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Light house Tut does'nt work ?? Call of Duty : CoDUO Mapping I know, but that technique wasn't tested yet in multiplayer, with multiple players. Skywalker, Draven and I tried to find a solution to the problem (only the host could actually see the lightbeam), Skywalker tried to contact Gray Matter, but he never got... [more] |
8 | 1157 | Jul 22, 2005 10:27 pm by O-NM-Elmo ![]() |
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Light house Tut does'nt work ?? Call of Duty : CoDUO Mapping I have a operational lighthouse script from that tutorial somewhere, however, this effect doesn't work in MP. Only the host could see the lightbeam when I and some others tested it on my map Draven and I are still working out a way which will hopefuly ... [more] |
8 | 1157 | Jul 22, 2005 06:33 pm by O-NM-Elmo ![]() |
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Light house Tut does'nt work ?? Call of Duty : CoDUO Mapping (delete this post) edited on Jul. 22, 2005 01:33 pm by O-NM-Elmo... [more] |
8 | 1157 | Jul 22, 2005 06:30 pm by O-NM-Elmo ![]() |
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how to make windows in angelt walls (not on the Xand Y ax) Call of Duty : CoDUO Mapping Just clip diagonally on grid 1. Make sure you stay on the grid, or your wall will flick up like in your pic.... [more] |
13 | 1439 | Jun 28, 2005 10:35 am by O-NM-Elmo ![]() |
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Curved Roof Call of Duty : CoD Mapping I just made a curved roof with a patch mesh 5x3. I just put the vertices in place manually.... [more] |
10 | 1650 | Jun 4, 2005 06:18 pm by O-NM-Elmo ![]() |
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Screenshot help! Call of Duty : CoD Mapping The default key bound to take screenshot is F12, press that one. You can find you freshly made screenshot in main/screenshots and for uo in uo/screenshots. ( in your CoD folder) Cheers... [more] |
5 | 1117 | May 26, 2005 12:34 pm by O-NM-Elmo ![]() |
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Curved stairway Call of Duty : CoD Mapping CSG Is Crap, just clip all the stuff manually... [more] |
8 | 1333 | May 11, 2005 10:13 pm by O-NM-Elmo ![]() |
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My grids dont stop the brushes Call of Duty : CoD Mapping That's prolly it.... [more] |
8 | 1119 | May 11, 2005 10:12 pm by O-NM-Elmo ![]() |
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About fences Call of Duty : CoD Mapping All wrong. You make a simple patch mesh (preferably 3x3 but it depends), place it vertically like a fence should be Slap a fence texture on it, and make it look good by fitting it or manual stretching the texture. Then you duplicate the patch and go to ... [more] |
5 | 1563 | May 10, 2005 09:52 pm by O-NM-Elmo ![]() |
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SKYBOX Call of Duty : CoD Mapping It's okay as long as the grid is red. It won't work if the grid is blue, then there is no texture with that name. Your grid should be red with mp_chateau sky, so it is safe to compile, it will look good in game... [more] |
2 | 794 | May 8, 2005 04:43 am by O-NM-Elmo ![]() |
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weapons to pick up and use - how? Call of Duty : CoDUO Mapping You need to add some values. I just looked at the panzerfausts etc in the example map mp_foy. ... [more] |
8 | 1145 | May 2, 2005 09:06 pm by O-NM-Elmo ![]() |
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[Preview] mp_uo_coast by O-NM Elmo Call of Duty : CoD+UO Map + Mod Releases That sucks, stupid image shack. I will put them on my own domain later this week... [more] |
5 | 1456 | Apr 5, 2005 07:38 pm by O-NM-Elmo ![]() |
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[Preview] mp_uo_coast by O-NM Elmo Call of Duty : CoD+UO Map + Mod Releases Hi there, I have been working on this map for quite sometime now, those who also visit IWnation may have seen some of it already. The map is situated along the italian coast, the map will feature a lighthouse and two small villages. Here are the ... [more] |
5 | 1456 | Apr 5, 2005 03:58 pm by O-NM-Elmo ![]() |
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Corona Call of Duty : CoDUO Mapping I Only use coronas for big lights. ... [more] |
8 | 955 | Mar 29, 2005 10:24 am by O-NM-Elmo ![]() |
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Corona Call of Duty : CoDUO Mapping For what kind of light are you using the corona. ... [more] |
8 | 955 | Mar 29, 2005 06:55 am by O-NM-Elmo ![]() |
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How do i make xmodels bigger Call of Duty : CoD Mapping Well the modelscale_vec key is for changing the size on the three different axis. If you just want to make the model bigger I suggest using the 'modelscale' key with 2.0 to make it 2 times bigger and 0.5 or .5 to make it 50% smaller.... [more] |
3 | 1171 | Mar 29, 2005 06:54 am by O-NM-Elmo ![]() |
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SHADER Call of Duty : CoDUO Mapping That isn't the problem, those kind of warnings are common and should be ignored. You probably haven't got a worldspawn called ambient,r you have spelled it wrong, or you haven't got a valid value. ... [more] |
3 | 1298 | Mar 28, 2005 08:03 pm by O-NM-Elmo ![]() |
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early morning sky Call of Duty : CoD Mapping A very good early morning sky is sky/dam.... [more] |
19 | 2065 | Mar 17, 2005 06:52 am by O-NM-Elmo ![]() |
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lighting!! Call of Duty : CoDUO Mapping Hehe, U pwn to give me credit Btw. that method isn't working in every aspect (yet). At this point, if the map is played with more people only the dude who made the server can see the lightbeam. :ohwell: ... [more] |
5 | 1220 | Mar 14, 2005 06:22 am by O-NM-Elmo ![]() |
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Mapping Classes Call of Duty : CoD Mapping Not a bad idea dude, think a lot of people will appreciate what u are doing.... [more] |
14 | 1791 | Mar 10, 2005 05:24 pm by O-NM-Elmo ![]() |
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sky texture names in uo? Call of Duty : CoDUO Mapping We're not talking about worldspawns, we're talking about UO skies, in fact we want to know the names of the skies used in UO, we do not care about world spawns... [more] |
17 | 1878 | Mar 5, 2005 08:01 am by O-NM-Elmo ![]() |
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Lighting Call of Duty : CoD Mapping U prolly should build a skybox or your current skybox has got one or more leaks.... [more] |
4 | 1030 | Mar 5, 2005 07:55 am by O-NM-Elmo ![]() |
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making cliffs Call of Duty : CoDUO Mapping Yea, but therefore I said neavertical stead of vertical.'... [more] |
8 | 1574 | Mar 2, 2005 07:15 am by O-NM-Elmo ![]() |
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making cliffs Call of Duty : CoDUO Mapping In my map I used another method, which works much better imo. I just drag the rows of vertices in a near vertical postion. ... [more] |
8 | 1574 | Mar 1, 2005 09:00 pm by O-NM-Elmo ![]() |
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Summer Vacation.. Call of Duty : CoD Mapping Just remember to bring ur laptop along so u can map to pass the time ... [more] |
6 | 1318 | Feb 28, 2005 12:56 pm by O-NM-Elmo ![]() |
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