
Members Online»
0 Active | 6 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 243 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1775 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1096 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 898 Voting menu on maps
CoD+UO General by
Posts: 0 / 789 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
teleporters Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Have the teleporter trigger an invisable door (common/clip) to come down and block the other teleporter after you go through it.... [more] |
9 | 1415 | May 20, 2003 01:29 pm by ZIpZZAm~rb ![]() |
![]() |
less transparent water Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support WWAZman2001:Thats odd, because when I open up holodeck_temple/water1f.tga it doesn't look blank at all, and it has an alpha channel. Are you sure you opened the right texture, and did you open it up directly from pak0.pk3. As U.S.S. Speed said, lighte... [more] |
44 | 931 | Jan 21, 2003 11:56 pm by ZIpZZAm~rb ![]() |
![]() |
Shaders Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support At my school we've been using Photoshop 4.0.1, and it has that alpha channel option. So version 5.0 should have it aswell.... [more] |
30 | 910 | Jan 21, 2003 03:50 pm by ZIpZZAm~rb ![]() |
![]() |
Changing Name Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support sig- yesavatar- maybe... [more] |
10 | 1030 | Jan 21, 2003 06:10 am by ZIpZZAm~rb ![]() |
![]() |
Alpha Channel Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support tcfotbp1.tga w/alpha channel(right-click-> 'Save Target As')... [more] |
21 | 842 | Jan 21, 2003 03:58 am by ZIpZZAm~rb ![]() |
![]() |
Changing Name Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I just don't like that name anymore. I've been wanting to change it for a while.... [more] |
10 | 1030 | Jan 21, 2003 03:55 am by ZIpZZAm~rb ![]() |
![]() |
GTKRadiant Problem Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support No, just 1 monitor.... [more] |
10 | 824 | Jan 21, 2003 02:40 am by ZIpZZAm~rb ![]() |
![]() |
Changing Name Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Just so you guys don't get confused later, my current account on this forum is going to be deleted so that I can set up a new account with my new name. The new name will be 'Paracyte'... [more] |
10 | 1030 | Jan 21, 2003 02:37 am by ZIpZZAm~rb ![]() |
![]() |
GTKRadiant Problem Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Quote (Blacksmith1 @ Jan. 20 2003, 7:27 am)try turning cuibic clip camera veiw off/on? does this happen at the start point, or at any point you move the camera to?Tried that but I'm still getting the same problem. It happens at any point I move the ca... [more] |
10 | 824 | Jan 20, 2003 03:22 pm by ZIpZZAm~rb ![]() |
![]() |
GTKRadiant Problem Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support ... [more] |
10 | 824 | Jan 20, 2003 04:09 am by ZIpZZAm~rb ![]() |
![]() |
GTKRadiant Problem Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support This has really been bugging me ever since I've used gtk radiant. The 3d view is there when I start up. But as soon as I pan on the xy view so that you can't see the z-axis, the 3dview disappears. Has anyone seen this problem before, and if so, do... [more] |
10 | 824 | Jan 20, 2003 02:20 am by ZIpZZAm~rb ![]() |
![]() |
Shaders Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Looks like you did it correctly- although I'm not sure if you made an alpha channel for it or not.Theres no need to use shaderED. As soon as you rename it from servos.txt to servos.shader, it becomes a shader file. q3map2 will read the shader no matte... [more] |
30 | 910 | Jan 20, 2003 01:50 am by ZIpZZAm~rb ![]() |
![]() |
Shaders Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Yeah, that manual pretty much assums you already know what a shader file is and where to put it in the pk3 file.You need to put this code into a shader file (uses .shader extension). To make a shader file, simply create a new text document, type in the co... [more] |
30 | 910 | Jan 19, 2003 09:25 pm by ZIpZZAm~rb ![]() |
![]() |
is there a program available? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support You need to download the HM Source Code to make mods like that. There are some tutorials about using the source code to make mods for the quake3 engine at Code3Arena... [more] |
8 | 1021 | Jan 18, 2003 12:58 am by ZIpZZAm~rb ![]() |
![]() |
Screenshot Day, January 17, 2003 Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Very nice screenshots!... [more] |
21 | 877 | Jan 18, 2003 12:49 am by ZIpZZAm~rb ![]() |
![]() |
Texture isn't working properly Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Yes, but this shader requires you to put an alpha channel on the texture your using with it. If you don't add an alpha channel, the shader won't do anything to the texture.btw.. You might want to consider adding 'surfaceparm noimpact' to t... [more] |
32 | 771 | Jan 10, 2003 03:53 am by ZIpZZAm~rb ![]() |
![]() |
The Doctor screws it up..... Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support You must type "\devmap basicroom" in the consol to load maps that are outside of pk3 files. If that doesn't work, put it in a pk3 file and it will load.... [more] |
7 | 815 | Jan 10, 2003 12:19 am by ZIpZZAm~rb ![]() |
![]() |
Skyboxes Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Your images don't have to be in an env folder, but most people like to do it to seperate the skybox images from the textures so all 6 images don't appear in Radiant.Your images MUST be named the right way for this to work.They have to be named lik... [more] |
24 | 670 | Jan 10, 2003 12:11 am by ZIpZZAm~rb ![]() |
![]() |
Shaders Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support The Q3A Shader Manual is where I learned everything I know about shaders.... [more] |
30 | 910 | Jan 9, 2003 11:45 pm by ZIpZZAm~rb ![]() |
![]() |
Func_Train Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Afaik, when you trigger func_trains, they never do what you want them to do, or at least thats how it was for me when I tried it. But you could probably trigger them both at the same time by giving both func_trains the same targetname, and setting the but... [more] |
6 | 767 | Jan 5, 2003 11:34 pm by ZIpZZAm~rb ![]() |
![]() |
Adobe Photoshop texturing Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support It's pretty simple..since gtkradiant automatically scales a textue down by 0.5, 1 unit in radiant = 2 pixels on a texture, so if your applying a texture fo a 8x8 unit face on a brush, you want that texture to be 16x16 pixels. EX:10x10 unit face = 20x2... [more] |
6 | 799 | Jan 4, 2003 06:12 pm by ZIpZZAm~rb ![]() |
![]() |
Team Elite 1.4 released Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Quote (Spookmineer @ Jan. 04 2003,2:48)The binds don't fit on my keyboard anymore Looks like funI got some .cfg files that will help you with that.(Open up autoexec.cfg to modify what keys you want binded.)... [more] |
4 | 661 | Jan 4, 2003 05:46 pm by ZIpZZAm~rb ![]() |
![]() |
Team Elite BETA TESTERS wanted Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support -Deleted-(Gave out some information about the mod that I shouldn't of given out in this post without knowing...)... [more] |
25 | 754 | Jan 2, 2003 07:24 am by ZIpZZAm~rb ![]() |
![]() |
Team Elite BETA TESTERS wanted Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I've tested it out. It's really nice! Theres alot of new stuff in it I really like. So far I've found just a few errors and I have some suggestions to give you as well. After I test the mod over the LAN I'll post them all here.... [more] |
25 | 754 | Jan 1, 2003 11:31 pm by ZIpZZAm~rb ![]() |
![]() |
HAPPY NEW YEAR !!!!! Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Happy New Year! ... [more] |
15 | 601 | Jan 1, 2003 11:25 pm by ZIpZZAm~rb ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware