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wind that pushes the player up Soldier of Fortune : SoFII Mapping do u make it over the brush you want to be slippery? or make the brush out of the slick and texture the sides you want textured?... [more] |
21 | 1682 | Mar 2, 2005 12:24 am by Glenn ![]() |
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wind that pushes the player up Soldier of Fortune : SoFII Mapping im pretty sure the train func works... i recall a map called saddam's mansion or smoething like that where there was an object that would move in all different directions in a big loop. Also, making it a ladder would work except if a player presses the ju... [more] |
21 | 1682 | Feb 28, 2005 02:48 am by Glenn ![]() |
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Map Hosting Call of Duty : CoD Mapping Yay, my map is now on codfiles.com Not sure how, but it is I guess this thread is pointless now. ... [more] |
9 | 1389 | Aug 25, 2004 10:56 pm by Glenn ![]() |
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Map Hosting Call of Duty : CoD Mapping I just need someone to host my map for a few days so I can send them a link to my file. Apparently it isn't working when I try attaching my file in e-mails.... [more] |
9 | 1389 | Aug 25, 2004 11:21 am by Glenn ![]() |
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Map Hosting Call of Duty : CoD Mapping I think it's pretty obvious that I'm already a member of this site... for longer than most of you probably But I've already tried sending my map to them 3 times so I think they're already fed up and I don't want to hassle them even more by making th... [more] |
9 | 1389 | Aug 24, 2004 11:33 pm by Glenn ![]() |
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THE WAY TO COMPILE IN SECONDS Call of Duty : CoD Mapping I use a regular .bat file to compile and it works every time leak or not I always get a new .bsp... [more] |
10 | 1934 | Aug 24, 2004 11:29 pm by Glenn ![]() |
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Map Hosting Call of Duty : CoD Mapping Does anyone here host CoD maps on a site they run? I'm trying to submit one of my maps to codfiles.com, but they're saying the attachments in my emails aren't working, although I see that they are attached when I look in the outbox. Anyway, I want to send... [more] |
9 | 1389 | Aug 24, 2004 11:18 am by Glenn ![]() |
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Making Map Name With Color Call of Duty : CoD Mapping I guess I was just stating the obvious, but what percent of the maps you've downloaded have their name in color? ... [more] |
6 | 1093 | Aug 19, 2004 12:43 am by Glenn ![]() |
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Making Map Name With Color Call of Duty : CoD Mapping Just like you use colors in game, you can do the same in your arena file. Here's a sample. Quote: { map "mars" longname "^5MaRs^3!" gametype "dm tdm" } Notice how I put ^5 before mars and ^3 before the !. Look how it appears in game now. ... [more] |
6 | 1093 | Aug 19, 2004 12:01 am by Glenn ![]() |
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Making Water Look Proper From Underneath Call of Duty : CoD Mapping I've seen this issue come up a few times, but I'm not sure if anyone has posted how to fix it. Anyway, look at this picture. You can't even tell you're under water, can you? This is easy to fix. After making your water brush with the textured top s... [more] |
1 | 985 | Aug 18, 2004 11:50 pm by Glenn ![]() |
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Problem Uploading my map? Call of Duty : CoD+UO Map + Mod Releases I filled out the form for the upload file in the downloads section and every time it says "the page cannot be found" after I try to submit it. Anyone else notice the problem?... [more] |
5 | 1488 | Aug 17, 2004 06:02 am by Glenn ![]() |
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Help With Compiling Problem Call of Duty : CoD Mapping Yes, took just over an hour, party because I doubled the amount of detailed brushes though. Thanks again, I'm making the pk3 right now ... [more] |
6 | 1417 | Aug 16, 2004 10:13 pm by Glenn ![]() |
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Help With Compiling Problem Call of Duty : CoD Mapping WOOOOOOOOHOOOOOOOO!!!! Glenn ... [more] |
6 | 1417 | Aug 16, 2004 06:49 pm by Glenn ![]() |
