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Topic | Replies | Views | Last Post | |
Uploading maps Call of Duty 2 : CoD2 Scripting hi,do u mean structure will b like .zip __|__ |********| .iwd,,,,,,, readme.txt | ... [more] |
7 | 1476 | May 16, 2007 06:17 am by viraj_mantri |
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Uploading maps Call of Duty 2 : CoD2 Scripting hi,thank for d info...i hav one small query ...it is mentioned in doc that i need to enclose my readme.txt and all other folders in zip form and then send it for uploading... my confusuion is if i zip and send then what about iwd file(should not i make iw... [more] |
7 | 1476 | May 15, 2007 07:26 am by viraj_mantri |
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Uploading maps Call of Duty 2 : CoD2 Scripting hello friendz...i hav made some mp levels in cod2 and i wish to upload it on this site pls let me kno 1.how & where to do so 2.wether there r some charges for uploading level and how can one sell his level if he wish to do??? pls help me ... [more] |
7 | 1476 | May 11, 2007 10:19 am by viraj_mantri |
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loadscreen problem Call of Duty 2 : CoD2 Scripting hi, i made a loadscreen for my level in iwd reffering tuts properly but the problem is only i can see the loadscreen img when hosted on my pc but it appears checker boxes in another system.pls help me to kno y such strange things happens??... [more] |
2 | 1403 | May 11, 2007 09:24 am by viraj_mantri |
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compile but no change Call of Duty 2 : CoD2 Scripting hi here i m pasting my compile log: ................................................................ A subdirectory or file C:\Program Files\Activision\Call of Duty 2\main\maps\ alr eady exists. A subdirectory or file C:\Program Files\Activision\Call ... [more] |
9 | 2169 | Apr 27, 2007 06:42 am by viraj_mantri |
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compile but no change Call of Duty 2 : CoD2 Scripting well i'll send u my log file soon,i'll like to emphasize my prob,it is what ever changes i do in my radient after compiling i get the no modified thing in my level.i faced this many time for my other level.wen i use to get such prob i use to rename my map... [more] |
9 | 2169 | Apr 27, 2007 05:05 am by viraj_mantri |
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compile but no change Call of Duty 2 : CoD2 Scripting hi,i m working on a mp level i ddid many modification and also compiled them, earlier modification use to b since when runned after compiling .but now sometime later i hav recognise that there r no modification been reflected when runned directly through... [more] |
9 | 2169 | Apr 26, 2007 09:53 am by viraj_mantri |
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Sound??? Call of Duty 2 : CoD2 Scripting hi friend, i m still stuck with adding my own sound track...using trigger. i refered ur given code,pls let me know in above function ambientFX() do i need to write any thing in it or just to keep it as it is.I also wanna know that,since alias for sound tr... [more] |
8 | 2127 | Apr 23, 2007 08:29 am by viraj_mantri |
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player oriented trigger Call of Duty 2 : CoD2 Scripting thanx buddy,it work for events but when i try to implement for sound,where sound will b the event and it will b set on (played)via trigger with the same axis & allies concepts,it give me error that uninitialise variable 'other'. i m posting u my code for... [more] |
5 | 1683 | Apr 21, 2007 10:22 am by viraj_mantri |
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Light flickering Call of Duty 2 : CoD2 Scripting thanx for ur suggestion,but as i hav never made a dynamic files .efx ,so pls can u let me know how to do that so that my efx file will hav lighten luminence with movability... [more] |
5 | 1579 | Apr 21, 2007 08:06 am by viraj_mantri |
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player oriented trigger Call of Duty 2 : CoD2 Scripting hi,is it possible to use trigger in cod2 mp level which r player or team oriented ,so tat if a trigger is set for axis players and if allies player comes in contact with that trigger,it wont get activate but will work only when axis player comes in contac... [more] |
5 | 1683 | Apr 21, 2007 06:15 am by viraj_mantri |
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Light flickering Call of Duty 2 : CoD2 Scripting hi,is it possible to implement lights(not xmodel but radient light option) which will flicker...so shadow and intensity appears to toggle or move in cod2 mp level.is there any method by scripts or by radient to get such movable lights shadow.pls help me a... [more] |
5 | 1579 | Apr 21, 2007 06:08 am by viraj_mantri |
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Sound??? Call of Duty 2 : CoD2 Scripting my csv file. name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dis t_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compressi on,secondaryaliasname,volumefalloffcurve,startdelay,speakermap,reverb,lfe percentage #... [more] |
8 | 2127 | Apr 13, 2007 06:09 am by viraj_mantri |
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Sound??? Call of Duty 2 : CoD2 Scripting hello friend,i refered the given tuts but still i cant hear my own sound track.... i made two folder sound & soundaliaes and then i placed a proper csv file in Soundaliase folder and a sub folder named custom in sound folder and then wav file in it, but s... [more] |
8 | 2127 | Apr 12, 2007 04:12 pm by viraj_mantri |
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Sound??? Call of Duty 2 : CoD2 Scripting hi, i wish to add my own new sound track in cod2 mp level within a iwd file,can any one pls tel me how should i incorporate my own newsound track which is not in any either of cod2 iwd files (from 0 to 14).is it possible to add my own sound in cod2 mp lev... [more] |
8 | 2127 | Apr 11, 2007 06:34 pm by viraj_mantri |
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Adding sounds in mp?? Call of Duty 2 : CoD2 Scripting Hi, can i use the same methodology of CoDUO tuts in Cod2 as i m working on CoD2 mp level.... [more] |
6 | 2217 | Apr 10, 2007 05:05 am by viraj_mantri |
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Adding sounds in mp?? Call of Duty 2 : CoD2 Scripting hi,i m looking ahead to add my own additional sound tracks in my mp level.can n e one pls tell me to solve my doubts what formats should b used? how do i used this sound in level using scripts and where to store sound file?? how to get it in map when i m... [more] |
6 | 2217 | Apr 9, 2007 05:10 pm by viraj_mantri |
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adding modified fx effects Call of Duty 2 : CoD2 Scripting hi,i hav modified my effects file from effects editor (fire effects) which i want to put into my map can any one help me to know that while creating iwd file where and how should i place this modified .efx file. since i m getting missing fx problem as th... [more] |
2 | 1113 | Apr 6, 2007 01:15 pm by viraj_mantri |
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moving water texture Call of Duty 2 : CoD2 Scripting can any body tell me how to move the surface of water and make it feel as if water is moving in its uv directions. pls help me... [more] |
2 | 1267 | Feb 13, 2007 01:31 pm by viraj_mantri |
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moving water Call of Duty 2 : CoD2 Scripting hey friend can u pls tell me using what and how that jpg to b converted.do we use some assetmgr or any other tool for conversion.pls clarify... [more] |
4 | 1218 | Jan 25, 2007 09:50 am by viraj_mantri |
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sound for moving vehicle in mp Call of Duty 2 : CoD2 Scripting hi,can any one tell me from where can i get sound file for a moving train and what is the way to get them in mp level...how is it to b done.pls help... [more] |
3 | 2044 | Jan 24, 2007 03:24 pm by viraj_mantri |
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moving water Call of Duty 2 : CoD2 Scripting hey guyz,i want to bring good look of water in my level and it should also look realistic in both the aspects of its quality and feel.and is there any texture in radient that can give good quality look to my water.pls help me edited on Jan. 24, 2007 10... [more] |
4 | 1218 | Jan 24, 2007 03:04 pm by viraj_mantri |
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Hurting player with vehcile Call of Duty 2 : CoD2 Scripting can u do me the favour,pls let me know how exactly to use that code bcoz wen i tried to add the model-name of my vehc in place of model here: self thread trackpos(model); trackpos(model) { while(1) { self.origin = model.origin; wait(0.1); } } ... [more] |
20 | 2142 | Jan 24, 2007 12:54 pm by viraj_mantri |
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rotating vehcile axis Call of Duty 2 : CoD2 Scripting i rotate my vehc towards y or x-y and then set the motion in that direction... after compiling my vehc moves in that particular direction but it wont follow the rotation to which i hav twisted them before i.e. it retains to face towards +ve x-axis which ... [more] |
2 | 1199 | Jan 16, 2007 05:14 am by viraj_mantri |
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collision map for mp Call of Duty 2 : CoD2 Scripting Friendz, i need some help,i am making a moving vehc but the prob is in radient when i right click->select script model and then a vehc it comes in radient facing towards +ve x-axis. but the prblem is when i rotate my vehc towards y or x-y and then set th... [more] |
33 | 1831 | Jan 16, 2007 05:05 am by viraj_mantri |
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