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Latest Posts by ubh
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Dev's Mapping Resource 1.0 MOHAA into CoD
Call of Duty : CoD+UO General
Its because the custom texutres dont have a shader type that, is the textures are not set with a name of something like shadertype@somthingtexture.dds this is due to my fault of not doing this to each custom texture file, I am working on the patch for... [more]
25 2712 Jul 22, 2004 11:10 pm
by ubh
Dev's Mapping Resource 1.0 MOHAA into CoD
Call of Duty : CoD+UO General
Im glad you asked Its like pakscape in the fact you can make pk3s, but this tool puts it into steps like a wizard for even the newest modder + pakscape cant grab a xmodels ,xmodelparts,xmodelsurfs and do the daunting task of finding each models skin fi... [more]
25 2712 Jul 22, 2004 12:34 pm
by ubh
Dev's Mapping Resource 1.0 MOHAA into CoD
Call of Duty : CoD+UO General
UPDATE!!: DMR 1.0 Users Listen up! After spending a few weeks with a programmer we have worked out all the bugs and I am happy to announce that the DMR Moders "PK3er" is ready for downlaod. what is PK3er? A tool that will allow you to pk3 up your BSP, M... [more]
25 2712 Jul 22, 2004 11:57 am
by ubh
custom models/shaders
Soldier of Fortune : SoFII Mapping
woops sorry about that didnt see that it was for SOFII hope you find what ya need.... [more]
6 1296 Jul 16, 2004 06:11 pm
by ubh
custom models/shaders
Soldier of Fortune : SoFII Mapping
http://www.modsonline.com/Downloads-full-1265.html wait till version 2.0 comes out hehe ... it will knock your socks off.... [more]
6 1296 Jul 16, 2004 10:12 am
by ubh
cans u guys give some mapping hints to a noob
Call of Duty : CoD Mapping
StrYdeR ROCKS! ... [more]
13 1813 Jul 9, 2004 01:00 am
by ubh
Comming soon
Call of Duty : CoD Mapping
soooo... more info? hehe... [more]
10 1744 Jul 8, 2004 03:33 am
by ubh
Dev's Mapping Resource 1.0 MOHAA into CoD
Call of Duty : CoD+UO General
dont really have any right now but I will be shure to let you all know when its done as for right now please reference back to the first post on how to use and pk3 up DMR 1.0.... [more]
25 2712 Jul 7, 2004 11:05 pm
by ubh
Dev's Mapping Resource 1.0 MOHAA into CoD
Call of Duty : CoD+UO General
Its the next version of my compiled resources for mapping in Call of Duty 1.0, I took all the textures and models out of the game MOHAA and converted them over to CoD for mappers, but as I posted above "Huston, we have a problem" please wait till I get fi... [more]
25 2712 Jul 7, 2004 09:52 pm
by ubh
Dev's Mapping Resource 1.0 MOHAA into CoD
Call of Duty : CoD+UO General
Whats up bro, but yeah DMR kinda got stuck on the rocks after relizeing how hard it was going to be for a person to not only have to know what models are MOHAA models and what ones are CoD ones and then to hunt down each models textures was too much so..... [more]
25 2712 Jul 7, 2004 06:33 pm
by ubh
Editor never works
Unreal Tournament 2003 : UT2K3 Mapping
WoW that was quick but I did find out that in order to use this editor with a card of 8x agp you have to turn your anti-aliasing down or mabye off and turn off fast write options under your agp control options... hope this works ... [more]
5 3962 Jul 6, 2004 02:46 am
by ubh
Editor never works
Unreal Tournament 2003 : UT2K3 Mapping
hum to be honest I think I rember haveing this problem befor but gave up so quick I forgot about it but this has to do with my haveing a ATI card if my memory server me correctly any thoughts?... [more]
5 3962 Jul 6, 2004 02:37 am
by ubh
Editor never works
Unreal Tournament 2003 : UT2K3 Mapping
Ok after brushing the dust off of UnrealEd 3.0, I opened it to play around a little only to find out that now when I subtract out a hallway or simple skybox the editor ignors my request to select that hallway or sky boxe's face's for futher textureing, no... [more]
5 3962 Jul 6, 2004 02:27 am
by ubh
SD video tutorial question.
