
Members Online»
0 Active | 9 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 245 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1775 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1096 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 898 Voting menu on maps
CoD+UO General by
Posts: 0 / 789 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
SDK > 1.07f? Soldier of Fortune : SoFI General Monk, sadly I'll have to refer you to my recent post in the SOF Source Code (1.07f) topic.... [more] |
7 | 1499 | Nov 12, 2003 12:37 pm by keith~rb ![]() |
![]() |
SoF Source Code (1.07f) Soldier of Fortune : SoFI General OK, we (and by "we" I mean "a few diehard SOF1 devotees at Raven") are doing what we can to get the code to the public. We'd also love to address one or more of the hacks/exploits that some of you have been thoughtful enough to bri... [more] |
161 | 6379 | Nov 11, 2003 08:37 pm by keith~rb ![]() |
![]() |
SoF Source Code (1.07f) Soldier of Fortune : SoFI General Haven't forgotten about it. I need to work with Rick on this and he's been tied up with Quake4 stuff. Apparently, being lead programmer creates quite a few demands on your time. We're moving again, though.... [more] |
161 | 6379 | Oct 21, 2003 08:47 pm by keith~rb ![]() |
![]() |
SoF Source Code (1.07f) Soldier of Fortune : SoFI General Evidently, it takes some time to figure out how to package all of the SDK materials. Updating the installer and all of that. Just this morning I prodded the necessary people, though.... [more] |
161 | 6379 | Sep 26, 2003 11:10 am by keith~rb ![]() |
![]() |
SoF Source Code (1.07f) Soldier of Fortune : SoFI General It appears as though we've cleared the legal obstacles. I'm working with Rick to put together the SDK right now. Sorry it's taking so long...we keep getting distracted by Quake4.... [more] |
161 | 6379 | Sep 15, 2003 01:25 pm by keith~rb ![]() |
![]() |
SoF Source Code (1.07f) Soldier of Fortune : SoFI General We're making progress. Emails are flying back and forth all over the place. Stay tuned for further drama and suspense.... [more] |
161 | 6379 | Sep 8, 2003 01:46 pm by keith~rb ![]() |
![]() |
SoF Source Code (1.07f) Soldier of Fortune : SoFI General Sorry it's been so long. We still haven't heard back from our contact at Activision. I haven't forgotten, though.... [more] |
161 | 6379 | Aug 29, 2003 01:09 pm by keith~rb ![]() |
![]() |
SoF Source Code (1.07f) Soldier of Fortune : SoFI General Just so you know, things will be fairly hectic around here until after QuakeCon late next week. Once Rick gets back I'll ask him to start pestering people for answers.... [more] |
161 | 6379 | Aug 12, 2003 04:58 pm by keith~rb ![]() |
![]() |
SoF Source Code (1.07f) Soldier of Fortune : SoFI General Try to keep a civil tongue, lads.No word yet from the Powers That Be. I'll let you know when we hear something.... [more] |
161 | 6379 | Aug 6, 2003 01:40 pm by keith~rb ![]() |
![]() |
SoF Source Code (1.07f) Soldier of Fortune : SoFI General Wow. I had no idea there were still this many people playing the game. Personally, I love SOF1's multiplayer. I'm glad to see all of you do, too.We're currently discussing our options over here. I'll try to let you know what we decide as s... [more] |
161 | 6379 | Jul 30, 2003 08:22 pm by keith~rb ![]() |
![]() |
Inexcusable support for this game Soldier of Fortune : SoFII General Caelistis, I don't know why it didn't occur to me to ask earlier, but do you experience consistent crashes in levels AFTER your current problem spot? If you bring down the console and type "map pra4" will the game run properly once that ... [more] |
183 | 4157 | Jul 16, 2002 04:28 pm by keith~rb ![]() |
![]() |
Inexcusable support for this game Soldier of Fortune : SoFII General Sadly, Caelistis, that DirectX bug wouldn't have any impact on SOF2's performance as we exclusively use OpenGL for rendering commands. DrawIndexedPrimitive is never called.Regarding jack_flack's suggestion, I would be interested in hearing if ... [more] |
183 | 4157 | Jul 16, 2002 01:15 pm by keith~rb ![]() |
![]() |
Inexcusable support for this game Soldier of Fortune : SoFII General I think I ran in 800x600 most of the time with High texture detail.... [more] |
183 | 4157 | Jul 15, 2002 04:27 pm by keith~rb ![]() |
![]() |
Inexcusable support for this game Soldier of Fortune : SoFII General I wish I could've responded earlier, Rudski, to answer what seems to be a very pressing question for you, but I've got that whole "life" thing going on that Caelistis was talking about. I developed and tested SOF2 singleplayer (didn'... [more] |
183 | 4157 | Jul 15, 2002 02:04 pm by keith~rb ![]() |
![]() |
Inexcusable support for this game Soldier of Fortune : SoFII General Clearly the situation is bad for people who can't run the game...agreed.I'm also in favor of no arguing, fighting, sucker punching, or eye gouging. What I like to do, when possible, is clear up misconceptions regarding the viability of the game.I ... [more] |
183 | 4157 | Jul 12, 2002 03:50 pm by keith~rb ![]() |
![]() |
Inexcusable support for this game Soldier of Fortune : SoFII General So the code is "bad" because it doesn't run properly on every system?... [more] |
183 | 4157 | Jul 12, 2002 03:31 pm by keith~rb ![]() |
![]() |
Inexcusable support for this game Soldier of Fortune : SoFII General If the code itself is bad how is ANYONE able to run the game?... [more] |
183 | 4157 | Jul 12, 2002 01:50 pm by keith~rb ![]() |
![]() |
Inexcusable support for this game Soldier of Fortune : SoFII General Off topic: congratulations, Caelistis. Second place isn't bad.(assuming they're talking about your company, here)Cable Internet provider Optimum Online received the best rating among high-speed ISPs, followed by Road Runner Broadband. ... [more] |
183 | 4157 | Jul 12, 2002 01:03 pm by keith~rb ![]() |
![]() |
Mistakes and unrealistic things Soldier of Fortune : SoFII General "Why do (Russians, Americans, rebels) carry (American, Russian, etc.) equipment?"Sometimes you have to sacrifice realism at the altar of gameplay. Believe me, Mr. Mullins properly instructed us as to who would use what. We could've done that... [more] |
9 | 1296 | Jul 11, 2002 05:38 pm by keith~rb ![]() |
![]() |
Inexcusable support for this game Soldier of Fortune : SoFII General To be clear, you're saying you tested with sound off and video turned way down (r_picmip 9) and you still saw similarly poor performance on the main board?... [more] |
183 | 4157 | Jul 10, 2002 08:28 pm by keith~rb ![]() |
![]() |
Inexcusable support for this game Soldier of Fortune : SoFII General Caelistis, could you run the same test but with sound off and video settings dropped? If you still see the same behavior that might indicate that memory is the chief abuser of the board. You can turn off sound in the sound menu (select "none" ra... [more] |
183 | 4157 | Jul 10, 2002 06:50 pm by keith~rb ![]() |
![]() |
Inexcusable support for this game Soldier of Fortune : SoFII General Egad. You perform lengthy tests with documented results before posting, you use well-formed sentences, your comments are wholly reasonable, you're polite...if this were a Turing test I'd put money on the likelihood that you're not human.Also, ... [more] |
183 | 4157 | Jul 10, 2002 04:27 pm by keith~rb ![]() |
![]() |
Inexcusable support for this game Soldier of Fortune : SoFII General I must admit that my first response to your post, KeshTath, was going to be along the lines of, "I know better than you do, and you're wrong," but that wouldn't be strictly correct. The truth is that it's all just code and the only t... [more] |
183 | 4157 | Jul 8, 2002 08:48 pm by keith~rb ![]() |
![]() |
Texas Shop (SPOILER?) (BUG?) Soldier of Fortune : SoFII General This fairly random bug has been fixed in the patch. I encountered it running through the game a while back.... [more] |
22 | 1310 | Jul 2, 2002 07:52 pm by keith~rb ![]() |
![]() |
Prone Position Soldier of Fortune : SoFII General I can't tell you what Bryan has planned for multiplayer, but there won't be any firing-while-prone in singleplayer, even after the patch.For grins, you can see how far I got with that functionality by playing the game, readying the M4, and typing ... [more] |
7 | 1371 | Jul 2, 2002 07:50 pm by keith~rb ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware