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Latest Posts by Wudan~rb
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[Ghoul2] Skeletal Animation Playback Problem
General Gaming Topics : General Gaming
I guess I ought to post here that I found the solution to my problem.I was figuring out which bones each vert was weighted to properly, but I was simply using the wrong integer from the animation file to find out what the weighted values were.The fewer bo... [more]
2 890 Dec 21, 2003 04:03 pm
by Wudan~rb
the "w" mod
Jedi Knight : Jedi Knight - Jedi Academy
I have this on my computer, also.  It's some undocumented feature of the Mods Setup screen.  Only the person who tried to set this up (some misc Raven dev) could tell you what they were trying to do and how to activate it.... [more]
7 1325 Dec 21, 2003 03:59 pm
by Wudan~rb
Looks like EA woke up, so ...
Jedi Knight : Jedi Knight - Jedi Academy
Yes, I'm sure if it were completely up to Raven, they'd do it in a heartbeat.It doesn't seem that LEC recognizes the blatant social responsibility to combat hacking and cheating ... or that PunkBuster is the obvious solution.Ok, that was a bit... [more]
6 1576 Dec 20, 2003 04:06 pm
by Wudan~rb
the "w" mod
Jedi Knight : Jedi Knight - Jedi Academy
Find the W directory, and post what you find.  It'll be hard to find 'just' a directory, but I think it's key to your answer.... [more]
7 1325 Nov 24, 2003 05:02 pm
by Wudan~rb
[CODE] Jedi Academy SDK
General Gaming Topics : General Gaming
I was given the impression that we'd see it within a few weeks of the patch.  We're past the 2 month mark (roughly the time from JK2 release to JK2 SDK release), so it's hard to say.I'd say it's LEC, it's popular to blame stuf... [more]
3 1077 Nov 24, 2003 04:47 pm
by Wudan~rb
Mods
Jedi Knight : Jedi Knight - Jedi Academy
Quote (WadeV @ Oct. 01 2003, 5:15 am)The entity defs file is out and you can use the current GTKRadiant to map for it....actually the new GTK is out in source-code release (if you know about how to get the latest source for GTK, go ahead!) And all the... [more]
11 1154 Oct 1, 2003 02:17 pm
by Wudan~rb
Petition for JK2 maps in JKA?
Jedi Knight : Jedi Knight - Jedi Academy
Some folks have done it already.  I'd be more in favor of a re-working than a straight rip across the board like has been done.  The maps weren't as fantastic as some have said, and there's a few MP maps in JKA that easily are better... [more]
8 1102 Oct 1, 2003 02:08 pm
by Wudan~rb
Kick as a console option
Jedi Knight : Jedi Knight - Jedi Academy
So ... you want it back because you're a lame kick-spammer?Maybe you should read HIS posts.  It's lame.  You can still kick if you want to.  In fact, kicking is easier now.... [more]
42 1895 Sep 27, 2003 12:33 am
by Wudan~rb
[Ghoul2] Skeletal Animation Playback Problem
General Gaming Topics : General Gaming
Hi, I know someone out there has written a skeletal animation program (most likely a game engine) and I'm having a problem with one myself.In skeletal animation, vertices are weighted to bones to give the effect of transforming the mesh in a fairly fl... [more]
2 890 Sep 23, 2003 12:13 am
by Wudan~rb
[GHOUL2-SKELETON]Need a few pointers
General Gaming Topics : General Gaming
In IRC, Go to irc.quakenet.org, channel #jk2coding - hopefully there's a guy named Corto in there, he's a good friend of mine, and he's been able to do what you are trying to do, so hopefully he can help you out.... [more]
5 988 Sep 2, 2003 02:30 pm
by Wudan~rb
big problem would a responce from raven
Jedi Knight : Jedi Knight II: Jedi Outcast
He's in Australia and he's unhappy with his ping to a server Germany?  Tell him to do a Tracert to the server, and write down every IP address from his location to the servers, and then do reverse IP lookups on those, call the admins and requ... [more]
6 1407 Sep 2, 2003 02:28 pm
by Wudan~rb
[GHOUL2-SKELETON]Need a few pointers
General Gaming Topics : General Gaming
What kind of a creature are you animating?... [more]
5 988 Aug 26, 2003 03:33 pm
by Wudan~rb
We are in the process of switching DNS entries for
Jedi Knight : Jedi Knight II: Jedi Outcast
If you're using Win2k, or XP, and you don't get the new master IP address, like emorog said, you can type"ipconfig /flushdns"in the same DOS box, and then try to ping it again and see if you get the right IP address.  It's becau... [more]
37 1502 Aug 26, 2003 03:29 pm
by Wudan~rb
engine comparison
General Gaming Topics : General Gaming
Quote (bani @ June 06 2003, 12:29 am)q3 audio engine doesnt support anything except bog standard WAV files, which is teh sux0r.any engines support ogg vorbis?JK2 and SOF2 have MP3 support, last I heard.  Who knows what JA might bring, but I think the... [more]
22 1125 Jun 14, 2003 05:38 pm
by Wudan~rb
GTK problem
General Gaming Topics : General Gaming
I've had that happen in GTK before, my 3 year old loves to push buttons on the keyboard - it's 10x more annoying when I'm writing code, however.... [more]
6 1332 May 10, 2003 01:12 pm
by Wudan~rb
Quake 3 Menu stuff
General Gaming Topics : General Gaming
Well, you could just put your new .menu files inside a new PK3.  You just have to rename them to .ZIP or something to go back to the old setup.... [more]
8 1190 May 6, 2003 09:25 pm
by Wudan~rb
[GHOUL2-ANIM] A request - Raven Soft. please read!
