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map porting Call of Duty: World at War : CoDWW MP Mapping when you go to port a map, open the filters and filter out as many tool textures as you can, they are the same in cod2,4 and waw. If you filter out clips, mantles, portals etc., it will be much easier to find your way around in the map once everything el... [more] |
7 | 1436 | Oct 1, 2009 02:34 am by FiremanPaul ![]() |
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1 unit = ?? feet or meter Call of Duty 4 : CoD4 MP Mapping For short distances of less than 10 feet, I use 12 units=1 foot. For medium distances of up to 40 or 50 feet, I use 16 units to the foot which gives a better feel for scale and space. Using 12 units to the foot in a building will make everything feel... [more] |
7 | 1574 | Mar 12, 2009 03:48 pm by FiremanPaul ![]() |
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How to resize prefabs Call of Duty: World at War : CoDWW MP Mapping I don't believe it's possible to resize prefabs.... [more] |
18 | 2274 | Jan 27, 2009 03:12 am by FiremanPaul ![]() |
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add prefab to map Call of Duty: World at War : CoDWW MP Mapping If you want to edit a prefab from within another map, select the prefab, then in the 2d window right click, select enter prefab, edit the prefab, save, then exit prefab.... [more] |
9 | 1391 | Jan 24, 2009 03:36 am by FiremanPaul ![]() |
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add prefab to map Call of Duty: World at War : CoDWW MP Mapping A prefab is just a .map file saved to the prefabs folder. While they can be created as others have said, you can also open radiant, create a building, save the file as filename.map and save it to the prefabs folder. Now when you open a mp_mapname.map fi... [more] |
9 | 1391 | Jan 23, 2009 05:36 am by FiremanPaul ![]() |
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question about brushes Call of Duty 4 : CoD4 MP Mapping If you want to be able to walk through a brush, make it non-colliding, use the tab that says selection, near the bottom you will see "make non-colliding" along with "make detail" etc. edited on Jan. 13, 2009 12:58 pm by FiremanPaul... [more] |
4 | 1724 | Jan 13, 2009 05:53 pm by FiremanPaul ![]() |
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Prefabs Call of Duty: World at War : CoDWW MP Mapping For the most part, small models have no collmap. Things like grass clumps etc have no need for a collmap. Things which could actually block your movement have the collmap. There are exceptions of course.... [more] |
14 | 1408 | Dec 21, 2008 02:48 am by FiremanPaul ![]() |
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TUTOR WANTED Call of Duty: World at War : CoDWW MP Mapping Join the xfire group. I can answer questions when i am on. firemanpaul is the xfire username... [more] |
6 | 1107 | Dec 6, 2008 05:36 pm by FiremanPaul ![]() |
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how to you make brushmodels rotate Call of Duty 2 : CoD2 Scripting If you just want the brush model to rotate, not change position, you might want to try this tut: http://www.modsonline.com/Tutorials-read-481.html It includes the needed gsc... [more] |
4 | 1991 | Oct 5, 2008 10:21 pm by FiremanPaul ![]() |
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Texturing question on brushes Call of Duty 4 : CoD4 MP Mapping Instead of using shift to select the brush, use ctrl shift to select on face of the brush.... [more] |
4 | 1432 | Sep 29, 2008 05:50 pm by FiremanPaul ![]() |
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Babycop needs help! Call of Duty 4 : CoD4 MP Mapping Is the map mostly indoor or outdoor? An even mix? I'd be willing to help you out. xfire firemanpaul or PM here on modsonline... [more] |
3 | 1449 | Aug 24, 2008 05:11 pm by FiremanPaul ![]() |
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Search Light Call of Duty 4 : CoD4 MP Mapping Is the light on the lighthouse in this tutorial what you have in mind? http://www.modsonline.com/Tutorials-read-481.html In the case of the lighthouse, the light is actually a model which rotates with script. Don't know that lights, that arent models, c... [more] |
2 | 913 | Aug 20, 2008 12:48 am by FiremanPaul ![]() |
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How to move prefabs? Call of Duty 2 : CoD2 MP Mapping both brushes and models can be moved but not as part of the same group. You CAN move both in the same spot. Look at this tutorial for rotating objects: http://www.modsonline.com/Tutorials-read-481.html The models only rotate around their own axis in t... [more] |
