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Topic | Replies | Views | Last Post | |
AnimatEd and SkelView Soldier of Fortune : SoFII Mapping I can't wait! thanks for the update mech! Will these be the only updates for the sdk.... or will there be some surprises? I like surprises.... [more] |
4 | 3389 | Oct 11, 2002 06:20 pm by ShockRave~rb |
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How To Add...... Soldier of Fortune : SoFII Mapping Quote (forethought @ Oct. 04 2002, 6:40 pm)Hey, that did it! I am forever in your debt.Say, is this kind of path thing the issue behind GTK not allowing SP games?No prob! ... [more] |
8 | 1135 | Oct 5, 2002 08:48 am by ShockRave~rb |
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How To Add...... Soldier of Fortune : SoFII Mapping If you don't have NPC's to insert when you load radiant then check out these posts. I bet this is your problem. You have to open your SoF2SP.qe4 and make sure the NPC path is set to the correct path.Check these links:http://forums.ravensoft.com/ib... [more] |
8 | 1135 | Oct 4, 2002 08:37 pm by ShockRave~rb |
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Help!!/Tutorial! Soldier of Fortune : SoFII Mapping No prob. I'm happy to hear you got it working.... [more] |
6 | 1071 | Oct 3, 2002 09:33 pm by ShockRave~rb |
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Help!!/Tutorial! Soldier of Fortune : SoFII Mapping Hmm... So you just get a blank junk.txt file and no bsp file in your sof2sdk\base\maps dir? That seems strange to me... mabey someone else that is more experienced can help. Mabey you might want to check out this link.... it's for Jedi Knight ... [more] |
6 | 1071 | Oct 3, 2002 07:30 am by ShockRave~rb |
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unzip .pk3 files where? Soldier of Fortune : SoFII Mapping I extracted my pk3 files to c:\sof2sdk\base.I don't think you need to extract the pk3 to your Soldier of Fortune II Double Helix\base directory. When the game loads, it loads all of your textures from the pk3 files themselves, not from the... [more] |
3 | 1264 | Oct 2, 2002 04:20 am by ShockRave~rb |
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how i can set it harder Soldier of Fortune : SoFII Mapping Quote (Pharao_FS @ Sep. 30 2002, 2:08 pm)hi ,if there a way to set the " example --> NPC_Prometheus_Snow_Sniper " extrem hard ( only perfect Headshots ? more aggresivity ?if yes , please let me know how thx for infoPharao_FSPharao_FS Website... [more] |
4 | 1052 | Oct 1, 2002 04:38 am by ShockRave~rb |
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Rappelling Help...again.... Soldier of Fortune : SoFII Mapping Quote (mechanodroid @ Sep. 30 2002, 09:24 am)Bumping this topic due to recent interest.(btw- This seems like a good place to mention that a couple of us here at Raven are impressed you got this working. Of anything, rappeling is probably one of the hard... [more] |
13 | 738 | Oct 1, 2002 03:01 am by ShockRave~rb |
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Need help making a Zombie Character!! Soldier of Fortune : SoFII Mapping I can't wait for animatED! The rappelling poosts are here on the sp forum.... jeeze... just scroll down the posts (theres only two pages) and find them... I would post a link but I think you will find them.... [more] |
16 | 948 | Oct 1, 2002 02:54 am by ShockRave~rb |
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Need help making a Zombie Character!! Soldier of Fortune : SoFII Mapping LOL... I was going to do something similar with the zombies and all.... I also was going to use the virus victims as my zombies but instead... I decided differently. Anyway, I know how to script the NPC's to do different motions I have posted some of ... [more] |
16 | 948 | Sep 30, 2002 05:50 am by ShockRave~rb |
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Help!!/Tutorial! Soldier of Fortune : SoFII Mapping Quote (UlT1MaT3 @ Sep. 29 2002, 7:53 pm)hey,I need help with this I have been trying to make a single player map but whenever I try to convert to bsp it won't work any help? or tutroial thnx maybe a step by step?UlT1MaT3What do you mean? Are you getti... [more] |
6 | 1071 | Sep 30, 2002 05:37 am by ShockRave~rb |
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SoF2 mapping tutorial Soldier of Fortune : SoFII Mapping Thats the one that got me started! Helped me overcome alot of my initial Sof2SDK setup/configuration problems.... [more] |
8 | 4902 | Sep 28, 2002 03:20 am by ShockRave~rb |
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Can't get rain to work!!!! Soldier of Fortune : SoFII Mapping Quote (dieter @ Sep. 26 2002, 08:56 am)it only rains INDISE the outside brush or UNDER the outside brush?INSIDE...... when you are in the game you should be walking around inside of the OUTSIDE brush.... of course you can't see the outside brush in th... [more] |
14 | 1031 | Sep 27, 2002 05:31 am by ShockRave~rb |
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SP spawnflag values Soldier of Fortune : SoFII Mapping You can make paths by creating info_Navpoint's and connecting them together. Look in the Docs folder for the Navpoint doc.... [more] |
3 | 1180 | Sep 27, 2002 05:26 am by ShockRave~rb |
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player starting with selected weapons, how? Soldier of Fortune : SoFII Mapping Great thanks!... [more] |
8 | 1214 | Sep 25, 2002 11:02 am by ShockRave~rb |
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player starting with selected weapons, how? Soldier of Fortune : SoFII Mapping Hey mech, when/where do i exec the config... in the players spawnscript.... or worldspawn.... etcthnx.... [more] |
8 | 1214 | Sep 20, 2002 01:45 pm by ShockRave~rb |
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Can't get rain to work!!!! Soldier of Fortune : SoFII Mapping how big is your outside brush.... are you even sure it's an outside brush (i.e. did you select the outside texture and then create your brush? Did you try changing the values to something different than i gave above. I used a small brush about the siz... [more] |
14 | 1031 | Sep 20, 2002 01:41 pm by ShockRave~rb |
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Can't get rain to work!!!! Soldier of Fortune : SoFII Mapping Your welcome!... [more] |
14 | 1031 | Sep 19, 2002 08:34 pm by ShockRave~rb |
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Can't get rain to work!!!! Soldier of Fortune : SoFII Mapping O.K. I figured it out... it seems so obvious now... DOH!All you have to do is make an outside brush, put a worldeffect_command inside of it. The key and values work like this:Key: "c0" (without quotes)Value: "rain init 500" (withou... [more] |
14 | 1031 | Sep 16, 2002 12:29 pm by ShockRave~rb |
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func_glass ??? Soldier of Fortune : SoFII Mapping Does this work with patch def? I can't get my patch def to smash like a flat window would smash with glass_1.. just wondering........ [more] |
12 | 917 | Sep 16, 2002 01:24 am by ShockRave~rb |
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Can't get rain to work!!!! Soldier of Fortune : SoFII Mapping Quote (dieter @ Sep. 15 2002, 6:42 pm)Yeah, but you just can't use scripts for everything, otherwise you'll just get an unholy mess on your mod You are right, a lot things you don't need to script, but i would hardly call my solutions an "... [more] |
14 | 1031 | Sep 16, 2002 01:18 am by ShockRave~rb |
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player starting with selected weapons, how? Soldier of Fortune : SoFII Mapping I would like some more info on this as well...... [more] |
8 | 1214 | Sep 15, 2002 11:35 pm by ShockRave~rb |
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func_glass ??? Soldier of Fortune : SoFII Mapping Quote (Max Death @ Sep. 15 2002, 1:13 pm)Had same problem with that same texture. Not sure of the reaon. Tried all kinds of things. finally got home and had a look at the texture folders. Try glass1 in the shop texure folders. This works without hassels. ... [more] |
12 | 917 | Sep 15, 2002 08:19 pm by ShockRave~rb |
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func_glass ??? Soldier of Fortune : SoFII Mapping O.K. I got it working for the most part... glass_spread in the common folder was the one i was looking for. It works fine except when I put the window in the spot I cut out of my wall, it does not show up in the game until i shoot it and then it looks lik... [more] |
12 | 917 | Sep 15, 2002 08:41 am by ShockRave~rb |
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func_glass ??? Soldier of Fortune : SoFII Mapping Quote (Max Death @ Sep. 14 2002, 8:41 pm)You don't need to have a funtion glass to do what you want in SP. just look for the texture "glass1" . Sorry but I don't remember the texture folder right off the top of my head. Use it in a thin ... [more] |
12 | 917 | Sep 15, 2002 02:28 am by ShockRave~rb |
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