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de_bajo Valve's Source : Source Map + Mod Releases Hello... Just fireing away my first map for CS:S.... It´s a old map for SoF2, i made with a friend called: mp_bajoV2, but it´s now rebuild and modified to more fit cs:s arena.... Reason i rebuild it for CS:S was in learning purpose, so there mig... [more] |
1 | 3416 | Jan 15, 2005 11:36 pm by BeRRe ![]() |
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Creating a dynamic light a la "De Prodigy" Valve's Source : HL2 Mapping Here´s how to do it.... I´m doing this in a hurry so i might miss something.. First create a simple room, then 1. Pick Entity Tool ( Shift+E ) 2. Select in object: prop_physisc_multiplayer 3. Choose your spot and place the object 4. Enter propeti... [more] |
1 | 1421 | Jan 7, 2005 10:30 pm by BeRRe ![]() |
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Model axis... Valve's Source : HL2 Mapping Is there a easy way to change the model-axis possition?? If it is at the bottom and i want it on top instead..... [more] |
3 | 1299 | Jan 4, 2005 05:03 pm by BeRRe ![]() |
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Change class... Valve's Source : HL2 Mapping Think i found it... Phys_convert seems to be it..... [more] |
2 | 1251 | Jan 3, 2005 02:48 pm by BeRRe ![]() |
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Change class... Valve's Source : HL2 Mapping Is it possible to change class on a object?? ex. have a hostage standing and when shooting on a box it will be a ragdoll... ... [more] |
2 | 1251 | Jan 3, 2005 02:01 pm by BeRRe ![]() |
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Sound problem... Valve's Source : HL2 Mapping Maye i have read it porly but anyway, just put a ambience sound on my map and it starts with the map. But when i reload the map after planting the bomb the map the sound is gone... Is there a loop adjustment or something i forgot to fill in??... [more] |
1 | 1111 | Jan 3, 2005 10:01 am by BeRRe ![]() |
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Mappy New Year... Valve's Source : HL2 Mapping And hope to see alot of suprb maps next year....... [more] |
4 | 1282 | Dec 31, 2004 06:42 pm by BeRRe ![]() |
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curve Valve's Source : HL2 Mapping Maybe this tut. will help.. http://www.interlopers.net/content.php?article.124... [more] |
11 | 1919 | Dec 31, 2004 05:28 pm by BeRRe ![]() |
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More tutorials.... Valve's Source : HL2 Mapping Have 2 good links to recommend... http://www.interlopers.net/content.php?article.cat.48 and http://www.snarkpit.com/editing.php?page=tutorials&game=HL2 Hope it will help some... ... [more] |
1 | 1161 | Dec 29, 2004 06:05 pm by BeRRe ![]() |
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Purge Evil Poly's. Valve's Source : HL2 Mapping Yepp, real strange... No it was a simple wall and it came along when i tried to "HINT" the map.. But i did some old editing inte the map with notepad and got rid of the error.. ... [more] |
3 | 1336 | Dec 29, 2004 12:20 am by BeRRe ![]() |
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Purge Evil Poly's. Valve's Source : HL2 Mapping Is there a simular way to remove it in HL2...... [more] |
3 | 1336 | Dec 28, 2004 08:04 am by BeRRe ![]() |
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player start problem Valve's Source : HL2 Mapping Just make sure your players doesn´t exactly stand on the ground.. Make them floating a little bit over the ground..... [more] |
3 | 1357 | Dec 23, 2004 03:08 am by BeRRe ![]() |
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Outdoor terrain Hint Soldier of Fortune : SoFII Mapping Trust me i have read and search the forum before i post anything. To use hintes inside houses are no problem, it´s when it gets outside it gets tuffer with all open areas.. I have ripped versions of mp_col2 , mp_jor1 and i have study, and i know how r... [more] |
6 | 1353 | Apr 17, 2004 08:42 pm by BeRRe ![]() |
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Outdoor terrain Hint Soldier of Fortune : SoFII Mapping Anyone got a good ide how to deal with HINTS on a outdoor texture map???? ... [more] |
6 | 1353 | Apr 15, 2004 12:15 am by BeRRe ![]() |
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EasyGen Texture Problem... Soldier of Fortune : SoFII Mapping Got this thing to work in EasyGen v1.4 so it might be a bug in v1.42 or my computer .. ... [more] |
2 | 1287 | Apr 13, 2004 04:05 am by BeRRe ![]() |
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EasyGen Texture Problem... Soldier of Fortune : SoFII Mapping Hello... I have a little problem with the texture in EasyGen 1.42 ... When i try to re-scale the texturesize it won´t stay the way i want it to... Pressing Numpad & "+" to scale up the texture, saving the map and reload it and it all back to the ... [more] |
2 | 1287 | Apr 13, 2004 02:35 am by BeRRe ![]() |
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bsp2map by ydnar Soldier of Fortune : SoFII Mapping Darn.. I don´t get this things to work.. All i get is a file named the mapname_converted.map... But the mapsize is only 52 byte.... Any clue what i´m doing wrong???? I tryied the same thing on a friends computer and it work on that one.... ... [more] |
21 | 3958 | Feb 12, 2004 08:23 am by BeRRe ![]() |
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Request!! BajoV2... Soldier of Fortune : SoFII Mapping Hmm.. The hotmail doesn´t seem to work to send to... So i will put up a link where you all can download it from.. And the map will not be 100% but it will give you a good look how the map was created.. mp_jor1_converted... [more] |
11 | 1516 | Feb 7, 2004 06:05 am by BeRRe ![]() |
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Request!! BajoV2... Soldier of Fortune : SoFII Mapping You got mail Arkhos!!... [more] |
11 | 1516 | Feb 7, 2004 05:59 am by BeRRe ![]() |
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Request!! BajoV2... Soldier of Fortune : SoFII Mapping K.. it´s now send to the new e-mail....... [more] |
11 | 1516 | Feb 7, 2004 12:27 am by BeRRe ![]() |
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Request!! BajoV2... Soldier of Fortune : SoFII Mapping Exodus... You got mail!!!...... [more] |
11 | 1516 | Feb 6, 2004 06:02 pm by BeRRe ![]() |
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Request!! BajoV2... Soldier of Fortune : SoFII Mapping Well, i think it worx.. Couse before i got jor1 converted to map format.... It was quite fun to see how they have created that map. With all caulks and so, really educational.. ... [more] |
11 | 1516 | Feb 6, 2004 02:46 am by BeRRe ![]() |
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Request!! BajoV2... Soldier of Fortune : SoFII Mapping Hello... I wounder if someone would like to convert my map mp_bajoV2 from bsp to map and send it to me.. I have tryied it my self with no luck, and havn´t the latest map left... Thx // Berre mailto:berre@onlyforfun.se ... [more] |
11 | 1516 | Feb 5, 2004 11:21 pm by BeRRe ![]() |
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Parse Error Soldier of Fortune : SoFII Mapping Hehe... life´s a biscuit eater... 80 If you wan´t to i could try to solve it as a challange for me.. If so, send the .map to berre@onlyforfun.se // Cheers ... [more] |
5 | 1034 | Jul 22, 2003 01:42 pm by BeRRe ![]() |
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MY MODELS STATIC ARE INVISIBLE!!!!!! Soldier of Fortune : SoFII Mapping Yepp, know the problem.. Happend to me too... When you put in static_model, look so you doesn´t have put in the .glm texture... Use only the .md3 type.... ... [more] |
3 | 1343 | Jul 22, 2003 12:57 pm by BeRRe ![]() |
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