
Members Online»
0 Active | 7 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 263 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1777 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1099 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 899 Voting menu on maps
CoD+UO General by
Posts: 0 / 792 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Mapping Stash Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Hehe, yes it is, but I did find the EF SP maps nonetheless ... [more] |
6 | 1338 | Apr 28, 2005 03:12 pm by Galen~rb ![]() |
![]() |
Mapping Stash Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Thanks a lot, I'll take a look at eliteforce.com... [more] |
6 | 1338 | Apr 23, 2005 11:35 pm by Galen~rb ![]() |
![]() |
dying in space? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support A ladder brush would've worked in conjuction with Paracyte's first idea, allowing the body to move along the trajectory of the trigger_push without it falling or curving downward as you described.The anti-grav bean in the Forge was just an fx_tran... [more] |
6 | 1197 | Apr 23, 2005 10:53 pm by Galen~rb ![]() |
![]() |
Mapping Stash Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I realize I've been "out of the loop" for quite some time, so maybe this is a dumb question, but... what happened to the mapping stash? Did it move or die? If it died, is there a similiar site? Or, at the very least, ... [more] |
6 | 1338 | Apr 23, 2005 10:47 pm by Galen~rb ![]() |
![]() |
Block NPC/bots ... Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support DO_NOT_ENTER doesn't affect bots? Well, I know it doesn't *stop* them, but it's supposed to let them know that they *shouldn't* enter the area covered by that brush. Are you saying that it doesn't even do that much? I... [more] |
5 | 1199 | Apr 23, 2005 10:31 pm by Galen~rb ![]() |
![]() |
GTK 1.5 Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Hehe, poor outdated me, still using EFR and GTK 1.2.11 Uber Radiant is like that scene in Nemesis when the screen got blasted out and that poor redshirt went tumbling out into space. That's how hard UberRad sucks.... it sucks so hard that ... [more] |
23 | 1198 | Apr 18, 2005 10:46 am by Galen~rb ![]() |
![]() |
Helpful modding tips and tutorial sites Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Might be worth mentioning that most of the links in this thread are dead.... [more] |
21 | 9332 | Apr 16, 2005 04:13 am by Galen~rb ![]() |
![]() |
Textured Air Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Wow all that shader stuff... Would've been a lot easier to just make a nodraw_nonsolid brush and apply the brick wall texture to the visible face. That works very nicely for walk-through walls and lights correctly. :P... [more] |
20 | 889 | Apr 7, 2005 06:11 pm by Galen~rb ![]() |
![]() |
They're Legal Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General http://www.ageofconsent.com is a much better resource for that kind of information. Wish I'd known about it when I was 21 dating a 16 year old, lol. I actually had to do research to make sure I was legal (ugh), hehe. I was, btw. &nbs... [more] |
39 | 1036 | Jun 16, 2004 05:17 pm by Galen~rb ![]() |
![]() |
They're Legal Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General Creepy? I've seen pictures of my wife when she was a little girl, but that doesn't make her any less attractive NOW.My childhood best friend's little sister... I've known her since she was born... She's hot NOW and if... [more] |
39 | 1036 | Jun 15, 2004 07:57 am by Galen~rb ![]() |
![]() |
They're Legal Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General Quote (Peaceable Frood @ June 14 2004, 7:28 pm)So what, were you looking at them when they weren't legal?You say that like it's a bad thing They've been hot for years, get over it.Of course, 16 is the legal age where I live, so I guess mayb... [more] |
39 | 1036 | Jun 15, 2004 03:22 am by Galen~rb ![]() |
![]() |
cloak??? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support It's possible, if you're building the model yourself. Download the Predator skin and see how it's done with the Cloaked Predator model. That skinner used the EF cloak texture to get that effect (I know, b/c I've changed the cloak textu... [more] |
5 | 892 | May 14, 2004 03:18 am by Galen~rb ![]() |
![]() |
Error makes no sense Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I did finally get the map compiled using GTK Radiant. I definately saw what the problem is and I now know why I've never seen a map like this before.All those seats....omg.... Standing and looking out over the entire stadium, my FPS droppe... [more] |
6 | 1080 | May 13, 2004 07:13 pm by Galen~rb ![]() |
![]() |
Error makes no sense Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Not that I recall and even if I had, I never use it except cutting a square brush with a square brush. No odd shapes or anything (besides, there're no odd shapes in this map).Could it be perhaps the sheer magnitude of brushes? I'm buil... [more] |
6 | 1080 | May 12, 2004 03:05 am by Galen~rb ![]() |
![]() |
Error makes no sense Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Ok, I've been getting the MAX_MAP_DRAW_INDEXES error when trying to compile the latest map I'm working on. Researching the error, it seems to be caused by a design that's too complex. Ok, that I can understand and if we were talkin... [more] |
6 | 1080 | May 11, 2004 05:41 am by Galen~rb ![]() |
![]() |
leaks Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Quote (Paracyte @ Feb. 04 2004, 2:23 pm)I wouldn't recommend that, as that can worsen the quality of the vis calculation. Only use it as a last resort.Not if you "fill in the gaps" by placing solid brushes with your skybox texture between th... [more] |
11 | 848 | Feb 5, 2004 03:20 am by Galen~rb ![]() |
![]() |
A Kill Brush Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support trigger_hurtFor instant death use a key of "dmg" and a value of "9999"... [more] |
6 | 954 | Feb 2, 2004 06:51 am by Galen~rb ![]() |
![]() |
In Search of Models Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Ah, ok. The reason I figured a model had been used is because that's how they did the scene where Paris took the Hazard Team over to the forge in the Delta Flyer. It was a cinematic scene, but scripted in a map with the characters and mode... [more] |
9 | 831 | Jan 20, 2004 05:08 am by Galen~rb ![]() |
![]() |
In Search of Models Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Wasn't a model of Voyager used to make the cinematic scenes set outside the ship? Where's that model at?... [more] |
9 | 831 | Jan 18, 2004 08:13 am by Galen~rb ![]() |
![]() |
Flipping Models Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Using the "angle" key just like with an entity has always worked for me. My models rotate fine ... [more] |
8 | 879 | Jan 17, 2004 04:46 pm by Galen~rb ![]() |
![]() |
Flipping Models Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Same as with entity directions. Press "n" to open up the property window for the model. Use the key "angle" and the value of whatever angle you need.If you're using the top (z) view of the map, the angles are as follows... [more] |
8 | 879 | Jan 17, 2004 04:30 am by Galen~rb ![]() |
![]() |
Anyone know where I can find soem.. Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support And if ya don't find it there, try here... [more] |
7 | 876 | Jan 15, 2004 05:48 am by Galen~rb ![]() |
![]() |
Models Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Easiest way? Download the game's .map files from the mapping stash. Then, just copy & paste whatever you want into your map. Couldn't get any easier ... [more] |
2 | 782 | Jan 2, 2004 08:02 am by Galen~rb ![]() |
![]() |
Models needed Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support All I know of is this:http://fps.brainerd.net/mapmodels.htmD*mn good resource. Hope it has something you can use.... [more] |
3 | 729 | Dec 31, 2003 05:17 am by Galen~rb ![]() |
![]() |
Misc_Portal_Camera Shader Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support OH! Chris, when you e-mailed me you didn't mention that you were ALSO using a misc_portal_surface entity along with a misc_camera_portal. D'OH! You should only be using the misc_camera_portal entity in front of the brush ... [more] |
4 | 986 | Dec 28, 2003 11:30 pm by Galen~rb ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware