
Members Online»
0 Active | 6 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 265 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1778 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1100 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 900 Voting menu on maps
CoD+UO General by
Posts: 0 / 793 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Tutorial: Creating level effects Call of Duty 4 : CoD4 MP Mapping So what does the thread plat1() do? ... [more] |
10 | 1342 | Feb 28, 2008 06:25 pm by Mattias72 ![]() |
![]() |
Tutorial: Creating level effects Call of Duty 4 : CoD4 MP Mapping Hello . The code from Marshall2006 did not work for me (my error message was something like: no fx name found) but after some hours I got it myself to work. I don't know why.... (I am a bit newbie). 1. I could not use the 'fx/' and the .efx file-end... [more] |
10 | 1342 | Feb 24, 2008 07:24 pm by Mattias72 ![]() |
![]() |
Is it possible to move a PREFAB via script? Call of Duty 2 : CoD2 Scripting Hello OLD_MAN_WITH_GUN !!!!! You are now my new hero ;-) Your suggestion worked beautifully! I am confused about the 'tools' textures, there isn't any help on all the different ones. Like BCS... I have no clue but at least you helped me very muc... [more] |
7 | 949 | Apr 13, 2007 04:37 pm by Mattias72 ![]() |
![]() |
Is it possible to move a PREFAB via script? Call of Duty 2 : CoD2 Scripting Hi Agian... New issue but same background that I would like some help with if possible (plllzz) ;-) Moveto,movex,y,z work beatiful with the PREFAB as shown above in the forum but if I use: Motion/rotatepitch Motion/rotateroll Motion/rotateto Mo... [more] |
7 | 949 | Apr 9, 2007 06:56 pm by Mattias72 ![]() |
![]() |
Is it possible to move a PREFAB via script? Call of Duty 2 : CoD2 Scripting Hi Caretaker, Alternitive nr# 2 (select brushes in prefab and give targetname) worked fine but not nr #1 (select prefab and give targetname). I selected all brushes in the prefab and gave it a targetname and then it was possible to to move the compl... [more] |
7 | 949 | Mar 18, 2007 11:02 am by Mattias72 ![]() |
![]() |
Is it possible to move a PREFAB via script? Call of Duty 2 : CoD2 Scripting Hello all! Ok, I have this map (been working with for for long time) where is works OK to move models with the movey(x,y,z) command. I use 'getent' to get the model and then 'movey' to move it. I can also move singel brushes by making them a script_... [more] |
7 | 949 | Mar 15, 2007 09:03 pm by Mattias72 ![]() |
![]() |
Run throw Truck issue Call of Duty 2 : CoD2 MP Mapping Thanks! I think that it will solve my problem ... [more] |
4 | 838 | Feb 19, 2007 07:12 pm by Mattias72 ![]() |
![]() |
Run throw Truck issue Call of Duty 2 : CoD2 MP Mapping Hi all! I have this truck driving around in a script in a COD2 map and it works OK. The issue is that it can drive right throu me. I have tested the 'Make none-collision' thing from the radiant menu but it does not work. The object is a script_model... [more] |
4 | 838 | Feb 16, 2007 11:22 pm by Mattias72 ![]() |
![]() |
MP Moving Truck sound Call of Duty 2 : CoD2 Scripting Hi! I am unsure if I can upload my files here on ModsOnline but my script (*.gsc file) and map (*.map) are fairly easy to understand. Also as Rasta writes, the movement needs to be 'flat', otherwise the truck will disappear. As you can see in my mov... [more] |
14 | 968 | Dec 23, 2006 12:57 pm by Mattias72 ![]() |
![]() |
MP Moving Truck sound Call of Duty 2 : CoD2 Scripting Hi, I think the tut is for singel player only or??? Well, my script also works in MP but the wheels are not moving when the truck is moving. Just insert a script_model and call it german_truck_idle_sound. Then my script included in this 'psot' will wor... [more] |
14 | 968 | Dec 19, 2006 03:48 pm by Mattias72 ![]() |
![]() |
MP Moving Truck sound Call of Duty 2 : CoD2 Scripting hmmm, I found how to solve it myself 5 minutes after the posting Just put a playloopsound after the moveto... maybe to simple hehehe ... [more] |
14 | 968 | Dec 10, 2006 08:44 pm by Mattias72 ![]() |
![]() |
MP Moving Truck sound Call of Duty 2 : CoD2 Scripting Hi all! I have a issue with getting the sound to follow a script_model. I have a very simple script (the code below works gr8) that is moving a German truck from one place to another (and back) but the sound is always played from the script_model or... [more] |
14 | 968 | Dec 10, 2006 08:32 pm by Mattias72 ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware