is either incredibly awesome, or incredibly creepy hehe.-TiM... [more]
18 1050 Jun 19, 2006 05:59 pm
by 71M~rb
Final release of new EliteForce engineLi
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Hehe I still have to say, totally excellent work Thilo. ^_^Hrmm... providing all the functionailty from the original Quake 3 EXE hasn't been disabled, this EXE should be a lot better than conventional EF.The one thing I'm really happy with this th... [more]
20 1385 Jun 19, 2006 05:58 pm
by 71M~rb
Why can't TV ads here be this straightforward?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Ha ha, ah Japanese commercials ROFL...Tokoro de:Doko miten no yo -> Where are you looking?!   Hehe... Japanese language exam at uni tomorrow. -TiM... [more]
19 1134 Jun 19, 2006 05:50 pm
by 71M~rb
Whole source code ??
Jedi Knight : Jedi Knight - Jedi Academy
I heard back about the status of Elite Force... it turns out Activision had dismissed the concept quite a while ago and didn't have any plans to the contrary.At that time, I tried to help instigate a movement for people to contact Activision (since ap... [more]
8 3540 Jun 19, 2006 05:43 pm
by 71M~rb
Beta release of new STVOY:HM engine!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I spent the evening playing around with this engine.  It certainly is fun. There's only one shortcoming though.  Due to a small change in the Q3 engine since EF was made, that controls player movement, this engine doesn't allow trench-ju... [more]
74 3670 Apr 10, 2006 05:30 pm
by 71M~rb
Beta release of new STVOY:HM engine!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Quote (Thilo @ April 10 2006, 8:12 pm)already using the normal Quake3 engine, namely in the WoP mod.Really?  I used to play that mod all the time, but never really saw a lens flare set...  Where abouts was that?I might compare it to my cheesy l... [more]
74 3670 Apr 10, 2006 12:17 pm
by 71M~rb
Beta release of new STVOY:HM engine!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Yeh, I worked that one out myself on the RPG-X forum hehe... I'm still wondering what the point of those variables are... as far as I can see, I guess they're a way of adjusting the amount of contrast the lightmap has ingame... Anyway, I heard men... [more]
74 3670 Apr 10, 2006 12:04 pm
by 71M~rb
New STVOY:HM engine release
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I'd just like to point something else here. This engine is built upon id's latest point release of the Q3 engine, so regardless of whatever features may be added to it now, it is already far superior to the current EF 1.2 version. I for one am ver... [more]
17 3826 Mar 20, 2006 04:03 pm
by 71M~rb
EF Engine Source Campaign
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Hey guys. I'm back for a little bit.  There's something I thought I'd pass on if you're interested.Since the Quake III Arena engine source code was released last year, I've been very adament about seeing if we can get the Elite Fo... [more]
6 2026 Jan 16, 2006 06:29 pm
by 71M~rb
Whole source code ??
Jedi Knight : Jedi Knight - Jedi Academy
I've been talking to James Monroe (one of the main programmers at Ravensoft) about the possibility of releasing the engine code for all of Raven's Q3 based titles (I mainly want to get my mits on the EF source code).Unofficially, he told me that R... [more]
8 3540 Oct 24, 2005 09:33 am
by 71M~rb
Modeling questions...
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Yeah, that makes sense.  As long as SP can handle MD3 bodies like MP can (Don't see why it can't) it should work fine.I think the trickiest bit will be to have to draw up a list of required animations for it.  All of those other models a... [more]
13 1029 Jul 24, 2005 03:26 am
by 71M~rb
Modeling questions...
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Hmm, I learnt quite a bit about exporting models to EF when working on RPG-X. Let's see if I can help here. 1. As far as I know, there is definately a correlation, but I don't know it lol.  Before exporting to EF, I always import a game defau... [more]
13 1029 Jul 23, 2005 02:59 pm
by 71M~rb
tags?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
A tag is a little marker placed on models to provide a reference for attaching separate models to that model.  Creating one is as simple as making a single untextured polygon and giving it a 'tag_' prefix.On a standard Q3 player model, there ... [more]
15 848 Sep 16, 2004 12:54 pm
by 71M~rb
tags?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Uh, forgive my ignorance, but why would we need nagus for this thread?-TiM... [more]
15 848 Sep 15, 2004 04:57 pm
by 71M~rb
tags?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Lol, u could have asked on the RPG-X forums Alex.  You probably would have got more of a response. To make a tag, all u have to do is create a single polygon and then assign it a name with the "tag_" prefix.  In this case, u'd make... [more]
15 848 Sep 15, 2004 03:10 pm
by 71M~rb
Is there many people here
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
ROFL!!!You think that one was bad.  Wait until you see the next one I'm coming up with now that I have a professional lens flare generator for Photoshop. -TiM... [more]
15 780 Aug 16, 2004 04:33 am
by 71M~rb
Is there many people here
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
I got dA a while ago... I mainly use it to post my LightWave experiments there. :Phttp://71m.deviantart.com-TiM... [more]
15 780 Aug 14, 2004 05:35 am
by 71M~rb
Skin Taunts
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Open up pak0.pk3 and check out:sound/player/hm_maleAll of EF's default male sounds are in there, so that's probably all u'd need.-TiM... [more]
7 1031 Jun 16, 2004 12:23 pm
by 71M~rb
Modeler Needed
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Quote (USS_Salem @ June 14 2004, 1:03 pm)Ah, so the secret to getting the goods is to join the team. I shoulda thought of that earlier.   And, uh thanks for the coments people.ROFL, uh yeah, I guess so lol.Jack Amzadi joined a few days bak and I got a re... [more]
10 1448 Jun 16, 2004 02:31 am
by 71M~rb
Flares
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Probably a hiccough in the server occured as u were posting it.Doesn't matter. -TiM... [more]
16 1088 Jun 12, 2004 05:04 am
by 71M~rb
Flares
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Yeah, but mine works just as well. -TiM... [more]
16 1088 Jun 11, 2004 04:21 pm
by 71M~rb
New Animations WIP
Jedi Knight : Jedi Knight - Jedi Academy
Wow, those blocking motions look great Are u planning on making blocking moves for the saber staff?Hmm, that looks like character studio there. I've always wanted to learn how to use that dang thing.  -TiM... [more]
12 912 Jun 10, 2004 04:29 pm
by 71M~rb
What are trains like
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Hmm, the Perth Transperth trains are often on time and I don't have any quarrels with them.Considering I have to use them to get to university every week, I'm glad they're like that. -TiM... [more]
39 975 Jun 10, 2004 01:13 pm
by 71M~rb
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