8 | 1032 | Aug 19, 2008 04:39 am by FiremanPaul ![]() |
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How to move prefabs? Call of Duty 2 : CoD2 MP Mapping oops, double post edited on Aug. 18, 2008 03:10 pm by FiremanPaul... [more] |
8 | 1032 | Aug 18, 2008 07:09 pm by FiremanPaul ![]() |
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How to move prefabs? Call of Duty 2 : CoD2 MP Mapping dont think you can move the prefab, as an alternative, open the prefab and select everything. With everything still selected save the file and then open the file you want the prefab in, it will ask if you want to copy the selection, say yes. Now treat t... [more] |
8 | 1032 | Aug 18, 2008 07:08 pm by FiremanPaul ![]() |
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Map Running Issue Call of Duty 4 : CoD4 MP Mapping you have a portal leak somewhere, open the .map file in radiant, then under the file tab, select point file, the screen should show a red arrow that starts at the leak and returns to the other side of the leak... [more] |
14 | 1579 | Aug 13, 2008 10:58 pm by FiremanPaul ![]() |
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How do you make the following? Call of Duty 4 : CoD4 MP Mapping Catch me on xfire, firemanpaul is the username, i'll help you out and point you in the right direction... [more] |
16 | 2117 | Aug 6, 2008 08:29 pm by FiremanPaul ![]() |
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quick question(s) Call of Duty 2 : CoD2 MP Mapping Check out this tutorial, it is from the CoD section but it works the same: Here Also, if you want a nice even slope, more like a wedge, you can highlight the terrain patch, then go into side view, press V to open the vertices, then by pressing and holdi... [more] |
3 | 974 | Aug 3, 2008 02:16 am by FiremanPaul ![]() |
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problems building ladders Call of Duty 4 : CoD4 MP Mapping Both the ladders in your pic will work, the one on the left will allow someone to climb the side or back of the ladder. I usually do mine like the one on the right. Any thickness will work. I usually make mine 2 units because i find it easy enough to w... [more] |
6 | 1557 | Aug 2, 2008 04:02 am by FiremanPaul ![]() |
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[HELP] Missing Terrain Patch Problem w/ pics Call of Duty 4 : CoD4 MP Mapping ive had similar problems when using patches in anything other than horizontal, especially if it has more than 90 degrees worth of bend. My first fix was to delete and replace. Also try making from more pieces.... [more] |
6 | 1614 | Jul 27, 2008 06:07 pm by FiremanPaul ![]() |
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Submission of prefabs Call of Duty 4 : CoD4 MP Mapping Thanks foyleman, resent the file, this time i got the progress bar so im sure i got it right. More to come later... [more] |
7 | 1084 | Jul 26, 2008 01:29 am by FiremanPaul ![]() |
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Submission of prefabs Call of Duty 4 : CoD4 MP Mapping the file i sent was lighthouse.zip it has a .map and a .gsc file in it... [more] |
7 | 1084 | Jul 25, 2008 02:46 pm by FiremanPaul ![]() |
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Submission of prefabs Call of Duty 4 : CoD4 MP Mapping Hey folks, could someone confirm for me how prefabs should be submitted? Do I just use the add download on the menu? I was thinking that may be just for maps. I submitted a prefab of the lighthouse with rotating light but haven't seen it up. Not sure ... [more] |
7 | 1084 | Jul 25, 2008 03:54 am by FiremanPaul ![]() |
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New textures and models in map pack Call of Duty 4 : CoD4 MP Mapping Hey folks, there are some new textures in the new maps and it looks like some new models. Any idea if we are gonna get those for radiant? Or do we get them just by having the maps? ... [more] |
11 | 1011 | Jun 7, 2008 04:03 am by FiremanPaul ![]() |
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Shaking with rotation Call of Duty 4 : CoD4 MP Mapping Very cool concept, no camping there. Let us know how it goes. Look forward to trying this out.... [more] |
17 | 1513 | Jun 1, 2008 10:48 pm by FiremanPaul ![]() |
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