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Latest Posts by Spookmineer~rb
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A Fatal Error_ Help
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
It's been a long for me as well...Hope you can solve it, and for future mapping: I always save my maps with increasing numbers: mapname_0001, mapname_0002, this way I can always get the last working map if something goes wrong (be warned, numbers will... [more]
5 3298 Nov 26, 2006 09:14 pm
by Spookmineer~rb
Who need to know how to play music??
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
If I read correctly from his Norwegian site, he's studying animation movies, if you google/youtube him you can find some more (I think I picked the best ones).... [more]
8 2584 Nov 20, 2006 01:23 am
by Spookmineer~rb
Who need to know how to play music??
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
HyperactiveHva faen, Speil?... [more]
8 2584 Nov 20, 2006 12:23 am
by Spookmineer~rb
Who need to know how to play music??
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
This guy is an editing miracle. Some of you might have seen his "hyperactive" which is great too. After editing some movies, I can't even begin to understand how he does it. Keeping track of which is which is very hard to do with this stuff.... [more]
8 2584 Nov 19, 2006 11:45 pm
by Spookmineer~rb
Splinter Cell Double Agent
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
It detects an incompatibility, says my FX 5950 Ultra is no good. If I try to start it, it crashes right away and get a MS box asking to send this error or not.Bah... [more]
12 1651 Nov 16, 2006 11:40 pm
by Spookmineer~rb
EU?  WTF?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
I'm sure Gal Dukat now knows exactly what he needs to :P... [more]
22 1582 Nov 15, 2006 10:27 pm
by Spookmineer~rb
well
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
hb! old git ;)... [more]
16 1466 Nov 14, 2006 12:47 am
by Spookmineer~rb
can you tell a fake smile?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
16, I knew it was the eyes before I just now read some posts here.... [more]
27 6226 Oct 27, 2006 11:39 pm
by Spookmineer~rb
Does .999(repeating forever) = 1?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Wrong assumption.0.33333... is an approximation of 1/3. They are not the same. It will be very close to 1/3 but there will always be the extra 3 you can add to that "infinite" amount of decimals already there.It comes close, but 0.3333... and 1/... [more]
21 1491 Oct 25, 2006 09:08 pm
by Spookmineer~rb
BSP program
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Fortunately, people have mirrored it:Q3Map2(q3map_2.5.16_win32_x86.zip)In combination with the front end GUI, you have a very powerful tool.... [more]
7 3468 Oct 24, 2006 10:19 pm
by Spookmineer~rb
Christopher Walken.  for president (?)
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
I hope Kevin Spacey will run for president one day...... [more]
25 894 Aug 30, 2006 09:37 pm
by Spookmineer~rb
Elite Force Multiplayer Brightness not working
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
The trick is to set g_synchronousClients back to "0" just a split second after starting the recording (to prevent lag).The most simple procedure would look like this:g_synchronousClients "1"record demonameg_synchronousClients "0&q... [more]
17 1896 Aug 21, 2006 11:14 pm
by Spookmineer~rb
Anybody else seen this before?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
lol so parkour is like defrag running and free running is like free style tricking 0_o... [more]
10 1364 Aug 10, 2006 09:04 pm
by Spookmineer~rb
Anyone own a Toyota?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
I have had two Carina's before, now have my third. My dad had one as well (still does) always runs without any problem - that's why I wanted one too. I just want my car to run without any problems, and that's exactly what it does PS sold my se... [more]
43 1426 Aug 5, 2006 11:15 pm
by Spookmineer~rb
need help finding
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Unlikely...?... [more]
13 821 Aug 1, 2006 09:11 pm
by Spookmineer~rb
Are there any well-known UK-based FPS developers?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
...I can't believe you don't know this...   splashdamageAnd what's more:Quote The Splash Damage game production engine needs more fuel in the form of a talented Technical Artist, Gameplay Programmer and Graphics Programmer. All positions ... [more]
7 1766 Jul 17, 2006 09:20 pm
by Spookmineer~rb
New maps for EF
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Just look at those pictures... all beautiful maps ... [more]
32 3582 Jun 25, 2006 10:05 pm
by Spookmineer~rb
spore
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
The Spore presentation with Robin Williams is hilarious!... [more]
19 1121 May 16, 2006 09:08 pm
by Spookmineer~rb
Raven, I can save your game.
Quake 4 : Q4 General
I'm hoping and somehow doubting at the same time ... [more]
5 2225 May 15, 2006 07:28 pm
by Spookmineer~rb
german company making a car that gets
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Torque is more important then HP for accelerating. "No demo, no proof".... [more]
16 1379 Apr 25, 2006 09:15 pm
by Spookmineer~rb
What are the gas prices in your area?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Wow gas is cheap in the US...... [more]
31 1231 Apr 2, 2006 08:02 pm
by Spookmineer~rb
U|2 Introduction
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
... [more]
10 927 Mar 30, 2006 09:09 pm
by Spookmineer~rb
Why do you still come here?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I still play EF1 a lot (don't play other games at all) and I'm having fun in a clan league atm.Not planning on making maps, servers usually rotate stock maps and the older, well known custom maps. Sometimes a (few) newer maps are played but the ma... [more]
11 3084 Mar 10, 2006 09:20 pm
by Spookmineer~rb
Help with patches
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I had another problem with patch meshes: I couldn't walk through them, but I could place a detpack behind the mesh or fire alt grenades behind it (so they would be "invisible"). I made simple caulk brushes in roughly the same form as the mes... [more]
5 2871 Mar 9, 2006 08:53 pm
by Spookmineer~rb
Tutorials don't help..
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
There are loads of good, useful tutorials around.These were very helpful to me:For beginning mappers:Qworkshop3Bubba's arenaTips for better maps:Mapping guide (this is for Challenge Pro Mode, but most of it goes for EF as well - VERY well structured a... [more]
7 3788 Feb 26, 2006 12:05 am
by Spookmineer~rb
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