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why are there "no" DVD games? General Gaming Topics : General Gaming There is a standard for read only dvd's, but not for writable dvd's.I think the main issue is that the media costs more, that's why you still see the odd piece of software distributed on floppy disks. Also, not everyone has a dvd in thei... [more] |
20 | 1403 | Feb 3, 2003 06:19 pm by ScottBrooks~rb ![]() |
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[GENERAL] Guidance needed General Gaming Topics : General Gaming Since this has kindof turned into a programmers geek fest, have a look at ruby. It's object oriented coding done right.www.rubycentral.com/book for an online book about ruby.It was built as a OO language first, and then scripting capabilities we... [more] |
27 | 1301 | Feb 3, 2003 06:48 am by ScottBrooks~rb ![]() |
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Interesting article about cheating in games General Gaming Topics : General Gaming It was a good read, but I don't think he proposed enough solutions.There are quite a few things you can do to avoid people cheating in your games, but the most important is to realize that people will try.... [more] |
2 | 999 | Jan 25, 2003 07:54 am by ScottBrooks~rb ![]() |
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[GENERAL] Thoughts on Steam? General Gaming Topics : General Gaming Well, it seems like someone could setup a amateur 'steam' system with rsync and some quick shell scripts, but it would take quite a bit more work to get it going on windows.... [more] |
14 | 1009 | Jan 23, 2003 12:44 am by ScottBrooks~rb ![]() |
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When Patches Attack... General Gaming Topics : General Gaming With reaction quake 3 we use CVS, and from what I can tell we are pretty happy with it. It's great, and for mod teams that can't afford expensive tools it's amazing.Anyone try out subversion at all?... [more] |
17 | 1377 | Jan 23, 2003 12:37 am by ScottBrooks~rb ![]() |
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When Patches Attack... General Gaming Topics : General Gaming Rick, mind if I ask what version control software you are using?... [more] |
17 | 1377 | Jan 22, 2003 09:58 pm by ScottBrooks~rb ![]() |
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A free atmpshere. General Gaming Topics : General Gaming Quote (ReverendTed @ Jan. 19 2003, 2:01 pm)The solution is my favorite Ikonboards option:"Do you wish to view members signatures when reading threads? [No]"Wow, that rocks, I never new about that option ... [more] |
22 | 1152 | Jan 20, 2003 12:20 am by ScottBrooks~rb ![]() |
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[Coders] Q3Pong Source Code General Gaming Topics : General Gaming Hey thanks, I always like looking at code to see how someone else has approached the same problems. PS - Your code always looks worse to yourself, then everyone else.... [more] |
3 | 1160 | Jan 19, 2003 06:10 am by ScottBrooks~rb ![]() |
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[GENERAL] Thoughts on Steam? General Gaming Topics : General Gaming Maybe have a look around http://www.steampowered.com/ if you havent yet.-------------------------------------My impressions of steam is that Valve is trying to create a platform for mod developers to distribute their modifications on some sort of a monthl... [more] |
14 | 1009 | Jan 17, 2003 10:41 pm by ScottBrooks~rb ![]() |
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Dead? :( General Gaming Topics : General Gaming Hey, it's alive!... [more] |
18 | 1221 | Jan 15, 2003 04:57 am by ScottBrooks~rb ![]() |
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Dead? :( General Gaming Topics : General Gaming I think so. I refresh the forum all the time, not much activity though.... [more] |
18 | 1221 | Jan 10, 2003 11:43 pm by ScottBrooks~rb ![]() |
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Detonator mod progress General Gaming Topics : General Gaming Anything new with your mod?... [more] |
13 | 1052 | Nov 6, 2002 06:32 am by ScottBrooks~rb ![]() |
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Writing your own engine? General Gaming Topics : General Gaming the only thing I built similar to a "real" engine was a shooting gallery. It could load q3 models, and they would move up and down behind these barrels, if you shot one, it would go through it's death animations in the md3.After looking at the c... [more] |
