
Members Online»
0 Active | 7 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 256 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1777 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1099 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 899 Voting menu on maps
CoD+UO General by
Posts: 0 / 790 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Why is cg_draw2D considered a cheat?? Soldier of Fortune : SoFII Mapping Scopes aren't drawn when 2d is off.... [more] |
13 | 1609 | Oct 5, 2003 12:12 pm by Sevensins~rb ![]() |
![]() |
How to unpack *.bsp to *.map? Soldier of Fortune : SoFII Mapping Quote (Torchy2 @ Aug. 29 2003, 5:28 am)how the doorway behind the patio flag on mp_jor1 gives a cool sun reflecting effectI don't see anyting ... [more] |
26 | 2048 | Aug 29, 2003 12:08 pm by Sevensins~rb ![]() |
![]() |
Bolts?? Soldier of Fortune : SoFII Mapping UR FUNNAYU ROOOFLES! U MOST BE STAN UP COMMEDIAN! UR FUNNNNNEEEEEEY :OOO ... [more] |
19 | 1246 | Aug 22, 2003 02:46 am by Sevensins~rb ![]() |
![]() |
Kick angles? Soldier of Fortune : SoFII Mapping the format is:mp_kickAngles "minX maxX minY maxY minZ maxZ"any that are left off are defaulted to 0.... [more] |
6 | 1591 | Jul 20, 2003 12:50 pm by Sevensins~rb ![]() |
![]() |
Osp question Soldier of Fortune : SoFII Mapping you won't find it because code files are compiled ... [more] |
8 | 1457 | Jul 20, 2003 01:09 am by Sevensins~rb ![]() |
![]() |
Help Compiling Soldier of Fortune : SoFII Mapping don't know why you had to go through all that...Shoulda just been able to put the path to the compile tools in your PATH system variable and reboot.Worked for me and for others I suspect...... [more] |
12 | 1773 | Jul 20, 2003 01:07 am by Sevensins~rb ![]() |
![]() |
Help Compiling Soldier of Fortune : SoFII Mapping windows version?and did you do the stuff about setting the 'path' system variable or moving the exe's?... [more] |
12 | 1773 | Jul 17, 2003 08:51 pm by Sevensins~rb ![]() |
![]() |
breakable glass in demolition Soldier of Fortune : SoFII Mapping Quote (Stuk@tto @ July 16 2003, 12:07 pm)I haven't managed to get them to work, in chem1 I had a corridor up high, with windows, initially u were to destroy said corridor...but no matter what I tried, the glass windows were always left floating in mid... [more] |
4 | 1083 | Jul 16, 2003 08:13 pm by Sevensins~rb ![]() |
![]() |
interchangability of md3's what's the policy? Soldier of Fortune : SoFII Mapping ya, shouldn't do that...even if its all the same developer.... [more] |
4 | 913 | Jul 7, 2003 04:27 am by Sevensins~rb ![]() |
![]() |
*.dll's? Soldier of Fortune : SoFII Mapping Quote (c00k @ June 29 2003, 4:16 pm)would raven have qvm decompilers, proper ones which would actually output something helpful?why would you need to decompile qvm's?The source is in the sdk... ... [more] |
12 | 1157 | Jun 29, 2003 09:57 pm by Sevensins~rb ![]() |
![]() |
Adding the silencer for the socom? Soldier of Fortune : SoFII Mapping who would do that ... [more] |
9 | 1091 | Jun 25, 2003 08:16 pm by Sevensins~rb ![]() |
![]() |
Fairly simple n3wb question Soldier of Fortune : SoFII Mapping Clicketh... [more] |
2 | 937 | Jun 22, 2003 12:00 pm by Sevensins~rb ![]() |
![]() |
Server-side MOD question Soldier of Fortune : SoFII Mapping Code Sample int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );void trap_FS_Read( void *buffer, int len, fileHandle_t f );void trap_FS_Write( const void *buffer, int len, fileHandle_t f );void trap_FS_FClos... [more] |
