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Latest Posts by scillman
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loadscreen doesnt work
Call of Duty 4 : CoD4 MP Mapping
x64 has nothing to do with it, a x64 is capable of executing the x86 instruction set properly! I had that once too, so please make sure these: 1. Proper asset file (material + images) 2. Include the material file into your mp_[yourmapname].csv 3. Ma... [more]
20 2175 Sep 1, 2012 10:11 am
by scillman
Carepackage.gsc script
Call of Duty 4 : CoD4 Scripting
Oops, sorry but he is right ... [more]
4 2510 Jul 1, 2012 06:44 am
by scillman
Rotating map on X axis.
Call of Duty 4 : CoD4 MP Mapping
You have to import everything from the prefabs, not the prefab itself! (Turn everything into script_brushmodel) Also the models should be script_model wich than requires some clips ;)... [more]
4 2224 Jul 1, 2012 06:35 am
by scillman
Modtools Helper - Modern Warfare
Call of Duty 4 : CoD4 MP Mapping
I will give it try for you (do not like registering :@) ;) but wouldn't it be a good idea to put the compile part in your program too?! P.s. where did you write your program in? C# ?! edited on Jul. 1, 2012 06:32 am by scillman... [more]
9 3206 Jul 1, 2012 06:30 am
by scillman
Carepackage.gsc script
Call of Duty 4 : CoD4 Scripting
Code: if (!isDefined(grenadeCount)) grenadeCount = 0; Just think about that... ... [more]
4 2510 Jul 1, 2012 06:25 am
by scillman
Glass makes Walls see through
Call of Duty 4 : CoD4 MP Mapping
maedhros89 writes...Quote:Hi, I have the same problem, with a little add: nodraw works perfectly, but I can't have any bullet impacts when I shoot directly on the glass brush. I have tried different nodraws tex (nodraw_decal, nodraw_notsolid, nodraw_g... [more]
13 2457 Mar 16, 2012 05:58 am
by scillman
What serverside need ?
Call of Duty 2 : CoD2 General
Tally writes...Quote: What is needed server-side only? Answer - nothing! And that's because the days of requiring server-side only mods are gone since HTTP redirect was introduced. Well I prefer server-side only, since the bots do not always work wich m... [more]
6 3087 Mar 16, 2012 05:54 am
by scillman
How to make a .map file a xmodell file?
Call of Duty 2 : CoD2 MP Mapping
The only way is, as you have done but remember that it can not export models into Maya. (So no prefabs, xmodels, weapons, MP_, etc) So basicly plain brushes and terrain patches can be exported. After you have exported them you still have to use Maya to ex... [more]
3 1203 Mar 16, 2012 05:50 am
by scillman
Modding; End of a era?
MODSonline : General
DeekCiti writes...Quote:I'm wondering if we should just wait and see what Respawn has to offer. Then make a final decision. I thought they were gonna release mod tools after the release (Thought I read it somewhere :S) Well I am still active on Co... [more]
20 2165 Mar 7, 2012 12:04 pm
by scillman
Server redirect
Call of Duty 2 : CoD2 Scripting
zlo999 As far as I know this can not be done with a config file... but if it can then try to search with Google for it. Dobrily You did not test it by any accident because I do not think it is going to work! Clientcmd gets closed so as far as I know ... [more]
9 2374 Feb 2, 2012 10:51 am
by scillman
I still cant make a usable door?
Call of Duty 4 : CoD4 MP Mapping
Sorry xD, read wrong xD... [more]
37 2501 Jan 30, 2012 01:29 pm
by scillman
Spawn grenade?
Call of Duty 4 : CoD4 Scripting
Well he wanted a cluster grenade and I am now considering a few possibilities :P.... [more]
12 1790 Jan 21, 2012 10:36 am
by scillman
Spawn grenade?
Call of Duty 4 : CoD4 Scripting
Nope that is SP only (ModsRepository) Kind of getting the idea I have no other choice then scripting it P.s. 1- I set the angles that did not help. 2. I can not get the current origin, so how could I let it detonate?! edited on Jan. 21, 2012 0... [more]
12 1790 Jan 21, 2012 08:14 am
by scillman
Spawn grenade?
