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Topic | Replies | Views | Last Post | |
New 007 Mod Information Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support How about we say:AuthorizationAbilityCertificatePermitPermissionReasonRightWhatever you do, shut up with the damned licenc/se.... [more] |
28 | 752 | Sep 15, 2002 06:28 am by TickNSwisted~rb |
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could it be, Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support You want them uncapped so that the unseeable cap isn't siphening more processing power off to be drawn. If it isn't there it can't be thought about. Adding unneeded things shouldn't positively affect you.However, as with any science, d... [more] |
11 | 707 | Aug 19, 2002 08:18 am by TickNSwisted~rb |
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copyright Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Why would you need to 'censor' a public news paper's article. Obviously it is common knowledge wherever the article is distributed.I doubt that you are saving the parties involved from an emotional hardship by removing their names when law e... [more] |
18 | 739 | Aug 19, 2002 07:33 am by TickNSwisted~rb |
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Cameras Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support First off, you cannot attach a worldbrush (a brush that is not a brush based entity--like a trigger_multiple or func_door).You don't need to attach it to anything. The camera automatically feeds the view to the mirror(or whatever) shader. The came... [more] |
12 | 624 | Jul 22, 2002 11:42 pm by TickNSwisted~rb |
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Elevators Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Oh, Flix, it's just like you to Pimp out bubba. Seriously, it is a good tutorial--I was going to suggest it myself.... [more] |
13 | 684 | Jul 21, 2002 06:56 pm by TickNSwisted~rb |
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qdir startrek Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Yep, that did it!... [more] |
2 | 681 | Jul 21, 2002 06:24 pm by TickNSwisted~rb |
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qdir startrek Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Hmmm... Maybe it has to do with the order of operations?Instead of >q3map -qdir st -light ... I'll try q3map -light -qdir st ...Maybe?... [more] |
2 | 681 | Jul 21, 2002 06:21 pm by TickNSwisted~rb |
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Models Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Actually, there is an easier and much more memory friendly method.Make a misc_model_breakable. Press N and check the solid option. It has a default health of 0, meaning it wont be truely breakable.... [more] |
12 | 692 | Jul 21, 2002 04:04 pm by TickNSwisted~rb |
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Loving GTK 1.29 Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I've found that if you just keep the settings the same for each Editor you can install them in the same directory...Is this what everyone else is doing or were you all using different folders?... [more] |
13 | 873 | May 30, 2002 03:11 am by TickNSwisted~rb |
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Can we have these smilies instead of the new ones? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General And for some reason, I am seen as unregistered in that last post.... [more] |
26 | 850 | May 25, 2002 08:26 pm by TickNSwisted~rb |
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Moderators Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General Well, I for one, would like to volunteer.... [more] |
58 | 3213 | May 25, 2002 04:40 pm by TickNSwisted~rb |
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hello? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I'm here, Argyle. Why would someone boycott this place. I think it's a nice change!There are so many new options. Anyone emotionally attached to the old board to the point where they can's come here is going to miss out o... [more] |
36 | 957 | May 25, 2002 04:34 pm by TickNSwisted~rb |
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