
Members Online»
0 Active | 15 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 286 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1780 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1103 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 901 Voting menu on maps
CoD+UO General by
Posts: 0 / 796 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
long range? Call of Duty 2 : CoD2 General Cool! One thing we would like for CoD2 'Sniping' would be long range maps. In CoD you can kill standard @ about 8000 CoD units with any scoped rifle but nothing more than 8000 I am not sure about CoD2 having the same limit on the actual kill distance b... [more] |
6 | 1406 | Jan 26, 2006 12:43 am by Antonio.x ![]() |
![]() |
long range? Call of Duty 2 : CoD2 General Tally writes...Quote:dual scope? what do u mean? I think means alt weapon making another Scoped rifle with a different scope with more fov press M default alt weapon key and it will change to that scope (A zoom effect) also due to the range limits on C... [more] |
6 | 1406 | Jan 25, 2006 01:22 pm by Antonio.x ![]() |
![]() |
TITANTIC Call of Duty : CoD+UO Map + Mod Releases I just got it and played/viewed it on the makers server Here are the IP:85.214.34.106:28960 voting is turned so you can forward to next map until you get to either titanic version. Simply an awesome map!... [more] |
9 | 1295 | Jan 22, 2006 05:09 am by Antonio.x ![]() |
![]() |
Model Heads Call of Duty : CoD Mapping Code:{ precacheModel("xmodel/playerbody_russian_veteran"); character\_utility::precacheModelArray(xmodelalias\head_allied::main()); I have created the model Russian Veteran and the rest I cant work out I compiled the multiplayer map still no head :... [more] |
5 | 944 | Jan 18, 2006 12:19 am by Antonio.x ![]() |
![]() |
Model Heads Call of Duty : CoD Mapping Thanks for the fast reply! edited on Jan. 17, 2006 06:33 pm by ScHiZo_KiLlEr... [more] |
5 | 944 | Jan 17, 2006 11:28 pm by Antonio.x ![]() |
![]() |
Model Heads Call of Duty : CoD Mapping Hi, I have added some models to my map, example: xmodel/character_soviet_overcoat2 and he is headless how do I get a model with a head or how do I go by putting a head on the model? Thanks edited on Jan. 17, 2006 04:41 pm by ScHiZo_KiLlEr... [more] |
5 | 944 | Jan 17, 2006 09:41 pm by Antonio.x ![]() |
![]() |
COD2 and GUID bans Call of Duty 2 : CoD2 MP Mapping Know Hackers? Extra protection is on its way, PB will be with us shortly, I am hoping by the end of this month ... [more] |
13 | 1994 | Jan 11, 2006 11:27 am by Antonio.x ![]() |
![]() |
Alt Weapon Call of Duty 2 : CoD2 Scripting In the weapons files I have noticed the option Alt weapon which does not work in CoD2 but it did in CoD via the M key. Is there a way for me to do this with CoD2? Maybe have it bound to the shift key instead of melee or the Hold Breath function. Thanks... [more] |
5 | 1557 | Jan 3, 2006 11:30 am by Antonio.x ![]() |
![]() |
PREVIEW "MP DW CLANS TITANIC" Call of Duty : CoDUO Mapping Awesome, Simply Awesome!... [more] |
60 | 1991 | Dec 31, 2005 12:08 pm by Antonio.x ![]() |
![]() |
Trouble with "exploit" blocker Call of Duty 2 : CoD2 Scripting I am also from a Snipe Only Clan and we want to divide a map (Brecourt) from these Coords: - 535, -3700, 144 to 1164, 3568, 106 Is it possible to draw a line (Line being Anti Exploit Divide) x to x and then giving that line a height of 200y? x|... [more] |
11 | 1219 | Dec 30, 2005 08:45 pm by Antonio.x ![]() |
![]() |
In Game Console Problems Call of Duty 2 : CoD2 General Thank you very much The_Caretaker ... [more] |
4 | 946 | Dec 30, 2005 07:20 pm by Antonio.x ![]() |
![]() |
In Game Console Problems Call of Duty 2 : CoD2 General Hi, I am having problems with the in game console, I want to use the command \viewpos and once I do this nothing comes up I am expecting the coords of my postion on the map but I cant find them anywhere. Am I using the correct console command? Or is... [more] |
4 | 946 | Dec 30, 2005 07:33 am by Antonio.x ![]() |
