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Latest Posts by CheapAlert~rb
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if the RIAA has their way, you will be sued
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Quote (Agent007 @ June 09 2006, 3:33 pm)This is only on the internet, right?  Not like on my home network... (assuming they ever find out about your home network)It applies to private home LANs, too.... [more]
18 933 Jun 9, 2006 10:11 pm
by CheapAlert~rb
KHG mod?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
well, a mapper is the least of my concerns, as there's plenty of efficient klingon themed maps already.... [more]
18 3393 Jun 5, 2006 06:13 am
by CheapAlert~rb
KHG mod?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
finding people isn't the point of this thread... [more]
18 3393 Jun 3, 2006 05:47 am
by CheapAlert~rb
KHG mod?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Quote (Agent007 @ June 01 2006, 10:44 am)Meaning there's no benefit to using EF's engine other than nostalgia.Are you saying compatiblity and performance are not benefits? If you ask me, a ton of rolling crates over reflective water means jack cra... [more]
18 3393 Jun 1, 2006 08:30 pm
by CheapAlert~rb
KHG mod?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I don't mean technically port (of course I know the engines differences are like night and day), just the gameplayKhg wasn't based on either UT or Unreal, they just happened to start work on it with a bare license of the engine in march 98... [more]
18 3393 Jun 1, 2006 04:56 am
by CheapAlert~rb
KHG mod?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Just curious, has there ever been any attempt to port Klingon Honor Guard's arsenal to Elite Force?... [more]
18 3393 May 29, 2006 02:16 am
by CheapAlert~rb
Beta release of new STVOY:HM engine!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
of course the 32bit version will work just fine in winx64.... [more]
74 3679 May 18, 2006 05:57 pm
by CheapAlert~rb
Hsien-Ko
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I have fixed some of the shading issues on some parts of the model. I'll update the Elite Force version next.i.e, the face is now more lit up, claws are also in their own smoothing group so they are lit better, etc stuff like that. The taunt animation... [more]
26 2628 May 10, 2006 11:20 am
by CheapAlert~rb
no pic in box
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Elite Force has buggy brightness carried from older Q3A 1.05 engine builds when played on 2000 and up. Right now the only way to "fix" it is either go down to 98se/ME, or just use thilo's engine, however that's holomatch only.However you... [more]
26 1333 Apr 26, 2006 09:00 pm
by CheapAlert~rb
Beta release of new STVOY:HM engine!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
for some odd reason after a while, i got a fatal BSOD restart right when a match ended on the high noon holomatch level in elimination mode with 10 bots.... [more]
74 3679 Apr 26, 2006 08:17 pm
by CheapAlert~rb
Still at work on the good old "D"
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
neat, are you going to make the entire ship? ... [more]
16 3561 Apr 20, 2006 10:54 am
by CheapAlert~rb
Beta release of new STVOY:HM engine!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
btw, Wudan got glReadPixels (elite force style) flares working in q3a:http://www.quakesrc.org/forums/viewtopic.php?p=59037#59037... [more]
74 3679 Apr 18, 2006 04:15 am
by CheapAlert~rb
Beta release of new STVOY:HM engine!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Very strange bug. Maybe the size of the md3 is causing it, or the traceline check? (Wild guess) Did you try cg_drawGun 0?tracelines are really slow btw, and i'm really confident that elite force does use glReadPixels (which is faster, but "breaks... [more]
74 3679 Apr 17, 2006 03:12 am
by CheapAlert~rb
Beta release of new STVOY:HM engine!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
If speed's the problem then maybe have an option for the EF/q3t 1.05 method, then? I don't remember intensity fading by distance though, not sure.  maybe have a glReadPixels based flare rather than traceline?also ef's flares fade out behi... [more]
74 3679 Apr 17, 2006 02:47 am
by CheapAlert~rb
Beta release of new STVOY:HM engine!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
wierd, perhaps the method taken is just slow? EF's flares were very fast on my k6-2 500 w/ gf2.... [more]
74 3679 Apr 17, 2006 12:12 am
by CheapAlert~rb
Star Trek: Armada
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
I hated the single player, especially the 3rd and 5th federation mission and the last and final mission locking up my computer. another thing to note about the game is that it uses Battlezone's engine :P... [more]
15 1556 Apr 16, 2006 10:10 pm
by CheapAlert~rb
Beta release of new STVOY:HM engine!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
AWESOMEyou should commit these changes to ioq3 itself too as well as release a "flares" patch ... [more]
74 3679 Apr 16, 2006 08:54 pm
by CheapAlert~rb
Sounds in Firefox
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
quicktime, quicktime alternative, or sometimes, VLC.... [more]
14 918 Apr 15, 2006 12:18 am
by CheapAlert~rb
Beta release of new STVOY:HM engine!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
yeah im' gargoyloli think the flare fading code is the problem here, as q3test 1.05 didn't have it and the flares had no problem there, and elite force's renderer may be originally based on the older q3 engine code (it seems to have different ... [more]
74 3679 Apr 14, 2006 04:34 pm
by CheapAlert~rb
Beta release of new STVOY:HM engine!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
There's actually a bunch of q3 mods with flares, but these are nothing more than cgame side hacks. Engine flares are much more efficient imo.Note that there are about 2,000 flares existing in stock Q3A, ending up "disabled" engine-side in th... [more]
74 3679 Apr 10, 2006 08:22 pm
by CheapAlert~rb
Beta release of new STVOY:HM engine!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
the skybox black lines is actually a clamping bug that started appearing in later nvidia drivers however always affected Radeon cards running q3a. Quakesrc has a fix for itsomewhere... [more]
74 3679 Apr 10, 2006 10:02 am
by CheapAlert~rb
Beta release of new STVOY:HM engine!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
but vanilla ef does have flares, they're just off by default and they look really cool. some shots from the original engine:http://www.planetgargoyle.com/crap/efflares.jpghttp://www.planetgarg oyle.com/crap/efflares2.jpgalso i've noticed adding my... [more]
74 3679 Apr 9, 2006 08:13 pm
by CheapAlert~rb
Hsien-Ko
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
is there any other ef resource site i can submit to? Kinda lonely having only 8 downloads.... [more]
26 2628 Apr 9, 2006 08:09 pm
by CheapAlert~rb
Beta release of new STVOY:HM engine!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
neat. any eta for light flares? (probably be better to commit them to ioq3 instead since it was one of q3a's original features from the tests)... [more]
74 3679 Apr 9, 2006 07:47 pm
by CheapAlert~rb
Hsien-Ko
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
cd compilations?uh oh. capcom wouldn't like that :\... [more]
26 2628 Apr 6, 2006 02:39 am
by CheapAlert~rb
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