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How to call sounds? Soldier of Fortune : SoFII Mapping Well, it looks like the function G_SoundIndex will return the index of a sound, and it takes a char* as a parameter. It also looks like if the sound file that is refered to isn't already registered, that it will register it for you. Might ... [more] |
4 | 900 | May 19, 2003 09:26 pm by Arkule~rb ![]() |
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How to call sounds? Soldier of Fortune : SoFII Mapping Refer to the file g_gametype.c in the function G_GametypeCommand. In this function, Both global sound and targeted sound are created.Global sound is made with:Code Sample gentity_t* tent;tent = G_TempEntity( vec3_origin, EV_GLOBAL_SOUND ... [more] |
4 | 900 | May 19, 2003 11:37 am by Arkule~rb ![]() |
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Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping You don't actually need the .map file, at least I've never used it and never had problems.And are you putting it in the /base directory, or the SoF2 directory in its own folder? As long as it doesn't alter game, cgame or ui, it doesn'... [more] |
38 | 4158 | Apr 29, 2003 11:04 pm by Arkule~rb ![]() |
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Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping 5.45caliberguy, when you run the .bat file does it stay open for a while and display stuff, or does it just flash open then close right away.If it just flashes open and then closes right away, add something like this to the top of the .bat fileset path=%p... [more] |
38 | 4158 | Apr 29, 2003 07:44 pm by Arkule~rb ![]() |
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2 pretty advanced questions Soldier of Fortune : SoFII Mapping Did you remove that whole thing? From looking at the code, it would appear that that PM_CrashLand(trace.surfaceFlags & MATERIAL_MASK, trace.plane.normal );has something to do with it. In that function, the EV_FALL_FAR and EV_FALL_MEDIUM ar... [more] |
3 | 1098 | Mar 26, 2003 12:32 am by Arkule~rb ![]() |
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female models in team play Soldier of Fortune : SoFII Mapping Death match is so fast pace, and you die so quickly that noone notices or cares about slight errors in hitting.... [more] |
9 | 1036 | Mar 15, 2003 03:01 am by Arkule~rb ![]() |
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female models in team play Soldier of Fortune : SoFII Mapping I thought it was your second statement. I thought everything used the same hitboxes so the female models were using male hitboxes and it wouldn't seem right, with being hit when it looks like you shouldn't be and what not.I'm not sure if... [more] |
9 | 1036 | Mar 15, 2003 12:33 am by Arkule~rb ![]() |
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What file loads the weapons? Soldier of Fortune : SoFII Mapping Hm... Are you compiling only game, or cgame also... if only game, try cgame also.To get rid of NV and Thermal, goto g_client.c and find the function like UpdateOutfitting or something along those lines, its about halfway through the file. At t... [more] |
13 | 986 | Mar 14, 2003 12:09 pm by Arkule~rb ![]() |
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What file loads the weapons? Soldier of Fortune : SoFII Mapping Game.bat opens then immediately closes you say...Did you remember to include the path at the top of the file?In the sticky, something is there about compiling .qvms. You need to cange you path, or add a line to the top of each .bat (game, cgame, etc... [more] |
13 | 986 | Mar 14, 2003 01:15 am by Arkule~rb ![]() |
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What file loads the weapons? Soldier of Fortune : SoFII Mapping To remove a weapon from code. If using Microsof Visual C++, use the search project thingy, and search for the name of the weapon, like WP_KNIFE, WP_USSOCOM_PISTOL, WP_MP5, and so one, for whatever weapon it is you feel like removing. The list ... [more] |
13 | 986 | Mar 14, 2003 12:27 am by Arkule~rb ![]() |
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Problem PLaying a custom map Soldier of Fortune : SoFII Mapping Quote I did a test bsp before this, full vis, no light, had that on the server just to test for size and it workedDo you happen to have a large fog brush covering the area? For some odd reason, when making fog using a brush (not the worldspawn key) it ... [more] |
10 | 823 | Feb 27, 2003 10:30 pm by Arkule~rb ![]() |
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r_showtris Soldier of Fortune : SoFII Mapping Indeed it was removed, in 1.02 I think. You can still use it if you open the game using the SoF2MPDev.exe file that is in the /bin directory of the SDK.... [more] |
3 | 847 | Feb 27, 2003 08:59 pm by Arkule~rb ![]() |
