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Latest Posts by Stannum~rb
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Sof2 modeling guide
Soldier of Fortune : SoFII Mapping
Its still alive, everything is just going really slow.... [more]
6 1743 Jan 28, 2005 03:46 pm
by Stannum~rb
Sof2 modeling guide
Soldier of Fortune : SoFII Mapping
Example files:Newer ones will be place here asap and with better hosting.... [more]
6 1743 Jan 18, 2005 08:18 pm
by Stannum~rb
Sof2 modeling guide
Soldier of Fortune : SoFII Mapping
Character model setup and export:Placeholder... [more]
6 1743 Jan 18, 2005 08:16 pm
by Stannum~rb
Sof2 modeling guide
Soldier of Fortune : SoFII Mapping
Weapon model setup and export:Placeholder... [more]
6 1743 Jan 18, 2005 08:15 pm
by Stannum~rb
Sof2 modeling guide
Soldier of Fortune : SoFII Mapping
Boltons and handmodels:Placeholder... [more]
6 1743 Jan 18, 2005 08:15 pm
by Stannum~rb
weapon skinning
Soldier of Fortune : SoFII Mapping
Use the old skin as a base and paint a new one over it?... [more]
7 1578 Jul 29, 2004 02:02 am
by Stannum~rb
md3 models in sof2?
Soldier of Fortune : SoFII Mapping
md3 for map models. Player models/weapons are bone glm/gla... [more]
5 1507 Jul 29, 2004 02:01 am
by Stannum~rb
New Weapons
Soldier of Fortune : SoFII Mapping
A gamemode for the Unreal Tournament series where you have a weapon that kills your opponent, provided you have hit him/her, in one shot. The opponent also gibs.So, Instagib.... [more]
53 2032 Mar 29, 2004 02:36 pm
by Stannum~rb
New weapon model ingame doesn't display properly
Soldier of Fortune : SoFII Mapping
Looks like you already fixed this.But if anybody has this problem:XSI is a text format model, which means you can edit it in notepad. You can check if your texture paths are correct etc etc etc."Shutting down cmShaderTable .....Requested feature was ... [more]
10 1992 Mar 26, 2004 04:15 am
by Stannum~rb
hud ingame editing?
Soldier of Fortune : SoFII Mapping
Read up on the q3 hud/menu files. There should be some documentation floating around somewhere.... [more]
4 2052 Mar 26, 2004 04:11 am
by Stannum~rb
New Weapons
Soldier of Fortune : SoFII Mapping
Quote (AirForceOne @ Mar. 23 2004, 10:17 pm)stannum helped u ??~~!!Haha. I try to help everybody, but you'll have to come to me with your problem!... [more]
53 2032 Mar 26, 2004 04:07 am
by Stannum~rb
New Weapons
Soldier of Fortune : SoFII Mapping
Shot, bloody nice job.The animationg system of sof2 is really kickass, just a bit hard to understand.... [more]
53 2032 Mar 26, 2004 04:06 am
by Stannum~rb
Stannum
Soldier of Fortune : SoFII Mapping
LOL. Forgot that I posted this.... hehe.There is no such thing as a glm/gla decompiler, yet.:(... [more]
20 1251 Dec 22, 2003 11:06 pm
by Stannum~rb
skinning bayonet
Soldier of Fortune : SoFII Mapping
Weird...Make sure the paths are the same as in the original paks.... [more]
2 975 Nov 3, 2003 01:27 pm
by Stannum~rb
Carcass mini faq
Soldier of Fortune : SoFII Mapping
New error added:-IN CARCASS:"Error: Bone "lthumbe" (LOD 0) is referenced by surface "Box01"... however, this bone does not exist in all anims. It was present up until:   "e:/games/sof2/base/models/weapons/lhand/m16reload... [more]
59 4910 Nov 3, 2003 01:24 pm
by Stannum~rb
Opening PK3
Soldier of Fortune : SoFII Mapping
Some weapon info isn't in the sof2.wpn. The anim data can be found in the sof2.inview in the inview folder, same pk3 file.the inview has info about the anim speeds. So if you would want to make a weapon shoot faster you would have to change the values... [more]
6 1324 Oct 26, 2003 12:41 am
by Stannum~rb
Palmtrees in Egypt (desert) RMG maps
Soldier of Fortune : SoFII Mapping
Most people use the ase model format to make complex geometry in max, then import into GTK. q3map2 creates solid surfaces out of the ase. So you can walk around/on your model.... [more]
15 1544 Oct 26, 2003 12:39 am
by Stannum~rb
Palmtrees in Egypt (desert) RMG maps
Soldier of Fortune : SoFII Mapping
You can import an ase or md3 mapmodel. Though I thought the ase format had more accurate vertex information.... [more]
15 1544 Oct 25, 2003 11:50 am
by Stannum~rb
Two weapons at once
Soldier of Fortune : SoFII Mapping
Dunno if this is much use to you.Both the Socom and M1911a1 have left hand anims. All you would need to do is code in a seconf inview model and animtion loading system for it. The player model would get tricky as there are no dual wielding anims.... [more]
12 1457 Oct 16, 2003 12:19 am
by Stannum~rb
Own Textures ?
Soldier of Fortune : SoFII Mapping
Don't add the alpha channel with png (4th channel.)Just start with a new image, transparent background. Then add your image as a new layer and erase the see-through areas. You might have to write a shader to make it transparent though.... [more]
16 1242 Sep 19, 2003 02:40 pm
by Stannum~rb
Flash Nade to Smoke Effect
Soldier of Fortune : SoFII Mapping
Iirc, you had to code some stuff too.... [more]
7 1489 Sep 2, 2003 08:51 pm
by Stannum~rb
Trigger custom animations from Players
Soldier of Fortune : SoFII Mapping
If it's in the mp gla you can use it. It would require some coding I think.... [more]
3 1147 Aug 27, 2003 03:08 am
by Stannum~rb
makin weapons
Soldier of Fortune : SoFII Mapping
You beginners may have a lot of questions. Here is one answer for all.DON'T F-FING START WITH SOF2.I mean it. Sof2 uses an advanced model system which doesn't have much documentation/tutorials around. If you have never created weapons for other, m... [more]
17 1455 Aug 22, 2003 01:20 am
by Stannum~rb
Bolts??
Soldier of Fortune : SoFII Mapping
I won't read posts with excessuve UR FUNNAYU ROOOFLES! U MOST BE STAN UP COMMEDIAN! UR FUNNNNNEEEEEEY :OOOSo you won't get an answer.... [more]
19 1301 Aug 22, 2003 01:14 am
by Stannum~rb
Bolts??
Soldier of Fortune : SoFII Mapping
rantFFS!U'r =! Your/You'reU =! YouIs it that ####ing hard to understand?/rant... [more]
19 1301 Aug 21, 2003 05:59 pm
by Stannum~rb
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