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by KAZAM3766
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Topic | Replies | Views | Last Post | |
Call of Duty 2 'Remember September' Best 1944 Call of Duty 2 : CoD2 Map + Mod Releases Hi all, Found my old map project from the "Remember September" Mod. Sadly it is an old build (newer version was gone after a HDD crash ) But i compiled the old version and made a video of it. So when the HDD crashes again i have at least a video of th... [more] |
3 | 6295 | Jan 23, 2011 12:21 am by Snake-nl |
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DDS plugin Photoshop CS5 64bit Call of Duty 2 : CoD2 General Hi all, I want to make some textures and need them to save to .dds i found the dds plugin here: http://developer.nvidia.com/object/photoshop_dds_plugins.html%23downloads but after installing i don't see the dds option. isn't this plugin working ... [more] |
2 | 4041 | Jan 22, 2011 11:57 pm by Snake-nl |
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[WIP] Normandy Farm Call of Duty: World at War : CoDWW MP Mapping sweet the house is looking really good between the foilage ... [more] |
19 | 3637 | Sep 9, 2010 10:35 am by Snake-nl |
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which modtools? Call of Duty: World at War : CoDWW MP Mapping thx for the link. it's all working now :)... [more] |
4 | 1553 | Sep 8, 2010 05:00 pm by Snake-nl |
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which modtools? Call of Duty: World at War : CoDWW MP Mapping hi, i installed codwaw again on my laptop. but now i want the modtools. but which download do i need? is see alot of modtools for cod:waw. do i only need to download modtools 1.4? or also the other version? ... [more] |
4 | 1553 | Sep 7, 2010 10:12 am by Snake-nl |
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Select textures and delete brush Call of Duty 4 : CoD4 MP Mapping great! that works thx for the fast reply edited on Sep. 6, 2010 02:42 pm by Snake-nl edit: the first result: http://twitpic.com/2lwekj edited on Sep. 6, 2010 03:34 pm by Snake-nl... [more] |
3 | 1580 | Sep 6, 2010 02:46 pm by Snake-nl |
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Select textures and delete brush Call of Duty 4 : CoD4 MP Mapping hi all, i was wondering, i have some old map files. i want to convert everything to caulk. but the map also contains nodraw decal textures. How can i easily remove all the brushes with the no draw decals? is there an option inside the tools? by hand... [more] |
3 | 1580 | Sep 6, 2010 02:34 pm by Snake-nl |
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model images Call of Duty 2 : CoD2 MP Mapping http://www.modsonline.com/Downloads-full-3217.html :)... [more] |
3 | 1479 | Nov 7, 2007 01:57 pm by Snake-nl |
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Working Bunker Slit window Shutters??? Call of Duty 2 : CoD2 MP Mapping here you can find a map file that opens shutters with a trigger. http://www.modsonline.com/Downloads-full-3435.html maybe this will help with your problem :)... [more] |
5 | 1671 | Nov 4, 2007 04:11 pm by Snake-nl |
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How do I take a clean screenshot? Call of Duty 2 : CoD2 MP Mapping open your map in dev mode. in console use: noclip cg_drawHUD 0 With the noclip function you can "fly" through your map. And the drawHUD 0 removes all the other objects on your screen. When pressing F12 button you make the screenshot. they ca... [more] |
7 | 2376 | Nov 4, 2007 04:08 pm by Snake-nl |
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Where is the Autosave.map located? Call of Duty 2 : CoD2 MP Mapping activision -> call of duty 2 -> bin -> autosave.map ... [more] |
3 | 1935 | Nov 4, 2007 01:51 pm by Snake-nl |
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jump over wall Call of Duty 2 : CoD2 SP Mapping the way i let my AI players jump over walls, through windows etc. is this. in the prefab -> traverse folder i found some prefab situations for this. - crouch_jump_down_40.map - jump_down_96.map - trench_jumpout.map - window_2.map - jump_down_56.... [more] |
4 | 1504 | Nov 4, 2007 01:09 pm by Snake-nl |
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mortar team Call of Duty 2 : CoD2 SP Mapping no not yet. didn't have the time to do this. but it is possible, there are some topics in the forum to make a radius damage.... [more] |
34 | 1480 | Nov 3, 2007 10:25 pm by Snake-nl |
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mortar team Call of Duty 2 : CoD2 SP Mapping this is how i made the mortar team (including 2 germans). Inside the zipfile you can find: - .map file - mortarteam.gsc - mortarteam_fx.gsc - mortarteam.bsp you can download the zip Here Maybe it helps or you could look if there are some di... [more] |
34 | 1480 | Nov 3, 2007 09:56 pm by Snake-nl |
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Working artillery system Call of Duty 2 : CoD2 Scripting srry for using this topic but i have a question about the same subject. i also want a artillery system. But this time i want to trigger it. so when the player hits the trigger the artillery must start. i have made the origins and used the script of ... [more] |
10 | 2932 | Nov 3, 2007 02:42 pm by Snake-nl |
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mortar team Call of Duty 2 : CoD2 SP Mapping are you running the map in dev mode? and did you add +set g_connectpaths 1 to the cod2 shortcut?... [more] |
34 | 1480 | Nov 3, 2007 02:38 pm by Snake-nl |
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mortar team Call of Duty 2 : CoD2 SP Mapping try to remove the _ in this line: maps\_house_fx::main(); so it would be: maps\house_fx::main();... [more] |
34 | 1480 | Nov 3, 2007 02:09 pm by Snake-nl |
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mortar team Call of Duty 2 : CoD2 SP Mapping could you post your gsc and the FX file here? maybe it is linked wrong in your gsc... [more] |
34 | 1480 | Nov 3, 2007 01:56 pm by Snake-nl |
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mortar team Call of Duty 2 : CoD2 SP Mapping is house the name of the map you are making? and where did you save the _fx.gsc file? it must be at the same location as your gsc file (main/maps)... [more] |
34 | 1480 | Nov 3, 2007 11:18 am by Snake-nl |
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mortar team Call of Duty 2 : CoD2 SP Mapping did you save it as a gsc file? (and not for example: hous_fx.gsc.txt)... [more] |
34 | 1480 | Nov 2, 2007 07:22 pm by Snake-nl |
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mortar team Call of Duty 2 : CoD2 SP Mapping k, Open notepad (or any other texteditor) and paste this code into the file: Code:main() { level.mortar = loadfx ("fx/explosions/artilleryExp_dirt_brown.efx"); } save it as: yourmapname_fx.gsc Now ad this code to: yourmapname.gsc ... [more] |
34 | 1480 | Nov 2, 2007 06:21 pm by Snake-nl |
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mortar team Call of Duty 2 : CoD2 SP Mapping Could be 2 things First: also take a look how heigh your skybox is. when i first tested the mortar team my skybox was to low. so the mortar explode outside the skybox and not on the terrain. Second: do you have a fx file? this file takes care ... [more] |
34 | 1480 | Nov 2, 2007 05:20 pm by Snake-nl |
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Menu-image Call of Duty 2 : CoD2 Scripting take a look at this tutorial: How to make your own Call of Duty 2 main menu ... [more] |
19 | 1887 | Oct 31, 2007 06:31 pm by Snake-nl |
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remember september mod Call of Duty 2 : CoD2 General good news, we are back online. http://www.rs-mod.com Quote: Hosting Issues Posted by Major Pain on October 21, 2007 Dear visitor, Our apologies for the time our website being down. It seemed our webhosting was expired, and communications wit... [more] |
4 | 2747 | Oct 22, 2007 07:12 pm by Snake-nl |
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remember september mod Call of Duty 2 : CoD2 General hello, no the mod is not dead but we have some problems at the moment with our webserver. but we are working on it to get the site back online. :)... [more] |
4 | 2747 | Oct 14, 2007 12:48 pm by Snake-nl |
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