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Topic | Replies | Views | Last Post | |
free 3d engines? Call of Duty 4 : CoD4 MP Mapping Its not free ($150) but quite impressive... Leadwerks Engine 2.0... [more] |
9 | 1205 | Aug 24, 2008 10:27 pm by macklebee |
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Need some help with my mod Call of Duty : CoD+UO General I think Caretaker was asking how you were planning to track a player's rank, not how you were going to symbolize it? It sounds like a player would have to start all over each time that he joined the server with the bolt-action rifle only rank. Or do you h... [more] |
9 | 2451 | Jan 18, 2008 12:35 am by macklebee |
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Admin/Console Nuke Call of Duty 2 : CoD2 Scripting well, I don't know anything about CoD2, but at least in CoD1 using it as a config file will not work like you are planning. Changing to a different config file usually requires you to restart the game, and if I read your intentions correctly, you just wan... [more] |
6 | 2084 | Dec 30, 2007 09:05 am by macklebee |
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Mapping Help Needed, Textures Dissapear! Call of Duty : CoDUO Mapping don't know if this exactly the same problem i had but its worth a try maybe... the hedgehogs in the streets and the tombstones/crypts in the cemetery are blacked out... I have had similar problems in the past and when I raised their xmodel origin 1 uni... [more] |
7 | 1244 | Nov 28, 2007 04:45 pm by macklebee |
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Timelimits for maps in Cod1 Call of Duty : CoD+UO General I believe you can do it if you change the gametype for each map in the rotation. So for example in your config file you would have: set scr_dm_timelimit "30" //DM timelimit scr_tdm_timelimit "20" //TDM timelimit set scr_hq_timelimit "35" //HQ timelim... [more] |
3 | 1631 | Oct 16, 2007 11:15 am by macklebee |
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Snow problem Call of Duty 2 : CoD2 MP Mapping @94sniper @lithium123 please post your script here so we can see what could be causing the problem... what's directly above that line in your script? typically the array/for loop is written like this: Code:players = getentarray("player",... [more] |
10 | 1700 | Oct 13, 2007 06:18 am by macklebee |
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Half-life2 guns? Call of Duty : CoD+UO General @Moderators, my apologies. @Killer/94Sniper, unfortunately the function 'settakedamage' does not work in CoD1 (from my attempt) or CoD2 (according to another post). It appears to be something that was only enabled for CoDUO? But to the problem at ha... [more] |
31 | 1395 | Sep 16, 2007 06:29 am by macklebee |
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Half-life2 guns? Call of Duty : CoD+UO General Caretaker, I would not lower myself to that level. Point of the matter is people are still spending time on these earlier versions, no matter what moviestar thinks. In fact, look at the great, creative work Novemberdobby is doing. I don't understand w... [more] |
31 | 1395 | Sep 15, 2007 05:43 pm by macklebee |
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Need wep ideas for Food Fight Call of Duty : CoDUO Mapping lol... thats great! duly impressed! that took you what? a few hours to throw together? if you don't mind me asking, what software are you using to create the skins? Ever think of throwing a tut together?... [more] |
43 | 1020 | Sep 15, 2007 01:54 pm by macklebee |
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Items in games_mp.log Call of Duty : CoD Mapping just the same old thing... tracking foul language and such on the servers... I have looked at big brother 3 and can't figure out what to do with it for the life of me... same with serverwatch... serverwatch does kind of work as far as swearing, but it als... [more] |
7 | 1131 | Sep 15, 2007 01:14 pm by macklebee |
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Items in games_mp.log Call of Duty : CoD Mapping thats what i was afraid of... cuz i have gone thru every gsc file available and hadn't found it..... [more] |
7 | 1131 | Sep 15, 2007 12:59 pm by macklebee |
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Need wep ideas for Food Fight Call of Duty : CoDUO Mapping freaking fantastic... lol... [more] |
43 | 1020 | Sep 15, 2007 12:51 pm by macklebee |
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Items in games_mp.log Call of Duty : CoD Mapping I have found in some gsc's that use logprint to record player names, guids, hitloc, etc... but I cannot find the script that records using logprint the textchat that the players use. Chat does get recorded in my log but what is the code and where is it... [more] |
7 | 1131 | Sep 15, 2007 12:47 pm by macklebee |
