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Latest Posts by ZIpZZAm~rb
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teleporters
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Have the teleporter trigger an invisable door (common/clip) to come down and block the other teleporter after you go through it.... [more]
9 1415 May 20, 2003 01:29 pm
by ZIpZZAm~rb
less transparent water
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
WWAZman2001:Thats odd, because when I open up holodeck_temple/water1f.tga it doesn't look blank at all, and it has an alpha channel. Are you sure you opened the right texture, and did you open it up directly from pak0.pk3. As U.S.S. Speed said, lighte... [more]
44 931 Jan 21, 2003 11:56 pm
by ZIpZZAm~rb
Shaders
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
At my school we've been using Photoshop 4.0.1, and it has that alpha channel option. So version 5.0 should have it aswell.... [more]
30 910 Jan 21, 2003 03:50 pm
by ZIpZZAm~rb
Changing Name
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
sig- yesavatar- maybe... [more]
10 1030 Jan 21, 2003 06:10 am
by ZIpZZAm~rb
Alpha Channel
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
tcfotbp1.tga w/alpha channel(right-click-> 'Save Target As')... [more]
21 842 Jan 21, 2003 03:58 am
by ZIpZZAm~rb
Changing Name
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I just don't like that name anymore. I've been wanting to change it for a while.... [more]
10 1030 Jan 21, 2003 03:55 am
by ZIpZZAm~rb
GTKRadiant Problem
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
No, just 1 monitor.... [more]
10 824 Jan 21, 2003 02:40 am
by ZIpZZAm~rb
Changing Name
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Just so you guys don't get confused later, my current account on this forum is going to be deleted so that I can set up a new account with my new name. The new name will be 'Paracyte'... [more]
10 1030 Jan 21, 2003 02:37 am
by ZIpZZAm~rb
GTKRadiant Problem
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Quote (Blacksmith1 @ Jan. 20 2003, 7:27 am)try turning cuibic clip camera veiw off/on? does this happen at the start point, or at any point you move the camera to?Tried that but I'm still getting the same problem. It happens at any point I move the ca... [more]
10 824 Jan 20, 2003 03:22 pm
by ZIpZZAm~rb
GTKRadiant Problem
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
... [more]
10 824 Jan 20, 2003 04:09 am
by ZIpZZAm~rb
GTKRadiant Problem
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
This has really been bugging me ever since I've used gtk radiant. The 3d view is there when I start up. But as soon as I pan on the xy view so that you can't see the z-axis, the 3dview disappears. Has anyone seen this problem before, and if so, do... [more]
10 824 Jan 20, 2003 02:20 am
by ZIpZZAm~rb
Shaders
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Looks like you did it correctly- although I'm not sure if you made an alpha channel for it or not.Theres no need to use shaderED. As soon as you rename it from servos.txt to servos.shader, it becomes a shader file. q3map2 will read the shader no matte... [more]
30 910 Jan 20, 2003 01:50 am
by ZIpZZAm~rb
Shaders
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Yeah, that manual pretty much assums you already know what a shader file is and where to put it in the pk3 file.You need to put this code into a shader file (uses .shader extension). To make a shader file, simply create a new text document, type in the co... [more]
30 910 Jan 19, 2003 09:25 pm
by ZIpZZAm~rb
is there a program available?
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
You need to download the HM Source Code to make mods like that. There are some tutorials about using the source code to make mods for the quake3 engine at Code3Arena... [more]
8 1021 Jan 18, 2003 12:58 am
by ZIpZZAm~rb
Screenshot Day, January 17, 2003
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Very nice screenshots!... [more]
21 877 Jan 18, 2003 12:49 am
by ZIpZZAm~rb
Texture isn't working properly
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Yes, but this shader requires you to put an alpha channel on the texture your using with it. If you don't add an alpha channel, the shader won't do anything to the texture.btw.. You might want to consider adding 'surfaceparm noimpact' to t... [more]
32 771 Jan 10, 2003 03:53 am
by ZIpZZAm~rb
The Doctor screws it up.....
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
You must type "\devmap basicroom" in the consol to load maps that are outside of pk3 files. If that doesn't work, put it in a pk3 file and it will load.... [more]
7 815 Jan 10, 2003 12:19 am
by ZIpZZAm~rb
Skyboxes
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Your images don't have to be in an env folder, but most people like to do it to seperate the skybox images from the textures so all 6 images don't appear in Radiant.Your images MUST be named the right way for this to work.They have to be named lik... [more]
24 670 Jan 10, 2003 12:11 am
by ZIpZZAm~rb
Shaders
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
The Q3A Shader Manual is where I learned everything I know about shaders.... [more]
30 910 Jan 9, 2003 11:45 pm
by ZIpZZAm~rb
Func_Train
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Afaik, when you trigger func_trains, they never do what you want them to do, or at least thats how it was for me when I tried it. But you could probably trigger them both at the same time by giving both func_trains the same targetname, and setting the but... [more]
6 767 Jan 5, 2003 11:34 pm
by ZIpZZAm~rb
Adobe Photoshop texturing
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
It's pretty simple..since gtkradiant automatically scales a textue down by 0.5, 1 unit in radiant = 2 pixels on a texture, so if your applying a texture fo a 8x8 unit face on a brush, you want that texture to be 16x16 pixels. EX:10x10 unit face = 20x2... [more]
6 799 Jan 4, 2003 06:12 pm
by ZIpZZAm~rb
Team Elite 1.4 released
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Quote (Spookmineer @ Jan. 04 2003,2:48)The binds don't fit on my keyboard anymore   Looks like funI got some .cfg files that will help you with that.(Open up autoexec.cfg to modify what keys you want binded.)... [more]
4 661 Jan 4, 2003 05:46 pm
by ZIpZZAm~rb
Team Elite BETA TESTERS wanted
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
-Deleted-(Gave out some information about the mod that I shouldn't of given out in this post without knowing...)... [more]
25 754 Jan 2, 2003 07:24 am
by ZIpZZAm~rb
Team Elite BETA TESTERS wanted
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
I've tested it out. It's really nice! Theres alot of new stuff in it I really like. So far I've found just a few errors and I have some suggestions to give you as well. After I test the mod over the LAN I'll post them all here.... [more]
25 754 Jan 1, 2003 11:31 pm
by ZIpZZAm~rb
HAPPY NEW YEAR !!!!!
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support
Happy New Year! ... [more]
15 601 Jan 1, 2003 11:25 pm
by ZIpZZAm~rb
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