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Help With Compiling Problem Call of Duty : CoD Mapping Yes, I have been making all of my brushses out of cualk and only texturing the showing faces. Based on what you posted, it sounds like I need to reduce the amount drawn surfaces. My map is very large horizontally and vertically. I'll try cutting some more... [more] |
6 | 1417 | Aug 16, 2004 06:18 pm by Glenn ![]() |
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Help With Compiling Problem Call of Duty : CoD Mapping Here's the compile info: Quote: c:program filescall of dutymainmaps>cd ....toolsbin C:Program FilesCall of DutyToolsbin>q3map ../../main/maps/mars2 Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- q3map ---- ----- FS_Startup ----- Curr... [more] |
6 | 1417 | Aug 16, 2004 05:34 pm by Glenn ![]() |
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map goes back in time Call of Duty : CoD Mapping If you make a brush that's too big, you will get that error. Split large brushes up into smaller ones. I've noticed keeping brushes under 4,000 units should solve this problem. I originally had a 14,000x16,184x4258 unit skybox made of 6 brushes, and got t... [more] |
12 | 1083 | Aug 12, 2004 07:45 pm by Glenn ![]() |
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Lighting Error, need help Call of Duty : CoD Mapping hmm.. I did have some lights with inner circles overlapping. I fixed those, but I still get the error. I don't think my computer is the problem either. Thanks for the response though, I'll keep searching for an answer.... [more] |
4 | 1058 | Aug 12, 2004 06:14 pm by Glenn ![]() |
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Lighting Error, need help Call of Duty : CoD Mapping I got an error in the compile window: Quote: MAX_MAP_LIGHTING exceeded... more than 21 lightmaps used I think the error is pretty self-explanatory, but how do I go about reducing the lighting in my map? Here's my worldspawn settings Quote: "clas... [more] |
4 | 1058 | Aug 12, 2004 05:45 pm by Glenn ![]() |
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DO NOT: Call of Duty : CoD Mapping If you try using the message key/value in the worldspawn, do NOT put quotes around the text in the value. Caused a fatal error every time I tried loading my map, and I had to fix it by opening my .map in notepad and getting rid of the quotes. Just fel... [more] |
3 | 1477 | Aug 12, 2004 04:48 pm by Glenn ![]() |
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Trigger Multiple With Sounds Call of Duty : CoD Mapping that's cool... I understand. I think I may just leave the sounds out altogether if I don't get it working soon.... [more] |
7 | 1159 | Aug 12, 2004 04:01 am by Glenn ![]() |
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Trigger Multiple With Sounds Call of Duty : CoD Mapping Tried both adding sound tutorials. Neither worked. I also tried several other sound effects to make sure it wasn't that one and I also tried using script_brushmodels and script_models and various other methods of triggering the sound and none worked. Mayb... [more] |
7 | 1159 | Aug 11, 2004 02:28 pm by Glenn ![]() |
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Trigger Multiple With Sounds Call of Duty : CoD Mapping Hmm.... I think the .gsc is right now (i used yours), but when I walk through the trigger, I hear nothing. I'm beginning to think it was the way I mapped it. All I have right now is a 64x128x128 trigger_multiple with the targetname "aircraft" notihng else... [more] |
7 | 1159 | Aug 11, 2004 03:44 am by Glenn ![]() |
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Quick Question Call of Duty : CoD Mapping thanks stryder that was exactly what i wanted to know.. unfortunatley there's still not much diversity. I was hoping there would be women or medics :cry: ... [more] |
4 | 1094 | Aug 11, 2004 01:50 am by Glenn ![]() |
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Quick Question Call of Duty : CoD Mapping I downloaded a .gsc off the tutorials page, and it had this in it: Quote: game["american_soldiertype"] = "airborne"; game["american_soldiervariation"] = "normal"; game["german_soldiertype"] = "fallschirmjagergrey"; game["german_soldiervariation... [more] |
4 | 1094 | Aug 10, 2004 11:05 pm by Glenn ![]() |
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Can antitank rifles kill players? Call of Duty : CoD Mapping Prefab Or follow the tutorial on the left ... [more] |
5 | 1191 | Aug 10, 2004 10:50 pm by Glenn ![]() |
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