9 | 1237 | Oct 10, 2002 04:26 pm by ScottBrooks~rb ![]() |
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Tenebrea General Gaming Topics : General Gaming ya, it will be nice to see what it looks like of the model replacement models work. He will probably add support for loading q3 maps, and that could look interesting.Also, thanks for the fixes you guys sent to id for the latest point release.... [more] |
8 | 1350 | Oct 8, 2002 12:49 am by ScottBrooks~rb ![]() |
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[CODERS] OGC Fix General Gaming Topics : General Gaming hehe, from the OGC forums... [more] |
2 | 665 | Oct 5, 2002 07:53 am by ScottBrooks~rb ![]() |
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Ok guys, Brainstorm time. General Gaming Topics : General Gaming oh, for sure. I was just saying we will probably see more activity on the forum after new games come out, but there is alot that we can use this forum for in the time being.... [more] |
22 | 1241 | Oct 3, 2002 10:57 pm by ScottBrooks~rb ![]() |
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Ok guys, Brainstorm time. General Gaming Topics : General Gaming I never said I had it all figgured out, just that we will probably see more action in here in a week or so (if people choose to use it)... [more] |
22 | 1241 | Oct 3, 2002 02:01 am by ScottBrooks~rb ![]() |
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Ok guys, Brainstorm time. General Gaming Topics : General Gaming Well, it could be that right now most mod teams are quite mature now, and they have most of the stuff figgured out with the engine they are using. Maybe we will see more come up as UT 2003 starts to be evaluated for moding.But either way, some fresh... [more] |
22 | 1241 | Oct 2, 2002 09:53 pm by ScottBrooks~rb ![]() |
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Detonator mod progress General Gaming Topics : General Gaming In Reaction, our unique items spawn based off the spawn points in the map. One is randomly chosen, an item is spawned there, then another spawn point is chosen, etc.It solves alot of the problems of randomly placing something in the map, and since m... [more] |
13 | 1052 | Sep 9, 2002 07:48 pm by ScottBrooks~rb ![]() |
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[GENERAL] Discuss your mod ideas General Gaming Topics : General Gaming or since I do most of my work with qvm's, after packaging up a internal beta, then forgetting to removed the pk3'd qvm's out of my reaction folder and wondering why on earth the changes were not working.... [more] |
19 | 1191 | Sep 7, 2002 06:59 am by ScottBrooks~rb ![]() |
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[GENERAL] Role-call, sign in. General Gaming Topics : General Gaming Scott "Blaze" BrooksOne of the code monkeys working on Reaction Quake 3.... [more] |
83 | 5798 | Sep 6, 2002 11:24 pm by ScottBrooks~rb ![]() |
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Reaction Quake 3 Beta 2.2 has just been released General Gaming Topics : General Gaming You can get it at http://www.reactionquake3.com/downloads.phpWe would love to hear some comments from other mod teams about it.... [more] |
2 | 1020 | Aug 31, 2002 03:26 pm by ScottBrooks~rb ![]() |
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[CODERS] OGC Fix General Gaming Topics : General Gaming Looks like they updated ogc again, so you a mod cant poll the ogc_ values.Simple fix.Add a new cvar called ogc_ something. I choose ogc_islame. Default the value to 1.Then somewhere, like after shooting a gun, or something, poll the value of o... [more] |
2 | 665 | Aug 29, 2002 04:49 am by ScottBrooks~rb ![]() |
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Flexible Class Definitions General Gaming Topics : General Gaming Another option would be to add something to the serverinfo so you could see before entering the server if it was using the default settings, or a modified set.... [more] |
4 | 999 | Aug 25, 2002 09:34 pm by ScottBrooks~rb ![]() |
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Ill start off a discussion.... General Gaming Topics : General Gaming hmm, I doubt there will be an issue about someone making a really small model. It would need to be downloaded on all the other clients before you could see it, so you could just turn your auto downloads off, and if you didnt have the model, you woul... [more] |
16 | 992 | Aug 25, 2002 09:31 pm by ScottBrooks~rb ![]() |
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