Call of Duty 4 : CoD4 Scripting
Thanks for your replies. With 3 it floats mid-air and 4 falls straight down. What I want is that it falls down with a curve like the actual grenades do. (See screenshot) But good to know it can be picked up again :P.... [more]
12 1790 Jan 21, 2012 05:48 am
by scillman
Spawn grenade?
Call of Duty 4 : CoD4 Scripting
Actually it is spawning in the air and needs to fall down(just for the record: it does not fall straight down), as I hoped to reduce additional scripting I was hoping I could make it like the grenade as it is ingame when thrown.... [more]
12 1790 Jan 20, 2012 02:15 pm
by scillman
Spawn grenade?
Call of Duty 4 : CoD4 Scripting
Someone asked me if I could make something for him and I wondered if it is possible to spawn a grenade as in weapon? Or can it only be done as a script_model??... [more]
12 1790 Jan 20, 2012 12:22 pm
by scillman
Game Mode | Score to money
Call of Duty 4 : CoD4 Scripting
Moretti writes... Quote:I need help really fast... Well obviously we do not do it for you, we could help with small parts though. Moretti writes... Quote:How can I make this? 1. Read tutorials 2. Explore stock code 3. Edit stock code 4. Test cus... [more]
3 1311 Jan 20, 2012 10:07 am
by scillman
How do I make decals appear on custom textures?
Call of Duty 2 : CoD2 MP Mapping
Sounds like you compiled it a bit wrong using Asset Manager. Make sure the sort is correct. (P.S. I can not test it Asset Manager does not work here)... [more]
6 1529 Jan 16, 2012 11:25 am
by scillman
src_use_bw not working?
Call of Duty: World at War : CoDWW Scripting
Tally writes...Quote:Or on an individual player only: Code:VisionSetNight( , ); Eh Tally does that work on CoD4 too?! Would be most usefull as I could never find it :D.... [more]
12 2282 Jan 16, 2012 11:22 am
by scillman
Changing Weapons Server Side
Call of Duty : CoD+UO General
I am not that much into the UO code but it would look like this in CoD2: Code:Callback_PlayerDamage(...) { ... if (sWeapon == "flamethrower_mp") { iDamage = getCvarInt("src_flamethrower"); } ... } * It... [more]
7 2489 Jan 14, 2012 03:18 am
by scillman
Give Money... My script does not work...
Call of Duty 2 : CoD2 Scripting
BraX writes...Quote: @scillman isLookingAt( ) is buit-in function and works only with trigger_lookat entities. Good to know for next time ;).... [more]
19 1521 Jan 13, 2012 02:24 pm
by scillman
Give Money... My script does not work...
Call of Duty 2 : CoD2 Scripting
Tips: 1. Try to learn code standards (i, size, thread, endon, etc.) 2. Use proper indents (tabs/spaces to the left of the lines) 3. Be sure to use '{' and '}' it makes your code better readable. 4. Time = patience. Patience = good. Good works. This... [more]
19 1521 Jan 13, 2012 01:32 pm
by scillman
writing new code
Call of Duty 4 : CoD4 MP Mapping
1. Well the missing art file should not cause any problems... Anyway I got the one of overgrown here for you. Code:// _createart generated. modify at your own risk. Changing values should be fine. main() { level.tweakfile = true; //* Fog sec... [more]
12 1391 Jan 6, 2012 12:35 pm
by scillman
writing new code
Call of Duty 4 : CoD4 MP Mapping
Next time use edit please ;). 1. You can not edit a .FF file. However you could extract some of the files if required. 2. .D3DBSP is the compiled map that you made in Radiant and .GRID_AUTO is used for the compiling of the map. 3. .GSC files are not ... [more]
12 1391 Jan 6, 2012 03:56 am
by scillman
SNIPER MAP
Call of Duty: World at War : CoDWW MP Mapping
I think what you want is basicly like this, Here we manipulate the spawnpoint arrays to only add the start spawnpoints. (As you might notice it only works with Team Deathmatch in this case.) I have not tested it! Code:main() { // We need to be su... [more]
14 1928 Jan 5, 2012 03:29 pm
by scillman
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