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Latest Posts by Glenn
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wind that pushes the player up
Soldier of Fortune : SoFII Mapping
do u make it over the brush you want to be slippery? or make the brush out of the slick and texture the sides you want textured?... [more]
21 1682 Mar 2, 2005 12:24 am
by Glenn
wind that pushes the player up
Soldier of Fortune : SoFII Mapping
im pretty sure the train func works... i recall a map called saddam's mansion or smoething like that where there was an object that would move in all different directions in a big loop. Also, making it a ladder would work except if a player presses the ju... [more]
21 1682 Feb 28, 2005 02:48 am
by Glenn
Map Hosting
Call of Duty : CoD Mapping
Yay, my map is now on codfiles.com Not sure how, but it is I guess this thread is pointless now. ... [more]
9 1389 Aug 25, 2004 10:56 pm
by Glenn
Map Hosting
Call of Duty : CoD Mapping
I just need someone to host my map for a few days so I can send them a link to my file. Apparently it isn't working when I try attaching my file in e-mails.... [more]
9 1389 Aug 25, 2004 11:21 am
by Glenn
Map Hosting
Call of Duty : CoD Mapping
I think it's pretty obvious that I'm already a member of this site... for longer than most of you probably But I've already tried sending my map to them 3 times so I think they're already fed up and I don't want to hassle them even more by making th... [more]
9 1389 Aug 24, 2004 11:33 pm
by Glenn
THE WAY TO COMPILE IN SECONDS
Call of Duty : CoD Mapping
I use a regular .bat file to compile and it works every time leak or not I always get a new .bsp... [more]
10 1934 Aug 24, 2004 11:29 pm
by Glenn
Map Hosting
Call of Duty : CoD Mapping
Does anyone here host CoD maps on a site they run? I'm trying to submit one of my maps to codfiles.com, but they're saying the attachments in my emails aren't working, although I see that they are attached when I look in the outbox. Anyway, I want to send... [more]
9 1389 Aug 24, 2004 11:18 am
by Glenn
Making Map Name With Color
Call of Duty : CoD Mapping
I guess I was just stating the obvious, but what percent of the maps you've downloaded have their name in color? ... [more]
6 1093 Aug 19, 2004 12:43 am
by Glenn
Making Map Name With Color
Call of Duty : CoD Mapping
Just like you use colors in game, you can do the same in your arena file. Here's a sample. Quote: { map "mars" longname "^5MaRs^3!" gametype "dm tdm" } Notice how I put ^5 before mars and ^3 before the !. Look how it appears in game now. ... [more]
6 1093 Aug 19, 2004 12:01 am
by Glenn
Making Water Look Proper From Underneath
Call of Duty : CoD Mapping
I've seen this issue come up a few times, but I'm not sure if anyone has posted how to fix it. Anyway, look at this picture. You can't even tell you're under water, can you? This is easy to fix. After making your water brush with the textured top s... [more]
1 985 Aug 18, 2004 11:50 pm
by Glenn
Problem Uploading my map?
Call of Duty : CoD+UO Map + Mod Releases
I filled out the form for the upload file in the downloads section and every time it says "the page cannot be found" after I try to submit it. Anyone else notice the problem?... [more]
5 1488 Aug 17, 2004 06:02 am
by Glenn
Help With Compiling Problem
Call of Duty : CoD Mapping
Yes, took just over an hour, party because I doubled the amount of detailed brushes though. Thanks again, I'm making the pk3 right now ... [more]
6 1417 Aug 16, 2004 10:13 pm
by Glenn
Help With Compiling Problem
Call of Duty : CoD Mapping
WOOOOOOOOHOOOOOOOO!!!! Glenn ... [more]
6 1417 Aug 16, 2004 06:49 pm
by Glenn
Help With Compiling Problem
Call of Duty : CoD Mapping
Yes, I have been making all of my brushses out of cualk and only texturing the showing faces. Based on what you posted, it sounds like I need to reduce the amount drawn surfaces. My map is very large horizontally and vertically. I'll try cutting some more... [more]
6 1417 Aug 16, 2004 06:18 pm
by Glenn
Help With Compiling Problem
Call of Duty : CoD Mapping
Here's the compile info: Quote: c:program filescall of dutymainmaps>cd ....toolsbin C:Program FilesCall of DutyToolsbin>q3map ../../main/maps/mars2 Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- q3map ---- ----- FS_Startup ----- Curr... [more]
6 1417 Aug 16, 2004 05:34 pm
by Glenn
map goes back in time
Call of Duty : CoD Mapping
If you make a brush that's too big, you will get that error. Split large brushes up into smaller ones. I've noticed keeping brushes under 4,000 units should solve this problem. I originally had a 14,000x16,184x4258 unit skybox made of 6 brushes, and got t... [more]
12 1083 Aug 12, 2004 07:45 pm
by Glenn
Lighting Error, need help
Call of Duty : CoD Mapping
hmm.. I did have some lights with inner circles overlapping. I fixed those, but I still get the error. I don't think my computer is the problem either. Thanks for the response though, I'll keep searching for an answer.... [more]
4 1058 Aug 12, 2004 06:14 pm
by Glenn
Lighting Error, need help
Call of Duty : CoD Mapping
I got an error in the compile window: Quote: MAX_MAP_LIGHTING exceeded... more than 21 lightmaps used I think the error is pretty self-explanatory, but how do I go about reducing the lighting in my map? Here's my worldspawn settings Quote: "clas... [more]
4 1058 Aug 12, 2004 05:45 pm
by Glenn
DO NOT:
Call of Duty : CoD Mapping
If you try using the message key/value in the worldspawn, do NOT put quotes around the text in the value. Caused a fatal error every time I tried loading my map, and I had to fix it by opening my .map in notepad and getting rid of the quotes. Just fel... [more]
3 1477 Aug 12, 2004 04:48 pm
by Glenn
Trigger Multiple With Sounds
Call of Duty : CoD Mapping
that's cool... I understand. I think I may just leave the sounds out altogether if I don't get it working soon.... [more]
7 1159 Aug 12, 2004 04:01 am
by Glenn
Trigger Multiple With Sounds
Call of Duty : CoD Mapping
Tried both adding sound tutorials. Neither worked. I also tried several other sound effects to make sure it wasn't that one and I also tried using script_brushmodels and script_models and various other methods of triggering the sound and none worked. Mayb... [more]
7 1159 Aug 11, 2004 02:28 pm
by Glenn
Trigger Multiple With Sounds
Call of Duty : CoD Mapping
Hmm.... I think the .gsc is right now (i used yours), but when I walk through the trigger, I hear nothing. I'm beginning to think it was the way I mapped it. All I have right now is a 64x128x128 trigger_multiple with the targetname "aircraft" notihng else... [more]
7 1159 Aug 11, 2004 03:44 am
by Glenn
Quick Question
Call of Duty : CoD Mapping
thanks stryder that was exactly what i wanted to know.. unfortunatley there's still not much diversity. I was hoping there would be women or medics :cry: ... [more]
4 1094 Aug 11, 2004 01:50 am
by Glenn
Quick Question
Call of Duty : CoD Mapping
I downloaded a .gsc off the tutorials page, and it had this in it: Quote: game["american_soldiertype"] = "airborne"; game["american_soldiervariation"] = "normal"; game["german_soldiertype"] = "fallschirmjagergrey"; game["german_soldiervariation... [more]
4 1094 Aug 10, 2004 11:05 pm
by Glenn
Can antitank rifles kill players?
Call of Duty : CoD Mapping
Prefab Or follow the tutorial on the left ... [more]
5 1191 Aug 10, 2004 10:50 pm
by Glenn
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