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Latest Posts by Hammer~rb
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Why is Raven making it?
Quake 4 : Q4 General
Wouldn't it be nice if games and other software came with a best-before date, a known date when the developer and publisher would stop working on patches and new content?... [more]
35 1632 Nov 17, 2003 12:00 pm
by Hammer~rb
Why is Raven making it?
Quake 4 : Q4 General
I guess there's a few arguments here.The first and most obvious argument is that Activision has been responsible for support for most of Raven's games since they took whatever percentage ownership they have.  Raven has done pretty well, consi... [more]
35 1632 Nov 17, 2003 11:56 am
by Hammer~rb
Should Q4 Focus Be On Multiplayer?
Quake 4 : Q4 General
You know, I actually do pretty well in MP, so it's not that  the human competition scares me into liking SP.Actually, it is.  However, it's not the skills of the human opponents in MP that scares me, it's their ignorant nattering.For... [more]
59 2199 Nov 1, 2003 12:52 am
by Hammer~rb
Should Q4 Focus Be On Multiplayer?
Quake 4 : Q4 General
No question, I got a lot more hours out of SoF2 MP than I did out of SP.But you know what?  In SoF2 - like every other mixed SP / MP game - the single-player campaign really defines the quality of the game.  This was mentioned above I think - I&... [more]
59 2199 Oct 31, 2003 01:17 am
by Hammer~rb
The Official Sorry post!! +Help...
Soldier of Fortune : SoFII General
Incidentally, SoF2 was the only game I have owned that could lock up my PC in a heartbeat.  I bought a ten-dollar slot cooler, put it by my graphics card (a Radeon 8500 at the time) and never had a moment's grief again.So yeah - we'll all tak... [more]
18 1257 Oct 30, 2003 12:20 am
by Hammer~rb
The Official Sorry post!! +Help...
Soldier of Fortune : SoFII General
If you went straight to the gold patch, rather than sequential patching, then that would make sense.The black and white placeholders for textures are almost always fixed by a careful reinstall of the game.  Others have recommended thoroughly removing... [more]
18 1257 Oct 30, 2003 12:18 am
by Hammer~rb
Should Q4 Focus Be On Multiplayer?
Quake 4 : Q4 General
I'm a huge fan of really good single-player games.Never ONCE in my single-player gaming career have I been tk'd.  Even better, I have never had to interact with a ten year-old useless tool named (l337)n00k13DAWG or some such nonsense.  Abuses of... [more]
59 2199 Oct 30, 2003 12:02 am
by Hammer~rb
What do you NOT want to see in Q4?
Quake 4 : Q4 General
SoF2 - well, I played on custom difficulty with the AI cranked, and I found the AI reasonable.I didn't walk in on them inventing Cold Fusion or anything, but they pursued you in teams, used alternate weapons, fell back when appropriate, and did severa... [more]
37 1374 Oct 21, 2003 10:12 pm
by Hammer~rb
thisATI problem and other possible bugs and issues
Jedi Knight : Jedi Knight - Jedi Academy
http://www.theinquirer.net/?article=12239http://www.firingsquad.com/news/ne wsarticle.asp?searchid=5544I would take any of those rumours with a grain of salt...... [more]
18 4922 Oct 20, 2003 11:34 pm
by Hammer~rb
What do you NOT want to see in Q4?
Quake 4 : Q4 General
More than anything else, I don't want Raven to lose focus on the Quake universe.  It's bleak, violent and frenetic.  Creative direction is going to be very important for this title - that may seem a truism, but let's face it: Quake&#... [more]
37 1374 Oct 20, 2003 11:29 pm
by Hammer~rb
Sad, but it seams rules will be needed.
