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Latest Posts by Galen~rb
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Mapping Stash
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Hehe, yes it is, but I did find the EF SP maps nonetheless ... [more]
6 1338 Apr 28, 2005 03:12 pm
by Galen~rb
Mapping Stash
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Thanks a lot, I'll take a look at eliteforce.com... [more]
6 1338 Apr 23, 2005 11:35 pm
by Galen~rb
dying in space?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
A ladder brush would've worked in conjuction with Paracyte's first idea, allowing the body to move along the trajectory of the trigger_push without it falling or curving downward as you described.The anti-grav bean in the Forge was just an fx_tran... [more]
6 1197 Apr 23, 2005 10:53 pm
by Galen~rb
Mapping Stash
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I realize I've been "out of the loop" for quite some time, so maybe this is a dumb question, but...  what happened to the mapping stash?  Did it move or die?  If it died, is there a similiar site?  Or, at the very least, ... [more]
6 1338 Apr 23, 2005 10:47 pm
by Galen~rb
Block NPC/bots ...
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
DO_NOT_ENTER doesn't affect bots?  Well, I know it doesn't *stop* them, but it's supposed to let them know that they *shouldn't* enter the area covered by that brush.  Are you saying that it doesn't even do that much?  I... [more]
5 1199 Apr 23, 2005 10:31 pm
by Galen~rb
GTK 1.5
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Hehe, poor outdated me, still using EFR and GTK 1.2.11 Uber Radiant is like that scene in Nemesis when the screen got blasted out and that poor redshirt went tumbling out into space.  That's how hard UberRad sucks....  it sucks so hard that ... [more]
23 1198 Apr 18, 2005 10:46 am
by Galen~rb
Helpful modding tips and tutorial sites
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Might be worth mentioning that most of the links in this thread are dead.... [more]
21 9332 Apr 16, 2005 04:13 am
by Galen~rb
Textured Air
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Wow all that shader stuff...  Would've been a lot easier to just make a nodraw_nonsolid brush and apply the brick wall texture to the visible face.  That works very nicely for walk-through walls and lights correctly.  :P... [more]
20 889 Apr 7, 2005 06:11 pm
by Galen~rb
They're Legal
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
http://www.ageofconsent.com is a much better resource for that kind of information.  Wish I'd known about it when I was 21 dating a 16 year old, lol.  I actually had to do research to make sure I was legal (ugh), hehe.  I was, btw. &nbs... [more]
39 1036 Jun 16, 2004 05:17 pm
by Galen~rb
They're Legal
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Creepy?  I've seen pictures of my wife when she was a little girl, but that doesn't make her any less attractive NOW.My childhood best friend's little sister...  I've known her since she was born...  She's hot NOW and if... [more]
39 1036 Jun 15, 2004 07:57 am
by Galen~rb
They're Legal
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Quote (Peaceable Frood @ June 14 2004, 7:28 pm)So what, were you looking at them when they weren't legal?You say that like it's a bad thing  They've been hot for years, get over it.Of course, 16 is the legal age where I live, so I guess mayb... [more]
39 1036 Jun 15, 2004 03:22 am
by Galen~rb
cloak???
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
It's possible, if you're building the model yourself.  Download the Predator skin and see how it's done with the Cloaked Predator model.  That skinner used the EF cloak texture to get that effect (I know, b/c I've changed the cloak textu... [more]
5 892 May 14, 2004 03:18 am
by Galen~rb
Error makes no sense
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I did finally get the map compiled using GTK Radiant.  I definately saw what the problem is and I now know why I've never seen a map like this before.All those seats....omg....  Standing and looking out over the entire stadium, my FPS droppe... [more]
6 1080 May 13, 2004 07:13 pm
by Galen~rb
Error makes no sense
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Not that I recall and even if I had, I never use it except cutting a square brush with a square brush.  No odd shapes or anything (besides, there're no odd shapes in this map).Could it be perhaps the sheer magnitude of brushes?  I'm buil... [more]
6 1080 May 12, 2004 03:05 am
by Galen~rb
Error makes no sense
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Ok, I've been getting the MAX_MAP_DRAW_INDEXES error when trying to compile the latest map I'm working on.  Researching the error, it seems to be caused by a design that's too complex.  Ok, that I can understand and if we were talkin... [more]
6 1080 May 11, 2004 05:41 am
by Galen~rb
leaks
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Quote (Paracyte @ Feb. 04 2004, 2:23 pm)I wouldn't recommend that, as that can worsen the quality of the vis calculation. Only use it as a last resort.Not if you "fill in the gaps" by placing solid brushes with your skybox texture between th... [more]
11 848 Feb 5, 2004 03:20 am
by Galen~rb
A Kill Brush
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
trigger_hurtFor instant death use a key of "dmg" and a value of "9999"... [more]
6 954 Feb 2, 2004 06:51 am
by Galen~rb
In Search of Models
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Ah, ok.  The reason I figured a model had been used is because that's how they did the scene where Paris took the Hazard Team over to the forge in the Delta Flyer.  It was a cinematic scene, but scripted in a map with the characters and mode... [more]
9 831 Jan 20, 2004 05:08 am
by Galen~rb
In Search of Models
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Wasn't a model of Voyager used to make the cinematic scenes set outside the ship?  Where's that model at?... [more]
9 831 Jan 18, 2004 08:13 am
by Galen~rb
Flipping Models
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Using the "angle" key just like with an entity has always worked for me.  My models rotate fine ... [more]
8 879 Jan 17, 2004 04:46 pm
by Galen~rb
Flipping Models
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Same as with entity directions.  Press "n" to open up the property window for the model.  Use the key "angle" and the value of whatever angle you need.If you're using the top (z) view of the map, the angles are as follows... [more]
8 879 Jan 17, 2004 04:30 am
by Galen~rb
Anyone know where I can find soem..
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
And if ya don't find it there, try here... [more]
7 876 Jan 15, 2004 05:48 am
by Galen~rb
Models
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Easiest way?  Download the game's .map files from the mapping stash.  Then, just copy & paste whatever you want into your map.  Couldn't get any easier ... [more]
2 782 Jan 2, 2004 08:02 am
by Galen~rb
Models needed
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
All I know of is this:http://fps.brainerd.net/mapmodels.htmD*mn good resource.  Hope it has something you can use.... [more]
3 729 Dec 31, 2003 05:17 am
by Galen~rb
Misc_Portal_Camera Shader
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
OH!  Chris, when you e-mailed me you didn't mention that you were ALSO using a misc_portal_surface entity along with a misc_camera_portal.  D'OH!  You should only be using the misc_camera_portal entity in front of the brush ... [more]
4 986 Dec 28, 2003 11:30 pm
by Galen~rb
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