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Latest Posts by Bigglesworth
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No dust, bad gsc?
Call of Duty 2 : CoD2 MP Mapping
How do you determine the co-ordinates for these dust? How big is each dust cloud and how do you know it is not passing through a wall?... [more]
18 1136 Jul 15, 2006 06:44 pm
by Bigglesworth
Hurtgen Fog
Call of Duty 2 : CoD2 MP Mapping
Is it possible to have a fog effect similar to that of Hurtgen from original COD and UO? If s, what do I need to do to achieve that?... [more]
2 894 Jul 14, 2006 04:50 pm
by Bigglesworth
help with the british
Call of Duty 2 : CoD2 MP Mapping
How many different types of British, German, Russian and American soldiers are there? I can't find a tutorial which tells you what you need to type for different types of soldier.... [more]
6 884 Jul 10, 2006 08:29 pm
by Bigglesworth
Can anyone explain how to make gametype sd for cod2 ?
Call of Duty 2 : CoD2 MP Mapping
I have fixed this problem now, I moved the map so that the 0 0 0 point was above ground level, and I then found that there may have been more than one bombpoint. Anyway whatever was causing the problem has been fixed.... [more]
9 1541 Jul 9, 2006 01:16 pm
by Bigglesworth
Can anyone explain how to make gametype sd for cod2 ?
Call of Duty 2 : CoD2 MP Mapping
Mine is still not working, I can set the bomb, but when I do there is still no ticking noise, and the bomb on the compass is not at the plant site, but at the 0 0 0 location. Any ideas?... [more]
9 1541 Jul 8, 2006 09:03 pm
by Bigglesworth
Can anyone explain how to make gametype sd for cod2 ?
Call of Duty 2 : CoD2 MP Mapping
Is only one bombtrigger required? If there is only one bombtrigger does it need to be close to the ground or close to one of the bombsites? I only have 1 bombtrigger, it is quite high up in the air.... [more]
9 1541 Jul 8, 2006 05:50 pm
by Bigglesworth
Can anyone explain how to make gametype sd for cod2 ?
Call of Duty 2 : CoD2 MP Mapping
I have tried this, but when I test it I have a problem. When I plant the bomb, the voice says "Bomb planted, protect the bomb site", but there is no ticking sound from the bomb, which never blows up and the bombsite on the compass is not even by the bo... [more]
9 1541 Jul 8, 2006 04:54 pm
by Bigglesworth
COD2 Worldspawn entries
Call of Duty 2 : CoD2 MP Mapping
Ok, thanks for the help with that, I have renamed the file now so that it has mp_ in front of it, I have also made a .gsc and .arena file for the map, but now I am getting a different problem. When I try to run the map, it comes up with this error; ... [more]
11 808 May 19, 2006 03:56 pm
by Bigglesworth
COD2 Worldspawn entries
Call of Duty 2 : CoD2 MP Mapping
I haven't done a .gsc for it yet, I just wanted to compile the .map file to check that it looked ok before I did anymore work on it. Maybe I am doing the process incorrectly then, here is what I do; Save the .map file in the map source folder, then ... [more]
11 808 May 18, 2006 03:13 pm
by Bigglesworth
COD2 Worldspawn entries
Call of Duty 2 : CoD2 MP Mapping
No thats my point, I did put one in and a TDM spawnpoint, it still doesn't work.... [more]
11 808 May 18, 2006 12:40 pm
by Bigglesworth
COD2 Worldspawn entries
Call of Duty 2 : CoD2 MP Mapping
I have followed the new worldspawn tutorial to the letter, but I am still getting a message that says there are no spawnpoints; ERROR: Couldn't find material 'loadscreen_american' WARNING: Could not find material 'loadscreen_american' ERROR: Couldn't... [more]
11 808 May 18, 2006 11:23 am
by Bigglesworth
No spawns?!?
Call of Duty 2 : CoD2 MP Mapping
Ok cheers, how do I do that exactly? I have tried to right click on the 2d image and selecting worldspawn, when I do this it makes a box with beer bottles on it, and posts a warning about the worldspawn entities, when I try to run the map after a compi... [more]
4 878 May 17, 2006 09:10 pm
by Bigglesworth
No spawns?!?
Call of Duty 2 : CoD2 MP Mapping
I have just tried to compile my map for testing and it says that I have no spawns in the map. I have put a global mp_intermission cube in and a TDM and DM spawn into the map, do I need to add anything else or add any key values to these spawns?... [more]
4 878 May 17, 2006 07:42 pm
by Bigglesworth
COD2 Worldspawn entries
Call of Duty 2 : CoD2 MP Mapping
I have used Radiant before for COD and COD:UO and made masp for both, if I wanted to enter the worldspawn entries for those games I used to press N. Now with the COD2 version, when I press N it doesn't let me enter the values, any ideas?... [more]
11 808 May 17, 2006 05:37 pm
by Bigglesworth
COD2 Patch / Mesh Vertices Connecting
Call of Duty 2 : CoD2 MP Mapping
I have experience building maps for COD and UO, and know how to join patches/mesh as shown in this tutorial; http://www.modsonline.com/Tutorials-read-129.html But when I select two vertices and try to connect them with 'Ctrl K' nothing happens with ... [more]
2 919 May 17, 2006 09:47 am
by Bigglesworth
Map size limit?
Call of Duty 2 : CoD2 MP Mapping
Thanks Derix, what I meant though, was there a limit to the size of the map that can be compiled for COD2? I had heard that COD2 would not be able to run multiplayer maps that are that big without huges amounts of lag.... [more]
4 888 May 1, 2006 12:39 am
by Bigglesworth
Map size limit?
Call of Duty 2 : CoD2 MP Mapping
Is there a physical limit to the size of the maps for COD2? All of the stock maps are far too small in my opinion, I would like to have a go at making the Hurtgen map for COD2, would this be possible? ... [more]
4 888 Apr 30, 2006 07:06 pm
by Bigglesworth
Disappointet with COD2
Call of Duty 2 : CoD2 MP Mapping
What I feel is that they have released the DEMO as a 'dumbed' down version of the full game - it runs on computers that still have Geforce 2 graphcs cards. The spec for the full game is different to that of the DEMO so I would expect that people with l... [more]
15 1664 Oct 4, 2005 12:30 pm
by Bigglesworth
Artillery strikes
Call of Duty : CoDUO Mapping
I have seen all of the previous posts regarding problems with artillery strikes, but I am still having a problem. I have raised the top of the sky box so that it is above 2048, I have made the floor out of caulk, but the artillery still does not strike... [more]
2 891 Jul 19, 2005 10:26 am
by Bigglesworth
SD xmodel clipping
Call of Duty : CoDUO Mapping
I have introduced an SD gametype to my map, however, when I play the map on other gametypes, the model is not there (I don't want it to be) but the clip still is. I am using the same clip as used by Wyatt Earp in his SD tutorial, but I still walk into... [more]
2 866 Jul 19, 2005 10:23 am
by Bigglesworth
Dom Flag names
Call of Duty : CoDUO Mapping
Ok, I have seen many different threads in the forums for renaming the flags in the domination gametype. However I need help with the following; I want to put this code into my .gsc file; flag1 = getent("flag1","targetname"); flag1.script_timer = 5... [more]
2 865 Jul 8, 2005 06:56 pm
by Bigglesworth
Creating a GSC
Call of Duty : CoDUO Mapping
Ok, I have been looking through the different tutorials on how to make a gsc file and I have the following for my map; main() { level._effect["fire"] = loadfx ("fx/fire/firefallfacede.efx"); maps\mp\_fx::loopfx("fire", (-3597, -1421, -1450), 0.6);... [more]
4 835 Jul 1, 2005 10:19 pm
by Bigglesworth
Auschwitz comments
Call of Duty : CoDUO Mapping
I think there is a difference between a paid, fully trained and armed U.S soldier fighting the Germans on Omaha beach, and thousands of unarmed, innocent jews who were brutally murdered in gas chambers or were starved. ... [more]
29 1483 Jun 19, 2005 06:49 pm
by Bigglesworth
Auschwitz comments
Call of Duty : CoDUO Mapping
Well I don't think doing a map about a place where tens of thousands of Jews were murdered is a good idea. I make maps and I know how long it takes - I still wouldn't do a map for a concentration camp. Perhaps you should try this link - you might ch... [more]
29 1483 Jun 18, 2005 08:36 pm
by Bigglesworth
Any portal experts for hire?
Call of Duty : CoDUO Mapping
Hello, I have finished all of the modelling for my map, I now need to do the portalling for it, does anybody have any spare time to help me with it. If so, you will receive full credit for your contribution when the map is published.... [more]
1 685 Jun 18, 2005 06:55 pm
by Bigglesworth
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