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Latest Posts by FiremanPaul
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map porting
Call of Duty: World at War : CoDWW MP Mapping
when you go to port a map, open the filters and filter out as many tool textures as you can, they are the same in cod2,4 and waw. If you filter out clips, mantles, portals etc., it will be much easier to find your way around in the map once everything el... [more]
7 1436 Oct 1, 2009 02:34 am
by FiremanPaul
1 unit = ?? feet or meter
Call of Duty 4 : CoD4 MP Mapping
For short distances of less than 10 feet, I use 12 units=1 foot. For medium distances of up to 40 or 50 feet, I use 16 units to the foot which gives a better feel for scale and space. Using 12 units to the foot in a building will make everything feel... [more]
7 1574 Mar 12, 2009 03:48 pm
by FiremanPaul
How to resize prefabs
Call of Duty: World at War : CoDWW MP Mapping
I don't believe it's possible to resize prefabs.... [more]
18 2274 Jan 27, 2009 03:12 am
by FiremanPaul
add prefab to map
Call of Duty: World at War : CoDWW MP Mapping
If you want to edit a prefab from within another map, select the prefab, then in the 2d window right click, select enter prefab, edit the prefab, save, then exit prefab.... [more]
9 1391 Jan 24, 2009 03:36 am
by FiremanPaul
add prefab to map
Call of Duty: World at War : CoDWW MP Mapping
A prefab is just a .map file saved to the prefabs folder. While they can be created as others have said, you can also open radiant, create a building, save the file as filename.map and save it to the prefabs folder. Now when you open a mp_mapname.map fi... [more]
9 1391 Jan 23, 2009 05:36 am
by FiremanPaul
question about brushes
Call of Duty 4 : CoD4 MP Mapping
If you want to be able to walk through a brush, make it non-colliding, use the tab that says selection, near the bottom you will see "make non-colliding" along with "make detail" etc. edited on Jan. 13, 2009 12:58 pm by FiremanPaul... [more]
4 1724 Jan 13, 2009 05:53 pm
by FiremanPaul
Prefabs
Call of Duty: World at War : CoDWW MP Mapping
For the most part, small models have no collmap. Things like grass clumps etc have no need for a collmap. Things which could actually block your movement have the collmap. There are exceptions of course.... [more]
14 1408 Dec 21, 2008 02:48 am
by FiremanPaul
TUTOR WANTED
Call of Duty: World at War : CoDWW MP Mapping
Join the xfire group. I can answer questions when i am on. firemanpaul is the xfire username... [more]
6 1107 Dec 6, 2008 05:36 pm
by FiremanPaul
how to you make brushmodels rotate
Call of Duty 2 : CoD2 Scripting
If you just want the brush model to rotate, not change position, you might want to try this tut: http://www.modsonline.com/Tutorials-read-481.html It includes the needed gsc... [more]
4 1991 Oct 5, 2008 10:21 pm
by FiremanPaul
Texturing question on brushes
Call of Duty 4 : CoD4 MP Mapping
Instead of using shift to select the brush, use ctrl shift to select on face of the brush.... [more]
4 1432 Sep 29, 2008 05:50 pm
by FiremanPaul
Babycop needs help!
Call of Duty 4 : CoD4 MP Mapping
Is the map mostly indoor or outdoor? An even mix? I'd be willing to help you out. xfire firemanpaul or PM here on modsonline... [more]
3 1449 Aug 24, 2008 05:11 pm
by FiremanPaul
Search Light
Call of Duty 4 : CoD4 MP Mapping
Is the light on the lighthouse in this tutorial what you have in mind? http://www.modsonline.com/Tutorials-read-481.html In the case of the lighthouse, the light is actually a model which rotates with script. Don't know that lights, that arent models, c... [more]
2 913 Aug 20, 2008 12:48 am
by FiremanPaul
How to move prefabs?
