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Can't right click Call of Duty 2 : CoD2 MP Mapping I can't drop in models all of the sudden - no menu pops down when I right click! Help? a. "Right click to drop entities" IS selected in preferences. b. I have reinstalled radiant again to no effect. Thanks!... [more] |
2 | 773 | Jul 4, 2008 02:09 pm by nerdalerter ![]() |
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Multiplayer thang? Call of Duty 2 : CoD2 General Iwd sum/name mismatch. That's what it says when I try to play an MP map. It then crashes to the main menu. ANybody?... [more] |
3 | 815 | Dec 19, 2007 11:13 pm by nerdalerter ![]() |
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Compiler weirdness Call of Duty 2 : CoD2 MP Mapping Why would the compiler all of the sudden stop rendering new additions to my map? It compiles up to about five saves ago .... but everything I've added since then doesn't show up in the level. Anybody? ... [more] |
3 | 1449 | Dec 19, 2007 03:39 am by nerdalerter ![]() |
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2 Questions Call of Duty 2 : CoD2 Scripting You're the man.... [more] |
3 | 866 | Dec 16, 2007 02:24 am by nerdalerter ![]() |
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2 Questions Call of Duty 2 : CoD2 Scripting I'm trying to do a simple trigger-explosion script. 1st - do I need the script in a separate gsc. or can it work from my main .gsc under the name ////EXPLOSION//// ? 2nd - how do I put damage around the explosion so it kills anyone around the radius... [more] |
3 | 866 | Dec 15, 2007 05:09 pm by nerdalerter ![]() |
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Lost map. Call of Duty 2 : CoD2 MP Mapping So my compiler broke - made everything rainbow colors with no shadows. Now I can't recompile. I went into the map file and erased a lot of entities and brushes, but that didn't work because then radiant wouldn't open my map.....so I just deleted it. I tri... [more] |
2 | 744 | Dec 15, 2007 01:47 pm by nerdalerter ![]() |
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Select everything? Call of Duty 2 : CoD2 MP Mapping Is there a way to select everything in the map with out clicking everything?... [more] |
3 | 790 | Dec 15, 2007 02:53 am by nerdalerter ![]() |
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Sound help Call of Duty 2 : CoD2 MP Mapping New topic. How do I cast really sharp shadows? Like branches of a tree on the side of a building - but not blurry. Can it only be done with the worldspawn settings? Or will it work with light nodes? Or is it all with the compiler? ... [more] |
6 | 857 | Dec 15, 2007 01:19 am by nerdalerter ![]() |
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Sound help Call of Duty 2 : CoD2 MP Mapping Duh.... [more] |
6 | 857 | Dec 13, 2007 12:24 pm by nerdalerter ![]() |
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Sound help Call of Duty 2 : CoD2 MP Mapping To get actors to talk you need the speech from the localizedstrings folder right? - but how do you know how to write it in you .csv? how would this be written in the csv? US_rnd_direction_side_right_02.wav Thanks... [more] |
6 | 857 | Dec 12, 2007 10:55 pm by nerdalerter ![]() |
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Mission Obj's Call of Duty 2 : CoD2 MP Mapping Well..............got the script_noteworthy figured out.........but say you want a second group of enemies to spawn from another direction while you're still facing the first? You can't walk through a trigger....what would you do? Or...what would the code... [more] |
9 | 886 | Dec 12, 2007 01:55 am by nerdalerter ![]() |
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Mission Obj's Call of Duty 2 : CoD2 MP Mapping Got the intro screen and obj's working. Thanks. Next question is: How can you assign an actor a targetname of obj2 if he's already got a targetname of auto # for the trigger he's attached to? If you do this he won't spawn right? Confusion!!!... [more] |
9 | 886 | Dec 12, 2007 01:08 am by nerdalerter ![]() |
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MG42 Problem! Call of Duty 2 : CoD2 SP Mapping First of all, read the tut on this and pay close attention to it - if you do.....it will work....cause the tut isn't wrong. Second, when you run your map, pull down the console and type g_connectpaths 1....... press enter..... then type map_restart. ... [more] |
3 | 1184 | Dec 11, 2007 09:57 pm by nerdalerter ![]() |
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Mission Obj's Call of Duty 2 : CoD2 MP Mapping Got it sorta working. Intsead of it showing "move ahead" it says "OBJ_1". How do I fix that? Also my obj's don't show up on the tab list.....even with the "iprintinbold" line. Also, I get this error: "Precache string must be called before any ... [more] |
9 | 886 | Dec 11, 2007 11:59 am by nerdalerter ![]() |
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Mission Obj's Call of Duty 2 : CoD2 MP Mapping I don't think my game knows where my .str file is. At the intro screen BRIDGE_INTRO_1 comes up......not the title of the level. How do i precache it so it displays the right text and doesn't crash? I put the localizedstrings folder in my main folder - but... [more] |
9 | 886 | Dec 11, 2007 01:06 am by nerdalerter ![]() |
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Ride a Vehicle & Creating Objectives Call of Duty 2 : CoD2 MP Mapping Intro screen: Put this in your .gsc and change the silly parts to whatever - name, place, date. Put it under the load main part after the first {. precacheShader("black"); // Precaches the black shader precacheString("love flower pretty map"); pre... [more] |
17 | 711 | Dec 10, 2007 11:03 pm by nerdalerter ![]() |
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Mission Obj's Call of Duty 2 : CoD2 MP Mapping First off.....I'm downloading a lot of player made SP maps....so hopefully there won't be too many stupid questions. I have read the cod1 tut thoroughly, and I understand it. BUT.... What I want is - after the intro, an objective pops up reading "h... [more] |
9 | 886 | Dec 10, 2007 12:16 pm by nerdalerter ![]() |
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Mission Obj's Call of Duty 2 : CoD2 MP Mapping I know this question gets asked a lot, but scripting is very confusing...and SP maps are pointless without mission objectives. Here is a segment of my .gsc file (based on the cod1 tut) objective_1() { objective_add(1, "active", &"BRIDGE_OBJ1",... [more] |
9 | 886 | Dec 8, 2007 08:19 pm by nerdalerter ![]() |
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WEapon weirdness Call of Duty 2 : CoD2 MP Mapping Fixed it. For some reason, putting a tiger tank into my level caused a mess of problems. Now I have to figure that out......cause you need the tanks. Thanks for replying.... [more] |
7 | 805 | Dec 8, 2007 04:14 pm by nerdalerter ![]() |
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WEapon weirdness Call of Duty 2 : CoD2 MP Mapping Ok......this is obnoxious. I have removed all but the maps\_load::main(); from my .gsc. It still gives me UK guns. When I remove _load::main I have NO weapons. If I have _load::main and the giveWeapon codes it still gives me UK guns......even... [more] |
7 | 805 | Dec 8, 2007 03:03 pm by nerdalerter ![]() |
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WEapon weirdness Call of Duty 2 : CoD2 MP Mapping main() { maps\_load::main(); maps\wall\wall_fx::main(); maps\_fx::loopSound("medfire", (-504, 544, 136)); maps\_fx::loopSound("medfire", (-2856, -24, 130)); maps\_fx::loopSound("medfire", (544, 584 , 125)); maps\_fx::loopSound("medfire", (4... [more] |
7 | 805 | Dec 8, 2007 02:12 pm by nerdalerter ![]() |
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WEapon weirdness Call of Duty 2 : CoD2 MP Mapping ANyone know why my SP map has me starting out with an Enfield and a Sten when my .gsc says Thompson and Bar? level.player takeallweapons(); level.player giveWeapon ("thompson"); level.player giveWeapon ("bar"); level.player giveWeapon ("fraggrena... [more] |
7 | 805 | Dec 8, 2007 05:41 am by nerdalerter ![]() |
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No fire sound - Why? Call of Duty 2 : CoD2 MP Mapping Nothing short of fantastic. Thanks for the help. Had no idea it was that easy!... [more] |
8 | 849 | Dec 7, 2007 10:57 pm by nerdalerter ![]() |
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No fire sound - Why? Call of Duty 2 : CoD2 MP Mapping I don't get an error anymore.....but no fire sound either. I'm not sure what to do - because I have another map with a barrage of artillery and the sound is great. I did the exact same thing here - but it won't work. It's not my csv.? I have my gsc ... [more] |
8 | 849 | Dec 7, 2007 11:53 am by nerdalerter ![]() |
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No fire sound - Why? Call of Duty 2 : CoD2 MP Mapping Got my script_origin Targetname_Fire Here's the script - main() { level._effect["halftrack_fire"] = loadfx("fx/fire/halftrack_fire.efx"); thread fire1(); } fire1() { org = getentarray ("fire", "targetname"); { for (i=0;i... [more] |
8 | 849 | Dec 7, 2007 03:03 am by nerdalerter ![]() |
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