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beta release mp_kam8 Soldier of Fortune : SoFII Mapping thanks for some feedback, although about the outer area, I know how to make ladders ;), I want it like this. The ledge is blocked, else there are too many ledges to camp on ;). happy fraggin... [more] |
6 | 2055 | Aug 10, 2005 10:33 am by Comm. ![]() |
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beta release mp_kam8 Soldier of Fortune : SoFII Mapping http://members.home.nl/comcarl/mp_kam8.zip I made mp_kam8, its mirror map and looks like kam2. It's beta so still some things need to be fixed/added. Feedback welcome... *EDIT - Fixed Link edited on Aug. 9, 2005 08:06 am by PleaseMYOB... [more] |
6 | 2055 | Aug 9, 2005 09:12 am by Comm. ![]() |
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Download my latest map! Soldier of Fortune : SoFII Mapping show me a ss of the unfinished wall or things u think should be changed. After my exams I will finalize the map! greetz ... [more] |
3 | 1802 | Jun 19, 2005 10:46 am by Comm. ![]() |
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Models are Black (in game) !!!! WTF Soldier of Fortune : SoFII Mapping put models in the map usic model_static rightmousebutton on grid, model, model static, find the appropiate model u want! That should work when u load the model make sure to remove the c:program files poo-poo out of that line, except from base to ... [more] |
4 | 1559 | Jun 18, 2005 06:09 pm by Comm. ![]() |
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Download my latest map! Soldier of Fortune : SoFII Mapping http://soldieroffortune2.filefront.com/file/MP_Shop_8;43316... [more] |
3 | 1802 | Jun 18, 2005 06:07 pm by Comm. ![]() |
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An interesting question Soldier of Fortune : SoFII Mapping I made two stairs. One with the number 2 and one with the number 1. Now the question is rather simple. What is a better way to build a stairs, 1 or 2. Although 2 has 1 brush more it has vertical brushes which make it more solid then 1. So I woul... [more] |
2 | 1295 | May 28, 2005 07:39 pm by Comm. ![]() |
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camera Soldier of Fortune : SoFII Mapping yes it is possible to make camera's. I made a testmap a while ago. So it is possible, I have to see and find out if I still have that mapfile somewhere. You have to make a custom shader, thats 1 thing I know for sure...... [more] |
6 | 1751 | May 28, 2005 07:27 pm by Comm. ![]() |
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Realistic Breaking Glass/Windows Soldier of Fortune : SoFII Mapping You do realise that a high amount of func brushes causes lower fps?... [more] |
8 | 1685 | May 28, 2005 07:24 pm by Comm. ![]() |
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1000 Soldier of Fortune : SoFII Mapping congratulations, take a look at my website in my profile also some nice ss :).... [more] |
6 | 1627 | May 23, 2005 06:35 am by Comm. ![]() |
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Restricted area Soldier of Fortune : SoFII Mapping And what you could do to finish it off, make some fog just above the ground :). Use the fog brush and give it a fog texture :)... [more] |
4 | 1143 | May 23, 2005 06:33 am by Comm. ![]() |
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How to fit textures FAST and naturally ? Soldier of Fortune : SoFII Mapping I dunno if this has been said before, but there is 1 important thing you'll have to know. - You can use the S key, click on fit and it makes the texture fitting. Sometimes the texture gets completely messed up when u make it fit, this is because th... [more] |
6 | 1311 | May 22, 2005 09:14 pm by Comm. ![]() |
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Restricted area Soldier of Fortune : SoFII Mapping there are two ways, either make the roof/ledge higher. If you have the window at 128 height it will not damage the player. You need at least 256 or higher when they fall down. iYou could also add a trigger hurt to your map.. Simply place a brush above ... [more] |
4 | 1143 | May 22, 2005 09:10 pm by Comm. ![]() |
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well peace of cake ;) Soldier of Fortune : SoFII Mapping Press "N" key when you have selected the model. There will be an entity window popping up. In the left lower corner there are numbers, they represent the angle. Clicking on 90 makes the model turn to 90 degree. Its up to you in which direction you wan... [more] |
3 | 1272 | May 22, 2005 11:03 am by Comm. ![]() |
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Detail Brushes Call of Duty : CoD Mapping But isn't it just like in SoF2 that when you make a brush detail, you have to clip it! Doesn't the player walk through the brush if you dont clip it?... [more] |
51 | 9484 | May 22, 2005 07:49 am by Comm. ![]() |
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I have some nice BETA screenshots of two maps Soldier of Fortune : SoFII Mapping http://members.home.nl/comcarl/mapcentre.htm added some ss... [more] |
4 | 2051 | May 21, 2005 11:09 am by Comm. ![]() |
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The village fo THE PRISONER Soldier of Fortune : SoFI+II Map + Mod Releases using fog and distancecull, should make the fps 10/20 higher. Using hint files should get some more FPS. But try to make a smaller version like said before and keep the amoun of models to a minimum! ... [more] |
31 | 3113 | May 21, 2005 05:21 am by Comm. ![]() |
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The village fo THE PRISONER Soldier of Fortune : SoFI+II Map + Mod Releases Dear massamignus, A lot of credit fot the map you made. The size and the design made this a map which costs you alot of time. It really looks very very nice, and probably one of the better maps I have ssen so far. However, the FPS on the map is so l... [more] |
31 | 3113 | May 20, 2005 01:13 pm by Comm. ![]() |
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Importing Quake 3-models into SoF 2? Soldier of Fortune : SoFII Mapping don't forget to include the model into the pk3 ;)... [more] |
9 | 1643 | May 12, 2005 06:20 am by Comm. ![]() |
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The village fo THE PRISONER Soldier of Fortune : SoFI+II Map + Mod Releases Yes it looks very nice and really job well done. The reason why I do critism is because I have seen so many nice maps which look great, but aren't fun to play on public/war. I am a CB supervisor and we have cups/leagues and sof2 is still a much played ... [more] |
31 | 3113 | May 8, 2005 06:38 am by Comm. ![]() |
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I have some nice BETA screenshots of two maps Soldier of Fortune : SoFII Mapping I have been working (last 2 weeks) on 2 maps, I got some nice screenshots for you. Don't pay attention to the light/FPS :). Hong Kong map (55 percent complete): http://members.home.nl/comcarl/shot0005.jpg http://members.home.nl/comcarl/shot0006.jpg ... [more] |
4 | 2051 | May 7, 2005 09:30 am by Comm. ![]() |
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black models!!!!!!! Soldier of Fortune : SoFII Mapping I always wondered how your FPS could drop that bad from alone in the map and 10 players ;)... [more] |
11 | 2012 | May 7, 2005 06:40 am by Comm. ![]() |
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Useful for mappers maybe? Soldier of Fortune : SoFII Mapping I was wondering if someone has a complete list of all the shortkeys there are in GTKradiant 1.4.0 What I mean is a simple list or document here that looks like this: Alt + Tab = Change view of the grid Shift + S = To make textures natural, useful f... [more] |
2 | 1254 | May 7, 2005 06:37 am by Comm. ![]() |
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The village fo THE PRISONER Soldier of Fortune : SoFI+II Map + Mod Releases screenshots look great, but the amount of models you use does concern me. I am curious if you get the fps correctly, there is nothing worse then low fps. I have seen so many maps, some were very good but the fps was so damn poor for public or war ga... [more] |
31 | 3113 | May 6, 2005 02:21 pm by Comm. ![]() |
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black models!!!!!!! Soldier of Fortune : SoFII Mapping depends narc where you put those models. If you put them in areas and not to many and make sure you use distancecull, hint and caulk alot, then you could have a reasonable fps. It all comes down to the amount of brushes you have + the way you caulk/... [more] |
11 | 2012 | May 6, 2005 02:19 pm by Comm. ![]() |
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Ugly Rotation Result ? Soldier of Fortune : SoFII Mapping when you want to rotate a brush, use the R key. The brush is purple now and with the mouse you can change the direction. If you use alt+tab you can change views on grid and rotate in different ways. For example when you want to put a box on a road w... [more] |
5 | 1541 | May 4, 2005 12:03 pm by Comm. ![]() |
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