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Half-life2 guns? Call of Duty : CoD+UO General its 4 am in the morning! of course they are empty... youre so funny... haha you make me laugh... edited on Sep. 15, 2007 04:49 am by macklebee... [more] |
31 | 1395 | Sep 15, 2007 08:49 am by macklebee |
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Half-life2 guns? Call of Duty : CoD+UO General I seriously doubt that cod and coduo will empty when cod4 comes out. First this implies everyone that is playing cod1 or coduo has the ability to play cod4 without having to upgrade their computer. Second cod1 is selling for $10 - $15 right now at any loc... [more] |
31 | 1395 | Sep 15, 2007 08:10 am by macklebee |
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My MOD works for first player but no one else?? Call of Duty 2 : CoD2 Scripting Code:onPlayerConnect() { for(;;) { level waittill("connecting", player); player thread onPlayerSpawned(); self waittill("killed_player"); What is 'self' in this line? Player? What is calling this thread, 'OnPlayerConnect'? I assume you ... [more] |
5 | 1990 | Sep 13, 2007 04:43 pm by macklebee |
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elevator with doors trigger questions Call of Duty 2 : CoD2 MP Mapping Quote:******* script compile error ******* unknown function: (file 'maps/mp/mp_mappie.gsc', line 56) deurlinks waittil ("movedone"); it should read: deurlinks WAITTILL ("movedone"); two 'L's in the word, not one.... [more] |
39 | 1603 | Sep 13, 2007 02:36 pm by macklebee |
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Flamethrower from UO to COD1 Call of Duty : CoD+UO General wow... killer, its like you can see my map... I did almost exactly what you said a couple of months ago, except made it a grenade launcher for lobbing grenades as the primary firing mode and a rocket launcher as the secondary firing mode... it made ... [more] |
5 | 1600 | Sep 13, 2007 02:12 pm by macklebee |
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Problem: Walking ower terrain is unpossible! Call of Duty 2 : CoD2 MP Mapping maybe this question should be made into a FAQ by the Admin for CoD & CoD2? then again, if people won't do a simple search, I guess they won't look at the FAQ's...... [more] |
5 | 1590 | Sep 12, 2007 12:16 pm by macklebee |
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Problem: Walking ower terrain is unpossible! Call of Duty 2 : CoD2 MP Mapping been posted a million times and actually just 6 posts before yours... try a different texture, cuz you apparently used an alpha texture. avoid textures with a white border in radiant's texture window. Use a texture with a @ in the name.... [more] |
5 | 1590 | Sep 12, 2007 11:48 am by macklebee |
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Telefrag problem Call of Duty 2 : CoD2 MP Mapping well, I have never tried to do a SP map, but from what I read about spawning for MP after doing a search: Quote:I will refer to this as a "DM Spawn" point. These should be placed fairly regularly about your map, and you should have as many as you think... [more] |
3 | 1157 | Sep 11, 2007 08:04 am by macklebee |
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custom gsc? how to??? Call of Duty : CoD Mapping start with this link for explanation of extra options that a GSC provides: GSC File Creation Options and then look at this link for scripting moving objects in your map:Getting Started in Scripting (Moving Things) and then look at this link for ... [more] |
3 | 1151 | Sep 7, 2007 06:36 am by macklebee |
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Effect oversized?? Call of Duty : CoD Mapping nvm... found the problem... weird tho. Somehow I had left out the efx file in the pk3, but strangely enough it did display a fire effect except it was just about 10 stories tall??? i put in the effect into the pk3 file and all works fine... thanks anyways... [more] |
4 | 1024 | Sep 7, 2007 12:53 am by macklebee |
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Effect oversized?? Call of Duty : CoD Mapping Working on a MP map that has fire. When ran from my computer as an unpure, MP server to test the map, the fire looks fine. But when ran from my clan's game server, the fire shoots off into the air about 20 times higher than what it is supposed to be??? ... [more] |
4 | 1024 | Sep 6, 2007 07:26 pm by macklebee |
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Hills Call of Duty 2 : CoD2 MP Mapping click on the tutorials section on the left... there are many helpful tutorials for this... also check out the CoD section as well as the CoD2... many of the things that apply to mapping for CoD apply also to mapping for CoD2.... [more] |
2 | 1064 | Sep 3, 2007 07:39 am by macklebee |
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