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by morgawr
Posts: 4 / 199 The Future of MODSonline
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Topic | Replies | Views | Last Post | |
DS9 skins released Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support They should see release one way or the other in the future, though I don't have too much time for them.... [more] |
5 | 680 | Apr 2, 2004 05:41 pm by Prophet~rb |
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DS9 skins released Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I don't know if anyone here will still remember me, but here goes. I started these a long, long time ago. These have been sitting virtually complete for some considerable time now, so I've finished them up and released them. It's all of the co... [more] |
5 | 680 | Apr 1, 2004 07:38 pm by Prophet~rb |
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EF2 DEMO OUT!!!!! DOWNLOAD!!! Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General I'm getting about 10-20 fps on the min settings. Oh, I can't wait for my upgrade ... [more] |
85 | 1728 | May 2, 2003 10:10 pm by Prophet~rb |
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An Idea For A Mod Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support lol @ HorckDude The mod itself shouldn't be too hard to implement (especially now that there is the SP source out.) You could probably do it with a basic knowledge of C, as well as an idea of the structure of the source code.... [more] |
6 | 569 | Dec 15, 2002 12:00 am by Prophet~rb |
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Classes Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Where? Most word processors take one space to be the standard. Until you mentioned it, I'd yet to hear of this.... [more] |
30 | 650 | Dec 13, 2002 01:03 am by Prophet~rb |
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Spawning NPC's Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Erm...I think you're getting confused. I was talking about The Fallen, which was a reply to an off-topic post in the thread. Besides, it isn't me who has the problem, I was trying to fix it. ... [more] |
13 | 631 | Dec 12, 2002 12:09 am by Prophet~rb |
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Spawning NPC's Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support No, I don't have the game, only the demo. I was going to buy it last year but couldn't find it anymore.... [more] |
13 | 631 | Dec 11, 2002 10:35 pm by Prophet~rb |
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Spawning NPC's Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Was the NPC in question a holomatch only skin? Or does it say anywhere with the skin that it specifically has SP support? If you're not sure, open up the skin .pk3 file in winzip (or a pak editor) and look for a file called NPCs.cfg. It will be in a d... [more] |
13 | 631 | Dec 11, 2002 01:23 am by Prophet~rb |
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i dont get it... Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support yes, just saw that when I checked the site just now. They have pics though which look very nice - http://www.darkproject.org/screenshots.html... [more] |
9 | 728 | Dec 10, 2002 02:50 pm by Prophet~rb |
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i dont get it... Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support The Dark Project did that I believe, though I'm not sure if it was released.... [more] |
9 | 728 | Dec 10, 2002 02:37 pm by Prophet~rb |
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Spring Cleaning In August Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I have to agree with MajorTork's sentiments. I know its the reason why several people have left the community, and why I rarely ever post here, only checking to see screenshot day, and a few other posts. The EF mod community is getting smaller, but it... [more] |
26 | 783 | Dec 10, 2002 02:33 pm by Prophet~rb |
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K7 ONLINE Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support I think it might have down again briefly, but its definately back now.... [more] |
4 | 699 | Dec 10, 2002 02:25 pm by Prophet~rb |
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Pre release poll Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General TTT, easily. I'd love for it to be Nemesis, but with the franchise heading the way it is, I wouldn't think it would be ery likely.... [more] |
22 | 647 | Dec 10, 2002 01:44 pm by Prophet~rb |
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I year mapper / modder today!!!!! Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Hey, at least I've actually released something this year ... [more] |
19 | 599 | Dec 3, 2002 04:08 pm by Prophet~rb |
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I year mapper / modder today!!!!! Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Modding for 2.5 years, skinning for EF for over 2 years now. Don't worry, I hope to release something soon ... [more] |
19 | 599 | Dec 2, 2002 07:52 pm by Prophet~rb |
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Bryce and radiant? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support There is no poly limit on models, only on surfaces, which is 1024 IIRC. Thing is a model can be made up of a huge number of surfaces, so its not a problem if you divide up your model.... [more] |
13 | 521 | Nov 15, 2002 01:01 am by Prophet~rb |
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My new fauvorite pictures Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General one thing I've never understood is why there is a lack of stars in space photos - can anyone explain why?... [more] |
9 | 609 | Oct 18, 2002 08:52 pm by Prophet~rb |
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Post your contact information! Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General Mine:Email/MSN: ICQ: 67120245AOL: prophetapocsite: http://www.btinternet.com/~browngreen/... [more] |
24 | 685 | Aug 25, 2002 10:56 am by Prophet~rb |
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General hammond Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support Besides, SG-1 is fimed in Canada anyway ... [more] |
38 | 1087 | Aug 12, 2002 08:27 pm by Prophet~rb |
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Will You Mod For EF2? Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support If I can run it (I can run JKII fine, SoF II is a bit slow) then I will probably be learning to code for it. I probably won't be skinning for it though.... [more] |
25 | 562 | Aug 7, 2002 07:14 pm by Prophet~rb |
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Hey Look It's BRENT SPINER's Career... Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General Quote (Capt_barbarian @ Aug. 03 2002, 4:11 pm)to bad its bye bye data and hello B-19uh...isn't that a bit of a spoiler?... [more] |
32 | 835 | Aug 5, 2002 11:10 pm by Prophet~rb |
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Doom 3 Engine Quake 4 : Q4 General JKII: pretty poor in MP, though I can run close to RTCW in SP.SoF II: pitiful As for the others, I haven't got them yet.... [more] |
79 | 1563 | Aug 5, 2002 10:54 pm by Prophet~rb |
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Doom 3 Engine Quake 4 : Q4 General At the moment I haven't found a game I can't run (though there's a lot on the way). I'm either going to upgrade around Christmas, or when DIII comes out. Depends how long I can stand it ... [more] |
79 | 1563 | Aug 4, 2002 11:40 pm by Prophet~rb |
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Doom 3 Engine Quake 4 : Q4 General I have a Duron 700Mhz, 128Mb RAM, TNT2 32MB. Terrible system for gaming really, but it was dirt cheap which is why i got it. I can run RTCW at 1024*768 with high models (and high textures I think) and get about 20 fps. A little jerky, but fine until I get... [more] |
79 | 1563 | Aug 4, 2002 07:07 pm by Prophet~rb |
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Doom 3 Engine Quake 4 : Q4 General Quote (TalanOFF @ Aug. 03 2002, 05:50 am)...I wouldn't call that a problem...you see, you told me an upgrade is necessary...and I had to agree. As for this case people trying to launch RTCW on a Voodoo 3 or TNT2 have to upgrade their system...so I wil... [more] |
79 | 1563 | Aug 4, 2002 11:14 am by Prophet~rb |
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