2 | 1046 | Jun 14, 2003 11:19 pm by Sevensins~rb ![]() |
![]() |
question about music range.... Soldier of Fortune : SoFII Mapping radius is one of the keys I think...... [more] |
2 | 1043 | Jun 11, 2003 10:10 pm by Sevensins~rb ![]() |
![]() |
Carcass + XSI Soldier of Fortune : SoFII Mapping Quote (bone @ June 11 2003, 2:19 pm)here is the car file i am useing...(i cant find any tuts on it)SoF2_Weapons_Overview.doctalks about the car files...... [more] |
4 | 834 | Jun 11, 2003 07:37 pm by Sevensins~rb ![]() |
![]() |
Defining Seperate Scope Reticules Soldier of Fortune : SoFII Mapping Quote (hoak @ June 11 2003, 5:02 am)Or is this hard coded in the game?Yes, you would have to change the mod source... [more] |
2 | 907 | Jun 11, 2003 05:11 pm by Sevensins~rb ![]() |
![]() |
Weapon addition problems. Soldier of Fortune : SoFII Mapping Quote (DisposableHero @ June 09 2003, 5:11 pm)Found the solution.the tut i read didnt say i had to put the gvm's from the ui and the cgame dirs, even if i didnt edit either of them.you edited files that are included in all/other parts of the game (bg_... [more] |
12 | 1226 | Jun 9, 2003 10:45 pm by Sevensins~rb ![]() |
![]() |
how to add a new sv_xxx key ?? Soldier of Fortune : SoFII Mapping Quote (Torchy2 @ June 05 2003, 6:14 pm)try and aquire visual c++ or something you don't need that, though it can make some things easierrun the batch files from the dos prompt...start->runcmd or commandhopefully you can go from there... ... [more] |
12 | 1134 | Jun 6, 2003 12:09 am by Sevensins~rb ![]() |
![]() |
Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping look at the sticky at the top of this forum...."help topics"... [more] |
38 | 4158 | May 21, 2003 03:23 pm by Sevensins~rb ![]() |
![]() |
Server-side mod question Soldier of Fortune : SoFII Mapping I thought you were doing Team Soldier?... [more] |
8 | 1100 | May 6, 2003 01:42 pm by Sevensins~rb ![]() |
![]() |
Code Tutorial - How to create a gametype Soldier of Fortune : SoFII Mapping Quote (5.45caliberguy @ April 30 2003, 2:40 am)Is it normal that the output qvm file size only 44k ?yes, for a small gametype...they contain much less code than the other parts of the game.... [more] |
38 | 4158 | Apr 30, 2003 09:42 am by Sevensins~rb ![]() |
![]() |
[code] How to show xtra counters to the cl screen? Soldier of Fortune : SoFII Mapping look at what the ownerdrawflag does (code and .menu, btw)... [more] |
8 | 1122 | Apr 28, 2003 02:37 pm by Sevensins~rb ![]() |
![]() |
[code] How to show xtra counters to the cl screen? Soldier of Fortune : SoFII Mapping On the screen as in on the hud?You'll have to modify the hud.menu file...scoreboard?cg_scoreboard.c... [more] |
8 | 1122 | Apr 28, 2003 01:05 am by Sevensins~rb ![]() |
![]() |
CTF Flag mods Soldier of Fortune : SoFII Mapping Quote (Torchy2 @ April 15 2003, 4:31 pm)you learn something new everyday noob!!! ... [more] |
21 | 761 | Apr 15, 2003 10:02 pm by Sevensins~rb ![]() |
![]() |
CTF Flag mods Soldier of Fortune : SoFII Mapping open my computergoto tools->folder optionsgoto the view tabfind "Hide extensions for known file types" and uncheck itHit apply and then oknow the zip extentions should be showing...change it... [more] |
21 | 761 | Apr 15, 2003 06:48 pm by Sevensins~rb ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware