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Dev's Mapping Resource 1.0 MOHAA into CoD Call of Duty : CoD+UO General Its because the custom texutres dont have a shader type that, is the textures are not set with a name of something like shadertype@somthingtexture.dds this is due to my fault of not doing this to each custom texture file, I am working on the patch for... [more] |
25 | 2712 | Jul 22, 2004 11:10 pm by ubh ![]() |
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Dev's Mapping Resource 1.0 MOHAA into CoD Call of Duty : CoD+UO General Im glad you asked Its like pakscape in the fact you can make pk3s, but this tool puts it into steps like a wizard for even the newest modder + pakscape cant grab a xmodels ,xmodelparts,xmodelsurfs and do the daunting task of finding each models skin fi... [more] |
25 | 2712 | Jul 22, 2004 12:34 pm by ubh ![]() |
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Dev's Mapping Resource 1.0 MOHAA into CoD Call of Duty : CoD+UO General UPDATE!!: DMR 1.0 Users Listen up! After spending a few weeks with a programmer we have worked out all the bugs and I am happy to announce that the DMR Moders "PK3er" is ready for downlaod. what is PK3er? A tool that will allow you to pk3 up your BSP, M... [more] |
25 | 2712 | Jul 22, 2004 11:57 am by ubh ![]() |
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custom models/shaders Soldier of Fortune : SoFII Mapping woops sorry about that didnt see that it was for SOFII hope you find what ya need.... [more] |
6 | 1296 | Jul 16, 2004 06:11 pm by ubh ![]() |
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custom models/shaders Soldier of Fortune : SoFII Mapping http://www.modsonline.com/Downloads-full-1265.html wait till version 2.0 comes out hehe ... it will knock your socks off.... [more] |
6 | 1296 | Jul 16, 2004 10:12 am by ubh ![]() |
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cans u guys give some mapping hints to a noob Call of Duty : CoD Mapping StrYdeR ROCKS! ... [more] |
13 | 1813 | Jul 9, 2004 01:00 am by ubh ![]() |
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Comming soon Call of Duty : CoD Mapping soooo... more info? hehe... [more] |
10 | 1744 | Jul 8, 2004 03:33 am by ubh ![]() |
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Dev's Mapping Resource 1.0 MOHAA into CoD Call of Duty : CoD+UO General dont really have any right now but I will be shure to let you all know when its done as for right now please reference back to the first post on how to use and pk3 up DMR 1.0.... [more] |
25 | 2712 | Jul 7, 2004 11:05 pm by ubh ![]() |
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Dev's Mapping Resource 1.0 MOHAA into CoD Call of Duty : CoD+UO General Its the next version of my compiled resources for mapping in Call of Duty 1.0, I took all the textures and models out of the game MOHAA and converted them over to CoD for mappers, but as I posted above "Huston, we have a problem" please wait till I get fi... [more] |
25 | 2712 | Jul 7, 2004 09:52 pm by ubh ![]() |
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Dev's Mapping Resource 1.0 MOHAA into CoD Call of Duty : CoD+UO General Whats up bro, but yeah DMR kinda got stuck on the rocks after relizeing how hard it was going to be for a person to not only have to know what models are MOHAA models and what ones are CoD ones and then to hunt down each models textures was too much so..... [more] |
25 | 2712 | Jul 7, 2004 06:33 pm by ubh ![]() |
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Editor never works Unreal Tournament 2003 : UT2K3 Mapping WoW that was quick but I did find out that in order to use this editor with a card of 8x agp you have to turn your anti-aliasing down or mabye off and turn off fast write options under your agp control options... hope this works ... [more] |
5 | 3962 | Jul 6, 2004 02:46 am by ubh ![]() |
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Editor never works Unreal Tournament 2003 : UT2K3 Mapping hum to be honest I think I rember haveing this problem befor but gave up so quick I forgot about it but this has to do with my haveing a ATI card if my memory server me correctly any thoughts?... [more] |
5 | 3962 | Jul 6, 2004 02:37 am by ubh ![]() |
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Editor never works Unreal Tournament 2003 : UT2K3 Mapping Ok after brushing the dust off of UnrealEd 3.0, I opened it to play around a little only to find out that now when I subtract out a hallway or simple skybox the editor ignors my request to select that hallway or sky boxe's face's for futher textureing, no... [more] |
5 | 3962 | Jul 6, 2004 02:27 am by ubh ![]() |
