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Latest Posts by WWAZman2001~rb
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Surefall 4 beta
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Quote (George W Carver @ June 07 2005, 1:35 pm)Like the fire trees, why does some of the trunks for the Neon trees not showup, and in the console I getting "couldn't find a image for the shader levelshots/surefall4.tga". I haven't played... [more]
7 1189 Jun 7, 2005 09:37 pm
by WWAZman2001~rb
hmm... Chernobyl trees
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I don't know how to do that, could you help me out with the vertex lighting? Pretty please, with cream and sugar on top? =)... [more]
5 1045 Jun 7, 2005 05:36 pm
by WWAZman2001~rb
Surefall 4 beta
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
George, you were using the original Surefall... pull down the ~ and do "devmap surefall4"THAT'S the new one.Thanks for the comments on the waterfall. I actually totally redid it a few days ago (Surefall4) .. I was ASTONISHED last night when ... [more]
7 1189 Jun 7, 2005 05:29 pm
by WWAZman2001~rb
Surefall 4 beta
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
actually it looks like I got it fixed  - I used "Force sides invisible" in Q3maptoolz and that seems to have fixed it. So if you want a beta, go for it, now I got to do item placement... [more]
7 1189 Jun 7, 2005 12:29 am
by WWAZman2001~rb
Surefall 4 beta
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
here. try this.. I'm trying to find out why the bots are stopping after a few seconds UNTIL they are fired at or fired nearby at.. boggling me!http://www.blinkinstudios.com/erics/surefall4.pk3if it doesn't work as that directory, rename the pk... [more]
7 1189 Jun 6, 2005 09:55 pm
by WWAZman2001~rb
hmm... Chernobyl trees
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Well I have some nicely glowing trees in my map - NOT by choice lol!! While it's a nice effect , how do I DIM them.. by about half? Here's the shader info I have for ittextures/surefall/tree1{        qer_editorimage tex... [more]
5 1045 Jun 6, 2005 07:08 pm
by WWAZman2001~rb
MAX_TW_VERTS (12) exceeded
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I found (just a while ago actually) that one of the major problems I had was that I was trying to stretch them to fill a gap made by one of my surfacegenerated dips.. and theat it stretching down quite so far was making it have too many complex collisions... [more]
14 1302 Jun 6, 2005 07:03 pm
by WWAZman2001~rb
MAX_TW_VERTS (12) exceeded
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
ahh.. didn't try the restart, but I'd tried the above hint,.. gotta remember to restart it..... [more]
14 1302 Jun 4, 2005 04:46 am
by WWAZman2001~rb
MAX_TW_VERTS (12) exceeded
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
something you said about more than 12 sides on a brush helped me figure out why I got the error again. I tried to make large tree stumps that had 15 sides.. as soon as I deleted them  and reran the bsp it is working again. I'm going to try using ... [more]
14 1302 Jun 1, 2005 05:03 am
by WWAZman2001~rb
MAX_TW_VERTS (12) exceeded
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
This is for EF1 not necessarily 2.. (although I suppose I COULD do 2.......) ... last I used Uberradient was 2 years ago..... [more]
14 1302 May 31, 2005 09:07 pm
by WWAZman2001~rb
MAX_TW_VERTS (12) exceeded
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
strangely enough, it started working in Radiant again.. go figure..  well I now have a nice generated ground for portions and am looking forward to revamping this. Wish me luck! btw, am looking for a AAS maker (why are you laughing?)   do I ... [more]
14 1302 May 31, 2005 06:56 pm
by WWAZman2001~rb
MAX_TW_VERTS (12) exceeded
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
where do I find Q3map2 these days? And does it do ladders correctly now? =) last time I tried it it did not...... [more]
14 1302 May 31, 2005 05:16 pm
by WWAZman2001~rb
MAX_TW_VERTS (12) exceeded
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
ok... I just started trying to map again, remaking Surefall to redo the long awaited Surefall 2.. I'm getting hit with this error and it's driving me NUTS.. It wasn't doing it until a little bit ago..I've tried entering the _blocksize 8192... [more]
14 1302 May 30, 2005 02:48 pm
by WWAZman2001~rb
C++
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
C++ is complicated. I myself have a learning disability, and have enjoyed working with Radient because it is visual. However, I recently took a course at my local college, and .. well, I did fairly well in it, up to a point. I would recommend Borlands C++... [more]
12 1067 May 30, 2005 02:24 pm
by WWAZman2001~rb
Lightmap texture coords out of range error
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
what do you have your light(s) set to?... [more]
2 1187 May 19, 2005 12:44 am
by WWAZman2001~rb
Dark clan?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
no,.. at least it shouldn't be,.. I found another guy was planning on making a map named Salem.. I informed him the name was already taken! ;)... [more]
5 1265 May 11, 2005 03:33 am
by WWAZman2001~rb
EF 1 @ WIN XP = Crash?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
what kind of video card and sound card do you have? what kind of processor do you have? (Intel or AMD?)... [more]
8 1164 May 11, 2005 02:51 am
by WWAZman2001~rb
Dark clan?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
thanks, I emailed them. Just tried and it's back up.. anyone know what this error is? CL_ParseGamestate: bad command bytehow do I fix it? Is it a server error or a map error?... [more]
5 1265 May 11, 2005 02:38 am
by WWAZman2001~rb
Dark clan?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I am trying to find out who the Dark clan (servers say their server is in Texas) is. I'm flattered that they're using my Salem map, but I get an error message when trying to connect to them. I'd tell you what it is, but they're currently o... [more]
5 1265 May 11, 2005 12:30 am
by WWAZman2001~rb
Since I was out of Elite Force gaming for so long
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
albatross!... [more]
11 698 Mar 5, 2005 05:56 pm
by WWAZman2001~rb
C++
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
lol, I have the Dummies book, and it STILL didn't work!... [more]
9 700 Nov 15, 2004 07:53 am
by WWAZman2001~rb
servers down?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
huh...weird... well, it's working now.... [more]
7 745 Sep 22, 2004 03:50 pm
by WWAZman2001~rb
servers down?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
no, but I installed it off the Expansion CD.... [more]
7 745 Sep 22, 2004 03:49 pm
by WWAZman2001~rb
servers down?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I just reinstalled EF1, and went to play Holomatch online, and... noone's on! I tried everything, and it said "master server not found" ... is all gone forever?... [more]
7 745 Sep 22, 2004 05:46 am
by WWAZman2001~rb
Model Export plugins
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
well here's what I found, http://www.quakerally.com/files/md3export.shtmlgonna go work on some stuff now!... [more]
4 782 Aug 8, 2004 09:29 pm
by WWAZman2001~rb
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