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Latest Posts by Comm.
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beta release mp_kam8
Soldier of Fortune : SoFII Mapping
thanks for some feedback, although about the outer area, I know how to make ladders ;), I want it like this. The ledge is blocked, else there are too many ledges to camp on ;). happy fraggin... [more]
6 2055 Aug 10, 2005 10:33 am
by Comm.
beta release mp_kam8
Soldier of Fortune : SoFII Mapping
http://members.home.nl/comcarl/mp_kam8.zip I made mp_kam8, its mirror map and looks like kam2. It's beta so still some things need to be fixed/added. Feedback welcome... *EDIT - Fixed Link edited on Aug. 9, 2005 08:06 am by PleaseMYOB... [more]
6 2055 Aug 9, 2005 09:12 am
by Comm.
Download my latest map!
Soldier of Fortune : SoFII Mapping
show me a ss of the unfinished wall or things u think should be changed. After my exams I will finalize the map! greetz ... [more]
3 1802 Jun 19, 2005 10:46 am
by Comm.
Models are Black (in game) !!!! WTF
Soldier of Fortune : SoFII Mapping
put models in the map usic model_static rightmousebutton on grid, model, model static, find the appropiate model u want! That should work when u load the model make sure to remove the c:program files poo-poo out of that line, except from base to ... [more]
4 1559 Jun 18, 2005 06:09 pm
by Comm.
Download my latest map!
Soldier of Fortune : SoFII Mapping
http://soldieroffortune2.filefront.com/file/MP_Shop_8;43316... [more]
3 1802 Jun 18, 2005 06:07 pm
by Comm.
An interesting question
Soldier of Fortune : SoFII Mapping
I made two stairs. One with the number 2 and one with the number 1. Now the question is rather simple. What is a better way to build a stairs, 1 or 2. Although 2 has 1 brush more it has vertical brushes which make it more solid then 1. So I woul... [more]
2 1295 May 28, 2005 07:39 pm
by Comm.
camera
Soldier of Fortune : SoFII Mapping
yes it is possible to make camera's. I made a testmap a while ago. So it is possible, I have to see and find out if I still have that mapfile somewhere. You have to make a custom shader, thats 1 thing I know for sure...... [more]
6 1751 May 28, 2005 07:27 pm
by Comm.
Realistic Breaking Glass/Windows
Soldier of Fortune : SoFII Mapping
You do realise that a high amount of func brushes causes lower fps?... [more]
8 1685 May 28, 2005 07:24 pm
by Comm.
1000
Soldier of Fortune : SoFII Mapping
congratulations, take a look at my website in my profile also some nice ss :).... [more]
6 1627 May 23, 2005 06:35 am
by Comm.
Restricted area
Soldier of Fortune : SoFII Mapping
And what you could do to finish it off, make some fog just above the ground :). Use the fog brush and give it a fog texture :)... [more]
4 1143 May 23, 2005 06:33 am
by Comm.
How to fit textures FAST and naturally ?
Soldier of Fortune : SoFII Mapping
I dunno if this has been said before, but there is 1 important thing you'll have to know. - You can use the S key, click on fit and it makes the texture fitting. Sometimes the texture gets completely messed up when u make it fit, this is because th... [more]
6 1311 May 22, 2005 09:14 pm
by Comm.
Restricted area
Soldier of Fortune : SoFII Mapping
there are two ways, either make the roof/ledge higher. If you have the window at 128 height it will not damage the player. You need at least 256 or higher when they fall down. iYou could also add a trigger hurt to your map.. Simply place a brush above ... [more]
4 1143 May 22, 2005 09:10 pm
by Comm.
well peace of cake ;)
Soldier of Fortune : SoFII Mapping
Press "N" key when you have selected the model. There will be an entity window popping up. In the left lower corner there are numbers, they represent the angle. Clicking on 90 makes the model turn to 90 degree. Its up to you in which direction you wan... [more]
3 1272 May 22, 2005 11:03 am
by Comm.
Detail Brushes
Call of Duty : CoD Mapping
But isn't it just like in SoF2 that when you make a brush detail, you have to clip it! Doesn't the player walk through the brush if you dont clip it?... [more]
51 9484 May 22, 2005 07:49 am
by Comm.
I have some nice BETA screenshots of two maps
Soldier of Fortune : SoFII Mapping
http://members.home.nl/comcarl/mapcentre.htm added some ss... [more]
4 2051 May 21, 2005 11:09 am
by Comm.
The village fo THE PRISONER
Soldier of Fortune : SoFI+II Map + Mod Releases
using fog and distancecull, should make the fps 10/20 higher. Using hint files should get some more FPS. But try to make a smaller version like said before and keep the amoun of models to a minimum! ... [more]
31 3113 May 21, 2005 05:21 am
by Comm.
The village fo THE PRISONER
Soldier of Fortune : SoFI+II Map + Mod Releases
Dear massamignus, A lot of credit fot the map you made. The size and the design made this a map which costs you alot of time. It really looks very very nice, and probably one of the better maps I have ssen so far. However, the FPS on the map is so l... [more]
31 3113 May 20, 2005 01:13 pm
by Comm.
Importing Quake 3-models into SoF 2?
Soldier of Fortune : SoFII Mapping
don't forget to include the model into the pk3 ;)... [more]
9 1643 May 12, 2005 06:20 am
by Comm.
The village fo THE PRISONER
Soldier of Fortune : SoFI+II Map + Mod Releases
Yes it looks very nice and really job well done. The reason why I do critism is because I have seen so many nice maps which look great, but aren't fun to play on public/war. I am a CB supervisor and we have cups/leagues and sof2 is still a much played ... [more]
31 3113 May 8, 2005 06:38 am
by Comm.
I have some nice BETA screenshots of two maps
Soldier of Fortune : SoFII Mapping
I have been working (last 2 weeks) on 2 maps, I got some nice screenshots for you. Don't pay attention to the light/FPS :). Hong Kong map (55 percent complete): http://members.home.nl/comcarl/shot0005.jpg http://members.home.nl/comcarl/shot0006.jpg ... [more]
4 2051 May 7, 2005 09:30 am
by Comm.
black models!!!!!!!
Soldier of Fortune : SoFII Mapping
I always wondered how your FPS could drop that bad from alone in the map and 10 players ;)... [more]
11 2012 May 7, 2005 06:40 am
by Comm.
Useful for mappers maybe?
Soldier of Fortune : SoFII Mapping
I was wondering if someone has a complete list of all the shortkeys there are in GTKradiant 1.4.0 What I mean is a simple list or document here that looks like this: Alt + Tab = Change view of the grid Shift + S = To make textures natural, useful f... [more]
2 1254 May 7, 2005 06:37 am
by Comm.
The village fo THE PRISONER
Soldier of Fortune : SoFI+II Map + Mod Releases
screenshots look great, but the amount of models you use does concern me. I am curious if you get the fps correctly, there is nothing worse then low fps. I have seen so many maps, some were very good but the fps was so damn poor for public or war ga... [more]
31 3113 May 6, 2005 02:21 pm
by Comm.
black models!!!!!!!
Soldier of Fortune : SoFII Mapping
depends narc where you put those models. If you put them in areas and not to many and make sure you use distancecull, hint and caulk alot, then you could have a reasonable fps. It all comes down to the amount of brushes you have + the way you caulk/... [more]
11 2012 May 6, 2005 02:19 pm
by Comm.
Ugly Rotation Result ?
Soldier of Fortune : SoFII Mapping
when you want to rotate a brush, use the R key. The brush is purple now and with the mouse you can change the direction. If you use alt+tab you can change views on grid and rotate in different ways. For example when you want to put a box on a road w... [more]
5 1541 May 4, 2005 12:03 pm
by Comm.
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