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SD video tutorial question. Call of Duty : CoD Mapping I im confused Wyatt exsplanes how to creat a triger lookat at the end of SD video tutorial 3, (the 16x16 one), Wyatt says to make it have a key: script_gameobjectname value:bombzone then exsplans how to make its origin (the 4x4 one) and says to make the ... [more] |
2 | 1411 | Jun 27, 2004 10:14 am by ubh ![]() |
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Dev's Mapping Resource 1.0 MOHAA into CoD Call of Duty : CoD+UO General ok well right now im working on converting new models from a few games for DMR 2.0 but was wondering now, :) if I should even bother with textures and put all my time into just the models? what do you all think?... [more] |
25 | 2712 | Jun 23, 2004 09:53 am by ubh ![]() |
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Dev's Mapping Resource 1.0 MOHAA into CoD Call of Duty : CoD+UO General hum strange Im going to use a crap load of textures and compile my map this time and see how the fps are cause they seemed fine with useing a few befor. HAHAHAH BTW I just noticed your icon veary nice check out www.greyghost.tk they are the clan im in... [more] |
25 | 2712 | Jun 23, 2004 09:48 am by ubh ![]() |
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Dev's Mapping Resource 1.0 MOHAA into CoD Call of Duty : CoD+UO General yeah you are right, limiting how many models from this resource and textures per map you make is a good idea for faster downloads, but I dont think it should hamper to much of the dl times and fps out there unless yes like you were going to do use every t... [more] |
25 | 2712 | Jun 23, 2004 09:25 am by ubh ![]() |
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Dev's Mapping Resource 1.0 MOHAA into CoD Call of Duty : CoD+UO General well as close as possable just by eye, but if the model is still off a little you can hit "N" while having anyone of the models selected and enter the key:modelscale then give it a value .5x or 1.5x vola model scaled to your choice not just the bounding b... [more] |
25 | 2712 | Jun 22, 2004 06:04 am by ubh ![]() |
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Dev's Mapping Resource 1.0 MOHAA into CoD Call of Duty : CoD+UO General Ok folks as many of you may have found out that I have been working on getting every single model and texture from MOHAA and convert them over to CoD for us mappers, well tonight Im happy to announce DMR 1.0 MOHAA into CoD is up and ready for downloading ... [more] |
25 | 2712 | Jun 22, 2004 03:00 am by ubh ![]() |
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Castle released Call of Duty : CoD+UO Map + Mod Releases veary awesome man ... [more] |
3 | 1526 | Jun 22, 2004 12:11 am by ubh ![]() |
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NOW I TRULY NEED HELP Call of Duty : CoD Mapping First I know how you feel, second I dont think you should remove the botttom of you sky box ever, and third for the bad lighting in the level is because you need to set your worldspawn settings up to have settings like the fallowing... in fact I use nothi... [more] |
17 | 1372 | Jun 21, 2004 08:46 pm by ubh ![]() |
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Photoshop dds problem Call of Duty : CoD Mapping this is because the images you are trying to save are not in the power of 2 for game engins, so try resizeing your images with the demintions of both, or a mix of the fallowing demintions 64 128 512 1024... [more] |
3 | 1373 | Jun 21, 2004 07:12 pm by ubh ![]() |
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COD Tools (FYI) Call of Duty : CoD Mapping It also is never a good Idea to say have a large group of brushes like a large stairway selected only to deselect the exsposed faces for what you might think is a smart way around the trickyness of filling in them UNexsposed brushes with the caulking text... [more] |
28 | 9760 | Jun 21, 2004 09:39 am by ubh ![]() |
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COD Tools (FYI) Call of Duty : CoD Mapping When playing with large prefabs in your maps such as buildings with insides, its never a good idea to use the free rotation tool while ploting out where you want place them, for this will crash your editor if the prefab has a good amount of brushes select... [more] |
28 | 9760 | Jun 21, 2004 09:14 am by ubh ![]() |
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portals....??? radiant has his own mind??? Call of Duty : CoD Mapping hum no not that I know of, but there are ways of preventing it like useing the clipper tool instead, and also to make back ups of your buildings and what not, that way if you need to go back to a earlyer version that you know will work with say a portal i... [more] |
4 | 1172 | Jun 21, 2004 08:31 am by ubh ![]() |
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