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Latest Posts by O-NM-Elmo
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Light house Tut does'nt work ??
Call of Duty : CoDUO Mapping
I know, but that technique wasn't tested yet in multiplayer, with multiple players. Skywalker, Draven and I tried to find a solution to the problem (only the host could actually see the lightbeam), Skywalker tried to contact Gray Matter, but he never got... [more]
8 1157 Jul 22, 2005 10:27 pm
by O-NM-Elmo
Light house Tut does'nt work ??
Call of Duty : CoDUO Mapping
I have a operational lighthouse script from that tutorial somewhere, however, this effect doesn't work in MP. Only the host could see the lightbeam when I and some others tested it on my map Draven and I are still working out a way which will hopefuly ... [more]
8 1157 Jul 22, 2005 06:33 pm
by O-NM-Elmo
Light house Tut does'nt work ??
Call of Duty : CoDUO Mapping
(delete this post) edited on Jul. 22, 2005 01:33 pm by O-NM-Elmo... [more]
8 1157 Jul 22, 2005 06:30 pm
by O-NM-Elmo
how to make windows in angelt walls (not on the Xand Y ax)
Call of Duty : CoDUO Mapping
Just clip diagonally on grid 1. Make sure you stay on the grid, or your wall will flick up like in your pic.... [more]
13 1439 Jun 28, 2005 10:35 am
by O-NM-Elmo
Curved Roof
Call of Duty : CoD Mapping
I just made a curved roof with a patch mesh 5x3. I just put the vertices in place manually.... [more]
10 1650 Jun 4, 2005 06:18 pm
by O-NM-Elmo
Screenshot help!
Call of Duty : CoD Mapping
The default key bound to take screenshot is F12, press that one. You can find you freshly made screenshot in main/screenshots and for uo in uo/screenshots. ( in your CoD folder) Cheers... [more]
5 1117 May 26, 2005 12:34 pm
by O-NM-Elmo
Curved stairway
Call of Duty : CoD Mapping
CSG Is Crap, just clip all the stuff manually... [more]
8 1333 May 11, 2005 10:13 pm
by O-NM-Elmo
My grids dont stop the brushes
Call of Duty : CoD Mapping
That's prolly it.... [more]
8 1119 May 11, 2005 10:12 pm
by O-NM-Elmo
About fences
Call of Duty : CoD Mapping
All wrong. You make a simple patch mesh (preferably 3x3 but it depends), place it vertically like a fence should be Slap a fence texture on it, and make it look good by fitting it or manual stretching the texture. Then you duplicate the patch and go to ... [more]
5 1563 May 10, 2005 09:52 pm
by O-NM-Elmo
SKYBOX
Call of Duty : CoD Mapping
It's okay as long as the grid is red. It won't work if the grid is blue, then there is no texture with that name. Your grid should be red with mp_chateau sky, so it is safe to compile, it will look good in game... [more]
2 794 May 8, 2005 04:43 am
by O-NM-Elmo
weapons to pick up and use - how?
Call of Duty : CoDUO Mapping
You need to add some values. I just looked at the panzerfausts etc in the example map mp_foy. ... [more]
8 1145 May 2, 2005 09:06 pm
by O-NM-Elmo
[Preview] mp_uo_coast by O-NM Elmo
Call of Duty : CoD+UO Map + Mod Releases
That sucks, stupid image shack. I will put them on my own domain later this week... [more]
5 1456 Apr 5, 2005 07:38 pm
by O-NM-Elmo
[Preview] mp_uo_coast by O-NM Elmo
Call of Duty : CoD+UO Map + Mod Releases
Hi there, I have been working on this map for quite sometime now, those who also visit IWnation may have seen some of it already. The map is situated along the italian coast, the map will feature a lighthouse and two small villages. Here are the ... [more]
5 1456 Apr 5, 2005 03:58 pm
by O-NM-Elmo
Corona
Call of Duty : CoDUO Mapping
I Only use coronas for big lights. ... [more]
8 955 Mar 29, 2005 10:24 am
by O-NM-Elmo
Corona
Call of Duty : CoDUO Mapping
For what kind of light are you using the corona. ... [more]
8 955 Mar 29, 2005 06:55 am
by O-NM-Elmo
How do i make xmodels bigger
Call of Duty : CoD Mapping
Well the modelscale_vec key is for changing the size on the three different axis. If you just want to make the model bigger I suggest using the 'modelscale' key with 2.0 to make it 2 times bigger and 0.5 or .5 to make it 50% smaller.... [more]
3 1171 Mar 29, 2005 06:54 am
by O-NM-Elmo
SHADER
Call of Duty : CoDUO Mapping
That isn't the problem, those kind of warnings are common and should be ignored. You probably haven't got a worldspawn called ambient,r you have spelled it wrong, or you haven't got a valid value. ... [more]
3 1298 Mar 28, 2005 08:03 pm
by O-NM-Elmo
early morning sky
Call of Duty : CoD Mapping
A very good early morning sky is sky/dam.... [more]
19 2065 Mar 17, 2005 06:52 am
by O-NM-Elmo
lighting!!
Call of Duty : CoDUO Mapping
Hehe, U pwn to give me credit Btw. that method isn't working in every aspect (yet). At this point, if the map is played with more people only the dude who made the server can see the lightbeam. :ohwell: ... [more]
5 1220 Mar 14, 2005 06:22 am
by O-NM-Elmo
Mapping Classes
Call of Duty : CoD Mapping
Not a bad idea dude, think a lot of people will appreciate what u are doing.... [more]
14 1791 Mar 10, 2005 05:24 pm
by O-NM-Elmo
sky texture names in uo?
Call of Duty : CoDUO Mapping
We're not talking about worldspawns, we're talking about UO skies, in fact we want to know the names of the skies used in UO, we do not care about world spawns... [more]
17 1878 Mar 5, 2005 08:01 am
by O-NM-Elmo
Lighting
Call of Duty : CoD Mapping
U prolly should build a skybox or your current skybox has got one or more leaks.... [more]
4 1030 Mar 5, 2005 07:55 am
by O-NM-Elmo
making cliffs
Call of Duty : CoDUO Mapping
Yea, but therefore I said neavertical stead of vertical.'... [more]
8 1574 Mar 2, 2005 07:15 am
by O-NM-Elmo
making cliffs
Call of Duty : CoDUO Mapping
In my map I used another method, which works much better imo. I just drag the rows of vertices in a near vertical postion. ... [more]
8 1574 Mar 1, 2005 09:00 pm
by O-NM-Elmo
Summer Vacation..
Call of Duty : CoD Mapping
Just remember to bring ur laptop along so u can map to pass the time ... [more]
6 1318 Feb 28, 2005 12:56 pm
by O-NM-Elmo
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