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Latest Posts by MrCakey
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mp_wild_vatican (CODUO MP)
Call of Duty : CoD+UO Map + Mod Releases
Back to the BEL thing - as long as you have TDM spawnpoints all you need to do is add the gametype in the arena file. BEL is a great gametype for when there are just a few players online.... [more]
65 1971 Jul 4, 2006 11:45 am
by MrCakey
(preview) mp_priory
Call of Duty : CoD+UO Map + Mod Releases
Have to say when I saw the thumbnails I thought "this looks dull", but the full size images reveal what a fantastic job you've made of this. Any chance of a pic of the whole thing? Anyway, really well done, especially with the undulating floors and ceil... [more]
16 1676 Jun 22, 2006 03:34 pm
by MrCakey
For All Mappers
Call of Duty : CoD+UO General
I can definitely see why these symbols of hate are legislated against and I sincerely hope that any ******s idiotic enough to be goosestepping and doing the Nazi salute while they're enjoying their bratwurst and bier at the World Cup are slapped up sharp ... [more]
27 5932 Jun 15, 2006 09:41 am
by MrCakey
I searched the forums first honest!
Call of Duty 2 : CoD2 MP Mapping
Couldn't find a definitive answer. I began a UO/COD2 project a while back and had to abandon in for personal reasons. I'm thinking of getting back into it now, and while I'm concentrating on it as a CODUO map, I'd like to make a COD2 version. Did it tu... [more]
2 809 May 16, 2006 01:38 pm
by MrCakey
Development screenshots of mp_Cruise for CODUO
Call of Duty : CoD+UO Map + Mod Releases
That is going to be hard. Maybe you could make it a ship that's been bombed by U-Boats and the front of the ship would be underwater. ... [more]
12 1140 Nov 16, 2005 08:25 pm
by MrCakey
Development screenshots of mp_Cruise for CODUO
Call of Duty : CoD+UO Map + Mod Releases
Wow! Ambitious! Looking good so far. Bet there are some fantastic resources you could look into for the interior detail. Will definitely be interested to see how this works out!... [more]
12 1140 Nov 16, 2005 08:21 pm
by MrCakey
[BETA RELEASE] mp_uo_chateau_de_vaumicel
Call of Duty : CoD+UO Map + Mod Releases
That's a really great map! Very big, but professional looking and I love the little details. How did you do the shaft of sunlight effect?! I haven't found any bugs, but personally I hate doors that don't open and I think from a gameplay point of view... [more]
8 1979 Nov 12, 2005 02:21 pm
by MrCakey
I'm not asking the question
Call of Duty 2 : CoD2 MP Mapping
Just another - ahem - related question, which is this - how long after the release of the original COD was it before the editor appeared? ... [more]
8 1109 Nov 7, 2005 05:16 pm
by MrCakey
modifing existing uo maps
Call of Duty : CoDUO Mapping
I should really apologise - my idea for adding HQ of course won't work as you need to physically add the radios inside the map. The thing about adding BEL works though. ... [more]
12 1118 Oct 31, 2005 10:11 am
by MrCakey
modifing existing uo maps
Call of Duty : CoDUO Mapping
You can add gametypes without editing the .map file. For instance, if a map has a TDM option, i.e. it has TDM spawns and intermissions, you can make it also play BEL simply by adding BEL into the list of gametypes in the .arena file. I did this with Sim... [more]
12 1118 Oct 30, 2005 11:57 am
by MrCakey
Yes Or No explain why
Call of Duty : CoD+UO General
It already is very similar to the one in Band of Brothers. Personally, I don't see the point of remakes unless you do something really substantial. I think the reason Carentan is so popular is that it's compact and everyone knows their way round it re... [more]
11 936 Oct 23, 2005 11:28 am
by MrCakey
curved river
Call of Duty : CoDUO Mapping
If I ever get out of my deep blue funk then I'm planning to have a very bendy stream going through my map. I was labouring under the impression that it was possible to simply use the paint height tool to make a trench in the terrain and then create a... [more]
19 954 Oct 18, 2005 11:55 am
by MrCakey
CoD 2 Information!
Call of Duty 2 : CoD2 MP Mapping
Do they stagger game releases? I thought they just shipped everywhere at the same time. Would be well annoying to have people on here raving about it before we could even play it!!! LOL. Most UK stores have the Nov 4 date still - 3 days before new Ka... [more]
17 1990 Oct 2, 2005 05:02 pm
by MrCakey
how do i
Call of Duty : CoDUO Mapping
Just associate its file type with your zip program. Or maybe it's just WinZip that works I don't know, but essentially they're zip files, so just unzip em.... [more]
3 1139 Sep 30, 2005 04:35 pm
by MrCakey
MODSonair Episode 010
MODSonline : MODSon-air
Could you maybe edit each section into individual mp3s and then bind them into a zip file? We are of course, all very grateful to you for the work you're doing.... [more]
22 1860 Sep 18, 2005 01:55 pm
by MrCakey
COD2 - New map! - modelling help wanted
Call of Duty 2 : CoD2 MP Mapping
I suspect I may have to learn modelling myself - like I said, there's no reason anyone would want to go in with me when I've got so little experience. Just it'll take twice as long then! As for modelling now, I would have thought that people could mod... [more]
4 937 Sep 10, 2005 12:17 pm
by MrCakey
COD2 - New map! - modelling help wanted
Call of Duty 2 : CoD2 MP Mapping
http://www.modsonline.com/index.php?mod=Projects&op=full&id=1113 I will start work on the map (intended for COD2, but I may save off a COD/UO version if apt) in about two weeks after I've finished my sister's website. It will be (extremely) loosely... [more]
4 937 Sep 10, 2005 11:51 am
by MrCakey
The big news
Call of Duty 2 : CoD2 MP Mapping
Thanks for that Stryder! And while it is great news in itself, I'm left wondering just how much we can achieve with the existing editor. I understand that in the game itself there'll be structures that react, e.g. walls that collapse under fire or w... [more]
3 1279 Sep 9, 2005 04:34 pm
by MrCakey
Game Releases : CALL OF DUTY 2
Call of Duty 2 : CoD2 MP Mapping
Play.com now has 4 Nov same as Amazon. Game has also now listed it and they too have 4 Nov. ... [more]
15 1894 Sep 9, 2005 10:35 am
by MrCakey
moving things
Call of Duty : CoDUO Mapping
In my editor the "snap to grid" option appears to always be checked in the drop down menu, however, there's also a button that looks like a red right angle moving into a black right angle. This is what turns snapping on/off for me. I *am* however usin... [more]
10 1129 Sep 6, 2005 12:35 pm
by MrCakey
Episode 009 excitement
MODSonline : MODSon-air
Aaaaaaaaaaaaaw, come on! Is it COD2 news? Do you know the release date? You know you want to tell us and you know we want to hear! Spill!!! Please?! ... [more]
9 1718 Sep 6, 2005 11:57 am
by MrCakey
Ponyri skytexture
Call of Duty : CoDUO Mapping
Cheers for that. I'll have to see what happens with COD2. Wish they'd hurry up - I feel like a kid waiting for Christmas!... [more]
10 1141 Sep 5, 2005 01:42 pm
by MrCakey
Ponyri skytexture
Call of Duty : CoDUO Mapping
The UO designers seem to have been a lot less rigorous in ensuring things are in the same place. All the original skies could be referenced in one shader, but I had to dig all over the place before I found Ponyri - it's referenced in pi_ukraine.shader in... [more]
10 1141 Sep 5, 2005 01:14 pm
by MrCakey
Trees and flowers and FPS
Call of Duty : CoDUO Mapping
I just made a quick map as a test. It's awful! But it has many, MANY trees over a very large area. My normal FPS on my 9800Pro is about 90 but with the great big forest it dips to an average of about 70. Which is not THAT big a dip, but I wonder how l... [more]
7 1033 Sep 1, 2005 03:02 pm
by MrCakey
Game Releases : CALL OF DUTY 2
Call of Duty 2 : CoD2 MP Mapping
Here in the yUK I found 4 different dates from 4 different sites: Play.com = 23 Sep CDwow = 28 Oct Amazon = 4 Nov MX2 = 18 Nov Activision says "Fall 2005" and, to me, November is winter, so it must be one of the first two! (Here's hoping is 23 S... [more]
15 1894 Sep 1, 2005 02:47 pm
by MrCakey
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