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Latest Posts by BeRRe
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de_bajo
Valve's Source : Source Map + Mod Releases
Hello... Just fireing away my first map for CS:S.... It´s a old map for SoF2, i made with a friend called: mp_bajoV2, but it´s now rebuild and modified to more fit cs:s arena.... Reason i rebuild it for CS:S was in learning purpose, so there mig... [more]
1 3416 Jan 15, 2005 11:36 pm
by BeRRe
Creating a dynamic light a la "De Prodigy"
Valve's Source : HL2 Mapping
Here´s how to do it.... I´m doing this in a hurry so i might miss something.. First create a simple room, then 1. Pick Entity Tool ( Shift+E ) 2. Select in object: prop_physisc_multiplayer 3. Choose your spot and place the object 4. Enter propeti... [more]
1 1421 Jan 7, 2005 10:30 pm
by BeRRe
Model axis...
Valve's Source : HL2 Mapping
Is there a easy way to change the model-axis possition?? If it is at the bottom and i want it on top instead..... [more]
3 1299 Jan 4, 2005 05:03 pm
by BeRRe
Change class...
Valve's Source : HL2 Mapping
Think i found it... Phys_convert seems to be it..... [more]
2 1251 Jan 3, 2005 02:48 pm
by BeRRe
Change class...
Valve's Source : HL2 Mapping
Is it possible to change class on a object?? ex. have a hostage standing and when shooting on a box it will be a ragdoll... ... [more]
2 1251 Jan 3, 2005 02:01 pm
by BeRRe
Sound problem...
Valve's Source : HL2 Mapping
Maye i have read it porly but anyway, just put a ambience sound on my map and it starts with the map. But when i reload the map after planting the bomb the map the sound is gone... Is there a loop adjustment or something i forgot to fill in??... [more]
1 1111 Jan 3, 2005 10:01 am
by BeRRe
Mappy New Year...
Valve's Source : HL2 Mapping
And hope to see alot of suprb maps next year....... [more]
4 1282 Dec 31, 2004 06:42 pm
by BeRRe
curve
Valve's Source : HL2 Mapping
Maybe this tut. will help.. http://www.interlopers.net/content.php?article.124... [more]
11 1919 Dec 31, 2004 05:28 pm
by BeRRe
More tutorials....
Valve's Source : HL2 Mapping
Have 2 good links to recommend... http://www.interlopers.net/content.php?article.cat.48 and http://www.snarkpit.com/editing.php?page=tutorials&game=HL2 Hope it will help some... ... [more]
1 1161 Dec 29, 2004 06:05 pm
by BeRRe
Purge Evil Poly's.
Valve's Source : HL2 Mapping
Yepp, real strange... No it was a simple wall and it came along when i tried to "HINT" the map.. But i did some old editing inte the map with notepad and got rid of the error.. ... [more]
3 1336 Dec 29, 2004 12:20 am
by BeRRe
Purge Evil Poly's.
Valve's Source : HL2 Mapping
Is there a simular way to remove it in HL2...... [more]
3 1336 Dec 28, 2004 08:04 am
by BeRRe
player start problem
Valve's Source : HL2 Mapping
Just make sure your players doesn´t exactly stand on the ground.. Make them floating a little bit over the ground..... [more]
3 1357 Dec 23, 2004 03:08 am
by BeRRe
Outdoor terrain Hint
Soldier of Fortune : SoFII Mapping
Trust me i have read and search the forum before i post anything. To use hintes inside houses are no problem, it´s when it gets outside it gets tuffer with all open areas.. I have ripped versions of mp_col2 , mp_jor1 and i have study, and i know how r... [more]
6 1353 Apr 17, 2004 08:42 pm
by BeRRe
Outdoor terrain Hint
Soldier of Fortune : SoFII Mapping
Anyone got a good ide how to deal with HINTS on a outdoor texture map???? ... [more]
6 1353 Apr 15, 2004 12:15 am
by BeRRe
EasyGen Texture Problem...
Soldier of Fortune : SoFII Mapping
Got this thing to work in EasyGen v1.4 so it might be a bug in v1.42 or my computer .. ... [more]
2 1287 Apr 13, 2004 04:05 am
by BeRRe
EasyGen Texture Problem...
Soldier of Fortune : SoFII Mapping
Hello... I have a little problem with the texture in EasyGen 1.42 ... When i try to re-scale the texturesize it won´t stay the way i want it to... Pressing Numpad & "+" to scale up the texture, saving the map and reload it and it all back to the ... [more]
2 1287 Apr 13, 2004 02:35 am
by BeRRe
bsp2map by ydnar
Soldier of Fortune : SoFII Mapping
Darn.. I don´t get this things to work.. All i get is a file named the mapname_converted.map... But the mapsize is only 52 byte.... Any clue what i´m doing wrong???? I tryied the same thing on a friends computer and it work on that one.... ... [more]
21 3958 Feb 12, 2004 08:23 am
by BeRRe
Request!! BajoV2...
Soldier of Fortune : SoFII Mapping
Hmm.. The hotmail doesn´t seem to work to send to... So i will put up a link where you all can download it from.. And the map will not be 100% but it will give you a good look how the map was created.. mp_jor1_converted... [more]
11 1516 Feb 7, 2004 06:05 am
by BeRRe
Request!! BajoV2...
Soldier of Fortune : SoFII Mapping
You got mail Arkhos!!... [more]
11 1516 Feb 7, 2004 05:59 am
by BeRRe
Request!! BajoV2...
Soldier of Fortune : SoFII Mapping
K.. it´s now send to the new e-mail....... [more]
11 1516 Feb 7, 2004 12:27 am
by BeRRe
Request!! BajoV2...
Soldier of Fortune : SoFII Mapping
Exodus... You got mail!!!...... [more]
11 1516 Feb 6, 2004 06:02 pm
by BeRRe
Request!! BajoV2...
Soldier of Fortune : SoFII Mapping
Well, i think it worx.. Couse before i got jor1 converted to map format.... It was quite fun to see how they have created that map. With all caulks and so, really educational.. ... [more]
11 1516 Feb 6, 2004 02:46 am
by BeRRe
Request!! BajoV2...
Soldier of Fortune : SoFII Mapping
Hello... I wounder if someone would like to convert my map mp_bajoV2 from bsp to map and send it to me.. I have tryied it my self with no luck, and havn´t the latest map left... Thx // Berre mailto:berre@onlyforfun.se ... [more]
11 1516 Feb 5, 2004 11:21 pm
by BeRRe
Parse Error
Soldier of Fortune : SoFII Mapping
Hehe... life´s a biscuit eater... 80 If you wan´t to i could try to solve it as a challange for me.. If so, send the .map to berre@onlyforfun.se // Cheers ... [more]
5 1034 Jul 22, 2003 01:42 pm
by BeRRe
MY MODELS STATIC ARE INVISIBLE!!!!!!
Soldier of Fortune : SoFII Mapping
Yepp, know the problem.. Happend to me too... When you put in static_model, look so you doesn´t have put in the .glm texture... Use only the .md3 type.... ... [more]
3 1343 Jul 22, 2003 12:57 pm
by BeRRe
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