Call of Duty : CoD Mapping
I im confused Wyatt exsplanes how to creat a triger lookat at the end of SD video tutorial 3, (the 16x16 one), Wyatt says to make it have a key: script_gameobjectname value:bombzone then exsplans how to make its origin (the 4x4 one) and says to make the ... [more]
2 1411 Jun 27, 2004 10:14 am
by ubh
Dev's Mapping Resource 1.0 MOHAA into CoD
Call of Duty : CoD+UO General
ok well right now im working on converting new models from a few games for DMR 2.0 but was wondering now, :) if I should even bother with textures and put all my time into just the models? what do you all think?... [more]
25 2712 Jun 23, 2004 09:53 am
by ubh
Dev's Mapping Resource 1.0 MOHAA into CoD
Call of Duty : CoD+UO General
hum strange Im going to use a crap load of textures and compile my map this time and see how the fps are cause they seemed fine with useing a few befor. HAHAHAH BTW I just noticed your icon veary nice check out www.greyghost.tk they are the clan im in... [more]
25 2712 Jun 23, 2004 09:48 am
by ubh
Dev's Mapping Resource 1.0 MOHAA into CoD
Call of Duty : CoD+UO General
yeah you are right, limiting how many models from this resource and textures per map you make is a good idea for faster downloads, but I dont think it should hamper to much of the dl times and fps out there unless yes like you were going to do use every t... [more]
25 2712 Jun 23, 2004 09:25 am
by ubh
Dev's Mapping Resource 1.0 MOHAA into CoD
Call of Duty : CoD+UO General
well as close as possable just by eye, but if the model is still off a little you can hit "N" while having anyone of the models selected and enter the key:modelscale then give it a value .5x or 1.5x vola model scaled to your choice not just the bounding b... [more]
25 2712 Jun 22, 2004 06:04 am
by ubh
Dev's Mapping Resource 1.0 MOHAA into CoD
Call of Duty : CoD+UO General
Ok folks as many of you may have found out that I have been working on getting every single model and texture from MOHAA and convert them over to CoD for us mappers, well tonight Im happy to announce DMR 1.0 MOHAA into CoD is up and ready for downloading ... [more]
25 2712 Jun 22, 2004 03:00 am
by ubh
Castle released
Call of Duty : CoD+UO Map + Mod Releases
veary awesome man ... [more]
3 1526 Jun 22, 2004 12:11 am
by ubh
NOW I TRULY NEED HELP
Call of Duty : CoD Mapping
First I know how you feel, second I dont think you should remove the botttom of you sky box ever, and third for the bad lighting in the level is because you need to set your worldspawn settings up to have settings like the fallowing... in fact I use nothi... [more]
17 1372 Jun 21, 2004 08:46 pm
by ubh
Photoshop dds problem
Call of Duty : CoD Mapping
this is because the images you are trying to save are not in the power of 2 for game engins, so try resizeing your images with the demintions of both, or a mix of the fallowing demintions 64 128 512 1024... [more]
3 1373 Jun 21, 2004 07:12 pm
by ubh
COD Tools (FYI)
Call of Duty : CoD Mapping
It also is never a good Idea to say have a large group of brushes like a large stairway selected only to deselect the exsposed faces for what you might think is a smart way around the trickyness of filling in them UNexsposed brushes with the caulking text... [more]
28 9760 Jun 21, 2004 09:39 am
by ubh
COD Tools (FYI)
Call of Duty : CoD Mapping
When playing with large prefabs in your maps such as buildings with insides, its never a good idea to use the free rotation tool while ploting out where you want place them, for this will crash your editor if the prefab has a good amount of brushes select... [more]
28 9760 Jun 21, 2004 09:14 am
by ubh
portals....??? radiant has his own mind???
Call of Duty : CoD Mapping
hum no not that I know of, but there are ways of preventing it like useing the clipper tool instead, and also to make back ups of your buildings and what not, that way if you need to go back to a earlyer version that you know will work with say a portal i... [more]
4 1172 Jun 21, 2004 08:31 am
by ubh
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