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SDK problems Soldier of Fortune : SoFII Mapping Or, if you are too lazy to make those changes yourself, just crtl+x the update103.pk3 out of the base dir to somewhere else. If you do that, just remember to put it back when you're finished testing and want to play the real game.... [more] |
7 | 921 | Feb 26, 2003 08:30 pm by Arkule~rb ![]() |
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Altering ammunition loads mid-cycle Soldier of Fortune : SoFII Mapping Quote Arkule... if you're who I think you are, then you've played my server side mod on MadTown... Indeed, I am who you are thinking of.... [more] |
4 | 793 | Feb 26, 2003 08:00 pm by Arkule~rb ![]() |
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Altering ammunition loads mid-cycle Soldier of Fortune : SoFII Mapping I'm not positive, but I think that if you felt like making a server side mod, you could control that with cvars. Maybe in the BG_ParseAttackStats function you could assign things based on some cvars instead of the file. Then on map restart... [more] |
4 | 793 | Feb 26, 2003 07:14 pm by Arkule~rb ![]() |
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Need som help here, can't find a file Soldier of Fortune : SoFII Mapping In cg_event.c of the cgame code, there is a function called CG_Obituary. All the death messages are in there. The one you made reference to is near the very end of the function, as are most the weapons-caused deaths.... [more] |
3 | 957 | Feb 21, 2003 07:10 pm by Arkule~rb ![]() |
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SDK .bat files don't work :s Soldier of Fortune : SoFII Mapping read This. It is a small tutorial about compiling .qvms, which is also linked to in the stickies above.... [more] |
3 | 1079 | Feb 21, 2003 07:07 pm by Arkule~rb ![]() |
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[code] Code questions Soldier of Fortune : SoFII Mapping ClientUserInfoChanged function in g_client.c might have somethign to do with it.That function has stuff dealing with identity and such.It appears to be called at connect, team select, weapon outfitting and spawn, so I don't know if it could change it ... [more] |
10 | 914 | Feb 21, 2003 12:19 pm by Arkule~rb ![]() |
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The M60 Soldier of Fortune : SoFII General I love my m60 I usually do decent with it, 1:1 or slightly higher. Except for last night, of course, where one round I didn't even get a single kill in. That was sad It has quite a lot of power, and is very usef... [more] |
37 | 1324 | Feb 19, 2003 12:19 pm by Arkule~rb ![]() |
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hey i got a new idear... Soldier of Fortune : SoFII General I'm sure none of you care about my opinion, but I'll say it anyway. I think all the guns are pretty evenly balanced... except maybe the m3a1 which seems a little weak, but thats probably because I'm no good with it. As for the shotgun, I... [more] |
112 | 1779 | Feb 17, 2003 09:10 pm by Arkule~rb ![]() |
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The Power of MP5...? Soldier of Fortune : SoFII General I used to always use the AK, but I find that it is too easy, and there is no longer any satisfaction out of killing with it. Therefore, I have switched to the m60! Its extremely unaccurate, especially at long range, but it does decent damage, and ... [more] |
21 | 1223 | Feb 16, 2003 08:19 pm by Arkule~rb ![]() |
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team working on 1 map Soldier of Fortune : SoFII Mapping Well, I suppose you could have one person doing the actual map, another person doing some textures and/or shaders, another person could be making some prefabs for it, another might be making some models that could be used in it. Then of course, ther... [more] |
6 | 822 | Feb 14, 2003 12:13 pm by Arkule~rb ![]() |
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Whatever happened to... Soldier of Fortune : SoFII Mapping Good question... I'm their programmer and I don't even know. I think it might still be running... just at an extremely slow pace. I'm not sure. The site hasn't been updated since October, so don't bother checking that... [more] |
4 | 1069 | Feb 9, 2003 06:24 pm by Arkule~rb ![]() |
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Waterfall Soldier of Fortune : SoFII Mapping Yes it is. There is one in mp_col2 is there not?I think it is done with a water brush, whose shader has the moving properties set really high, and then an effect at the bottom of that for the mist.I could be wrong with that, but I think thats how it... [more] |
6 | 1019 | Feb 8, 2003 11:52 pm by Arkule~rb ![]() |
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map making tutorial Soldier of Fortune : SoFII Mapping http://richdiesal.jedioutcastmaps.com/tutorials/index.html is a site That I would highly recomend. Its for JKII but most the things are the same.... [more] |
4 | 757 | Feb 8, 2003 10:15 pm by Arkule~rb ![]() |
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