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Fading out sound? Soldier of Fortune : SoFII Mapping I've read so many topics about this, but I still don't know how this works. I want my sounds to have a shorter distance. So a quiker fading out then the standard one. What are the key's for my targetspeaker to acomplish this? Frank... [more] |
1 | 1007 | Jan 4, 2004 07:29 pm by Scriptkiddy ![]() |
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2 Sound Questions Soldier of Fortune : SoFII Mapping Does really nobody knows this? :/... [more] |
8 | 1212 | Dec 31, 2003 08:40 pm by Scriptkiddy ![]() |
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2 Sound Questions Soldier of Fortune : SoFII Mapping The first part of the problem is solved. I used .wav instead of .mp3 and now the sounds loop forever just like I wanted to do. But that still leaves me with the matter of the doors. Can I give every door a different sound when they open?... [more] |
8 | 1212 | Dec 26, 2003 03:42 pm by Scriptkiddy ![]() |
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What does this warning mean? Soldier of Fortune : SoFII Mapping Hey, Everytime I'm making a map, I get this message: Warning : non brush primitive mode call to CSurfaceDlg::GetTexMods broken ( Select_SetTexture not called ) What is it? Do I need to worrie about this?... [more] |
2 | 1269 | Dec 26, 2003 03:12 pm by Scriptkiddy ![]() |
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2 Sound Questions Soldier of Fortune : SoFII Mapping Hey, I'm still working on my map and everything goes fine. Well, almost everything. I am making a map for single player. I want to hear various music/sounds in different rooms. I now activate the sounds with a trigger but I just want to hear the sou... [more] |
8 | 1212 | Dec 25, 2003 01:45 pm by Scriptkiddy ![]() |
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A couple of Single Player light questions Soldier of Fortune : SoFII Mapping Hmm it doesn't seem to work. When I do as you described the light is still on when I enter my level.... [more] |
5 | 1178 | Nov 5, 2003 09:54 am by Scriptkiddy ![]() |
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A couple of Single Player light questions Soldier of Fortune : SoFII Mapping Ok, Basicly what I want is this: You have a dark room, and when you hit a trigger, the light turns on with light style 10. I have tryed some ways but they didn't work. I hope you know how to do this. Secondly I have a strange problem. I have placed ... [more] |
5 | 1178 | Nov 3, 2003 07:32 pm by Scriptkiddy ![]() |
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Doors in Singleplayer? Soldier of Fortune : SoFII Mapping Ok I gave my trigger multiple a delay 10. So I hit the trigger and after 10 seconds my doors started to shake very fast and then they closed again . Do I foreget something? ... [more] |
15 | 1315 | Oct 31, 2003 03:56 pm by Scriptkiddy ![]() |
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Doors in Singleplayer? Soldier of Fortune : SoFII Mapping Ok the doors work :) Thanx for the help and thnx Narc for the final look at the problem. I have tryed the funcion delay but I don't understand this function. It acts kinda strange. What I want: I want to give my doors a delay of like 10 secondes... [more] |
15 | 1315 | Oct 31, 2003 08:54 am by Scriptkiddy ![]() |
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Doors in Singleplayer? Soldier of Fortune : SoFII Mapping I don't get this. I want to make a sliding door. One part moves to the right and one part moves to the left. They open in the same time when you hit the trigger. Now yesterday all my doors moved to the left and now after the "0 360 0" thing, all my ... [more] |
15 | 1315 | Oct 30, 2003 07:23 pm by Scriptkiddy ![]() |
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Doors in Singleplayer? Soldier of Fortune : SoFII Mapping Hey, I just started mapping for Single Player. And well I don't know how to adjust the angle of my sliding door. It always opens to the left . It doesn't matter if I change the angle it keeps opening/sliding to the left side. How do I change this? ... [more] |
15 | 1315 | Oct 29, 2003 07:32 pm by Scriptkiddy ![]() |
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Alpha Textures Soldier of Fortune : SoFII Mapping Ok, I have used your shader and created my texture and now, I can look trough my texture like a glass texture :P. What shader do I need to make for the white parts to be transparent? And another little question, what I did: 1. I created my textur... [more] |
21 | 2123 | Oct 26, 2003 02:54 pm by Scriptkiddy ![]() |
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Alpha Textures Soldier of Fortune : SoFII Mapping I've tryed this tutorial but I got stuck at the part where to save it as a tga file. Because, I can't see tga files in Radiant . What do I need to do then? And do I need to use that shader prog? Or can I use your custom shader and edit that.... [more] |
21 | 2123 | Oct 25, 2003 11:37 pm by Scriptkiddy ![]() |
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Alpha Textures Soldier of Fortune : SoFII Mapping Hehe I also haven't figured this one out and, I need those textures badly :D. I have tryed so many ways and, nothing ever worked so anny help would be appriciated ... [more] |
21 | 2123 | Oct 24, 2003 09:09 pm by Scriptkiddy ![]() |
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Light Switch Soldier of Fortune : SoFII Mapping Hello, Is it possible in mp to create a light switch on a trigger? I mean that when you walk in a room, and you hit the trigger, the light turns off. ... [more] |
2 | 1161 | Oct 22, 2003 11:16 pm by Scriptkiddy ![]() |
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I need modeling help for my Phantom Manor level Soldier of Fortune : SoFII Mapping Ok thanks everybody for the help! I'm going to to my best to make the modells. Maybe this time it works out fine because, I have good help here on this forum.... [more] |
4 | 1240 | Oct 22, 2003 11:14 pm by Scriptkiddy ![]() |
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I need modeling help for my Phantom Manor level Soldier of Fortune : SoFII Mapping Hello, I am still working on my Phantom Manor level. This level is based on the Disneyland Paris themepark ride. For a impression: But now I've come to the part that, I need some custom 3D models. I have never made a custom model befo... [more] |
4 | 1240 | Oct 22, 2003 04:50 pm by Scriptkiddy ![]() |
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GtkRadiant for SoF 2 Soldier of Fortune : SoFII Mapping Ok I've read here on the forum that it was better to download GtkRadiant instead of the SDK. So I've download: GtkRadiantSetup-1[1].2.11-SOF2.exe and GtkRadiantSetup-1.2.13-update.exe When I load my old map, I get alot of shader errors and ... [more] |
3 | 1318 | Aug 22, 2003 01:46 pm by Scriptkiddy ![]() |
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Creating Alpha Textures for SoF II? Soldier of Fortune : SoFII Mapping Thanks, I've added you in my list. Let's hope we can work something out. And I want to thank everybody for the help in this topic so far.... [more] |
23 | 1403 | Aug 21, 2003 08:54 pm by Scriptkiddy ![]() |
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help with rotating train Soldier of Fortune : SoFII Mapping I have asked this question a long time before, because I am creating the Disney themepark ride, Phantom Manor. And I wanted to let my doombuggies actually turn. I got the answer that it was possible in SP and if I wrote some kind of script. I hope someone... [more] |
3 | 1505 | Aug 21, 2003 08:51 pm by Scriptkiddy ![]() |
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Creating Alpha Textures for SoF II? Soldier of Fortune : SoFII Mapping Nope sorry, I renamed it, I changed the path in the shader but I still get a white quare instead of a transparent grey square :ohwell: I'm really starting to think that I am doing something wrong here ... [more] |
23 | 1403 | Aug 19, 2003 08:41 pm by Scriptkiddy ![]() |
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Another Func_Train question Soldier of Fortune : SoFII Mapping Ok, I have created a Doombuggie for my Phantom Manor level. I have programmed the track and it works super . But now I have a question, I want to activate the buggie. You know you push a button and the buggie begins with moving. When I start th... [more] |
1 | 1120 | Aug 18, 2003 10:32 pm by Scriptkiddy ![]() |
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Creating Alpha Textures for SoF II? Soldier of Fortune : SoFII Mapping Nope this doesn't work :(. Why does this have to be so hard? ... [more] |
23 | 1403 | Aug 18, 2003 10:30 pm by Scriptkiddy ![]() |
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Creating Alpha Textures for SoF II? Soldier of Fortune : SoFII Mapping I'd hate to say it, but again I get: Isn't there an error in my shader file or something? ... [more] |
23 | 1403 | Aug 18, 2003 06:53 pm by Scriptkiddy ![]() |
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Creating Alpha Textures for SoF II? Soldier of Fortune : SoFII Mapping I have tryed your image in my map but again I get this as a result :(: Maybe I have a mistake in my shader? This is my shader: textures/test/test { surfaceparm nonsolid surfaceparm nonopaque surfaceparm playerclip surfaceparm monstercl... [more] |
23 | 1403 | Aug 18, 2003 02:54 pm by Scriptkiddy ![]() |
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