General Gaming Topics : General Gaming
Dang, that's what I was just thinking of.... [more]
23 1344 May 5, 2003 04:16 pm
by Wudan~rb
[GHOUL2-ANIM] A request - Raven Soft. please read!
General Gaming Topics : General Gaming
In retrospect, that's the nature of the beast - coders aren't animators, and animators are not coders - PLUS no JK2 coder would take a look at the animation problem, it was just deemed impossible.... [more]
23 1344 Apr 23, 2003 02:14 pm
by Wudan~rb
[GHOUL2-ANIM] A request - Raven Soft. please read!
General Gaming Topics : General Gaming
It's been tried :PIt crashed even when it was named _humanoid.gla?I'd have you send me the file, but that'd be illegal, so I guess I'll just have to go buy the game.  SOF2 compatibility is something I'm interested in, and I'd ... [more]
23 1344 Apr 23, 2003 02:12 pm
by Wudan~rb
[GHOUL2-ANIM] A request - Raven Soft. please read!
General Gaming Topics : General Gaming
This Thread entitled "Source Release: GLA Neo".  The top part of the thread has the link to download the source and utility.  The entire file is only about 36k or something, winzipped.It might be hard to find because pretty much the entire forum... [more]
23 1344 Apr 22, 2003 01:29 pm
by Wudan~rb
[GHOUL2-ANIM] A request - Raven Soft. please read!
General Gaming Topics : General Gaming
My more recent work is posted over at the NRGTeam Coding Forum.  Right now the tool I have can only really read the GLA and rip frames of animations.  There's a separate tool available somewhere that can merge them, my program doesn't do... [more]
23 1344 Apr 20, 2003 08:32 pm
by Wudan~rb
[modelers] Q3A Grenade Experiments
General Gaming Topics : General Gaming
The little red green blue model place-holder things can be removed, just make an empty model, or an existing low poly model with an alpha-channeled skin.... [more]
3 1178 Apr 15, 2003 05:53 pm
by Wudan~rb
[GHOUL2-ANIM] A request - Raven Soft. please read!
General Gaming Topics : General Gaming
Indeed, Raven has tried valiantly to help us out in the JK2 community.I'd say that they've done enough.  As for myself, I am not interested in an XSI file, because I neither use SoftImage, nor have an immediate desire to do so.Has anyone seen... [more]
23 1344 Apr 15, 2003 05:46 pm
by Wudan~rb
Quakecon, the return.
General Gaming Topics : General Gaming
I've begun planning my journey to QuakeCon2k3, this will be my first year attending - any advice?Also, it seems the cool kids always travel with their clans and mod-teams.  Most of my mod-team is in Europe and probably won't be making it (and... [more]
21 1425 Apr 14, 2003 08:37 pm
by Wudan~rb
[GHOUL2-ANIM] A request - Raven Soft. please read!
General Gaming Topics : General Gaming
Too bad it doesn't work :PIf somebody at Raven could actually ... show us ... you know ... and XSI file with the correct hierarchy ... used to create the GLA files for a given game ...  that'd be helpful.... [more]
23 1344 Apr 13, 2003 09:09 pm
by Wudan~rb
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