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Surefall 4 beta Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Quote (George W Carver @ June 07 2005, 1:35 pm)Like the fire trees, why does some of the trunks for the Neon trees not showup, and in the console I getting "couldn't find a image for the shader levelshots/surefall4.tga". I haven't played... [more] |
7 | 1189 | Jun 7, 2005 09:37 pm by WWAZman2001~rb ![]() |
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hmm... Chernobyl trees Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I don't know how to do that, could you help me out with the vertex lighting? Pretty please, with cream and sugar on top? =)... [more] |
5 | 1045 | Jun 7, 2005 05:36 pm by WWAZman2001~rb ![]() |
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Surefall 4 beta Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support George, you were using the original Surefall... pull down the ~ and do "devmap surefall4"THAT'S the new one.Thanks for the comments on the waterfall. I actually totally redid it a few days ago (Surefall4) .. I was ASTONISHED last night when ... [more] |
7 | 1189 | Jun 7, 2005 05:29 pm by WWAZman2001~rb ![]() |
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Surefall 4 beta Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support actually it looks like I got it fixed - I used "Force sides invisible" in Q3maptoolz and that seems to have fixed it. So if you want a beta, go for it, now I got to do item placement... [more] |
7 | 1189 | Jun 7, 2005 12:29 am by WWAZman2001~rb ![]() |
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Surefall 4 beta Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support here. try this.. I'm trying to find out why the bots are stopping after a few seconds UNTIL they are fired at or fired nearby at.. boggling me!http://www.blinkinstudios.com/erics/surefall4.pk3if it doesn't work as that directory, rename the pk... [more] |
7 | 1189 | Jun 6, 2005 09:55 pm by WWAZman2001~rb ![]() |
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hmm... Chernobyl trees Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Well I have some nicely glowing trees in my map - NOT by choice lol!! While it's a nice effect , how do I DIM them.. by about half? Here's the shader info I have for ittextures/surefall/tree1{ qer_editorimage tex... [more] |
5 | 1045 | Jun 6, 2005 07:08 pm by WWAZman2001~rb ![]() |
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MAX_TW_VERTS (12) exceeded Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I found (just a while ago actually) that one of the major problems I had was that I was trying to stretch them to fill a gap made by one of my surfacegenerated dips.. and theat it stretching down quite so far was making it have too many complex collisions... [more] |
14 | 1302 | Jun 6, 2005 07:03 pm by WWAZman2001~rb ![]() |
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MAX_TW_VERTS (12) exceeded Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support ahh.. didn't try the restart, but I'd tried the above hint,.. gotta remember to restart it..... [more] |
14 | 1302 | Jun 4, 2005 04:46 am by WWAZman2001~rb ![]() |
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MAX_TW_VERTS (12) exceeded Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support something you said about more than 12 sides on a brush helped me figure out why I got the error again. I tried to make large tree stumps that had 15 sides.. as soon as I deleted them and reran the bsp it is working again. I'm going to try using ... [more] |
14 | 1302 | Jun 1, 2005 05:03 am by WWAZman2001~rb ![]() |
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MAX_TW_VERTS (12) exceeded Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support This is for EF1 not necessarily 2.. (although I suppose I COULD do 2.......) ... last I used Uberradient was 2 years ago..... [more] |
14 | 1302 | May 31, 2005 09:07 pm by WWAZman2001~rb ![]() |
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MAX_TW_VERTS (12) exceeded Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support strangely enough, it started working in Radiant again.. go figure.. well I now have a nice generated ground for portions and am looking forward to revamping this. Wish me luck! btw, am looking for a AAS maker (why are you laughing?) do I ... [more] |
14 | 1302 | May 31, 2005 06:56 pm by WWAZman2001~rb ![]() |
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MAX_TW_VERTS (12) exceeded Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support where do I find Q3map2 these days? And does it do ladders correctly now? =) last time I tried it it did not...... [more] |
14 | 1302 | May 31, 2005 05:16 pm by WWAZman2001~rb ![]() |
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MAX_TW_VERTS (12) exceeded Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support ok... I just started trying to map again, remaking Surefall to redo the long awaited Surefall 2.. I'm getting hit with this error and it's driving me NUTS.. It wasn't doing it until a little bit ago..I've tried entering the _blocksize 8192... [more] |
14 | 1302 | May 30, 2005 02:48 pm by WWAZman2001~rb ![]() |
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C++ Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support C++ is complicated. I myself have a learning disability, and have enjoyed working with Radient because it is visual. However, I recently took a course at my local college, and .. well, I did fairly well in it, up to a point. I would recommend Borlands C++... [more] |
12 | 1067 | May 30, 2005 02:24 pm by WWAZman2001~rb ![]() |
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Lightmap texture coords out of range error Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support what do you have your light(s) set to?... [more] |
2 | 1187 | May 19, 2005 12:44 am by WWAZman2001~rb ![]() |
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Dark clan? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support no,.. at least it shouldn't be,.. I found another guy was planning on making a map named Salem.. I informed him the name was already taken! ;)... [more] |
5 | 1265 | May 11, 2005 03:33 am by WWAZman2001~rb ![]() |
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EF 1 @ WIN XP = Crash? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support what kind of video card and sound card do you have? what kind of processor do you have? (Intel or AMD?)... [more] |
8 | 1164 | May 11, 2005 02:51 am by WWAZman2001~rb ![]() |
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Dark clan? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support thanks, I emailed them. Just tried and it's back up.. anyone know what this error is? CL_ParseGamestate: bad command bytehow do I fix it? Is it a server error or a map error?... [more] |
5 | 1265 | May 11, 2005 02:38 am by WWAZman2001~rb ![]() |
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Dark clan? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I am trying to find out who the Dark clan (servers say their server is in Texas) is. I'm flattered that they're using my Salem map, but I get an error message when trying to connect to them. I'd tell you what it is, but they're currently o... [more] |
5 | 1265 | May 11, 2005 12:30 am by WWAZman2001~rb ![]() |
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Since I was out of Elite Force gaming for so long Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support albatross!... [more] |
11 | 698 | Mar 5, 2005 05:56 pm by WWAZman2001~rb ![]() |
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C++ Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support lol, I have the Dummies book, and it STILL didn't work!... [more] |
9 | 700 | Nov 15, 2004 07:53 am by WWAZman2001~rb ![]() |
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servers down? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support huh...weird... well, it's working now.... [more] |
7 | 745 | Sep 22, 2004 03:50 pm by WWAZman2001~rb ![]() |
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servers down? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support no, but I installed it off the Expansion CD.... [more] |
7 | 745 | Sep 22, 2004 03:49 pm by WWAZman2001~rb ![]() |
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servers down? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I just reinstalled EF1, and went to play Holomatch online, and... noone's on! I tried everything, and it said "master server not found" ... is all gone forever?... [more] |
7 | 745 | Sep 22, 2004 05:46 am by WWAZman2001~rb ![]() |
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Model Export plugins Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support well here's what I found, http://www.quakerally.com/files/md3export.shtmlgonna go work on some stuff now!... [more] |
4 | 782 | Aug 8, 2004 09:29 pm by WWAZman2001~rb ![]() |
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