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Latest Posts by Gigonn~rb
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New EF map by Gigon
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
My new EF map is out now at eliteforce2.filefront:Old West TownDownload it here:Old West Town - at eliteforce2.filefront.comHere's a bit of the readme file:Features:- Excellent bot_support on every gametype!- gametype: Single FFA Team CTF- 7 ffa s... [more]
2 590 Jun 4, 2006 03:10 pm
by Gigonn~rb
EF Radiant Texture Problems
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Well, when you hit:  'Textures>Show In Use'  only 'active' (ie the texture IS apply on a brush in the map)To see all your texture, you gotta load them via the menu:Textures>map_name', exactly like we do with Raven texture sets.... [more]
3 1325 Jan 15, 2006 04:59 pm
by Gigonn~rb
Nexus Station
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
My last map is now out!Nexus stationVery good bot_support!Download and info at effile:HERE... [more]
1 1033 Jan 14, 2006 06:53 pm
by Gigonn~rb
warning: no team_ctf_redflag in map
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Ya, well, I try to keep my BaseEF folder clean, using several other 'mod folder' to store the maps and mods I like to play...In this case, I can not recall how or when this 'evil' pk3 gotinto my Base EF folder! ... [more]
13 1207 Jan 14, 2006 06:04 pm
by Gigonn~rb
warning: no team_ctf_redflag in map
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Ok, I got it!I isolated the problem: it's commin' from a small UI patch:''EF LCARS Mod : Tournament Mode (1.21)''Everything allright now! Thanks! ... [more]
13 1207 Jan 10, 2006 01:34 pm
by Gigonn~rb
warning: no team_ctf_redflag in map
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I'm not sure what you mean, but in EF you have specific entities (6) for each team:team_CTF_blueflag, team_CTF_blueplayer and  team_CTF_bluespawn.team_CTF_redflag, team_CTF_redplayer and  team_CTF_redspawn.... [more]
13 1207 Jan 9, 2006 07:00 pm
by Gigonn~rb
warning: no team_ctf_redflag in map
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Yep, the map work perfectly, all entities are in place...I find out that maybe it's not the map that cause (or has) theproblem because, I got the warning when I load a Raven maptoo! (CTF_BREACH)... [more]
13 1207 Jan 9, 2006 05:19 pm
by Gigonn~rb
warning: no team_ctf_redflag in map
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I've enconter this message a few time when makin' CTF map.Now I got it on my latest map, it really pee-pee me off...The map seem to work perfectly but I got the message aboutthe 2 flags into the console... What is it, what does it mean and how do ... [more]
13 1207 Jan 9, 2006 01:23 pm
by Gigonn~rb
New FFA map for EF
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Check this out at effiles.com!The hazard team goes to the battletech universe...But, wait... their's been a transporter malfunction!Now they are 40 feet tall!''Away team to Voyager: I think we got a problem...''Download her... [more]
5 468 Dec 10, 2005 11:52 am
by Gigonn~rb
Have you seen this site?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
I'm confused... what if the readme file is included into the pk3?Then I suppose it's ok to post the pk3 directly...? ... [more]
12 810 Oct 26, 2005 07:17 pm
by Gigonn~rb
Have you seen this site?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
maps.game-host.org/maps/index.php?search=I think its not right to distribute maps in pk3 form without the readme file...  What do you think?Surprise, their's a link to eliteforce2.filefront.com!!! What the h**l is that? I thought WE all a... [more]
12 810 Oct 26, 2005 01:43 pm
by Gigonn~rb
Desktops
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Nice desktop everyone! Here's mine:I made it myself from DVD capture...It's Og gorilla emperor of Earth!  ... [more]
41 907 Jun 12, 2005 03:28 pm
by Gigonn~rb
Mapping again with avengence !!!!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
The map looks great!  Paracyte: About converting .map files into .ase format, what is the excate procedure? I'm really curious to know! ... [more]
17 1168 May 21, 2005 12:16 pm
by Gigonn~rb
Checkout my new map!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Ready for download at effiles:eliteforce2.filefront.com : UsualFaceoff   ... [more]
4 596 May 8, 2005 11:19 am
by Gigonn~rb
Holdable items
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Thank Para, but I it dose not work...I just try it, I as tought the nonsolid command apply to the skybox makes the map leak, impossible to compile... ... [more]
2 638 Apr 28, 2005 01:11 pm
by Gigonn~rb
Holdable items
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
How do you prevent the holdable items (detpack,decoy...)to be place on the skybox (floor of the map) in a space map?I have encouter this issue before in my old ''orbital'' maps:orbital 1 map packBut I was never able to fix the problem... N... [more]
2 638 Apr 27, 2005 05:37 pm
by Gigonn~rb
Bots and Jetpack ?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Nope it does not work... Player still swim in the air and drown.theirs another bug with the botair and botladder shader:When the player is inside a brush with those shader apply,the FOV wave like he was in water!So I think that is not so good! LOL... [more]
3 675 Apr 26, 2005 11:56 am
by Gigonn~rb
Bots and Jetpack ?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Thanks.''Is this for that  captain-proton-style castle map...'' No but that a nice idea... It's for an open-space map.I just try the botair shader in a test map: it dose not workvery well:The shader work, the botair zone react like wa... [more]
3 675 Apr 25, 2005 03:25 pm
by Gigonn~rb
Block NPC/bots ...
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
    AAAHHH It work!! The bots take the ladder!! And theirS' nowatersplash sound!!If only I got this shader 5 years ago!!Thanks Paracyte!!      ... [more]
5 1199 Apr 25, 2005 02:09 pm
by Gigonn~rb
Bots and Jetpack ?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Bots seem not to understand what to do with the item_flight,when they got it they just stay in middle air, shot at passingoponent and don't move.Is their a way to make them ''understand'' a little more the ''concept'' o... [more]
3 675 Apr 25, 2005 01:53 pm
by Gigonn~rb
Mapping Stash
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I think it's close for some time now...If I remember correctly: all the files has been transfer to the eliteforce.com database: eliteforce.comBut their database is a real mess...   ... [more]
6 1338 Apr 23, 2005 11:24 pm
by Gigonn~rb
Block NPC/bots ...
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Well the new shader I make including the botclip command work perfectly! Yes!  The botclip command is part of the Q3 code and still available in EF 1.2...For the DO_NOT_ENTER thing: I experience it in different map:it dose not seem to work... the... [more]
5 1199 Apr 23, 2005 11:20 pm
by Gigonn~rb
Block NPC/bots ...
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Well I have made a wonderfull map of 2 ships in space. One of them got an airlock goin' throught the top of the hull,The airlock is accessible via a ladder...When bots walk the hull, they allways try to take the airlock(of course they get stuck each t... [more]
5 1199 Apr 23, 2005 01:02 pm
by Gigonn~rb
Raven Compilation II
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
Skyclad - A good day to bury bad newsskyclad.co.uk... [more]
35 703 Apr 23, 2005 12:48 pm
by Gigonn~rb
He, check my new map!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Hey, thanks!     A RPG version has just been release:eliteforce2.filefront.com/file/DM_Dy100a_RPGFeaturing: - working airlock. - more realistic doors and elevators.- 2 maps: The Ironman and the Ironboy shuttle.    ... [more]
7 545 Apr 12, 2005 10:26 pm
by Gigonn~rb
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