Call of Duty 2 : CoD2 MP Mapping
both brushes and models can be moved but not as part of the same group. You CAN move both in the same spot. Look at this tutorial for rotating objects: http://www.modsonline.com/Tutorials-read-481.html The models only rotate around their own axis in t... [more]
8 1032 Aug 19, 2008 04:39 am
by FiremanPaul
How to move prefabs?
Call of Duty 2 : CoD2 MP Mapping
oops, double post edited on Aug. 18, 2008 03:10 pm by FiremanPaul... [more]
8 1032 Aug 18, 2008 07:09 pm
by FiremanPaul
How to move prefabs?
Call of Duty 2 : CoD2 MP Mapping
dont think you can move the prefab, as an alternative, open the prefab and select everything. With everything still selected save the file and then open the file you want the prefab in, it will ask if you want to copy the selection, say yes. Now treat t... [more]
8 1032 Aug 18, 2008 07:08 pm
by FiremanPaul
Map Running Issue
Call of Duty 4 : CoD4 MP Mapping
you have a portal leak somewhere, open the .map file in radiant, then under the file tab, select point file, the screen should show a red arrow that starts at the leak and returns to the other side of the leak... [more]
14 1579 Aug 13, 2008 10:58 pm
by FiremanPaul
How do you make the following?
Call of Duty 4 : CoD4 MP Mapping
Catch me on xfire, firemanpaul is the username, i'll help you out and point you in the right direction... [more]
16 2117 Aug 6, 2008 08:29 pm
by FiremanPaul
quick question(s)
Call of Duty 2 : CoD2 MP Mapping
Check out this tutorial, it is from the CoD section but it works the same: Here Also, if you want a nice even slope, more like a wedge, you can highlight the terrain patch, then go into side view, press V to open the vertices, then by pressing and holdi... [more]
3 974 Aug 3, 2008 02:16 am
by FiremanPaul
problems building ladders
Call of Duty 4 : CoD4 MP Mapping
Both the ladders in your pic will work, the one on the left will allow someone to climb the side or back of the ladder. I usually do mine like the one on the right. Any thickness will work. I usually make mine 2 units because i find it easy enough to w... [more]
6 1557 Aug 2, 2008 04:02 am
by FiremanPaul
[HELP] Missing Terrain Patch Problem w/ pics
Call of Duty 4 : CoD4 MP Mapping
ive had similar problems when using patches in anything other than horizontal, especially if it has more than 90 degrees worth of bend. My first fix was to delete and replace. Also try making from more pieces.... [more]
6 1614 Jul 27, 2008 06:07 pm
by FiremanPaul
Submission of prefabs
Call of Duty 4 : CoD4 MP Mapping
Thanks foyleman, resent the file, this time i got the progress bar so im sure i got it right. More to come later... [more]
7 1084 Jul 26, 2008 01:29 am
by FiremanPaul
Submission of prefabs
Call of Duty 4 : CoD4 MP Mapping
the file i sent was lighthouse.zip it has a .map and a .gsc file in it... [more]
7 1084 Jul 25, 2008 02:46 pm
by FiremanPaul
Submission of prefabs
Call of Duty 4 : CoD4 MP Mapping
Hey folks, could someone confirm for me how prefabs should be submitted? Do I just use the add download on the menu? I was thinking that may be just for maps. I submitted a prefab of the lighthouse with rotating light but haven't seen it up. Not sure ... [more]
7 1084 Jul 25, 2008 03:54 am
by FiremanPaul
New textures and models in map pack
Call of Duty 4 : CoD4 MP Mapping
Hey folks, there are some new textures in the new maps and it looks like some new models. Any idea if we are gonna get those for radiant? Or do we get them just by having the maps? ... [more]
11 1011 Jun 7, 2008 04:03 am
by FiremanPaul
Shaking with rotation
Call of Duty 4 : CoD4 MP Mapping
Very cool concept, no camping there. Let us know how it goes. Look forward to trying this out.... [more]
17 1513 Jun 1, 2008 10:48 pm
by FiremanPaul
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