Quake 4 : Q4 General
You know, age verification is a wonderful thing.... [more]
25 3032 Oct 19, 2003 01:00 pm
by Hammer~rb
WHAT PEOPLE REALY WANT IN QUAKE4
Quake 4 : Q4 General
Dirtbikes?  Skateboards?The Quake universe is a lot more sinister than recess at the local junior high school...... [more]
28 4175 Oct 14, 2003 06:21 pm
by Hammer~rb
Quake 4 Coop
Quake 4 : Q4 General
Well, one upside of scalable netcode and an engine that has hardware mature into making the most of it is that modders and developers will have an expanding pool of possibilities as time goes by.  That could give the MP section some longevity.... [more]
37 1708 Oct 14, 2003 11:51 am
by Hammer~rb
Quake 4 Coop
Quake 4 : Q4 General
VooDoo2 SLI is old - what, six or seven years old.  When Doom3 and Quake4 come out, R350/360 and NV3x will be one product cycle old, maybe one cycle plus a refresh... there is no parallel there.The upshot of my bringing performance up in the first pl... [more]
37 1708 Oct 13, 2003 05:55 pm
by Hammer~rb
Quake 4 Coop
Quake 4 : Q4 General
Yes, yes - the in-game quality settings were high, but it was without AA or AF.  Forgive me if think poorly of paying $500 for a graphics card so I can almost reach playable framerates if I turn the in-game quality options down!... [more]
37 1708 Oct 13, 2003 02:45 pm
by Hammer~rb
Quake 4 Coop
Quake 4 : Q4 General
I suppose to some extent framerates are a matter of taste.Perhaps I am not giving enough weight to the importance of style of play in a game when I'm thinking about the target framerate I want (60-80 minimum).Part of my response to this is - yeah, 60 ... [more]
37 1708 Oct 12, 2003 10:55 am
by Hammer~rb
Quake 4 Coop
Quake 4 : Q4 General
Razumen - many sites received an authorized build of Doom3 for preview testing when the GF FX 5900 Ultra came out.  I don't know what numbers came from the beta - these came from an authorized build sanctioned by Nvidia and id.http://www.anandtec... [more]
37 1708 Oct 11, 2003 10:20 pm
by Hammer~rb
The Fate Of Nvidia
Soldier of Fortune : SoFII General
Re: upgrading graphics cards' memory - I'm sure we all had an old graphics card you could do this with.  My Matrox Mystique 2MB became a vicious 3D monster card when I smacked in that 2MB upgrade...... [more]
22 1260 Oct 10, 2003 03:36 pm
by Hammer~rb
The Fate Of Nvidia
Soldier of Fortune : SoFII General
Supersonic - "cool idea, but whatabout drivers???  how could nvidia or ati write drivers for cards with different memory types and gpu's???"I don't know HOW they do it.  I know they are doing it.http://www.ati.com/companyinfo/g... [more]
22 1260 Oct 10, 2003 03:35 pm
by Hammer~rb
Quake 4 Coop
Quake 4 : Q4 General
It's not just netcode that concerns me, although peer-to-peer setups don't really lend themselves to leaping on and off a fast-paced match... the information I have is actually drawn from websites (didn't I post links here somewhere?)It's ... [more]
37 1708 Oct 10, 2003 12:32 pm
by Hammer~rb
Quake 4 Coop
Quake 4 : Q4 General
Considering the extremely demanding and poorly scalable nature of the Doom3 engine, it would take a LOT of work to make a significant change in those numbers.Am I mistaken in my understanding that the mp is coded as peer-to-peer?  That strikes me as anot... [more]
37 1708 Oct 8, 2003 11:55 pm
by Hammer~rb
The Fate Of Nvidia
Soldier of Fortune : SoFII General
Merlin's got it.NV40 is crucial.However, Nvidia is getting into a lot of other businesses, too: sound, mobos, embedded chips, etc.  This is sucking resources away from their core business, which doesn't bode well.  I don't see them d... [more]
22 1260 Oct 8, 2003 01:21 am
by Hammer~rb
Quake 4 Coop
Quake 4 : Q4 General
Escaped Turkey - I don't know how ambitious MP plans can be for Doom3 or Q4, considering the very low player limits that have been stated for Doom3.4 player max is the number, it seems..."QuakeCon attendees will have the chance to play DOOM 3'... [more]
37 1708 Oct 8, 2003 01:09 am
by Hammer~rb
Well howdy
Soldier of Fortune : SoFII General
Wow.Hey, Pirate!-------------edit: if I leave this as it was - just the above text - it will be spam.  Ugh.You know, maybe we should see if we can get a social science grant to study what happens if an online community actually has a physical mee... [more]
25 942 Oct 6, 2003 12:00 am
by Hammer~rb
Soldier of Fortune 3 - WISHLIST
Soldier of Fortune : SoFII General
SoF3 SP:Single player: The SoF franchise, in SP, makes more sense with a bit of stealth.  It's fun to try to play otherwise, but - go stealthy.Sound, sound, sound.  Make the effects deep, rich and bold.  Make sound even more tightly wou... [more]
80 2652 Oct 5, 2003 12:32 am
by Hammer~rb
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