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Latest Posts by Sevensins~rb
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Why is cg_draw2D considered a cheat??
Soldier of Fortune : SoFII Mapping
Scopes aren't drawn when 2d is off.... [more]
13 1609 Oct 5, 2003 12:12 pm
by Sevensins~rb
How to unpack *.bsp to *.map?
Soldier of Fortune : SoFII Mapping
Quote (Torchy2 @ Aug. 29 2003, 5:28 am)how the doorway behind the patio flag on mp_jor1 gives a cool sun reflecting effectI don't see anyting    ... [more]
26 2048 Aug 29, 2003 12:08 pm
by Sevensins~rb
Bolts??
Soldier of Fortune : SoFII Mapping
UR FUNNAYU ROOOFLES! U MOST BE STAN UP COMMEDIAN! UR FUNNNNNEEEEEEY :OOO ... [more]
19 1246 Aug 22, 2003 02:46 am
by Sevensins~rb
Kick angles?
Soldier of Fortune : SoFII Mapping
the format is:mp_kickAngles "minX maxX minY maxY minZ maxZ"any that are left off are defaulted to 0.... [more]
6 1591 Jul 20, 2003 12:50 pm
by Sevensins~rb
Osp question
Soldier of Fortune : SoFII Mapping
you won't find it because code files are compiled  ... [more]
8 1457 Jul 20, 2003 01:09 am
by Sevensins~rb
Help Compiling
Soldier of Fortune : SoFII Mapping
don't know why you had to go through all that...Shoulda just been able to put the path to the compile tools in your PATH system variable and reboot.Worked for me and for others I suspect...... [more]
12 1773 Jul 20, 2003 01:07 am
by Sevensins~rb
Help Compiling
Soldier of Fortune : SoFII Mapping
windows version?and did you do the stuff about setting the 'path' system variable or moving the exe's?... [more]
12 1773 Jul 17, 2003 08:51 pm
by Sevensins~rb
breakable glass in demolition
Soldier of Fortune : SoFII Mapping
Quote (Stuk@tto @ July 16 2003, 12:07 pm)I haven't managed to get them to work, in chem1 I had a corridor up high, with windows, initially u were to destroy said corridor...but no matter what I tried, the glass windows were always left floating in mid... [more]
4 1083 Jul 16, 2003 08:13 pm
by Sevensins~rb
interchangability of md3's what's the policy?
Soldier of Fortune : SoFII Mapping
ya, shouldn't do that...even if its all the same developer.... [more]
4 913 Jul 7, 2003 04:27 am
by Sevensins~rb
*.dll's?
Soldier of Fortune : SoFII Mapping
Quote (c00k @ June 29 2003, 4:16 pm)would raven have qvm decompilers, proper ones which would actually output something helpful?why would you need to decompile qvm's?The source is in the sdk...  ... [more]
12 1157 Jun 29, 2003 09:57 pm
by Sevensins~rb
Adding the silencer for the socom?
Soldier of Fortune : SoFII Mapping
who would do that    ... [more]
9 1091 Jun 25, 2003 08:16 pm
by Sevensins~rb
Fairly simple n3wb question
Soldier of Fortune : SoFII Mapping
Clicketh... [more]
2 937 Jun 22, 2003 12:00 pm
by Sevensins~rb
Server-side MOD question
Soldier of Fortune : SoFII Mapping
Code Sample int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );void trap_FS_Read( void *buffer, int len, fileHandle_t f );void trap_FS_Write( const void *buffer, int len, fileHandle_t f );void trap_FS_FClos... [more]
2 1046 Jun 14, 2003 11:19 pm
by Sevensins~rb
question about music range....
Soldier of Fortune : SoFII Mapping
radius is one of the keys I think...... [more]
2 1043 Jun 11, 2003 10:10 pm
by Sevensins~rb
Carcass + XSI
Soldier of Fortune : SoFII Mapping
Quote (bone @ June 11 2003, 2:19 pm)here is the car file i am useing...(i cant find any tuts on it)SoF2_Weapons_Overview.doctalks about the car files...... [more]
4 834 Jun 11, 2003 07:37 pm
by Sevensins~rb
Defining Seperate Scope Reticules
Soldier of Fortune : SoFII Mapping
Quote (hoak @ June 11 2003, 5:02 am)Or is this hard coded in the game?Yes, you would have to change the mod source... [more]
2 907 Jun 11, 2003 05:11 pm
by Sevensins~rb
Weapon addition problems.
Soldier of Fortune : SoFII Mapping
Quote (DisposableHero @ June 09 2003, 5:11 pm)Found the solution.the tut i read didnt say i had to put the gvm's from the ui and the cgame dirs, even if i didnt edit either of them.you edited files that are included in all/other parts of the game (bg_... [more]
12 1226 Jun 9, 2003 10:45 pm
by Sevensins~rb
how to add a new sv_xxx key ??
Soldier of Fortune : SoFII Mapping
Quote (Torchy2 @ June 05 2003, 6:14 pm)try and aquire visual c++ or something  you don't need that, though it can make some things easierrun the batch files from the dos prompt...start->runcmd or commandhopefully you can go from there...  ... [more]
12 1134 Jun 6, 2003 12:09 am
by Sevensins~rb
Code Tutorial - How to create a gametype
Soldier of Fortune : SoFII Mapping
look at the sticky at the top of this forum...."help topics"... [more]
38 4158 May 21, 2003 03:23 pm
by Sevensins~rb
Server-side mod question
Soldier of Fortune : SoFII Mapping
I thought you were doing Team Soldier?... [more]
8 1100 May 6, 2003 01:42 pm
by Sevensins~rb
Code Tutorial - How to create a gametype
Soldier of Fortune : SoFII Mapping
Quote (5.45caliberguy @ April 30 2003, 2:40 am)Is it normal that the output qvm file size only 44k ?yes, for a small gametype...they contain much less code than the other parts of the game.... [more]
38 4158 Apr 30, 2003 09:42 am
by Sevensins~rb
[code] How to show xtra counters to the cl screen?
Soldier of Fortune : SoFII Mapping
look at what the ownerdrawflag does   (code and .menu, btw)... [more]
8 1122 Apr 28, 2003 02:37 pm
by Sevensins~rb
[code] How to show xtra counters to the cl screen?
Soldier of Fortune : SoFII Mapping
On the screen as in on the hud?You'll have to modify the hud.menu file...scoreboard?cg_scoreboard.c... [more]
8 1122 Apr 28, 2003 01:05 am
by Sevensins~rb
CTF Flag mods
Soldier of Fortune : SoFII Mapping
Quote (Torchy2 @ April 15 2003, 4:31 pm)you learn something new everyday noob!!!   ... [more]
21 761 Apr 15, 2003 10:02 pm
by Sevensins~rb
CTF Flag mods
Soldier of Fortune : SoFII Mapping
open my computergoto tools->folder optionsgoto the view tabfind "Hide extensions for known file types" and uncheck itHit apply and then oknow the zip extentions should be showing...change it... [more]
21 761 Apr 15, 2003 06:48 pm
by Sevensins~rb
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