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Latest Posts by ErikRotteveel
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is this right???
Call of Duty : CoD Mapping
did you get a unknown built-in function error too? because codmp doesnt seem to know node = getnode?? and i think you should ad this lines to your script if you havent. main() { maps\_load::main(); //Loads Global Scripts thread parachute(); // Pr... [more]
3 1062 Feb 17, 2005 05:05 pm
by ErikRotteveel
MG42 Probs in UO
Call of Duty : CoDUO Mapping
well there are still other people who can... in mp_foy, the mg42 are called "classname" "misc_mg42" "export" "1" "model" "xmodel/mg42_bipod" "weaponinfo" "mg42_bipod_prone_mp" i understand all, but the export, what does that??... [more]
10 1144 Feb 15, 2005 07:21 pm
by ErikRotteveel
MG42 Probs in UO
Call of Duty : CoDUO Mapping
i have entered mg42_bipod_PRONE_mp, and NOT: mg42_bipod_STAND_mp... [more]
10 1144 Feb 15, 2005 07:04 pm
by ErikRotteveel
MG42 Probs in UO
Call of Duty : CoDUO Mapping
screen take a look at this screen, then you know where it is.... it is on the ground, so i have to use mg42_bipod_prone_mp BTW, can it also be in one of the scripts in cod??... [more]
10 1144 Feb 15, 2005 06:50 pm
by ErikRotteveel
MG42 Probs in UO
Call of Duty : CoDUO Mapping
Hercules: well, if you have looked on the screen some better, you saw that i already did that Hybr!d: i think there is, but at the place where the mg is, you cant stand, you have to duck. maybe that should be a prob? ... [more]
10 1144 Feb 15, 2005 06:35 pm
by ErikRotteveel
MG42 Probs in UO
Call of Duty : CoDUO Mapping
this mg42 won't work in the game!!!! can someone tell me what im doing wrong? in mapping for orig cod it always worked. but since i have uo, all my mg42s don't work! ... [more]
10 1144 Feb 15, 2005 06:16 pm
by ErikRotteveel
mp3 in COD:UO
Call of Duty : CoDUO Mapping
you can leave this guys, i already have got it. it is not said in the tutorials i think, but if you use a mp3 file, you should set ........150,750,auto,streamed,,looping,,,...... so it is streamed instead of loaded (which is default)... [more]
2 865 Feb 13, 2005 08:50 am
by ErikRotteveel
mp3 in COD:UO
Call of Duty : CoDUO Mapping
i know that there are some mp3's used in UO, but how do i use my own ones in my maps, because now it says: sound is in a bad format, but it is in .mp3? but should i edit the sample rate for that? and what should the format be then?... [more]
2 865 Feb 13, 2005 08:41 am
by ErikRotteveel
Vehicles don't work!
Call of Duty : CoDUO Mapping
what they tell you in the tutorial on this site, won't work. you have to make the following keys & values: "classname" "script_vehicle" "targetname" "tank" (if it is a jeep, the this will be jeep instead of tank) "model" "xmodel/mp_vehicle_sherman" ... [more]
9 1302 Jan 4, 2005 09:56 am
by ErikRotteveel
tiger tank in mp uo map
Call of Duty : CoDUO Mapping
about the mg42 turret, i've been thinking. i think you should re-model it with 3ds max or something. but how can i convert cod models into readable files for 3ds max or for milkshape?... [more]
11 2479 Jan 3, 2005 07:54 am
by ErikRotteveel
tiger tank in mp uo map
Call of Duty : CoDUO Mapping
got the point now, in the tutorial, they don't tell you that you have to give the vehicles a "targetname" "tank" well i've got a working tiger, deleted the turret until i get it working. but now there's a problem. if you try this one, you'll see that ... [more]
11 2479 Jan 2, 2005 09:14 pm
by ErikRotteveel
tiger tank in mp uo map
Call of Duty : CoDUO Mapping
well, i was trying to make a useable tiger tank, but can you tell me what's wrong with this? i've included the .map file so you can take a look at it tigertank... [more]
11 2479 Jan 2, 2005 07:37 am
by ErikRotteveel
tiger tank in mp uo map
Call of Duty : CoDUO Mapping
hey guys, i tried to add the tiger tank in the game at my new map, i followed the instructions in the tutorial but i've set "vehicletype" "tiger_mp" and "model" "xmodel/vehicle_tank_tiger" instead of the stock ones, i created an tiger_mp in the map uo/veh... [more]
11 2479 Dec 29, 2004 05:11 pm
by ErikRotteveel
mg42 firing problem..
Call of Duty : CoD Mapping
PHaLaNX[TUR] writes...Quote: my misc_mg42 wit codes model xmodel/mg42_bipod weaponinfo mg42_bipod_prone_mp accuracy 0.9 showing and firing in game but when i hold down the trigger it firing for one second and stops firing(fire animation... [more]
12 1726 Aug 16, 2004 05:16 pm
by ErikRotteveel
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