![]() |
Tdm Spawning Problem Call of Duty : CoD Mapping Problem sorted now, did not have enough spawn points each side. ... [more] |
6 | 1040 | May 9, 2005 11:06 am by Antonio.x ![]() |
![]() |
Tdm Spawning Problem Call of Duty : CoD Mapping Hi all, I have made a map for Snipers Only this has a no crossing barrier so there is no way what so ever to get to the other side. Problem my tdm spawn points I have to each side of the map they are not close to eachother and both each end are very fa... [more] |
6 | 1040 | May 7, 2005 11:33 pm by Antonio.x ![]() |
![]() |
Ambient Problem Call of Duty : CoD Mapping You have not mixed them up this time :D grass@ is the solid texture and the bottom of the skybox is no longer showing Thank you all for your help... [more] |
10 | 1112 | Apr 26, 2005 11:52 pm by Antonio.x ![]() |
![]() |
Ambient Problem Call of Duty : CoD Mapping Pictures. This one >HERE< shows the bottom of the skybox through the floor of the map which should have the grass texture. This one >HERE< shows the underground tunnels which are showing the grounds correct texture of the grass this seems to be bloc... [more] |
10 | 1112 | Apr 26, 2005 10:26 am by Antonio.x ![]() |
![]() |
Ambient Problem Call of Duty : CoD Mapping I have now got a new problem I can see the bottom of the sky box through my floor but my underground tunnel are showing but as the grass texture I want as the floor. What do I now do to get my floor back to how it was as a floor and not the bottom of t... [more] |
10 | 1112 | Apr 26, 2005 07:00 am by Antonio.x ![]() |
![]() |
Ambient Problem Call of Duty : CoD Mapping Thank You I completely deleted the skybox and remade it whilst it was all still seleted I then put in the world spawn values and that saved the ambient value which then compiled leaving me with some good lighting.... [more] |
10 | 1112 | Apr 26, 2005 06:20 am by Antonio.x ![]() |
![]() |
Ambient Problem Call of Duty : CoD Mapping Here is a picture of my map >HERE< I am assuming the poor lighting is something to do with the ambient values which I have set to 0.18 in the world spawn basically I have copied the sky/mp_brecourt and added these settings: - mp_brecourt: sky/mp_brecour... [more] |
10 | 1112 | Apr 25, 2005 12:36 pm by Antonio.x ![]() |
![]() |
CoDRadiant selecting problem Call of Duty : CoD Mapping Just the thing I needed to hear that works fine :D Thank You!... [more] |
3 | 895 | Apr 15, 2005 06:37 pm by Antonio.x ![]() |
![]() |
server probs Call of Duty : CoD+UO General I had the same problem once turned out to be I was with the current CoD patch my m8 was not And are your filters the same as eachothers? I had that before 2. edited on Apr. 15, 2005 12:31 pm by {S-K} ScHiZo KiLlEr... [more] |
6 | 1641 | Apr 15, 2005 05:31 pm by Antonio.x ![]() |
![]() |
CoDRadiant selecting problem Call of Duty : CoD Mapping Hey all, No sure if this just a problem with my computer or with CoDRadiant but I can`t select anything in the 3D view screen is this a known problem? Or is there a newer version of CoDRadiant I need to get? Any help will be great!... [more] |
3 | 895 | Apr 15, 2005 05:24 pm by Antonio.x ![]() |
![]() |
Help with this mod? Call of Duty : CoD+UO General If it is that mod you need to rename the file type from .zip to .pk3 here is how you do it if unsure > Open up any folder then go to Tools @ the top click folder options then click the View tab scroll down until you see a check box (Hide extensions for kn... [more] |
5 | 954 | Apr 13, 2005 11:31 am by Antonio.x ![]() |
![]() |
Help with this mod? Call of Duty : CoD+UO General Your link to that download did not work! But the mod you are on about is it Sn][per Mod v2? @ around 20mb?... [more] |
5 | 954 | Apr 13, 2005 10:50 am by Antonio.x ![]() |
![]() |
[Preview CoDUO] MP Alpenrod Call of Duty : CoD+UO Map + Mod Releases Very nice indeed looking forward to playing on it.... [more] |
12 | 2152 | Apr 13, 2005 10:42 am by Antonio.x ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware